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Found 100 results

  1. MAITETSU 18+ DEMOSAIC STEAM AND FAKKU PATCH Did you mistake the quote "100% DRM free and completely uncut with no scenes removed" as "TOTALLY UNCENSORED!"? Do you hate to see squares in beautiful art? Are you from the golden era (JAST USA, Peach Princess, G-Collections) and expected from an localized eroge to get an fully uncut, uncensored and without mosaics game? ... Then this patch is for you. You read it right, the patch does what it says. It removes the mosaic in hscenes from the beautiful artwork. Original MAITETSU 18+ Fakku edition -> you can buy it at the official page: https://www.fakku.net/games/maitetsu-english -> PLEASE SUPPORT english localization by buying the game ! OR BUY FROM STEAM Maitetsu 18+ Release Restoration Patch - FOR STEAM OR BANDAID removal PATCH + restoration patch - FOR FAKKU 1. [Q]: Is it legit? [A]: I can't believe it myself either. But YES! It is real and it does what it says. Try it before reporting or commenting. Thank you. 2. [Q]: Where are the hscenes? I can't find them in the game? [A]: There are no hscenes in the common route, except provoking pictures which the Maitetsu 18+ Release Restoration Patch restores and the actual hscenes won't trigger by default, but during a heroine route, a message will popup at bottom right side of the screen saying that you gain access to a hscene, then you have to manually open the hscene in the menu. It is a game design, not a bug or glitch, it is how LOSE company makes the games. Rarely you will gain access for hscenes during a route, most hscenes are unlocked AFTER finishing the game with that particular heroine. 3. [Q]: When does the DLC hscenes show up? [A]: After you complete the previous hscenes, the DLC hscenes will eventually show up. 4. [Q]: STEAM support? [A]: At the moment I don't own the STEAM version so I can't test it and I don't know if it works. If someone can help me I will make an steam support patch, but you would still need the FAKKU 18+ DLC patch. 5. [Q]: Can we see some screenshot/examples of patch? [A]: Because of the nature of the game as being an loli game I can't post pictures because of the policy of the forum. But if someone wants to see the results before buying the actual game I can send you 2 example pictures. Just send a PM and I will reply with those 2 example pictures. Examples of non-loli characters are in the gallery section. 6. [Q] : What was changed in the new Fakku edition? What's the difference between the OLD and NEW download? [A]: Jacob from fakku has a good description -> https://www.fakku.net/forums/games/maitetsu-fixes-and-updates .Everything written in the section "what has not changed" WAS already fixed already by heliosaurus by his patch and the same fix is present in the new "BANDAID removal PATCH + restoration patch" 7. [Q] Why is there a difference in size between Heliosaurus Restoration patch and "BANDAID removal PATCH + restoration patch" Both patches work perfectly fine and shouldn't have any problems. You can use Heliosaurus on the OLD and NEW version but the BANDAID patch is only for new FAKKU download ONLY. But... the original restoration patch includes fixes which are already fixed in the new version of FAKKU's edition and the BANDAID removal patch just removes this fixes from the PATCH to be less in size. The reason why you could still use the original restoration patch on the old and new version of fakku is that technically the patch is in original form a "patch.xp3" which contains mostly PICTURES! Yes, pictures. And it just replaces those pictures from the original data files which are located in "data.xp3" / "emotedx.xp3", and so on. The KiriKiri engine works like that. When FIRST run, it loads first files from, data.xp3, and all the main xp3, and then LOADS patch.xp3, patch2.xp3, patch3.xp3... and so on. That's why we don't need external programs to patch the original data files, and we can put everything in PATCH.XP3, or PATCH2.XP3, and so on. You can literally replace the whole game with a single PATCH.xp3 file. The restoration patch was made by using resource files from the JAPANESE version and replaces the resource files from the ENGLISH version. So the original restoration patch just OVERWRITES fixes-pictures present in the MAIN game from the NEWEST fakku edition download.... 8.[Q]: That isn't the game we were promised / it is disappointing / don't want to buy the game .... [A]: Well, it isn't a question, I just want to express my opinion... I understand that the release a disappointment, and like everyone, even I would wanted a TOTALLY uncut and uncensored version. I hate the CUTS in western releases, but that was going on for decades not just in VN's look in the old days of SNES games with JRPGS. And in east they get the same results with some western games... Thanks to that, we have two types of ppl - one who are complaining and the the other one who are making uncut/undub/uncensored version of games, from snes to psp/psvita and so on. What I mean is that you shouldn't lose energy in complaining on fakku and denpasoft/sekai, yes even sekai. I understand that sekai don't take releases seriously but at least we got the translated version, whish is a huge WORK. And be thankful, we got "OMG!" Maitetsu! I can't expect newcomers and the ones on fakku to stop complaining ( and I am not saying that you have to start editing, and join the community of moders, but you are always welcome to join ), but at least you at fuwanovel you have no more reasons to complain. At the end you got the complete 1:1 japanese uncut release with english text, and even a little more, with the demosaic patch ( which in the japanese edition they don't have ). .... please ask questions and I will put most common questions and answers here ... STATUS : COMPLETE ! ALL SCENES MOSAIC-FREE ! Hachiroku's Route Hibiki's Route Paulette's Route Reina's Route Fukami's Route Nagi's Route Kisaki's Route Makura's Route FOR STEAM USE: HELIOSAURUS PATCH for STEAM FOR FAKKU USE: HELIOSAURUS PATCH for FAKKU or down below the BANDAID removal patch 1. Just extract the file patch2.xp3 from the ZIP file in the main maitetsu folder! !! the patch2.xp3, should be in the same folder as the Restoration patch (patch.xp3) and the Maitetsu.exe file. !!! 07/23 - Released the patch with the 5th scene included, and fixes the bug in Hscene 2 07/24 - Released the patch with the included 6th scene 07/25 - Released the patch with the included 7th scene 07/26 - Released the patch with the 8th scene included 07/27 - Hachiroku's Route COMPLETED!!!! 07/28 - Released the patch with Hibiki's HSCENE 01 without mosaic! 07/29 - Released the patch with Hibiki's HSCENE 02 without mosaic! 07/30 - Released the patch with Hibiki's HSCENE 03 without mosaic! 07/31 - Released the patch with Hibiki's HSCENE 04 without mosaic! 08/02 - Released the addon patch with Hibiki's HSCENE 05 without mosaic, you still need the OLD "Maitetsu 18+ Demosaic Patch 7-31-2018" patch. In your folder you should have patch.xp3 (bandaid fix), patch2.xp3 (old 7-31 patch) and patch3.xp3 (this new addon patch) 08/03 - HIBIKI's ROUTE COMPLETED !!! 08/04 - Paulette's new hscene released! 08/05 - Paulette's new hscene released! (Hint: This is the new release which includes HSCENE 03. Skipped Hscene 02 because here isn't any mosaic! Hence the name v0.3 - which represent the hscene completed ) 08/06 - Paulette's new hscene released! 08/07 - Paulette's new hscene released! 08/08 - Paulette's new hscene released! 08/09 - Paulette's new hscene released! 08/10 - PAULETTE's ROUTE COMPLETED !!! 08/11 - Reina's new hscene released! 08/12 - Reina's new hscene released! 08/13 - Reina's new hscene released! 08/14 - REINA's ROUTE COMPLETED !!! 08/15 - Fukami's new hscene released! 08/16 - Fukami's new hscene released! 08/17 - Fukami's new hscene released! 08/18 - Fukami's new hscene released! 08/19 - FUKAMI's ROUTE COMPLETED !!! 08/20 - Nagi's new hscene released! 08/21 - Nagi's ROUTE COMPLETED !!! 08/22 - Kisaki's new hscene released! 08/23 - Kisaki's new hscene released! 08/24 - Kisaki's ROUTE COMPLETED !!! 08/25 - Makura's new hscene released! 08/26 - Makura's new hscene released! 08/27 - COMPLETE PATCH released! Mosaic removed from all scenes! 08/30 - COMPLETE STEAM PATCH released! Mosaic removed from all scenes in STEAM FINALLY!!!! Complete FAKKU Patch ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| COMPLETE PATCH Maitetsu 18+ Demosaic Patch - v0.9a.7z Installation guide: - if you have downloaded the partial update - patch3.xp3 just manually delete it ( you don't need it anymore because its already inside the complete patch! ) ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Complete STEAM Patch ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Maitetsu 18+ Demosaic Steam Patch - v0.9a.7z ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ThugShiro - mega big thanks to ThugShiro. He donated the Steam Version! BIG THANKS TO marcus-beta - with his tremendous help he found out the problem and fixed it, without him there wouldn't be a steam patch! Ulysses - big thanks to Ulysses, without his tools ( https://github.com/UlyssesWu/FreeMote/releases ) this wouldn't be possible. Tools used: PsbDecompile - for decompiling PSBs, PsBuild - for rebuilding back to PSBs FreeMoteViewer - to view rebuilded PSBs (after PsBuild) number201724 - of course, also big thanks to number201724 for the psbtools https://github.com/number201724/psbfile/releases Tools used: emote_conv - decode and encode psb file Heliosaurus - special thanks to the master of the Restoration patch and his helpful guiding SPECIAL extra patch: BANDAID removal PATCH + restoration patch integrated into a single patch ( patch.xp3 ) For the newest FAKKU edition and STEAM! 08/1 - Released the BANDAID removal PATCH + restoration patch integrated Restorationa Patch ( as PATCH.xp3 ) 09/20 - Released the BANDAID removal PATCH + restoration patch for STEAM ( as PATCH.xp3 ) Optional download ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| FAKKU edition Maitetsu 18+ Restoration & Bandaid Removal Patch.7z ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| STEAM edition Maitetsu 18+ Restoration & Bandaid Removal Steam Patch.7z ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ANY COMMENTS, MEANINGFUL CRITICS, GRATITUDE, ADVICE, SUGGESTION RELATED TO THE PATCH ARE HELPFUL. THANK YOU VERY MUCH! Want to support the project?
  2. Hi, i need people with coding / HEX editing / hacking experiences to solve (many) problems with my English TL Project (Prologue 100% Betatest Patch is out in my Fuwa thread .For testing/fixing bugs purposes only) Basically , i have to use Russian UI patch to solve some problems temporarily (and it works with Prologue translation) .But later on when i edit/translate Gameplay-related Text ( like Skill/building/Character/Unit names ....) i've found out new problems 1/I can't edit/inserting those Gameplay names ,the Russian can do it because they hacked the game files , modified it and add in more .DLL files >> to insert Russian name into hard-coded Aoi engine of SofhouseChara JP dev (if you take a look into RUS InterfacePatch , you can see those modded extra files like rumod.DLL for example) 2/If i'm trying to overwrite my obj.vfs (contains Gameplay-Names) into RUS UI Patched game >>> the game would crash at somepoint no matter what i do . I guess my English translated names are conflicting with RUS names , because when i copy my obj.vfs into Original unpatch JP game ,they displayed normally and not clumping up together/very hard to read like in RUS UI Patched game With RUS UI Patch -Gameplay Text like this JP Original Game-without RUS patch .Gameplay-Text look normal and easy to read like this 3/Prologue text and Dialogue text would become too large and can't fit in message box in-game ,if you are not using RUS Interface Patch (as my temporary fix ) But if using RUS patch ,i can't translate /insert texts relating to gameplay ,like those listed above inside obj.vfs (due to crashing/text hard to read or clumping up together/RUS modded files conflicts with my ENG text) @Gust (Leader of Bunnyblack3 UI Patch TL Project) and @tester( a Russian hacker on VNDB) gave me an advice that i would need a person who have time and hacking/coding skills to mod/creat game files like RUS Team did.These text has been encrypted/ hard-coded into game files,and i need to edits these texts in order to complete UI Patch!! So if anyone can help me /participate on myPJ in anyways,contact me on Fuwaforum or my FB /Discord .Thanks in advances ! (add me on Discord @Pika_Terminator)
  3. Original Fakku forum release: Thanks to the help from a kind benefactor, I acquired the Steam release. Steam users can now y o r o k o b e. Figuring out how the Steam release worked was such a damn pain. Not much was updated, apart from a few thousand scene seek thumbnails. Mainly giving Steam users some love. MAITETSU 18+ RESTORATION PATCH v1.3 7-10-2018 MAITETSU 18+ STEAM RESTORATION PATCH v1.3 7-10-2018 Maitetsu WIP Decensor patch thread The main issues I was dealing with while making that patch that most certainly limited how much I can do are: 1. KrkrExtract just doesn't want to cooperate majority of the time when extracting XP3's. 2. When it does, it doesn't even extract the stuff I needed. 3. Repairing the sprites requires my being able to repack EMote .pbs files with edited .bmp images. Not hard at all to do, just repacking is the issue AFAIK 4. The data.xp3 is encrypted. About half of it KrkrExtract can get done, but the half that i'd need to fully repair the "filesystem" I guess you can say into something usable is. 5. God help me TJS2 bytecode is one of the most disgusting atrocities I have seen. Bless based nihongo tools If there is anyone out there who knows the KiriKiriZ engine or EMote engine, your input is always welcome. Suzu ga besto desu
  4. Hello every one. Nice to meet everyoneI am SON HUYNH. I am a background artist with 3 years experience for a studio BG.Now I hope I can have a chance to challenge myself with freelance jobs , that why now I open my commisionThis is my portfolio: https://www.deviantart.com/huynhson96/galleryThis is my price for background art.PRICING-Sample : $60: https://ibb.co/album/2qmg1X-Sample : $80: https://ibb.co/album/84nnzcAnd the price will be more or less than , depend how much details in BG that you need . And this price just for the resolution 1920x1080.Recolor price for each BG is 20$Hope to cooperate with youPAYMENT-I currently only accept Paypal payments. And the pricing is the net prices, not include PP tax.NOTE-I retain rights to my artwork. I reserve the right to use it for my portfolio or post it on social media.Thanks for your time ! I hope I'll get the chance to work with you! Please contact me at :- Email sonhuynh25091996@gmail.com
  5. http://www.newgrounds.com/portal/view/660850 How do you like it?
  6. So I was trying to extract the files from the game directory for this game - https://vndb.org/v19083 But when I extract the files from the circled ones, the texts that come up are garbled nonsense. I tried to switch to different encoding but the results remained the same. First of all I went into the game directory and extracted the contents of this file - Then I selected the CODE file to open thinking it will have the coding part - But all it showed was this blasphemy - Then I changed the encoding several times but the results were more or less the same - Does anyone have any idea, how can I hack the script for this game? Thanks for taking time to read this post.
  7. I was just wondering what's the whole process of starting a localization company. I was intrigued by the idea but searching on the net amounted to nothing. I would be very grateful if someone can explain me the process, especially in details.
  8. RUN, KITTY! --------------- Genre: visual novel, furry, muscle, bara, gay Rating: all ages (demo), 18+ (full version) Developer: Strong & Furry ~~~~~~~~~~~~~~ Patreon - https://www.patreon.com/strongandfurry Itch.io - https://strongandfurry.itch.io/kitty VK - https://vk.com/strongandfurry Twitter - https://twitter.com/strongandfurry Facebook - https://www.facebook.com/strongandfurry Discord - https://discord.com/invite/MYrFD2X ~~~~~~~~~~~~~~ DOWNLOAD DEMO VERSION (Russian and English languages) =========== Android demo version - https://play.google.com/store/apps/details?id=com.strongandfurry.kitty.trial PC demo version - https://strongandfurry.itch.io/kitty ============ Once upon a cat named Simon, who decided to skip classes at the university, alone with nature - in other words, take a walk through the forest. Knowing this forest like the back of his hand, he never expected that he would be able to get lost there... Yes, and even find himself pursued by an unknown predator, in the forest, where they have never lived... Can he get out of the forest on his own?.. Notice: it's a demo version of game. Full version of game with 18+ scenes will be available on itch.io and Patreon (and also on Steam) after collecting funds for development. Thank you so much! -------------- You can also support us on Patreon to see the full version faster! And you also will get some nice bonuses like concept art, development blogs, characters talks etc. Enjoy big strong furries, if you like them! I would be happy to hear your opinions about plot and art also.
  9. Since the old thread appears to be gone, I decided to restart it. Please merge it with the old one if you find it. Just finished my first big untranslated visual novel, Astraythem! With my vocabulary of ~2000 kanji and ~3000 words it took me about 6 days of focused reading. What is this feeling of accomplishment? Loved it while playing, but grew to hate some parts of it more and more towards the end (see spoiler rant). If you've played it, I'd love to hear your thoughts on this game.
  10. Hey everyone! I’m relatively new to the whole world of visual novel games, but I’ve recently picked up the daunting task of making my own. https://youtu.be/1E_4eC8S2Eo What do you guys think so far? I’d appreciate any feedback at all ^^
  11. Hello everyone, I've spent a fair amount of time trying to come up with a good story idea for a visual novel and was wondering if I could get some opinions on a pretty high-level description of my idea. This story would be a sci-fi/mystery visual novel that in its beginning stages, would follow five short character stories, which would be used as a means of introducing each of these individual characters. in these stories, each character is in their senior year and are trying to decide on a college to go to. basically, after their introduction, this university, which I have yet to come up with a name for, would use varying methods to try and influence these 5 students to attend the university. Be it through scholarships, a good athletic program, or a good program for their major, all five of these students are convinced to attend this university. mind you, the person who they are corresponding with is willing to give/say anything in order to convince these five characters to attend. I would release these 5 stories in a sort of episodic format as I completed them. As for the UI, It would have huge significance to the story. basically, the UI would have a sort of futuristic but slightly buggy/distorted look to it. On the bottom of the screen would be five generic silhouettes that would represent each of the five characters. Periodically, I would change the text on the screen to things like "Searching for candidate," etc. Upon completion of one of these stories, I would change the status to "Candidate located" and at that point, the generic silhouette would be replaced by the actual character's silhouette, and the story would become playable. upon completing the character's story, their silhouette would be replaced with their actual character sprite, and the status would change to "Candidate acquired" for a short time before returning to "Searching for candidate." Along with this, files on this futuristic desktop would be unlocked, and become viewable. These files would contain various different images, documents, and sound files, that would both be a means of world-building, and would also give away some juicy details of the overarching story. Once all five of these stories are completed, I would set to work on writing the final, long story. In which, all five characters, along with one new, very significant character, of which you play from the perspective of, would meet at this University. This final story would be pretty relaxed, until the characters start noticing odd things about the university, and slowly builds up until they try to get to the bottom of whats going on. Essentially, for the mystery aspect, what I have at this point is that the MC of the final game was the son of an esteemed inventor. this inventor's life goal was to create the first truly sentient artificial intelligence capable of feeling emotion and thinking for itself. He passed away before he was ever able to completely achieve his goal. However, he did manage to create the most advanced AI to date. before his death, he told this AI to do whatever was necessary, short of letting anyone come to harm, to create the first truly sentient AI. this gave the inventor a little bit of comfort prior to his passing, as he thought if this AI he created could do it, in a small way, he would have achieved his goal. Upon the inventors passing, the AI began formulating a plan to achieve its inventor's goal. the AI's plan was to attempt to get five people together in the correct environment, where they would have adequate funding and resources to create this first sentient AI. (you see where I'm going with this ). The AI essentially builds a university around itself via the use of robotic, humanoid puppets to found the university, and do all the things it could not, being stuck in place and all. money was no object as the inventor was very successful in many other endeavors and left it all to the AI. the AI then began searching for the best candidates. A few random ideas as well I thought I'd mention: I have an idea for the climax of this final story in which the characters finally find the truth, and find the AI. upon entering the inventor's workshop and finding the AI, the player would immediately notice that on the central screen would be an exact replica of the UI of the game. thus telling them that the answer was in front of their face the whole time. I've also considered a plot thread in which the humanoid puppets that the AI controls sort of have a will of their own, and desire to be truly sentient. Upon completing the game one final set of files would become unlocked. showing the POV of one of the humanoid puppet AI's being created. their body would be in disrepair of course as they would still be in the process of being built. many other projects of the inventors would be visible. the AI would look around before finally focusing on another, humanoid AI, this one in far worse shape. The player would recognize it as the character that led all five of the other characters to the university. however, this AI is not being controlled by the inventor's AI and is acting of its own volition. I've thought about using them as a villain for a future game. Thank you for reading my story idea. any feedback or constructive criticism would be greatly appreciated!
  12. Finally we have HatsuKoi append patch finished here, and it mean that the time for Hoshiori project to begin has come. For the premise itself, we have the MC whose an improvement version of HatsuKoi's Yuuma, and more importantly the MC in question (Ryousuke) was come back to his hometown after seven years had been away from it. Other than Ryousuke himself is the improvement from Yuuma, tone work was also starting their trademark in this VN in which the trademark is their long writing in regard of the development, so obviously we'll gonna have a lot of lines (Around 200,000 lines). Also it's important to note that star will be the major theme in one of the route considering that we have 'Hoshi' in the title (That one route only will be obviously better than the whole localized Miagete, because it'll be uncensored lol), and the whole theme of Hoshiori is the dream for the future (Yume Mirai part) in which it'll depict the characters going forward to their future. Anyway, I'd been looking forward to this and obviously I'll be waiting until the route order announced at Tsurezure later. So feel free to discuss about the project here, although I'll mostly use this thread for reporting the progress though.
  13. I hope i put this thread in the right place. Anyway i just wanted to get some information if there is any translation of Virgin Road in progress or not so i know if there's still hope for me to see it. I could read it if hiroshi was voiced too since i can understand japanese just can't read or write it the monologes would be a problem tho. Appreciate any info in advance and sry if i put this in the wrong place.
  14. I have just edited some scripts, and images out from the .dat file modify them, and create a patch.dat or patch8.dat file, and I opened it. It doesn't work, can you tell why?, I was wondering if this is the same method as Kirikiri, and I dunno what Source Engine is the game "Niizuma Lovely x Cation". It might soon I will be creating a translation project for the Hibiki Work's VN.
  15. I am trying to edit some images in kirikiri file for translation, I just successfully convert the .tlg to any image like .bmp .png and .jpeg/.jpg, but after editing I don't know how to convert it back, I try to search on google but nothing shows, so If anything you can help just post in the comment, I'm trying to Translate the game PRETTY X CATION, tnx in advance
  16. Hello all. As of right now I'm in the process of creating a fan translation patch for Clover Day's! I've run into a bit of an issue though as I'm new to the translating gig. So here's what I have. I can read and write japanese just fine, so there's no issue there. However, extracting the text to replace with the english alphabet is becoming a problem. Clover day's files consist of .xp3's primarily. I've used Garbro to extract a scenario file which I believe should hold the actual text. Opening this with notepad++ reveals a wall of (what appears to be) encrypted or compressed text. SO I gave up on using Garbro and went along to try out krkrextractor. Then I followed the intstructions of making sure the krkr exe and dll file are in the game directory, however the krkr main menu doesn't open. SO, in the end I'm back to square one. I can't extract anything to edit and repack. Any advice? *also tried xp3tools but dear christ cmd absolutely hates me.... invalid syntax and unaccessible folders for days....
  17. Ok this project was started in December 2017. I just wanna know if it is completed or is it abandoned?
  18. Hi, I'm new to VN. My friend was the one introduce me to vn (katawa,majikoi,muv-luv etc) and I understand that not all visual novel are translated (princess lover,shuffle essence+,kimi ga nozomu eien and this vn about fencing) -removed- Oh, and don't worry about not understanding Japanese's lang, I have VNR (just in case). Thank you.
  19. Um, hello... I'm new here. I really need someone good to help hack and get data on this game called Round Around the World (RAtW). I have the files needed all here, but I can't seem to decode the encryption. It would be nice if someone could help decrypt the text as I'm trying to translate the game for everyone to play!
  20. Was y'all last release really 2 years ago. That is just horrible
  21. I'm no translator but I'm looking to expand this project and break its chains out of Hongfire because things are going slow and Full translation with the current team seems impossible so since no one will make this project known i figured Id spread the word. Credits to SakurKoi Hongfire Translation Project page http://www.hongfire.com/forum/showthread.php/444734-CM3D2-Text-Translations
  22. Is anybody still have Genrin no Kishougun 2 eng patch by nekohen ? Im sick to death, can't find it anywhere .... If you can told or give me link, ill be great of help ....
  23. すべてスクリプトできました: 「1/181」 「0.5%」(Total Scripts Translated) 名前 スクリプト ヘンタイ %______________________ ⦁ ひか: 「0/33」 「0/3」 0% (Hikari scripts translated) ⦁ ころ: 「0/24」 「0/3」 0% (Korona scripts translated) ⦁ みは: 「0/27」 「0/2」 0% (Miharu scripts translated) ⦁ おり: 「0/19」 「0/3」 0% (Orihime scripts translated) ⦁ さや: 「1/32」 「0/3」 2.85% (Saya scripts translated) ⦁ よし: 「0/30」 「0/2」 0% (Yoshioka scripts translated) All technical issue's (as of now) have been solved! A more detailed progress report can be found: here
  24. Since we still didn't have page for this project, I decided to made the thread in regard of HatsuKoi translation. So what's you're comment about this game and the project here. Personally, I think that HatsuKoi was interesting because it's Tone Work VN even though it's quite rough and the translation was quite fine imo. That's all for now and have fun for discussing this project. PS - Hopefully this is not wrong section for discussing this.
  25. Id like to know what route everybody would like to see translated first. Information about progress can be found here Hikari has been selected as the first route to translate
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