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Ryechu

Blog/Review staff
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About Ryechu

  • Birthday 04/03/1991

Profile Information

  • Gender
    Male
  • Location
    USA
  • Interests
    Nukige, Writing, Editing

Social Media

  • X.com
    @JRyechuR
  • Steam
    RyeRyechu

Otaku Web

  • Visual Novel Database (VNDB)
    54780

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  1. Was a fun project to work on again. Please make sure to check it out! This also serves as the official notice that the Fan-TL Patch has been taken down as a result of this release.
  2. Dual Phase is always my favorite to recommend to people with... *ahem*... "eclectic" tastes.
  3. My first VN was Yume Miru Kusuri. I found a Peach Princess copy in a thrift store, and the guy selling it was like "Hey man that has sex in it I hope you're okay with that." I thought nothing of it. I installed it on my computer, and I was hooked about thirty minutes in. That was back in 2009. For anybody curious, my second VN was Dual Phase. I, uh... no comment. But I do really like nukige now.
  4. The link above is the best route to approach the SonoHana games. While there are not a ton of things you REALLY have to know (because "Maidens of Michael" does a good job reintroducing the couples—enough to help you understand why they are where they are), I would definitely recommend playing all of the games in the order mentioned in that link. "Maidens of Michael", chronologically speaking, does come before "Remembering How We Met" (which is actually a sequel to the as-of-yet untranslated 15th game "Snow White's Knight", which you'll notice a previous Best Couple is missing (Rena/Runa can't be a best couple for reasons you either already know about or will find out in "Maidens of Michael") and has been replaced with a new one) and "New Generation!" "New Generation!" in particular takes place after all of the previous Best Couples (including Sayuki and Rikka) are graduated and off doing whatever it is they decide to do. So there's actually a pretty large time window involved here. Also, if you organize the game releases by date on VNDB, you'll get the same recommended playing order, honestly. "Maidens of Michael" is the eleventh game of the series.
  5. https://twitter.com/JRyechuR/status/931710867665817600 - I enjoyed working on both titles @Nier, just a general note that it's infinitely easier to work on games that are developed by companies a publisher already has connections with than to try to work with a new company. I didn't look too hard, but it doesn't look like ANY of the companies you mentioned have any sort of relationship with any English-language companies, subsidiaries and all. Again, didn't look too hard though. Marigold has been around forever, Bishop/AiCherry have been around literally forever. So has Anim. I have no basis for this, but I'd think that, if you partner with a company for a specific title, the first thing they'll ask is "Why not this newer game?" Some of the titles you mention are a few years old, and would fit into that category. Also, I edit what I enjoy. Your "bottom of the barrel" is my "sweet spot." I'll kindly ask that you not trash other's tastes If you have particular suggestions, might I suggest sending [email protected] an e-mail? I hear that's the preferred way to put up suggestions...
  6. Sometimes the writers of the game never see the CG until after they've wrote the game, and this can lead to inconsistencies when translated directly (and, since I don't want to start that argument, just know that if people want a literal translation, they will get it, even if it doesn't match what's going on). This happens a number of times in Shadows of Pygmalion, especially when it came to describing (spoiler) These sorts of inconsistencies do occur when the writers and artists aren't working together, and since creative rewrites are often looked down upon, they just remain there.
  7. We tossed this idea around for a while, but the problem is that the content and format of these user-submitted reviews was so inconsistent that editing them to at least match the straightforward format we use would have been a nightmare that I would never wish upon anybody. When I asked for reviews/reviewers a couple years ago, I got a bunch of 1-2 sentence "reviews." There were one or two reviews at most that nearly met our requirements, but we ended up scrapping those as well because they still required more information to fulfill our requirements and Tay and I agreed that trying to get those up and running was more work than what we wanted to do. This is also huge for us. We want to create conversation using our reviews, and knowing that people actually take the time to read our reviews is an incredible feeling.
  8. I don't run FuwaReviews anymore (That's Palas), but as somebody who used to run it, I can at least shed a little light on what's going on, and explain why I stopped doing reviews in the first place: So, for those who aren't aware, I work for quite a few different companies in the localization industry in various different roles. I won't provide that list here because you can find most/all of them by looking around. Some of these companies I started working for in the past couple years. Before that, I had a ton of connections with a lot of different devs, and I was able to get us signed up for review keys from something like a dozen companies/teams/groups/whatever you wanna call them. Some of those connections are still around today, while others have pulled out for various reasons (none of which were our fault—at least not that I'm aware of). During that time, we had pretty consistent reviews, a great set of reviewers (many of whom are still on the team), and it was 20% thanks to our reviewers and 80% thanks to Flutterz (seriously, he edited everything for us and is amazing—10/10 would recommend) that we were able to be that blessed. Thanks to our connections, I was usually able to just be like "Hay [company] can I get key for x?" and then divvy out the keys to whoever wanted them. Then, everybody started getting busy. A few reviewers, including myself, fell off the face of the Earth/peaced out/couldn't spend time playing VNs. It sucked. I put out a call for new reviewers and got basically nobody (except Decay—love you bae). I got slammed with school and life and official stuff, so I stepped down. Bats took over and tried to keep the ship afloat, but during this time we lost roughly half of our connections for various reason (not because of this swap, just bad timing). We attempted to pick up more reviewers, but nobody fit the bill. We have a general process for our reviewers, which is why we had to turn down quite a few people. We try to remain unbiased (though, like any review site, it happens), and we write enough to justify our reasons. A lot of our posts are on the longer side, follow a pretty straightforward format, and give people a good idea of what to expect. We also anticipate that our writers have some mastery of the English language, so that we can get reviews edited in a timely manner. Not much to ask for: you spent two to 40+ hours playing a game, hopefully you'll be willing to spend thirty minutes to an hour writing a solid review. So we were having problems finding reviewers. And while I say "We," I mean Bats. Later, some "things" happened. At the time, we had a rule in place (mostly for me) that we cannot review any title we worked on. For the record, I never reviewed a title I directly worked on, and any titles I did work on had a disclaimer, especially when I was the one who got the key. It's the ethical thing to do. But, because that wasn't enough, we had to strengthen the rule to "We can't review games from a company we work/worked for." I understand why that rule is in place, but the number of companies I can do reviews for is fewer than the number of companies I can't do reviews for, so I was finished. Bats left the VN scene completely shortly after this, and Palas stepped up. He's doing what he can, but there are a lot of roadblocks. The fact that a couple other reviewers also had restrictions placed on them caused a bit of a dead space that we still weren't able to fill because nobody applied and met the basic requirements to be a reviewer. We still have a strong team, but virtually all of us are involved with something (official, unofficial, or non-VN related) in one way or another, and it's difficult to make it work. Would I love to run FuwaReviews again and get it back to the glory days? Yes, of course I would. But I can't. I'm too involved in the community for that to work out. Instead, I'll have to depend on somebody else, and I look forward to seeing if we can make it work out. And maybe, one day, I'll do a JAST game review. Maybe.
  9. See if this link helps (it seems a little spoiler-heavy though, heads up): http://chem-is-amani.blogspot.com/2014/11/24-ji-kimi-no-heart-wa-nusumareru-walkthrough.html
  10. Freakin' Boomer, man. Just ups and disappears on us. I see how it is :P. Welcome back, boo.
  11. It's my Birthday. Whee.

    Now, back to work.

    1. Mr Poltroon

      Mr Poltroon

      Ye got a wee picture from me last year, did ye not?

       Happy birthday.

  12. "I suck at making Changelogs, but let me tell you what we changed by sorta explaining what we did and confusing the hell out of everybody!" I can't make out what all really ended up being changed, so it'll be interesting to see what the actual changes are, and what, if anything, was changed/removed. The information from this note... I don't recall what those would even be (something about Shizune?). Would be interesting to put together a full change log that more accurately explains what changed. EDIT: When I originally read this I was like "Oh, maybe somebody put in the Miki's (and the OC)'s route somehow."
  13. Hey, all! I finally decided to do a post on Fuwanovel about TsukiWare's latest projects! We've reached our original $3,000 goal, and there is a stretch goal or two that could be met if enough people are interested! The spoilers below contain information about both of our titles - let us know your thoughts! If you're interested in backing us, our Kimochi Red Light campaign ends on March 24, 2017, at 1:55AM EDT. I will start to post more information once the campaign has ended, including a few updates regarding our UI, Programming, and a couple other links that I need to update once I confirm a few things. We will be releasing demos of these titles, which I will also link here as well! (Images in this spoiler are NSFW)
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