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Flowers: Le volume sur printemps (AKA Flowers: Spring Volume) is a yuri game set in an all-girls catholic school. You play as Shirahane Suou, a shy girl who has come to the school seeking friendship. You see, she has heard that at this school a certain system exists that pairs up girls who are in the same year. With a system such as this, even an introvert like Suou can surely make at least one true friend! Or, so she hopes...
Let's introduce our three main characters:
Suou is an introverted bookworm who has been homeschooled most of her life. Her lack of interaction with others her age has crippled her socially, and her one experience attempting to attend a normal school was a disaster. On the plus side, she has striking good looks that earn her easy praise from all around her, and when it comes to anything nerdy, including such things as fantasy novels and horror movies, she is quite knowledgeable. She's also got the mind of a detective, but we'll get to that bizarrely out-of-place addition later on.
Mayuri is a cool beauty whose laid-back attitude makes her an instant hit in the classroom. She is a bit of a tomboy, and sometimes she takes things perhaps a bit TOO easy, but it's also clear that there are times when her sunny smile is just for show...
Rika is the class president, and has a very mature, lady-like personality. She is very concerned with making sure everyone obeys the school rules, but even more concerned with making sure everyone in the class gets along. She is a mediator and defuser of situations, though perhaps she is too quick to help others, and not quick enough to find help for herself...
I am only covering characters here who have routes in the game, though I will say that the supporting cast is full of great characters who I hope to see more of in later games in this series.
Anywho, on with the review.
The writing in this game is very good. The feels are for reals. As you watch Suou change and grow through her experiences, and as you see the many, many layers of each character being peeled away, revealing lifelike complexity and multi-faceted personalities, you can't help but feel that you are one of these girls, going through these things with your dear friends. The emotional scenes strike home very hard, and I found myself teary-eyed multiple times on both of the routes.
The music, though sparse, is very good. Especially during the opening scenes, music is used in an almost sound-novel like manner to emphasize the scenes. One song blends into another in a kind of crescendo that really sends a thrill through you as you go through the prologue. While I wish there would have been more tracks and a few more cases where music was used to great effect like in the prologue, what is there is effective (though you will get tired of the one or two 'everyday' tracks that play almost constantly when there isn't another special song to play).
The CG is... excellent. Absolutely amazing. I've seen good CG in VNs before, but I've never felt as much like I really wanted to collect each one as I have in this game. Normally in non-H games CG seems to serve very little purpose except emphasizing certain scenes, but in this game the CGs are definitely rewards worth striving for.
Just... AHH! And they're all like that!
This game appears to be low budget. There are a few reasons why I feel this way. First, there are maybe like 10 music tracks. It's seriously hilariously bad how often they force you to listen to the 'everyday' music. I mean yeah I realize it's the theme meant to represent your everyday life at the school but it plays for 90% of the game, I kid you not. No matter how much you like it at first you will get sick and tired of it before you pass the halfway point. Second, every character has all of two poses and maybe 2 changes of clothing (with the same poses for the changes). It's bad. Especially when the text describes a character doing something they are obviously not doing. Also, for certain characters (who I will get to in a moment) the poses given them are good for basically none of the emotions they actually want to show. Now, I realize we're probably going to get more costumes in later games and that this is meant to be the first of probably 4 games (one for each season, the 2nd one is already out), but that's still no excuse to only have 2 poses. That's just sad.
But a low budget can be forgiven. What can't be forgiven is the absolutely bizarrely bad character design. I want you take a look at these two characters:
When I first met these two I was convinced they were going to be the villains; bullies that spread bad rumors about me or something. They don't look like friendly, puppy-like little sister characters who act in huggable adorable ways. Except that's the role they actually play in the game. Their voices are also adorable and don't fit the images they were given at all. In fact, even in CG they look completely different from their normal sprites:
See? HERE they look like cute little kids, which is what they act like. If they had expressions like these on their sprites I could probably forgive the narrow necks and angular faces, but they have all of 2 expressions they can give and neither of them are cute! I don't know what the sprite artist thought he was drawing, but he and the CG artist (I can only assume for my own sanity that they were different people) obviously got mixed signals.
Also, the writer gets hung up on his own cliches way too often. This is mainly targeted at two characters, one of whom we are constantly told has a 'smile like a patch of spring sunlight' and another has a 'teasing, catty smile'. Which, I mean yeah that works for description, but we are literally told this about those two characters CONSTANTLY. There are seriously times with the latter character in which she has the cat smile multiple times in the same scene. If you take a drink every time that character is likened to a cat you will be drunk by the end of your first meeting with her in the story. It's ridiculous and a small failing on the part of the writer.
And, my final complaint (well, for the Bad section... I've got one or two for the Ugly) is that one of the two endings is a horrible sequel-baiting cliffhanger. I mean I should have expected that from a game that appears to be the first in a series of possibly 4 games, but it was still a low blow. A serious punch in the gut, especially because I was so emotionally invested in the characters.
I've got to say the saddest thing for me (besides the stupid cliffhanger sequel-bait ending for one of the routes) was honestly the character design fail I mentioned above. I really loved those two characters and I feel that the designers really dropped the ball on making their sprites, and now they're just going to re-use those sprites for every subsequent game in the series so it's never going to get better. If this was a novel, without visuals, I never would have pictured those two looking like they do, not in a million years. All I can do is look forward to the CG, in which they are actually drawn correctly.
The mysteries in this game made me mad, but we'll get to why and how in The Ugly, because they were that bad.
Gahh! Everyone's wearing the same thing all the time! Even in their pajamas everyone looks fairly similar. Happily there is at least one costume that stands out during the game:
Just. Yeah. You can feel the power of the prayer. I wonder what's going on in this scene? Guess you'd better read the VN and find out!
There is a scene where Suou and two other girls are up at night in the library of the school and they decide to tell ghost stories to each other. The stories are great chillers and, even though they're not meant to be terrifying or horrific, they hit just the right notes to send some shivers up your spine. There are even special CG just for that scene to add to the spookiness with images. It's a great scene and it felt like a kind of bonus, since the plot of the game itself has basically nothing to do with the paranormal. Definitely my pick for the raddest scene.
The two girls mentioned earlier could have been this if their character designs had been handled a bit better. I still liked them in the CG, but it just wasn't enough. Sadly I must say that this game really does not have a sufficient level of cuteness, so moe fans should stay far away.
The mysteries, again, were bizarre and stupid and horrible but again we'll get to that in a bit.
There were neither animals nor pet-like characters in this title so there's nothing to discuss.
Also, no villains. Skip!
The mysteries in this game are stupid.
I thought Innocent Grey was sort of known for making psychological thriller stories, so you'd think they would know their way around writing a good mystery, but in Flowers it is quite the opposite. Firstly, I don't think this game even needed the shoehorned-in mysteries that mainly just act as barriers during the story. Failing one causes you to get a bad ending and, in fact, that's basically the only way to get a bad ending. I won't even say I didn't like them because of how difficult they were. I think if you carefully read all the text leading up to the mysteries (and by this I mean ALL the text, on both routes leading up to the mystery) you would probably have a good chance at guessing the correct answer. Even failing that, you can save and just guess and check easily enough.
The problem is that the mysteries make no sense IN CONTEXT. While it's simple for you as the player to pick from the small selection of answers given to you, there are several moments when I felt like there was no possible way the characters in the game could have made the logical leaps necessary to arrive at the conclusions they do. Not only that, but the ways in which the mysteries are set up are incredibly contrived and make it clear that the mysteries were apparently added in either as an afterthought, or because Innocent Grey felt they couldn't write a story without having some element of mystery in it.
Characters say or do things no one in their position would say or do, people jump to bizarre conclusions based on little to no evidence, events line up perfectly so that some obscure bit of knowledge the characters just happen to be talking about ends up being the key point to solving a mystery that happens a few days later that, for all intents and purposes, should have absolutely nothing to do with that obscure bit of knowledge.
The only mystery that felt like it actually fit into the plot and was well made was also the most idiotically obvious one, with the answer being painfully clear almost before the mystery even begins.
When I first heard about this game a lot of the rumors said it would have mystery elements or might have a darker side due to Innocent Grey's influence. Instead what I found is that it was an amazingly emotionally complex yuri story with the most out of place, dumb obscure-fact riddles thrust in as checkpoints that made no sense in-universe.
It's easy to set aside the stupid mysteries and the low-budget quality hiccups in light of the amazing, emotional writing. This is a great yuri story, and the start of a great yuri series. The experience isn't too long, and it will leave any player hungry for the next game. I think it may be early to give a final verdict before the whole series is available to look at as a whole, but as a beginning it definitely has me sold on wanting to know more about these characters and what's in store next for them. Avoid it if you're not into yuri or games that are severely lacking in moe, but anyone else should pick this up and enjoy this short, bitter-sweet tale.
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I mean, I've been trying to put the demo up in different places (IndieDB, IndieGameStand, GameJolt etc) but it's hard work getting people to know about it.
Does anyone have any advice?
Here's the Google play page:
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In my game, Serious to the End, it tells of Aya being depressed with her life. Now understand this happens in real life too, many even taking it as far as killing other people for a happy ending. This doesnt happen in America it also happens in other parts of the world, it can be many reasons but the end result is the same. The game I made is to help people understand how suicidal people feel and how it's never that easy. I'm starting a campaign+crowdfunding, to help rise money or even spread the word about suicide. You dont have to buy my game but if you do, it will help raise money for The American Foundation for Suicide Prevention. They will use the money for education, research, advocate for public policy, and support those affected by suicide.
Help spread the word or help with the funding, its up to you.
p.s: (to fuwanovel's i have no idea if i did the blog right, how do you use this thing?!)
Nosebleed guided whore by his hand. It was dark; they were walking among some trees.
"Are you alright?" , Nosebleed turned his head back, slowly, trying to see whore's face through the darkness. Whore nodded.
They reached a glade. The moon allowed them to see each other's faces. Nosebleed had a different wig: still Nico's black hair, but he wasn't using twintails. Princess whore had a passionate, yet afraid, gleam in her eyes.
Whore got near the river flowing down there. She saw her reflection. She trembled.
"Are you feeling cold?", asked Nosebleed. He came behind her, with his right hand on her shoulder, and the other hand holding a bottle. Looking at his reflection on the water, whore blushed. "I brought hot chocolate with me." he continued.
"...?" Whore turned back, staring at the bottle and then, at his eyes. She smiled, accepting the offer. "Thank you."
As whore opened the bottle, Nosebleed lost his balance.
"Ah..." He fell on the top of her. "Oops." The hot chocolate was all spilled on their faces.
"It's hot! Hot!" Whore screamed.
"I-I'm sorry!", Nosebleed also felt the heat. He tried to hide his embarrassment, as he tried to find a way to clean her face. But then, he felt something soft on his chin running through his cheeks, until his forehead. He widened his eyes, surprised. Whore smiled at him happily, holding his chin, and then licking his lips.
"It has... Good taste... Very... Good taste.", she said, blushing.
"The chocolate? Or my...?"
"Can I... taste it too?"
Whore nodded in agreement. Nosebleed licked the princess' cheeks, smoothly, feeling every single flavor there was to be felt. She asked him with her eyes: "Did it taste good?"
"Amazing." Both of them smiled. They advanced on each other, Nosebleed pushing the princess on the ground. They didn't even feel pain anymore, instead of it, they licked each other as fast as they could, so the chocolate wouldn't freeze.
Their faces were finally clean.
"Guess it's time to sleep, nyan~", said the princess. "Can I... Sleep on the top of you?"
"I want to hear your heartbeats. It will give me good dreams."
"Princess... You do know... What we have won't last long, don't you?"
"Hm." , she nodded. "That's why I want..." , whore comfortably set herself on the top of Nosebleed, with her ear on his heart. "... To enjoy every single moment of it."
Next morning, Nosebleed was lazily still sleeping, while whore had already waken up. She looked at Nosebleed's cute face, passing her hands through his dark Nico wig.
"Nico Nico nii." , she tried to imitate him.
And then, there was another voice.
"Who's there?" It was a male voice. Whore got scared. Some people knew her identity before she became a troll. What to do? What to do? Before she could think of anything, two soldiers came out of some trees.
"Oh." one of them blushed. "Sorry to interrupt your moment, ojou-sama!"
"Cute girls? Hnnnnnnnnnnnnnnng. The black-haired maiden is cosplaying my waifu..." the other screamed, excited.
"Hm. ~" Whore's fears seemed to be unreasonable. "There's no problem. Now please we need to rest alone..."
They were already leaving, however, another soldier came up. A general.
"Guys, what you're... Uh?" His eyes met whore's. He identified her the moment he saw her. "You!"
"Master, what's the problem?"
"That girl is the one who was transformed into the troll! She's whore! She's a criminal!"
Whore shook desperately.
"Sir, you must be mistaken." a soldier replied.
"I am not! How dare you?!"
While they were arguing, Nosebleed woke up. "Uh... What's happening here?"
"Nosebleed!" the general recognized him. "What are you doing with this criminal?!"
"General Eclipsy! I... " he looked at whore, shaking of fear. "I don't know what this person is doing here." He sighed.
"What?!", whore was wordless. She was taken by her arm by Eclipsy.
"Come on, whore! I will take you to your place."
"Where are you taking her?" asked Nosebleed.
"She is going to be executed."
"What?! No... I forbid you! Don't do that."
"Free me!", whore screamed.
"She is going to jail first. The execution will just happen tomorrow. Talk with the nobles first, then." The general and his men went away, leaving Nosebleed alone.
"Oh God, what have I done?" Everything was fine. He was so happy. She was happy. But everything was messed up now. And even if he annulled her sentence, she perhaps would never forgive him.
"I don't understand. Are you asking us to free her?", prince Marie asked. "Also, nice dress, Nosebleed."
"Thank you. I mean, she's done nothing wrong , so I don't think she should be..."
"Nothing wrong?!" General Usagi exclaimed. "Did you forget that she invaded our country, disrespected our laws, used a false identity, offended the majors, and above all things, claimed YOU were a loli kidnapper?"
"I didn't but..."
"Have you weakened yourself, Nosebleed?" Marie instigated him. "I remember the times you punished every single traitor with your own sword! But now, just look at you, is that related to the beauty of that whore?"
"No, not at all. I'm not biased."
"Well then, give that whore the right prize, so that she will never appear here again!"
"Right... I'll... Do that..."
Midnight. Steps echoed in a dark corridor. Whore couldn't sleep: the hour of the execution was approaching. Someone opened the door of the end of the corridor. The person came closer and closer, until whore could see his face. She looked the other way.
"Princess..." Nosebleed wore a hopeless expression.
"I don't... Want to talk to you."
"I'm truly sorry."
Whore turned to face him. Her green eyes were illuminated by the stars, out of the window.
"Traitor." She slapped him in the face. Nosebleed couldn't look at her directly.
"You said you loved me!", she screamed at him, ferociously. "And then you let me in this jail, waiting for my death! Is that what you call love?! You lied to protect yourself! You didn't care about me! I know I did bad things, but..." she pulled Nosebleed by his dress, sealing his lips with an intense, but bitter kiss. "I... Don't want to die." Tears started pouring from her eyes. "Please... Save me."
Nosebleed felt an intense pain in his heart. He left the jail, running, breathlessly. He sang a song, then. A song that would survive centuries after his death.
"By yon bonnie banks and by yon bonnie braes,
Where the sun shines bright on Loch Lomond,
Where me and my true love were ever wont to gae,
In the bonnie, bonnie banks of Loch Lomond.
O ye'll take the high road, and I'll take the low road,
And I'll be in Scotland afore ye,
Where me and my true love will never meet again,
On the bonnie, bonnie banks of Loch Lomond."
A tear came down from Nosebleed's eyes.
To be continued...
Once upon a time, in the magical land of Fuwa, there lived a troll named Whore. Whore was the ugliest troll in Fuwa. He was so ugly that no person alive would ever come near him. Now, this would of course make Whore very hungry, for he could never catch a meal. He always felt jealousy towards Nosebleed, the handsomest Prince of the land, son of Queen Aeru and King Tay. Whore, devoured by envy and hunger, set out on a journey to find Nosebleed and make him his first meal in a century.
Whore, had at last found where Nosebleed lived. In a strong desire to get revenge on Nosebleed for being born beautiful, he sent letters to the nobles of Fuwa. These letters reported that Nosebleed assaulted one of the lolis of Loli Mountian. This was against the law of Fuwa, as the loli's were highly valued and respected by all who lived in Fuwa, as the moé ones. However, he forgot about Sir Steve, the protector of loli's who never missed a single assaulter. Sir Steve would know if Nosebleed truly did this, as he was blessed with the power to send out a million eyes to watch over the loli's and alert him of any trouble.
When this plan failed, Nosebleed approached Whore, and banished him to 4-chan where he would have to live among those even uglier than himself. They say, Whore will make a return 1,000 years later to have another shot at revenge.
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So, uh, hi there! My screenname is DatYandereGirl. I am a fan of the Yandere trope, and characters. I live in the USA, IL to be exact. I'm 23 years old, and my gender is female. I removed my gender status due to the way females got treated on this forum years ago, so yeah~
So, anyway, this blog is mainly about VN reviews, random shit, and anything else. This is my all-in-one blog. I would love to do my own blogging site though, but Fuwa already has a dedicated readerbase. ;3
Anyway, I'm probably going to review a VN when I complete all the routes.. Reading long VNs is fine, but it'd take me more time to post a review. My reviews are opinionated, so your mileage may vary for VNs I play and you like or dislike. Aside from that, this is a pretty short blog post! My normal blog posts try and be around 200-300 words if it's a review, sometimes longer. I will provide a TL;DR version, or allow a member to do so even if they want.
Welcome to my DatYandereGirl's blog, and have a nice day/evening!
In the Fallout 4 thread here, I was seemingly cynical on the game for no reason. I have reasons, I just didn't post them. So to not be that bitter pointlessly cynical guy, I'll talk about why I'm still not very excited for FO4. I'll start by talking about Bethesda's older games, because a lot of posters here weren't around for them, and I'll establish the trends that make me skeptical of more Bethesda-produced open-world RPGs. Bethesda started the Elder Scrolls series as just some self-insertion sandbox for their in-office D&D campaign. This is fine, Arena was a charming game in its own right. But it had nary an ounce of narrative to it, which was normal for anything other than adventure games at the time. The world was threatened and you were given a vague directive at the start, you went from dungeon samey dungeon, and eventually found the bad guy, killed him, and won the game. With Daggerfall, you had a bit more introductory story. The world was in trouble and only you can save it. You had to accomplish several tasks before confronting the big bad. Every once in a while you met with an NPC who had small amounts of exposition. There were more side-quests strewn about with some pretty basic objectives, mostly without any story behind them. The game was procedurally generated (not on the fly) so that's to be expected. There were also books around that explained the world a little, it was pretty interesting. You went from dungeon to samey dungeon, killed the bad guy, won the game. By this point, people started expecting more from not just RPGs, but from games in general. Narratives were becoming a big thing, Bioware and Black Isle started doing their things with storytelling in RPGs, and Metal Gear Solid in action games. Bethesda felt like they had to adapt, they had to tell cool stories with strong narratives in their games, too!
Morrowind was actually a pretty dang good first attempt at this. The world building was surprisingly strong, the setting was unique and interesting. It held inspiration from Heart of Darkness, which was fairly bold for a fantasy RPG. There was a complex political climate with clashes between colonizers and the colonized, on top of this world-threatening event that's going down. You met many of the people deeply involved with the sticky situation the island finds itself in, including the local god-king Vivec who is holding the island hostage by artificially suspending a giant meteor above it (including preserving its inertia) and claiming that if followers stop worshipping him, the meteor will crash and kill everyone. Welp. There's lots of cool stuff like this strewn about. But here's the thing, it's all relating to the setting and the backstory. Anything beyond that is pretty threadbare. Your mission was to find the savior the dark elf prophecies speak of so this person can save the world from some looming evil. You go from dungeon to samey dungeon, and BIG TWIST: you were the savior the whole time! You save the world, game over. You saw a lot of cool stuff along the way, but it felt more like a sightseeing tour than a proper narrative. You were an agent following the whims of others the whole time, too. You get the sense that no one at Bethesda had any experience writing these kinds of stories. But the world-building was so cool that you wanted to keep exploring for hours on end, seeing the unique sights of Morrowind and getting involved in their conflicts. The main quest kind of sucked, but the side quests were a lot of fun. They themselves didn't have particularly strong stories and were mainly filled with one-dimensional characters who just wanted a task done, but there was some real neat stuff thrown in there, like the last dwarf alive, in some plague colony, with his lower body replaced by mechanical spider legs. Cool! It was also the first TES game with an extensive mod community.
(Morrowind was full of bizarre flora, fauna, and architecture)
Oblivion was a disaster in a lot of ways. The industry was firmly planting itself in support of strong narratives in not just certain kinds of games, but ALL games, now. While Half Life did a lot for storytelling in shooters at the time, it was nothing in comparison to Max Payne, an intense third-person shooter with a lengthy, twisting plot and plenty of dialog. There was Warcraft 3, a real-time strategy with an epic fantasy story attached (the previous WC games had stories that were more window-dressing than anything). If your game didn't tell a long, complex story, it was junk. It didn't matter what kind of game it was. Even Rockstar got in on the trend with their nonsensical murder simulators, Vice City and especially San Andreas. Bethesda could not afford to release an open world RPG without an absolutely epic story. But here's the thing, they SUCK at at storytelling! They're good at writing backstory, at worldbuilding. Every other facet of their writing is terrible. But gosh darn if they weren't going to try. They splurged on several very expensive voice actors to deliver their surely incredible dialog, then only had a handful of VAs rest for the rest of their hundreds of characters. Oops. The dialog in the main questline was as generic as possible. There were no truly interesting hooks to it, the player didn't have to make any difficult decisions, and the characters were as flat as cardboard. You were tasked to find the savior, did so by going from dungeon to samey dungeon, doing a LOT of busywork in closing those damn oblivion gates, and BIG TWIST: there is no twist! You find the savior and he defeats the final boss, saving the world for you. You weren't even the main hero! Bethesda's one saving grace, their world-building, failed them here. Cyrodiil was originally written as a dense jungle with interesting, dynamic cultures, but was retconned because they deemed verdant plains and deer-filled forests to have more mass appeal in the US and Europe. They spent a lot of money developing a complex AI system where every NPC would have needs and wants, and would seek out their own methods to fulfill them, and then disabled it because it didn't work at all. One thing Bethesda did do is up their game on the side quests. A lot of them were generic, but there were these main guilds in the game, and each one had their own storyline, and some got reasonably involved. They were mostly kind of middling, but the star of the show was the Dark Brotherhood questline, where you join a guild of assassins. There were twists and turns to its story, shady characters with grey-area motives, many assassination contracts had complex setups, and there were multiple endings to the quest line. It felt like its own game. Looking back on it, it's really nothing special, but it was like a small pond in the middle of a scorching desert, an oasis players took solace in and gathered around as a shining example of how to do questing in an open world game. One man wrote and designed all of these quests, Emil Pagliarulo, and his work stood out so much from the rest of Bethesda's offering, they handed him the reigns to all of Fallout 3.
Fallout 3 was a cool game, although it didn't feel very much like a real Fallout game. I'm not talking about the shift in perspective and gameplay, but the shift in tone, storytelling style, and world design. And you know what? Bethesda's writing still sucked. It became clear that Emil Pagliarulo is not an especially skilled writer. When taken out of the sea of shit the rest of Oblivion was, Emil's quest design and writing was shown to be fairly amateurish and not actually all that interesting. The story still felt uninspired. It was a personal story to find your father (and maybe save the world in the process), but therein laid the problem. The player character was still nameless, mute, and devoid of personality. Can you really tell a personal story involving family with that kind of setup? Well, you can, but you can't get anyone to care. And while the world design was reasonably interesting in its own right, with plenty of unique sights to see, the setting overall was a total failure. It was meant to be 100 years after the apocalypse, but it felt like it was just one year, with no organization, barely anything in the way of factions (other than two shadowy organizations), and people still scrambling and scavenging to survive. I still had more fun with it than I did with Oblivion, but it felt so lacking in so many areas. A couple years later, New Vegas came out developed by a different studio, one staffed by members with experience developing previous Fallout games, Obsidian Entertainment. And it totally clowned Bethesda and their attempt at a Fallout game. It had its own set of downsides, but gosh was New Vegas fun. Many characters individually had more depth to them than the combined depth of all of FO3's characters combined. The quests had a wealth of options, diverging branches, and alternate outcomes. The dialog was often witty and compelling to listen to. The world truly felt like how a post-apocalyptic world should feel like, with budding governments, organized banditry, and more overt faction wars competing for territory with the citizenry caught in the middle. They even managed to make the story feel personal despite your character being a no-name cipher. Many of the dungeons felt more unique. There was more loot with a crafting system. The combat, armor, and weapon systems felt more balanced and more fun. The one point I will concede is that aimlessly exploring the wasteland felt a bit more frustrating and less rewarding.
(an example of the branching structure of one side quest in New Vegas)
Would Bethesda learn from their mistakes in Oblivion and Fallout 3, and Obsidian's triumphs in New Vegas? Yes and no. Skyrim was fun. Bethesda's world-building strength has returned to them Skyrim was gorgeous, varied, and a joy to explore. They incentivized exploration in some really smart ways. Character leveling didn't feel so broken. The story, though, was still a problem. Bethesda is still shit at writing. You are the chosen one, overcome these trials, delve through dungeon through samey dungeon, kill a dragon or two, and save the world! It was still stock fantasy fair, without a hint of depth or creativity. That's okay though, because exploring the world is fun. What about the questing in the rest of the world? Well, the faction quests felt like stepped-up versions of Oblivion's faction quests. They had a bit more dialog, a bit more story to them, but most of them were still kind of mediocre. The characters were still largely one dimensional. Most of them did allow you to make a decision or two, which could affect the outcome in some inconsequential manner. The stand-out side-plot in this game was the civil war. It created an interesting political climate, but how much did it really impact the world? You could side with one faction or the other, and each had their own quest line. The faction I sided with lead up to a cool battle where we laid siege to a major city, and assaulted it. There were missions that lead up to it that determined the effectiveness of the soldiers, siege weapons, etc. When you finally got into the battle, and catapults were going off, spells were firing, and soldiers were charging the gates, it was so cool! Then the scripting broke at multiple points, requiring reloads. Well, it's an Elder Scrolls game. Then you won the battle, some buildings were smoldering a little, and a different man sat on the throne. That was it. You could go into towns occupied by the opposing faction and no one would bat an eye at you. It felt like the battle had no impact whatsoever. It was all a bit underwhelming. Bethesda repeatedly teases the players in their games, make grand promises, and fail to deliver time and time again.
I'm kind of getting sick of being disappointed. I'm getting sick of being a no-personality mute who is little more than an errand boy. I'm sick of the samey dungeons in every single game. I'm sick of the quest design that feels like you're going down a straight predetermined line instead of doing things your way. I'm sick of the shoddy writing, the shallow characters with crystal clear motivations, the stale and generic dialog, and the simple boilerplate storylines. Yes, Bethesda makes some great worlds to explore, but you know, I've played every single Bethesda game. I've played plenty of other compelling open world games. I've kind of had my fill. I watch the Fallout 4 trailer and am filled with apathy. I'm not saying Bethesda should ditch the open world, not at all, but I need something more. I'm looking forward to E3 this year. I'm a long-time fan of Bethesda's games, and I desperately want them to prove me wrong. But I won't hold my breath for it.
On a side-note, The Witcher 3 has been giving me that something more. Its characters are all fascinating, even the minor ones. The story is a compelling search for your adopted daughter in trouble. The quests are sprawling with many avenues of approach and outcomes, even the side quests. The writing is entertaining and never fails to capture your attention. You are prompted with so many decisions on such a constant basis, all of which have some impact on the world big or small, that it no longer feels like you're playing a god controlling the fates of these characters, but you ARE Geralt of Rivia, in the world, making these decisions. It's an incredibly immersive experience. You end up never wanting to reload and take back your decisions, because they become so personal. And the open world is not sacrificed even a little in the face of this narrative experience, with a huge world to explore with an enormous amount of things to discover. The Witcher 3 allows us to have our cake and eat it, too. What is a Bethesda game in the face of this?
(as I write this, I'm itching to jump back into The Witcher 3)
Hi everyone, this is my first blog post but hopefully not my last. I wanted to show off my most recent cover, as I feel immensely proud of it. Plus, I've started playing Steins;Gate and it's SO COOL. I can't wait to get into the meat of the story! I'm sure there's some Steins;Gate fanatics here, heheh. Enjoy!
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Since it become my favorite game, I love the game very much and enjoy play it alot.
I wanted to play the game since it come out but I didnt have money then to buy it.
But now was I finnaly able to buy it and I'm very happy for it.
I dont regret buy it Ever, this game are so awasome and I feel excited everytime I play it.
Its some Secene where I'm thinking what its going to happend next and what its going to happend.
I never experince that in otome game before, so it was first time for me.
I'm at Shidou rute right now, so is second time I play it.
Shidou its my favorite characther so far, he is very handsome and cool person.
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Series Status: Finished
Genres: Insanity, Horror, Psychological, Supernatural
Author and Illustrator: Junji Ito
In a remote village, a man suddenly becomes obsessed with spirals. As he collects more and more spirals, he is driven slowly insane, until he states that he is going to express the spiral with his body and is found the next day dead wound up in a circular tub. Upon his death, the danger of the spiral spreads and the real destruction begins. Will the mystery of the spiral ever be solved?
Personally I enjoyed this because it had a unique theme, interesting characters, extremely creepy art style. It is generally an odd book, if a very good one.
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Well, the ass safari was less than I had hoped. Meryl will literally run away if she spots you, not to mention, her footsteps sound different than the other guards. A shame.
Meryl runs off to the bathroom and we are treated to a nice long scene of character development. Meryl claims to have wanted to be a soldier all her life after seeing and hearing of heroes like her uncle, Campbell, and Solid Snake, soldiers who are soldier and not the genetically modified soldiers of FOXHOUND. Snake claims he is no hero (a theme we will see more of). Regardless, Meryl wants to help Snake. Snake is reluctant at first, but agrees since Meryl tells Snake to shoot her if she slows him down. She pulls out a Level 5 key card and says the next area we need to get to is the Commanders Office. Off we go!
The guards have all gone for some reason. The strange haunting music that was playing before has also stopped. All is quiet. We enter into a long hallway, and the music is back. A strange, haunting hymn like chorus. Meryl runs in front of us, and falls to the ground. The screen starts flashing, and the perspective keeps changing. Meryl suddenly stands back up, and in a hollow voice claims to be okay. Her voice sounds as if its behind a mask.
"Come on Mr. FOXHOUND. The Commander is waiting."
We enter the room and the door locks behind us. Meryl seems to lose her mind, raising her gun to us.
"How do you like me Snake?"
"Make love to me Snake! Hurry!"
Snake sees a man in a gas mask floating behind her.
"What? You don't like girls?" the man asks.
Well, we need to subdue Meryl before doing anything else. Preferably in a non-lethal way, requests Campbell. We unleash a few punching combos and knock her out. The floating man in the gas mask finally reveals himself as, Psycho Mantis. Now we let him read our saves, deaths, alerts, and memory card. Mantis tells me that I am "a highly skilled warrior well suited to the stealth mission." He obviously does not read this blog. And with nothing on my memory card, he moves on to shaking my controller. Thank you Dualshock 3. Thats it for the demonstration. Time to fight.
The Mantis fight is a very strange, meta fight. The first thing we need to do is a fun controller trick, otherwise he will dodge every single one of our attacks. The screen will go black at this time, and the word, "HIDEO" appears in the top right corner. Mantis has a few attacks. For one of them, he goes invisible, and appears in areas of the room to throw some sort of energy blast at me. Another attack is picking up furniture and spinning them around in a giant circle. He will also flat out just throw crap at you too. One trick to find him sometimes is to go into first person mode. The perspective will be from his, and not yours.
This fight is as simple as just dodging his attacks and popping a round off in his face in between his attacks. After a while, he will again, take over Meryl. Same drill as before. We knock her out. Mantis commends us for being highly skilled. It takes skills to beat up women in the MGS universe apparently. Failing at his plan twice now, Mantis now orders Meryl to shoot herself. We stop this from happening, again by beating Meryl up, and Mantis takes things to the next level, again. Now we use the first person perspective to spot him as he no longer removes his cloak except to throw things at us. A few more shots, and he down for good.
Now for a codec call. We reassure Campbell that Meryl is safe. Naomi claims that the effects of the mind control will wear off. Then in a passive aggressive manner, Naomi asks Snake why bothered to save Meryl when he has killed tons of others of people. Mantis tells us the way to get to Metal Gear, claiming that Snake has no past, no future, and no hope. He is helping Snake, because Snake is just like him. Mantis then drops that he did not agree with the Boss' revolution. He just joined up to kill as many people as he could. Snake, is worse than the Boss he says, and says Snake is a monster compared to himself. It also seems Meryl has fallen for Snake, but there may be no future together for the two. Mantis then opens a secret door for us, and claims it was the first time he had ever helped someone.
Now for Meryl to have a crises of doubt. Snake threatens to leave her behind, and she quickly regains control. She then pushes snake about what Mantis said about him. She drops the issue and asks Snake his name.
"A name means nothing on the battlefield."
"How old are you?"
"Old enough to know what death looks like."
"No, but I was raised by many people."
"Anyone you like?"
"I've never been interested in anyone else's life."
"...You're a sad lonely man."
And with that line, we end Part 4. Psycho Mantis is an extremely memorable villain and was just awesome to experience the first time around. His theme song is haunting, and matches him perfectly. The first time I ever did his battle, I did not know the controller trick. I died enough that Campbell eventually called me and told me what to do. It was funny and sad. Like this playthrough.
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Goshujin-sama Daisuki is one of the many games left forgotten in my not-so-large hard drive. Due to the fact that it is a nukige, I didn't give it much attention until a few hours prior to writing this review. I bought it through Mangagamer a few years ago, but the fact that I spent actual money to grab a copy was still not enough to convince me to play it back then. I somehow regret that decision now. While it is a game that is far from perfect, I must admit that it is pretty enjoyable.
In Goshujin-sama Daisuki, you are put into the shoes of Yuuki Toshiya, the head of the world-renowned Yuuki Corporation whose products and sphere of influence are remained unknown, but that doesn't matter. They're just filthy rich. In order to keep his position as the head, he must marry to provide an heir for the corporation according to their family custom. The problem was he had roughly 2 months before the 2-year deadline, so he needs to act fast. But there's another problem: he's super perverted. That made him believe that no one would ever agree to marry him once they have learned his true colors behind his perfect guy persona. So the solution was to pick candidates and make her/them suitable for him instead. Therefore he chose three among his classmates, paid their family's debts to force them to work as his personal maid and that is without disclosing the fact of training them as his prospect wife.
It sounds perverted, of course this is an ero game, but it kinda gets better after a while.
The three girls are for the most part likable. We have Murakamo Sakura as a "normal" and cheerful girl thrown into this situation, Kuu Spitfire who has a very odd name but nothing special around her... except for her name and Shishiouin Hime as a loli tsundere ojou-sama. They are a generic cast of heroines if you have played enough VNs for the past who knows, eons? If you're new to the medium however, everything about their personality and reactions are surprising at least.
Aside from the three chosen girls, we also have another heroine, Ichijou Ema, who works as Yuuki's personal maid and the house's head maid. The true extent of her ability was never revealed. Though it is implied that she is very skilled by being able to handle the family's business at some extent, prepare every single meal and snack for Yuuki and do some odd jobs only rich people can order to. In other words, she's the perfect maid.
Aside from the massive amount of H-scenes which is pretty much at every corner of this game, the character interactions is what makes this enjoyable, and that is very surprising for a nukige. Not to mention some of them are really funny.
Each girl has their own problems which gives them enough depth to be likable, and of course those problems are solved, sometimes rather too quickly, by Yuuki through his sheer intelligence and assets. Yuuki is also not spared from the good writing as he was also given depth at some points in the story. His actions and decisions during the major points of the story are believable, justified and makes sense unlike almost all nukige MCs whose brain is made up of cottons thus doing the most absurd decisions at the most crucial points, if there is such thing. The story also managed to surprised me once. I definitely didn't see it coming. While that surprise wasn't a game changer, it still left a big impression to me.
The art makes this game better and considering that this was released in 2008, that just make it plain gorgeous. They are well-drawn. There are a variety of poses or sprites that helps portray the characters better. The voice acting also does a good job at conveying the characters' emotions. I was never in the brink of muting the game because of an awful acting. However the music is just, well, forgettable since I can't even think of how to describe my experience with it. Its good point perhaps is it wasn't annoying enough for me to mute it.
If you're here for the H-scenes you will definitely not be disappointed. There's lots of them, really. Look, the game literally starts with a fellatio! I initially thought that there will be rape or rough plays based on the synopsis. Well, I was wrong. It was primarily tame with one or two scenes arguably otherwise. There are the typical punishments involving vibrators but that's the "worse" the game has to offer. And don't you dare skip most them! Some scenes provide character developments and background stories. And here I was only expecting moans and the usual stuff. xD
Obviously the game has its flaws but they didn't break my experience as they aren't really a big deal in a nukige. Take for instance the unused potential of the tension between Yuuki and his uncle. In a normal story-focused game, that sub-plot will be expanded and often leads or paves way to drama and action. It could have showcased Yuuki's brilliance more. And also despite the absurd amount of H-scenes for 4 heroines, only 2 scenes got me excited. They aren't that bad at least but I've seen better. What bothers me the most was the repeated HCGs for different fellatio scenes. I'm not sure if it is because of budget constraints.
If you're curious, the game is basically linear; there are no routes. However the choices you make will make slight changes to the story and will decide what CGs you'll see in that particular playthrough.
There's really not much to say for these kind of games so as to conclude, I can't really recommend this for non-nukige fans. There's little to no reward for casual players. But if you have enough money and libido, you should consider grabbing a copy!
Purchase it in Mangagamer: link (NSFW)
Okay I am putting up a ALPHA Demo with Missing Assets So that everyone can get a feel for the game. i want people to play it before the KS is done. Remember lots of assets are missing so some things may not look right and some scenes may not be complete. With this you can get a feel for the story and such.
~ I did it! - I kept playing my "first VN" ... ... ... at least so far. ~
My first tries reading a Visual Novel bore no fruit since I lost interest quite fast after having no influence on what was happening.
I think the main problem was me approaching the medium with false expectations. I always considered Visual Novels as video games. That assumption seems to be wrong. Although there may be Visual Novels with gameplay elements, the original form only acts as an interactively presented novel - as the term Visual Novel indicates. Many VNs offer choices to make, which sometimes result in changing routes. Which is - in my opinion - an interesting concept. But if you tackle Visual Novels for the first time, expecting it to be a game you might be disappointed. That's why every try up to date were futile.
So this time I approach this innovative medium as it is - a novel. A story.
So far this seems to work. As previously mentioned, I started with Hoshizora no Memoria. And oh boy do I enjoy it.
Although Chinami's "Onii-chan"-bellowing grates on me sometimes, the interaction between the protagonist You and his sister is lovely. You seems to be annoyed by Chinami's exorbitant cheerfulness, her unshakable love for her brother and her inexplicable talent to lay waste to her surroundings quite often, but after seeing her depressed he always shows that he cares very much for her. He comforts her, makes her feel better, cleans up her mess.
The town they returned to seems to be a quiet, lovely place, as contrasted with their previous home - the city. The people of this town seem to be quite interesting, though I didn't meet many of them up to this point and I don't know much about those who I've met. So I'll get to them in another post.
The mysterious Mare seems to be the childhood friend of You, though she doesn't seem to remember everything as clearly as You does. That is the most interesting aspect of the story so far. What happened to her in the years they spent apart? Who or what is she? What exactly does her scythe do? Why doesn't it hurt You after obviously penetrating his chest? It "reaps nightmares"... What kind of nightmares? What is Mares motivation? Why is the name of Yous childhood friend considered a nightmare? I'm eager to find that out.
That's about it for now. I've been kind of absorbed by The Last of Us: Remastered this weekend and will soon be absorbed by Bloodborne. Hopefully I'll find spare time to go on reading Hoshizora no Memoria. We'll see.
As with the previous post I encourage you to not only comment on the contents of my post, but also on my writing. The purpose of this blog is also for me to get better and more confident writing in English after all.
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Hey everybody, this is my 2nd blog. From the name you might have already guessed what this is going to be about but let me explain.
You see, those who know me know I hate spoilers. I hate them with passion, I hate them deep inside my soul, I hate their mother and their father, I hate HATE spoilers. Sometimes I don't want to know the premise, I don't even want to know what happens in the first hour of any visual novel or rpg or any game I play. Which makes it harder to explain the premise and convince me why I should invest my time into this or another product. But the thing is that sometimes it's very difficult to talk about something and really show why exactly I love it so much, why I'm so excited about it, or even why it's the best thing EVAAAARR!!!!
Whenever I write I find myslef with one hand behind my back censoring myself and taking out anything I might deem spoilerific. I want people who read whatever I write to enjoy and be surprised by these stories the same way I was. If I say that someone dies somewhere or a surprise character appears I think this will ruin the experience not just for the player but also disrespect the creator's intent to surprise the reader. But I also want a place to exress myself freely without worrying about spoilers. So this is why this blog exists.
My Funtime Hour blog will not have any spoilers so if you are interested to but don't want to be spoiled go there. This blog will have a lot of spoilers, I'll be discussing characters, plots, detailed thoughts on what was good and bad, what I liked and didn't like, what are some of the best and some of the worst moments. Anything I feel like talking about.
This blog will be for those who already played these games and are interested to read about them, either from a sense of nostalgia or just want to see what someone else thinks about it. This blog is also for people who don't give a shit about spoilers and just want to know what's so good about a particular game.
So that's it, hope to write more soon!
BTW, only comments relevant to the blog post's topic are allowed in this blog. Please do not talk about anything else but the game discussed in each post. We still need to avoid spoilers.
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This song was made by Lamaze-P, in 2008. This song is about Vegetable juice as you guys deduce on your own. In the song Miku talk about how good vegetable juice for your body and its really cheap(200yen). And this song makes children love veggie juice.
Because of the popularity this song went to the hall of fame, not only that there are lots and lots of remixes both funny/stupid and genuine remixes. Also this song has been featured in all vocaloid games and live concert.
Finally, this song is featured in the medley "Nanairo no Nico Nico Douga" .
For the next post i will talk about some characters from Hetalia. So be sure to check my blog.
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Whelp. I'll just open this up and post about whatever greatly interests me.
Have a good day folks.
YAY. I have my own Blog now.
Well since I never really planned on having a blog and the only reason I made this one is because I can.
First things first I want some imaginative name for my blog and I would love it if you people leave some good suggestions in the comments.
And yeah as to what this blog will cover ........... I don't really have anymore idea about it than you do. So mostly it will have some thoughts I have about some vns or animes. Might have some reviews if I'm in the mood and have the time to write one.
Number of posts may vary a lot.