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About this blog

This is a series of condensed articles from my main Blog.

Reviews, News and Analysis are my specialty and will be updated weekly on the main site followed by here.

Entries in this blog

Hello Lady! Analysis (Spoilers) – Pieces of Potential

This is a condensed version of the full article which can be found on my Main Blog Here. Academic Subterfuge   The English release of Hello Lady is a game in a strange situation. Being a translation of the Complete Edition, it is effectively three games tied into one which leads to some interest quirks. I knew that I would have to play the game since I enjoyed one of the developers previous works, Coμ. Coμ was a flawed but entertaining game and it is with these expectations I when

Pallas_Raven

Pallas_Raven in Analysis

NVL VS. ADV – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   For visual novels, the written word is their backbone and how it is presented to the player is key to controlling their tone and pacing. Over the years the methods of presentation have been standardised into two types, ADV (ADVenture) and NVL (NoVeL). These two have become the dominate styles and are often positioned as diametric opposites in what they set out to achieve. When a developer creates

Pallas_Raven

Pallas_Raven in Analysis

The Bad Ending – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   When Everything Goes Wrong   A good story is often defined by its ending and a bad one can be redeemed by it. Visual novels are no exception to this rule and must contend with this opportunity multiple times over the course of the game. The most common form of endings used in visual novels are the Good and True Endings, but there are also some games which use Bad Endings. This kind of e

Pallas_Raven

Pallas_Raven in Analysis

The Common Route – An Anatomy of Visual Novels

This is a condensed version of the full article which can be found on my Main Blog Here.   In The Beginning    If there is one structural element which is used by most visual novels it is the Common Route. This linear opening section contains the choices which decide the route you will be sent on as well as providing world and character building setup so that the routes can focus on their specific hero/heroine. They are so ubiquitous with visual novels that even those who are

Pallas_Raven

Pallas_Raven in Analysis

Cafe Stella Analysis (Spoilers) – There Is Only One Yuzusoft Game

This is a condensed version of the full article which can be found on my Main Blog HERE. Secrets Of The Dead   My relationship with Yuzusoft’s work has been a mixed one. The quality of the artwork and the likeable characters draw me to their games, but I often find myself burned out on them due their often unnecessary length and inability to handle their core premises with any depth or consideration. Despite these feelings, I continue to come back to their games so I can only assu

Pallas_Raven

Pallas_Raven in Analysis

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