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Aureus

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Aureus last won the day on April 1 2023

Aureus had the most liked content!

About Aureus

  • Birthday 10/07/1989

Profile Information

  • Gender
    Male
  • Location
    Breslau, Poland
  • Projects
    Developer and writer for Moral Anxiety Studio. We released The Tavern, we're working on Tales From Windy Meadow.

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    @MoralAnxiety

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  • Website
    http://www.moralanxietystudio.com/

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Fuwa Senior (4/11)

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  1. Aaaand Windy Meadow has been released! In the near future, I hope to publish an extensive post-mortem article about the changes between this version of the game, and the previous one. : )
  2. My first screenshot Saturday for new Windy Meadow!
  3. Greetings, dear forum. 5 years ago I released a game. It had many flaws. I couldn't pull it off - yet. Now I'm going to make it right. Windy Meadow - tales of 3 young people facing difficult choices, set in a village from the fantasy world of Roadwarden. Coming (very) soon. And you can add it to your wishlist on Steam! Over the span of this 3-hour game, you navigate 3 distinctive characters lost among complex relationships and difficult choices. Vena, the huntress, has an opportunity to take a lucrative job for the city merchants, and to leave her home for years to come. Before she decides what to do next, she needs to figure out her relationship with her over controlling father, and learn what it is that she truly wants from her life. Fabel, the storyteller, is struggling with a difficult past, and the limitations it puts on him as he tries to pursue his dream of becoming a bard. Before he makes his final decision, he needs to figure out what’s more important to him - trying to satisfy his audience, or staying true to his own passion. Iudicia, the herbalist, has agreed to marry a man she feels safe with, but whom she doesn’t love. Being an outsider her entire life, she now needs to decide if she’d rather sacrifice a part of herself to get closer to others, or embrace her anger and follow her instincts. Thanks to all sorts of updates across the board - from massive rewrites, new scenes, updated visuals, to the most basic UI redesigns - I’m convinced the game has truly leveled up as an experience. I’d be happy to answer any questions you may have. To me, reimagining an entire, old project is an exciting journey.
  4. Grave news! Roadwarden's new release date is September 12th! I apologize to all of you who planned to play it this weekend. We need to polish a few small issues before you can start your adventure. I'm deeply sorry, but it will be worth the wait!
  5. While I live in Wrocław, I spent most of my life in Poznań, which used to be the main city of the region while it was a part of Prussia, and to this day it uses a lot of German words in its daily tongue (though they sound weirdly). The city has a beautiful castle built for / by Wilhelm II, and a whole "imperial district" where I used to spend a lot of time while studyin Polish literature. Weirdly enough, Roadwarden's publisher has headquarters in Wiesbaden. : )
  6. Haha, thank you! My code is an absolute mess, I'm pretty sure I made the game un...trans...latable. But the game sure went a long way since 2019 to reach its visual identity, I'm glad you like it!
  7. This is it. My last ScreenshotSaturday before Roadwarden's release. Can't wait to bring you the good news on Thursday! I estimate it's a 30+ hours campaign, but completionists will spend even more time completing the large, world-changing quests. And since all quests are optional and most of them can be completed with varying outcomes, various players will have a completely different experience, further altered by their character class, personal goals, personality, and the allies they'll choose. In Roadwarden you can't make everyone happy. There will be sacrifices.
  8. Only a few weeks left! Roadwarden will be available on Steam on September 8th!
  9. Found some screenshots from 2019 Roadwarden demo and compared them to the ones I took this week... What a long journey!
  10. Hi there! Long time no see. In the meantime, Roadwarden got pretty close to what I hope is its last stage. I still need to fix a few things, but there's a chance the game will be available on Steam this September!
  11. The game has changed a lot over the course of a year and a half. Read more about the recent changes, updates, and the new demo in today’s devlog.
  12. The huge demo update is on its way, with new mechanics, updated dialogues, redrawn illustrations, better UI... The game is now slightly more complex, and I think it gets better at building the experience of being a traveler in a hostile realm. Here are some examples!
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