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Plk_Lesiak

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  1. Like
    Plk_Lesiak reacted to sanahtlig for a blog entry, Valve opens Steam to uncensored eroge and hentai games   
    Steam is now selling hardcore uncensored porn games. This has profound implications for eroge fans, developers, publishers, and distributors.
    Sanahtlig's Corner: Valve opens Steam to uncensored eroge and hentai games
  2. Like
    Plk_Lesiak got a reaction from bakauchuujin for a blog entry, Plk_Lesiak’s Shovelware Adventures: straight Sakura eroge, part 2   
    Winged Cloud’s early hentai VNs appeared at the moment of company’s greatest creativity (obviously, speaking in the relative terms) and during what could be described as a slow improvement in the overall quality of their titles. The two latest ones, however, came as a syndrome of an exact opposite tendency, one which becomes very clear when we look at pretty much any of the Sakura releases after Nova – the whole formula becoming increasingly stale and cynical, and WC’s games turning into little more than low-effort cash grabs, feeding on the loyal fans of the series.
                Still, while they might represent the lowest moment in Winged Clouds' history, did these games at least keep some of the entertainment value you would hope for in a trashy fanservice VN? Spoiler: Not really…
    Sakura Agent

    A prime argument for my thesis that if you don’t want to put actual resources into creating an interesting setting, you’ll be better off just sticking to high-school SoL drama – at least then your laziness and corner-cutting won’t be completely obvious. While Sakura Space managed to make the theme of space mercenaries unbearably unexciting and generic, Agent achieved something maybe even harder – making an alien invasion and a secret agency fighting it completely dull and laughable (not to be confused with “funny”), mostly by never showing anything but fanservice and presenting the whole plot through WCs typical, cliched and bland narration.
                 Beyond that, the game offers a protagonist with no presence or charisma whatsoever (but who was, I guess, meant to be a badass), no routes, unconvincing heroines, distinct lack of humour and Sakura Maid’s levels of random fanservice (including a hentai scene with a kidnapped heroine in the middle of an enemy base and possibly the dumbest tentacle sex scene in the history of VNs). As a result, Agent is one of the saddest entries in the whole Sakura series, in which WCs attempts to give context to the porn CGs does not add any kind of appeal to them, but rather makes you cringe from how bland and stupid the whole setup is. Also unlike some of the Sakura games that preceded it, like Fantasy, Nova or Dungeon, it simply feels cheap, missing the visual flair and assets necessary to communicate its theme and storyline properly. In the end, it's a highly unfulfilling experience – find the pics online, save your time and money.
    Final rating: Smelly Poo
    Sakura Magical Girls

    The first example of Winged Cloud reusing a whole theme in something that isn’t a direct sequel (if anyone needs a reminder – Sakura Angels was a magical girl story with no actual angels involved) might suggest the studio running out of ideas, but is definitely a proof of it running out of creative powers. With two main heroines so shallow and similar to each other it’s seriously hard to differentiate between them, and a third one only remarkable by being their vague opposite (and whose darker philosophy is strangely also reflected by being black – though, as bad as it sounds, it’s at least a piece of visual variety previously rather absent from the Sakura franchise and I wouldn’t mind it becoming more common), this game already missed out on the most important part of the ecchi formula – appealing female cast.
                Without it, there was already little Magical Girls could do to stay memorable, but it didn’t make itself any favours by also being short and linear. And while it might only be my impression, even Wanaca’s visual designs are among the poorest in the whole series, with magical girl outfits looking like a random, overly colourful mess (and this is made even worse by the ability to contrast them with relatively good-looking sprites from Sakura Angel). The aforementioned “dark magical girl”, Ayame, might be the closest thing to an actual “positive” here, but in the end, she is also way too over-the-top and one-dimensional to hold any serious appeal beyond hentai scenes. With a bland, "delinquent" protagonist and nonsensical plot added to the mix, it's another thoroughly skippable Sakura game, which only makes the cliffhanger ending, signalizing a possible sequel, laughable. Of all VNs in the series, this is probably the last one I would like to see continued and I wholeheartedly recommend avoiding it at all cost.
    Final rating: Smelly Poo
    ----------------------------------
    There’s no escaping from one simple fact – the latest straight hentai games by Winged Cloud are terrible. And they’re not terrible in the meaning that would apply to pretty much all Sakura games, with their thin plot, pretty much just pretext for fanservice and h-scenes, poor writing, short length etc. They’re simply devoid of any kind of entertainment value that usually accompanies WCs stream of anime boobs – the bare minimum of characterization and humour that make these VNs more appealing than just writing “Wanaca91” in a Google search or browning random anime fanart. And this time, even Winged Cloud’s fans seem to agree with me in that assessment – both games received relatively poor reviews on Steam and VNDB, and most likely had their role in the company’s move towards hiring a new scenario writer and focusing on yuri content. 
                Will the het-porn formula come back in the upcoming Sakura titles? I have no doubts about it, but hopefully in a much, much better style – at least within the WCs scale of being “good”. After all, no miracles will happen within the world of trashiest Western eroge, even when magical girls are involved.
    PS This time too, my special thanks go to Bosskwar, whose videos made preparing this post much less painful then it would otherwise be.
  3. Like
    Plk_Lesiak got a reaction from Templarseeker for a blog entry, Perceptions of the Dead 2 Review (Western VN)   
    Ithaqua Labs, named ominously after a Great Old One from the Lovecraftian Cthulhu mythos, is one of the more unique studios on the EVN scene, not following closely the tropes and aesthetic of the Japanese VNs. While their fantasy and horror games did not really break into the mainstream of the visual novel market, they definitely stand out among the generic romance and ecchi visual novels most often found on Steam. On June 14 this year, the two-man team added another interesting title to their catalogue – Perceptions of the Dead 2, sequel to a collection of 3 short horror stories which was Ithaqua’s earliest VN project, dating back to 2015. Before I go into details of the new release, it’d be a good idea to take a closer look at its prequel (which, by all standards could be considered as a short prologue to the “proper” story told in PotD 2).
    Read the full article at evnchronicles.blogspot.com
  4. Like
    Plk_Lesiak got a reaction from Ramaladni for a blog entry, Plk_Lesiak’s Shovelware Adventures: Yume Creations   
    Welcome to another episode of Shovelware Adventures! This time, we'll take a break from our favourite, the Sakura series, to take a look at a much more obscure corner of the OELVN scene. The venture into commercial visual novel development by the German fan translator working under the label Yume Creations effected in some of the strangest VNs available on Steam and beyond. Combining competent art and interesting ideas with trashy ecchi, pieces of absolutely disastrous, bizarre writing and straight up failures in the English language, these projects are all experiences that will defy your expectations – just not necessarily in the ways their authors would want them to.
    Aozora Meikyuu

    A nukige without sex scenes, this little VN offers a rather charming heroine, who sadly gets involved in a totally nonsensical plot and various sexual scenarios that are never shown to the player. In the game’s story, our shut-in protagonist is forced to go out on a rare quest to buy groceries and on his way back home is nearly crashed to death by a (nude) girl falling from the sky. What follows, is a series of rather amusing interactions between the main character and the mysterious woman that invaded his life, which sadly can lead only to some literally incomprehensible and abrupt bad endings, or to a single positive one. The latter, admittedly, somewhat won me over by the virtue of being heartwarming, but was also based on some highly-questionable logic, making in turn everything that happened earlier rather hard to understand.
                The bad endings, which make little sense even after discovering the mystery central to the story and the true conclusion of the plot, along with the sexual tension constantly present in the game, building up towards non-existent hentai scenes, most likely suggest some heavily problematic development process. Because of all this, the final product is rather hard to recommend, even though I seriously enjoyed certain elements of it and ideas the author tried to implement – it is, indeed, a particularly unfortunate hunk of rabbit poo, not really offensive in any way, but hardly worth your attention.
    Final rating: Rabbit Poo
    Read the full article at evnchronicles.blogspot.com
  5. Haha
    Plk_Lesiak got a reaction from LockedOn for a blog entry, Plk_Lesiak’s Shovelware Adventures: Yume Creations   
    Welcome to another episode of Shovelware Adventures! This time, we'll take a break from our favourite, the Sakura series, to take a look at a much more obscure corner of the OELVN scene. The venture into commercial visual novel development by the German fan translator working under the label Yume Creations effected in some of the strangest VNs available on Steam and beyond. Combining competent art and interesting ideas with trashy ecchi, pieces of absolutely disastrous, bizarre writing and straight up failures in the English language, these projects are all experiences that will defy your expectations – just not necessarily in the ways their authors would want them to.
    Aozora Meikyuu

    A nukige without sex scenes, this little VN offers a rather charming heroine, who sadly gets involved in a totally nonsensical plot and various sexual scenarios that are never shown to the player. In the game’s story, our shut-in protagonist is forced to go out on a rare quest to buy groceries and on his way back home is nearly crashed to death by a (nude) girl falling from the sky. What follows, is a series of rather amusing interactions between the main character and the mysterious woman that invaded his life, which sadly can lead only to some literally incomprehensible and abrupt bad endings, or to a single positive one. The latter, admittedly, somewhat won me over by the virtue of being heartwarming, but was also based on some highly-questionable logic, making in turn everything that happened earlier rather hard to understand.
                The bad endings, which make little sense even after discovering the mystery central to the story and the true conclusion of the plot, along with the sexual tension constantly present in the game, building up towards non-existent hentai scenes, most likely suggest some heavily problematic development process. Because of all this, the final product is rather hard to recommend, even though I seriously enjoyed certain elements of it and ideas the author tried to implement – it is, indeed, a particularly unfortunate hunk of rabbit poo, not really offensive in any way, but hardly worth your attention.
    Final rating: Rabbit Poo
    Read the full article at evnchronicles.blogspot.com
  6. Haha
    Plk_Lesiak got a reaction from HataVNI for a blog entry, Plk_Lesiak’s Shovelware Adventures: Yume Creations   
    Welcome to another episode of Shovelware Adventures! This time, we'll take a break from our favourite, the Sakura series, to take a look at a much more obscure corner of the OELVN scene. The venture into commercial visual novel development by the German fan translator working under the label Yume Creations effected in some of the strangest VNs available on Steam and beyond. Combining competent art and interesting ideas with trashy ecchi, pieces of absolutely disastrous, bizarre writing and straight up failures in the English language, these projects are all experiences that will defy your expectations – just not necessarily in the ways their authors would want them to.
    Aozora Meikyuu

    A nukige without sex scenes, this little VN offers a rather charming heroine, who sadly gets involved in a totally nonsensical plot and various sexual scenarios that are never shown to the player. In the game’s story, our shut-in protagonist is forced to go out on a rare quest to buy groceries and on his way back home is nearly crashed to death by a (nude) girl falling from the sky. What follows, is a series of rather amusing interactions between the main character and the mysterious woman that invaded his life, which sadly can lead only to some literally incomprehensible and abrupt bad endings, or to a single positive one. The latter, admittedly, somewhat won me over by the virtue of being heartwarming, but was also based on some highly-questionable logic, making in turn everything that happened earlier rather hard to understand.
                The bad endings, which make little sense even after discovering the mystery central to the story and the true conclusion of the plot, along with the sexual tension constantly present in the game, building up towards non-existent hentai scenes, most likely suggest some heavily problematic development process. Because of all this, the final product is rather hard to recommend, even though I seriously enjoyed certain elements of it and ideas the author tried to implement – it is, indeed, a particularly unfortunate hunk of rabbit poo, not really offensive in any way, but hardly worth your attention.
    Final rating: Rabbit Poo
    Read the full article at evnchronicles.blogspot.com
  7. Like
    Plk_Lesiak reacted to MaggieROBOT for a blog entry, Dank-a-Ronpa Ch.4   
    I DON'T EVEN REMEMBER HOW LONG AGO: Not even time travel saved tymmur, but it's not like Dreamysyu, VirginSmasher and Zander would give up so fast! After finding a whopping amount of 1 (one) clue, our heroes started marching to the court room.
     
        After whatever won the poll, our heroes finally reached a red velvet room, decorated with golden statues and chains. An extravagant atmosphere, that also made everyone dizzy, just like Ranzo's ego. Speaking of the Devil, he just started singing a Velvet Underground song. Back to the room's interior, we could also see a circle of golden platforms in the exact middle of the room, an arrangement that permitted them to see everyone else should they step behind the platforms. Well, not "should", "must", they have to do it, to save America, or whatever other noble reason. Maggiekuma's throne was located closer to the corner, in a higher ground where it was possible to see everything the plebeians bellow were doing. 
        "Sooooooo, you guys are finally here!" said Maggiekuma, savoring some popcorn.
        "And whose fault is it, that we're this late?" we can count on batman to rub salt on other people's wound.
        "Okay, look, I already waste half a screen worth of space with that poll, so let's drop the issue about my lateness! You have better things to discuss!" angrily said Maggiekuma, throwing popcorn at our heroes. Kiri didn't seem offended.
        "Yeah, like, we can discuss how h-scenes are important to the plot!" Dergonu proposed a circle jerking.  
        "We would stay here all day if we were to discuss that. Instead, shouldn't we discuss... I don't know... about tymmur's death???" Dreamysyu put his protagonism to good use.
        "Oh right, we should honour the bugger." Poltroon said in a dignified way, almost contradicting his behaviour in the last chapter.
        "You say that like we're disrespecting him, but these bunch of lines we're saying that never ends is a nice shout out to the fella." justified Fiddle.
        "Now that's what I call a fantastic homage!" agreed Ranzo, even though deep down they thought that their performance of Fucking Wizard by Reverend Bizarre that was edited out of the story to not split the audience due to musical differences was better.
        "Okay, I... think I can allow that. But can you guys at least, pretty please, babble while going to your designated seats?" not even I understand Maggiekuma's attempts to save time at this point.
        "If I remember right here, we have to find the culprit hiding here and then vote for him here so we can continue to live here." littleshogun made a recap.
        "So what, we just talk and talk about it until the culprit eventually blurts it all out?" Virgin proposed.
        "That wouldn't be half as fun! So let me explain some additional rules to the trial session!"
     
     
     
        Said Zander, with his now healed physical injury and forever persisting mental damage.
        "No need. I microwaved my way through a time where we already listened to the rules before this, so I can tell you guys!" Kurisu saving the day.
        "You could have, you know, looked for the culprit's name..." Or not.
        "Well, in short, we have to talk non stop about the same things over and over again even if they are painfully obvious until someone with half a brain figures the bullshit in our arguments and fire a truth bullet through it. We can add some random babble in the conversation too, to make things more of a chore than harder per se."
        "Putting it like this... god, this game sucks!" everything sucks for you, bats.
        "So, all we gotta do is shoot first, eh?" said Lesiak, firing a bullet that would put Clint Eastwood's characters to shame. Sasuga, Ultimate Westerner. Too bad SeniorBlitz happened to be in front of him, so he ended with a bullet in his skull. Sasuga, Ultimate Westerner.
        RIP.
        "Eeerr... that sounded like Lesiak put a... silencer in his gun." it looked like a very lame and inappropriate joke made by Dergonu, but it was also a nice shout out to Senior's pun habits.
        "To be quite honest, I think this game will be much more balanced now. He was too overpowered with that guide of his." said the guy that claimed he knows everything about the progress of the story.
        "I have to agree with that as well. One should not defy the gods." said the guy that defy the gods himself.
        "Even if we don't like it, you have a point. Now everyone have a fair chance." said the tsun that can time travel. "I'm not a tsundere!" that's not what I said. "A-a-a-a-a-and I'm not just a tsun either!"
        "Well, except the part about killing each other mid trial, even if I don't really care if you guys actually do it, the trial goes exactly like Kurisu explained. So start presenting some proof or something."
        "Oh, I have some!" Kenshin finally got the ball rolling.
        "I also happen to have some." Zander said calmly like this:
     
     
     
        "I also have something to show." Virgin said proudly. Not even Dreamysyu, that was with him had any idea what kind of clue he found.
        "Let's start with mine, since I raised my hand first! Okay, I gathered some pics from the crime scene. Maggiekuma, can you lend me a screen to project those?" said Kenshin.
        "This is really necessary? I mean, we're handling guro material here..." Lesiak asked before I have to rate this fic 18+.
        "Guro..." Dergonu seems to be controlling himself to not say anything else.
        "About guro here, I think I could give my opinion on it, but since I'm not into strangling and tentacle anal rape here, I think I'll pass on this here." littleshogun gave his opinion.
        ".............Not only you're being awfully specific, but no one asked if anyone liked guro either." Ranzo tsukkomied for a moment.
        "Eeerrr, but don't we just looked at the body? Ignoring that it was 2 eons ago outside the story. How 2D pics can be worse than the real deal?" Virgin asked.
        "I'm not sure if this 2D vs 3D argument's going to fly on court, mister Virgin." you guys are already on court, mister Poltroon, but he was so naturally on mood for trials that he didn't even noticed his language quirk.
        "To be honest, the only thing those pics will show is what I'm about to describe." Zander started. "I investigated the body and made a shocking discover: it wasn't the gif that killed tymmur, he was electrocuted!"
        "Impossible. How such a detail went unnoticed by the gods?" bellowed Clephas, making a question that I didn't really think the answer to.
        "His feet were stuck into a bucket full of water together with an electric wire. So it means... that someone entered the scene, probably knocked tymmur out cold, stuck his feet into the bucket, put the wire there, send the gif as a red flag and then fled." Dreamysyu put all the pieces together. "But... when did the culprit find the time to do all that?"
        "He doesn't need time if they can time travel..." Ranzo preferred to chaotic-evilly accuse anyone without proof just for the lulz than actually help.
        "True that, but unfortunately for your lulz, I have some further proof I'm not the killer. Isn't that right, Kenshin_sama?!" Kurisu said, throwing their ace in the moment they judged to be the most dramatic!
        "Why people only present evidence on dramatic prompts and not, like, right at the start?" Danganronpa is to blame, bats.
        "Oh right! The message on the blackboard! I have a pic of it as well!" Kenshin said what they knew. "When both of us entered the scene, we saw this 'Podology services for free!' message written with pink chalk on the blackboard, so maybe that's what baited tymmur."
        "I don't even know what podology is supposed to be, what's your point?" Virgin didn't understand gay speak.
        "I'm not sure either, but maybe... you're trying to say that tymmur put his feet inside that bucket by himself??" dramatic song starts playing.
        "WHATA TWIIIIIIIIIIIST!" not really, Maggiekuma. You're the only one excited here.
        "Wait a moment. If that's true... why we didn't saw that message when we went to crime scene?" Lesiak questioned.
        "Because I eventually erased it to write a differences chart between the anime and the VN version of S;G 0 there." calmly explained Kurisu.
        "Destroying evidence, eh?" Poltroon suddenly became Canadian.
        "To be honest, it made the episode even more fun to watch, building that chart." the order of the words in Kenshin's explanation looks like something poorly translated from japanese. And then, everyone just removed Kenshin and Kurisu from the blame list because I don't want to drag this any longer.
        "Okay, I think it's finally time for me to shine!" Virgin raised from his seat, at least I hope I mentioned they were sitting before.
        "Oh yeah, you apparently had some evidence." Zander trusted Virgin as much as Virgin trusted him.
        "Yeah, and it's that now dead guy's guide!"
        "Wait, isn't this cheating?" Dergonu uphold the rules with seriousness.
        "Not when I'm the one doing it!" said Virgin, quickly turning the pages of Senior's guide. "Soooo, if I got to the right page, I think the way to advance is... to ask Dergonu to hack the system?"
     
     
     
        "Dergonu, care to explain?" Fiddle asked, judging his comrade.
        "Oh riiiiight, I was hacking the system to get access to the monitors early, so maybe I can do it again to check some unusual activity." I'm not sure if Dergonu can even do that, but Kaguya is not in the story so this have to do. After some *insert meme and oversimplified explanation of hacker doing stuff* in a laptop that Maggiekuma lent to them, Dergonu turned back to his friends with a sullen expression. "It's no use, I can't even see traces of Kurisu's magecraft there."
        "Some mod you are." Zander rolled his eyes.
        "☆=(ゝω・)/" Kiri intervene for the first time! "ヾ(`・ω・´)ノ" They said.
        "Can someone localize this?"
        "They're saying that maybe Poltroon or Clephas can try to get access to the system too. They aren't the Ultimate Mod, but maybe their permissions are wacky enough for that to work." Fiddle translated.
     
     
     
        "WHAT ARE YOU EVEN OBJECTING TO?????" Dreamysyu asked themselves if Maggie didn't do that just because she so wanted to use that pic.
        "Did Kiri really says all of that with just that smiley?" batman asked the real question.
        "Yes." Fiddle only nodded, because they know. And somehow everyone just accepted it and the plot moved forward.
        "Well, since batman stole my catchphrase..." not really, Mr. Edgeworth. "I'll hack into this system of yours instead, to finally make a grandiose entrance in this trial." I think it's a fair trade, solving plot problems instead of saying a meme catchphrase. And with that, his fingers danced through the keyboard of Maggiekuma's laptop. "Ohoooo... what is this?"
        "Cut the suspense, did you find out who send the gif?"
        "As a matter of fact, yes. And it was... someone named Dergonu!"
     
        DUN DUN DUUUUUUUUUUUUUUN!
     
        "Absurd! It's not me!!! Just look into my account activity!!! It was pretty much inactive before Dreamysyu asked for my help earlier this morning!" Dergone yelled.
        "Just for the record, I'm not confirming this piece of information." Dreamysyu threw Dergonu under the bus.
        "TRAITOR!"
        "Fret not, my fellow moderator. I never said it was you that did it. I said an account with the name 'Dergonu' is the responsible for this mess, apparently. And for some reason, this Dergonu is also following your account." Poltroon explained.
        "But wasn't that Dergonu following Dergonu Dergonu themselves?" Kenshin put it in a confusing way, but it was the painful truth.
        "Oh yeah, that's right. So forget what I said about not fretting, Dergonu, please do fret." Poltroon dealt the final blow.
        "Wait, we're not doing that retarded rhythm game from Danganronpa now, are we?" Ranzo asked. Even if he was a music enthusiast, no one deserves that annoying game.
        "No lol, that minigame is stupid, I can go down without that and with my dignity instead, thank you very much." Dergonu explained.
        "So it WAS you the culprit here. You must be quite interested here in how to mouth those obviously delicious and long and thick bananas here to actually commit murder for it here." littleshogun disapproved.
        ".................I think you're the only one that still remembers that was supposed to be our motivation." Virgin felt some degeneration in the air.
        "Nah man, I didn't do it for some dumb book." Dergonu switched to their evil villain personality. For some reason, no one was really surprised.
        "So, why did you kill tymmur?"
        "For the ~~***GURO***~~, of course!" And them they started some chant that looked like a chuuni villain speech. "KILL, PUNCH, STAB, BLEEEEED!!!! Why is this frustrated Derg so mad? I hope you can't answer me, as your brains escape through your ears! Dance, Derg, at the rhythm of the falling severed fingers! Crawl in my direction leaving your intestines in your trails! You can't take your eyes of Derg, so I'll take them out for you maggots!" for some reason, Dergonu started talking about themselves in third person, something as bad as guro.
        "Okay, but where's the sexual part in those things you describe? That's just regular gore." asked Dreamysyu.
        "Well, I'm sexy (/ω\)" Kiri wasn't amused with Dergonu trying to copy them.
        "Is this... the real Dergonu?" Lesiak asked, somehow surprised that he didn't recognize his friend that had a whopping amount of maybe 5 lines in 3 chapters worth of characterization.
        "Actually, now everything is starting to make sense." Really? "They did that... because they wanted to be guroed themselves."
        "mWAHAHAKWAKWA~ mAYBE?! <3" Dergonu's maniacal laugh echoed in the chamber.
        "Well, if that's what this shell of a human being is asking for..." Clephas started a summoning spell. "KILL, PUNCH, STAB, BLEEEEED!!!!..." no, I won't create 2 mantras in a single chapter.
        "HOLD YOUR HORSES! I CAN HANDLE THIS!" said Maggiekuma, wanting to shine in this chapter as well. "The Punishment time is on the house! And I prepared some pretty cool Visual Novel style execution!" Saying that, Maggiekuma took an old grimoire whose cover was covered in a cat's hide. The Legendary Nekonomicon. It seems Senior's soul is still trapped in the courtroom, as the lame puns are out of control. Cutting off one of their finger and pouring the blood over the cursed book's page, Maggiekuma summoned Dergonu's executioner. "Who's better to punish bad Dergonu than the very own Empress of the Banished Lands?"
        In the next moment. The sky suddenly went dark. They were indoors, but they noticed it through a TV that Maggiekuma turned on in that instant or something. But the reason for that suddenly invaded the courtroom too. Wasps. A fuck ton of them. Their buzzing was quite loud, almost looking like they were omegaloling at the characters' misery. The characters that had closer ties with Hell knew what were those wasps. The poster boys (boys is even the right word here?) of the Banished Lands, the symbol of the Queen. And indeed, short after, she appeared. The High Mistress Neko, the Ultimate Catgirl. Clad in a beautiful samurai armor and carrying a giant samurai sword, she was danger incarnate. She also had massive breasts that were in fact just two gigantic spherical bombs just to be even more dangerous. She approached Dergonu with a smile on her face, the wasps flying around her now buzzing a chorus latin song to be even more chuuni.
        "Ahaha, so you're the boy who needs some punishment?" she asked in a voice that almost made you want to be punished.
        "Only if you don't be gentle with me." Well, apparently Dergonu DID wanted to be punished.
        "Desu wa~" said the Neko Queen in gratuitous japanese that didn't really make any sense here. "So, time to...!"
     
        [The content of Dergonu's execution was considered too extreme for Fuwa rules, so I removed it according. I count with the help of fans to restore this content! Thanks for the comprehension! Actually no, fuck you.]
     
        Even if the guroing was lazily cut, I didn't rewrite the scars it left in the other guys that lived and watched everything in horror. Although Ranzo did like the violent style of the High Mistress, so they actually took some notes of things to copy when they eventually tries to kill someone. It will be censored all the same to be honest. Eventually the Neko Samurai walked away with her wasp companions, what left our heroes begging for it to be just a dream.
        "Let me guess, you'll copy that 'Dreamysyu woke up in their usual seat blah blah blah' again next time, right?" now even Dreamysyu is snarking at me.
        
        NEXT TIME: Two more down, thirteen to go. What awaits our heroes next?
     
        "Hopefully not another long ass waiting again!" Virgin released one last drop of poison.
  8. Like
    Plk_Lesiak got a reaction from Templarseeker for a blog entry, Plk_Lesiak’s Shovelware Adventures: Yuri Sakura Games, part 2   
    Hello again and welcome to the second part of our journey through the world of Winged Cloud's yuri shovelware!
    The release of the Legends of Talia’s was undoubtfully a small disaster for Winged Cloud, not only failing to kickstart the new non-ecchi franchise, but also being quite harshly rejected by WC’s already-existing fanbase. It didn’t, however, end the yurige streak which made the straight Sakura porn, once definitely the dominating format, surprisingly rare in last year and a half (and the het games that actually did show up in that time were all very much underwhelming, even by the series’ standards). Still, whether this “Golden Age of Yuri” translated into us customers receiving anything of quality is, as always when we’re talking about Winged Cloud, a bit more complicated issue. So, what exactly the latest yuri Sakura games have to offer, apart from an unreasonable amount of boob-centric CGs?
    Sakura Gamer

    A Sakura game about making a Sakura game, Gamer is one of the first examples of Winged Cloud trying to include what would normally be the basic component of any ecchi VN: actual comedy and humour. This development undoubtedly connected to the hiring of a new writer, Waffle, who replaced the veteran Liberty, whose track record was progressively getting more and more awful. In the case of Gamer, the satire is mostly directed towards WC's own products, resulting in some highly-amusing and accurate episodes of self-ridicule. Although it might be slightly hermetic to an outside reader, with a lot of references to other Sakura titles, it’s probably the first instalment in the whole franchise that on occasions was genuinely funny to me – and still remembering the jokes and references in Sakura Spirit, dryer than the Karakum Desert, this was a very welcome change.
                The plot of the game, if you can call it that, seems more like a semi-random set of interactions written to fit previously-drawn character sprites and CGs, but also features a fairly amusing cast of female characters (the protagonist, Nekohime, is probably my third most favourite Sakura lead after Dungeon’s Yomi and Fantasy’s Raelin) all of which receive traces of actual development and, when it goes to heroines, can be seen as serviceable romance options. Inma’s character designs, while rather absurd, are also among the best ones she’s ever made for Winged Cloud – those buying Sakura titles solely for the CG’s (as much as I’m puzzled by that practice) will definitely have something to look at here. While this might not be, objectively speaking, one of the best WC titles ever, it was one of the most enjoyable ones for me and I can recommend playing it as strongly as it is ever possible with a Sakura game (that is, just watch Bosskwar’s playthrough of it, it will be a lot of fun).
    Final rating: Golden Poo! 
    Sakura Cupid

    Winged Cloud’s 2018 Valentine’s Day surprise is, putting all the possible Gabriel Dropout inspirations aside, a relatively competent VN, once more utilizing the arcane art of comedy to make the Sakura formula slightly less stale and generic – this time mostly in the form of some over-the-top CGs and character interactions, that, especially in the opening segments, give the whole game some actual personality. Cupid also stands out by, very surprisingly, throwing the fanservice and hentai scenes at you in a way that is both logical and fits the story, and it's probably the only time I’ve seen this particular feature in the whole series.
                The actual plot and characters, however, are more on the bland side of the spectrum, mostly due to lack of any interesting development – especially Mitsuki, the waitress that out protagonist teases constantly in the café she frequently visits, starts as a pretty amusing, snarky heroine, but quickly turns into an over-the-top deredere, whose only clear quality is her obsessive love for our female lead. The endings also are among the more anti-climactic and dumb ones I’ve seen lately, making the whole VN rather hard to recommend. I have to admit though that the CG presented above and the scene associated are among the funniest things I’ve seen in WC’s games – thanks to it and a few other highly-amusing moments I don't actually regret reading through the whole thing.
    Final rating: Rabbit Poo
    Sakura Sadist

    Sakura Sadist is another gloriously contradictory example of Winged Cloud’s simultaneous progress and regress when it goes to quality – an initially nicely written and fairly funny VN that pretty much completely falls apart later into the story and is incapable to capitalize on its best assets. The game, following a female pervert protagonist, starts quite amusingly, with our lead constantly teasing and bickering with her childhood friend, Mari, who serves both as a straight man throughout the story and as one of two love interests (the second one being a certain beautiful, dignified star of the school, who we can instantly identify as the titular [closeted] sadist). The actually competent dialogue and nice chemistry between the main girls made me at first quite optimistic about the game and the possible direction it might go to.
                Sadly, if you thought that anything interesting would be done with the BDSM theme or there would be any kind of twist to the story that you couldn't easily predict after first 15 minutes, you’ll be sorely disappointed. Not only the main premise is realized through a few episodes of pet-play and the second heroine trying to control the protagonist in vaguely BDSM-esque fashion, but it can also be… Skipped completely, by choosing not to be a total creep and in that way reaching Mari’s route, with its 10 minutes of dialogue and 20 minute-long hentai scene (at least I have to admit it might be the most extensive porn segment in all of Sakura games, whatever that’s worth to you). The already short game, ending an hour early in one of its main conclusions is not a thing I see every day, but also not something I ever want to see – just like I don’t want to ever see more of Sakura Sadist.
    Final score: Rabbit Poo
    ------------------------------
    So, as we've reached the most recent instalment in the whole Sakura franchise, what the future might hold for these trashiest among trashy Western yurige? I would expect them to keep coming out, more or less, till the end of times – while not all Winged Cloud fans are happy about the switch to mostly f/f smut, the company’s dedication to the theme shows that it’s a viable niche and sells at least well enough to justify constantly spewing new iterations of the formula. I’m also pretty sure that Winged Cloud isn’t going anywhere, considering it’s stable Patreon support that at least partially compensate for possibly dropping Steam sale (obviously, with the effective death of SteamSpy it’s very hard to say what the numbers look like for their latest titles). I’m very sure that before I’m done covering the whole already-available roster of Sakura games, they’ll be new ones coming to keep the Shovelware Adventures alive.
    SUCH JOY! SUCH HAPPINESS!
    PS Once more, my special thanks go to Bosskwar, who made this series possible (or at least much more enjoyable to make) through his let's play videos.
  9. Thanks
    Plk_Lesiak got a reaction from Templarseeker for a blog entry, Tales of Aravorn: Seasons of the Wolf (VN-hybrid game review)   
    While Loren: The Amazon Princess, which I reviewed two weeks ago, if fairly well-known among western VN fans and did a lot to establish WinterWolves studio as a respected OELVN developer, the second RPG placed in the fantasy world of Aravorn, Seasons of the Wolf, flew very much below the radar of most gamers and VN fans. Published on Steam in January 2015, this game pushed the series in a slightly different direction, with a smaller cast, more casual story and far fewer romance options, to a very mixed reaction from the players.
                However, Seasons of the Wolf was also the title that made significant improvements to the core gameplay mechanics of the series and refined the whole experience in a way that created a standard for future WinterWolves RPGs to follow and build upon. How then this “less of a dating sim” (citing the developer himself) looks like three years after its initial release and is it worth attention from VN fans, especially those that are more interested in the story, rather than RPG gameplay?
    Read the full article at evnchronicles.blogspot.com
  10. Thanks
    Plk_Lesiak got a reaction from Chronopolis for a blog entry, Tales of Aravorn: Seasons of the Wolf (VN-hybrid game review)   
    While Loren: The Amazon Princess, which I reviewed two weeks ago, if fairly well-known among western VN fans and did a lot to establish WinterWolves studio as a respected OELVN developer, the second RPG placed in the fantasy world of Aravorn, Seasons of the Wolf, flew very much below the radar of most gamers and VN fans. Published on Steam in January 2015, this game pushed the series in a slightly different direction, with a smaller cast, more casual story and far fewer romance options, to a very mixed reaction from the players.
                However, Seasons of the Wolf was also the title that made significant improvements to the core gameplay mechanics of the series and refined the whole experience in a way that created a standard for future WinterWolves RPGs to follow and build upon. How then this “less of a dating sim” (citing the developer himself) looks like three years after its initial release and is it worth attention from VN fans, especially those that are more interested in the story, rather than RPG gameplay?
    Read the full article at evnchronicles.blogspot.com
  11. Like
    Plk_Lesiak reacted to MaggieROBOT for a blog entry, Maki Fes! ~Maggie's nukige misadventures part 1~   
    As many (hopefully) of you know, I like to read a lot of different things, providing my stomach and the laws of my country allow it. My VNDB list will never reach Clephas level of completeness, so I'm aiming for something different instead: to have the most random, hipster, no prejudice, unlike any other VN list. Of course, as slow as I am, I can only hope to achieve this dream within the next 30 years or so, but hey I'm still young!
    I have conquered otomege, devoured BL, collected EVNs, discovered yuri, threaded in chuuni waters, tiptoed into nakige, read through memeges, tasted horror, and tried my hand with gameplay hybrids. But how can I call myself a Ultimate VN Reader if I never read a single nukige? No, I have to change that. I must to. So I decided to give a chance to the glorious fangame our friendly neighbors Asonn, Arcadeotic, Hanako, HMN, Jptje, Nandemonai, Zakamutt, and other sweeties (because the list is damn long), shared with the West: Maki Fes!
    What were the impressions of Maggie, guaranteed 12% female readership of Fuwa, someone who totally didn't went in for the memes and that totally knew something about Love Live beforehand? Find out now!
     

    There's a catchy song in the title screen, pretty much the only song I remember from the game.
     
    In Maki Fes!, you play as Matt yourself! The boyfriend (wait, it should be girlfriend if I had to play as myself. Well, I can stick with Matt just fine) of the cute red haired tsundereish Maki! How lucky are you? Nukige convenience is convenient, alright! Not a bad start to be honest, I was expecting something more stupid, but Maki Fes already proved itself as above average intellectual level than my preconceived opinion of what constitutes an average nukige. Anyway, Maki needs to write a song and you, as a good boyfriend, agree to help her get some inspiration. And yeeeeeees, that means lots of porn!
    Maki is pretty much the only character you'll meet through the entire game, since more girl means harem or yuri, right? And that's not what this doujinge is about. And she's fully voiced! The actress does a very good job for most part, except during those background moans that goes like a machine gun shooting fast going "a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a" that got annoying after two loops. The art is also quite pleasant to look at, Maki pouting and smiling are just the cutest. I enjoyed her character, but I don't know the original to say if she's going too OOC.
    So! The game provide you with the following scenarios, and all of them leads to porn. Yes, some of these choices leading to porn is quite creative, I know. The twist would be if the last option didn't, but that's not what happens here.
     

    Choices, oh choices.
     
    If you don't want to be spoilered, stop reading right here! Not that I consider sexual position a spoiler, but hey, there's weird folks of all kinds out there! So let's go over what I get out of each scenes. And no, it wasn't masturbatory material.
    "Let's recall our first time!": Exactly what it says on the tin. It was quite a sweet scene, where Matt the protagonist was mindful of Maki, and if she was feeling comfortable. Of course, she had to say the typical "you can be more rough, I know you're holding yourself back", but hey, at least they discussed it! Relationship is all about two people understanding and being respectful with each other after all! Another thing that I have to praise this game is that the classic "Cum inside/Cum outside" option only affect the CG right after it, and not the ending, so I could pick "Cum outside" to my heart's content.
    "Wear your maid outfit!": This one was nice too, as far as h-scenes goes. It's a blowjob scene and HEY, it have simple ANIMATIONS (*insert here the face of a surprised girl that never saw a animated VN before)! The translation of this scene was pretty good too, I was amazed with how many different porn sound effects this guy could came (get it? ) up with. It also had a marriage proposal discussion there that I liked, but I can guess 80% of the people that played this game didn't even noticed it.
    "Our good luck charm!": This was one of the last scenes I read, so there wasn't much of my patience left. I think it was something about writing good luck wishes on Maki's butt. Yep. Of course, not with a pen or a penis, but with his finger. Oh yeah, this guy goes on and on about Maki's cellulite free butt but this game don't have a single anal scene. For shame, game, for shame!
    "I'm hungry!": I can only say one thing. How Maki decided she wanted to feed this guy and do it like this???????????
     

     
    "Dancing is inspiring!": Probably, but it was the very last scene I read and at that point I just wanted the game to end. Four scenes is my limit for h-scenes one after another. Multiple rounds indeed is a lie. Oh yeah, the scene. I think it was a cowgirl scene and... that's it.
    "Use traditional elements!": Was it on that scene that Maki came with the penetration alone? God, that was dumb. This guy have such lame foreplay skill it's a wonder Maki can even come once. Oh yeah, there's pee in this scene, weird that Zaka didn't work on this. How does her pee makes an arc in the air though? Pretty sure you need a penis to do that...
    "You need some excitement!": Man, this scene have one weird dick. It looked like a fishing hook. Animating it didn't make it any better. But I think this scene had some well crafted puns cumversation, so it was somewhat amusing.
    "I wanna fuck!": (Chorus: FUCK!)* Now that's a scene where Matt truly shines! And Maki as well. How could a forget when she uttered my favorite quote of the game, "My nipples are playing the blues!"? Now that's what I call talented nipples!
    *Joke stolen from ZakaTM 
    After seeing all scenes, you can finally watch the desired True Ending, that I'll not spoil here. That was... tiring to be honest, but also educational (?) to say the least. It helped me to understand some before unexplored corners of the VN fandom. And I can't really doubt that it must be a nice game if used as intended. Should I be ashamed that this was my first contact with anything related to Love Live? Maybe. But now I can proudly (??) say that my VNDB list is one step closer to perfection. And since I already ticked the nukige checkbox, I can safely remove any other nukiges/games tagged with high sexual content from my wishlist!
    ...Wait, that one nukige is BL.
    ...
    Guess I'm making a nukige misadventures part 2.

    Unrelated PS: No, I didn't forget about Dankaronpa, chapter 4 is halfway done. Maybe next week!
  12. Haha
    Plk_Lesiak got a reaction from Chronopolis for a blog entry, Plk_Lesiak’s Shovelware Adventures: Yuri Sakura Games, part 1   
    Yuri as a fully-fledged main theme came a bit late to the Sakura Gaming Universe (they’re all connected, I tell you!), but for the last year, it absolutely dominated Winged Cloud’s production, with their last het hentai game, Sakura Magical Girls, released in early 2017. That transition, however, was a long and inconsistent process, which produced both the absolute best among Sakura games (especially Sakura Dungeon with its never-ending stream of good-quality f/f porn and fanservice CGs) and some… Less fortunate projects. Today and two weeks from now I’ll take a closer look at WC’s iterations of Girls’ Love, without ever hiding my intense bias for the genre – one which makes me that more excited when the formula is applied well and that more furious when it’s desecrated by really crappy, uninspired VNs.
     
    Sakura Fantasy, chapter 1

    Fantasy, one of WC’s most ambitious, but never-finalized projects, proved above anything else the biggest advantage of yuri-themed ecchi VNs – having a protagonist who is more than just a faceless self-insert, given the minimal amount of character development and as few significant traits as possible, to not disturb the player filling this hollow husk with his own fantasies. Realin is not only an actual character, with a sprite and proper personality (and a convenient, voyeuristic gift of “farsight”, mostly used to peek at people in baths), but even gives out traces of interesting backstory and compelling relationships with the other heroines. The game also, as one of the very few entries in the Sakura series, does some effort to build a setting and a linear story of sorts, predictably based on fairly common fantasy tropes, but nonetheless semi-serious and interesting. The biggest problem is, however, that we’re unlikely to ever know what happened with the crumbling Empire, besieged by magical monsters and the quest to retrieve the Fallen Star – as much as anyone can tell, after the first chapter (which is still rather worth reading by itself, but obviously doesn’t conclude the plot in any way), WC buried this series forever.
    Final rating: Golden Poo!
    Read the full article at evnchronicles.blogspot.com
  13. Like
    Plk_Lesiak got a reaction from Templarseeker for a blog entry, Plk_Lesiak’s Shovelware Adventures: Yuri Sakura Games, part 1   
    Yuri as a fully-fledged main theme came a bit late to the Sakura Gaming Universe (they’re all connected, I tell you!), but for the last year, it absolutely dominated Winged Cloud’s production, with their last het hentai game, Sakura Magical Girls, released in early 2017. That transition, however, was a long and inconsistent process, which produced both the absolute best among Sakura games (especially Sakura Dungeon with its never-ending stream of good-quality f/f porn and fanservice CGs) and some… Less fortunate projects. Today and two weeks from now I’ll take a closer look at WC’s iterations of Girls’ Love, without ever hiding my intense bias for the genre – one which makes me that more excited when the formula is applied well and that more furious when it’s desecrated by really crappy, uninspired VNs.
     
    Sakura Fantasy, chapter 1

    Fantasy, one of WC’s most ambitious, but never-finalized projects, proved above anything else the biggest advantage of yuri-themed ecchi VNs – having a protagonist who is more than just a faceless self-insert, given the minimal amount of character development and as few significant traits as possible, to not disturb the player filling this hollow husk with his own fantasies. Realin is not only an actual character, with a sprite and proper personality (and a convenient, voyeuristic gift of “farsight”, mostly used to peek at people in baths), but even gives out traces of interesting backstory and compelling relationships with the other heroines. The game also, as one of the very few entries in the Sakura series, does some effort to build a setting and a linear story of sorts, predictably based on fairly common fantasy tropes, but nonetheless semi-serious and interesting. The biggest problem is, however, that we’re unlikely to ever know what happened with the crumbling Empire, besieged by magical monsters and the quest to retrieve the Fallen Star – as much as anyone can tell, after the first chapter (which is still rather worth reading by itself, but obviously doesn’t conclude the plot in any way), WC buried this series forever.
    Final rating: Golden Poo!
    Read the full article at evnchronicles.blogspot.com
  14. Like
    Plk_Lesiak reacted to Clephas for a blog entry, A VN of the Month Announcement   
    I've been considering this for some time, but it has suddenly become a reality.
    To be blunt, I've come to my limit when it comes to playing pure SOL games.  Oh, I can still enjoy many of them, but if you asked me whether I can look at them without my resentment of 'normal' SOL content blinding me, the answer is no.  If I have to read through one more template date scene or see another osananajimi climb through the window from next door, I'm going to start tearing out the last remaining hairs atop my head.
    *coughs* Ahem, now that I've got that out, it needs to be said that I've been doing this since September of 2012... a ridiculous amount of time to be playing roughly 80% of all non-nukige VNs that come out (I'm figuring those I dropped or just couldn't play because they were just that bad into the twenty percent). 
    Just to be clear, I will still continue to play VNs and comment on/review them in this blog.  However, I will no longer play as many outside my tastes, nor will I go out of my way to seek gems from companies I hate reading from. 
    I realized while I was playing Koisaku (Ensemble's latest game), that a few years ago, I would have read this game without any real problems, and I wouldn't even have blinked at the crap that now drives me up the wall.  Oh sure, Ensemble's base quality has fallen massively, but when I took a step back, this is actually one of the better amongst their more recent games, with plenty of indications of real stories for the heroines in the background.  However, I found I just couldn't tolerate it.
    It hit me in the date scene that occurs in the common route... I have no tolerance for date scenes at all anymore.  Scenes like that exist for every heroine in every SOL VN, and they all turn out in almost an identical fashion.  Reading it, even though it was basically a 'friend date', was like dragging my brain through mud.  I just couldn't do it.
    I promised myself that I wouldn't BS myself on this particular matter years ago... and I knew the limit was coming.  I just didn't realize that it would be this soon.
    So, I have to announce that this is the end of my VN of the Month column.  Now, all that remains is my Random VNs and whatever VNs I choose to play each month.
    I will continue to play what I'm interested in, and that will probably include slice-of-life at times.  However, I will no longer play SOL out of a sense of duty to my readers. 
    My original reasons for starting VN of the Month
    When I first started Clephas' VN of the Month, it was because vndb gives nothing to you for info on their games beyond poor tls of the game summary from Getchu, character profiles, and sometimes tags (that might or might not be accurate).  I felt that that didn't do most games justice, and I hated the way I had to go into a game blind on so many occasions.  As such, I started putting up commentaries on just what kind of VN I was playing, with few or no spoilers.  This was a need that, at the time, was not being fulfilled (and as far as I know, still isn't, since most reviewers include major spoilers because they are inconsiderate). 
    Over time, my routine each month started with figuring out which games weren't nukige and which I would play first...  and picking out which one was the best after I played them (the latter of course being entirely a matter of my opinion, informed as it might be). 
    However, it is time to set down my burden.  I tried handing off my work to others, and that worked for a while (thanks to @Dergonu@fun2novel@BookwormOtaku@Kiriririri for their help over the last year - yes, even you, Kiriririri).  In the end, though, I'm just one man... and one middle-aged man with increasingly bad health isn't going to be able to keep this up any longer.  Heck, I'm amazed i kept going this long.
    I do hope someone else takes up the torch of at least informing people of what to expect in newer games (and not just the ones from popular companies), but that isn't my job anymore. 
    Thanks for reading,
    Clephas
     
  15. Like
    Plk_Lesiak got a reaction from Templarseeker for a blog entry, Sunrider: Liberation Day (VN-hybrid game review)   
    After the impressive success of the freeware VN/strategy hybrid Sunrider: Mask of Arcadius the game’s developer, Love in Space, soon started working on a sequel, doubling down on their policy of directly imitating the Japanese visual novel formula and apparently devoting much of their newly-found resources and experience to exactly that end. When the highly-anticipated Sunrider: Liberation Day finally released, on March 2016, it came armed with Japanese voice-acting, Japanese theme song and extra amounts of fanservice, ready to conquer the Western-otaku audience with its bombastic facsimile of Japanese eroge. Thus, one of the most amusing chimaeras in the history of the OELVN scene was born, once more to a decent commercial success and mostly positive reception.
                Setting the slightly-absurd “Japanization” aside, Liberation Day is, above all, a sequel of a well-known and, for the most part, respected game, that did much to promote visual novel formula in the West. Mask of Arcadius, as I think most people would agree, remains to this day one of the best VN “space operas”, especially among those officially released outside of Japan and fills a niche mostly unexplored by EVNs. As a sci-fi fan, a good continuation of the Sunrider story was something I really wanted to see and Liberation Day promised to offer just that, in an even grander and more compelling style. Did it deliver on those promises though and does it stand the test of time as well as its predecessor?
    Read the full article at evnchronicles.blogspot.com
  16. Like
    Plk_Lesiak reacted to Narcosis for a blog entry, Otomimi ∞ Infinity   
    Yeah, exactly that.
     
    Title: オトミミ∞インフィニティー (Otomimi ∞ Infinity)
    Developer: Applique -Sister-
    Released: 2011/09/22
    Genre: Social Fiction
    Rating: 18+
    website (overseas IP's are currently blocked because Akabei Soft3 are a bunch of faggots)
    trial version
    Trailer:
     
    Despite being a very popular trope in japanese pop culture, mimikkos don't appear that often in visual novels. Sure - they aren't uncommon as side characters or a single addition to the game's cast, but that's pretty much where it ends in most cases. Games focusing on these are a rarity and it's ever harder to find one that tries to be more accurate and ambitious, rather than focusing on their moe and fetish aspects. I wanted to play one of such games for longer while, so when @Clephas mentioned Otomimi Infinity around a year ago, I couldn't restrain myself from elevating this visual novel to the top of my backlog. And in all honesty, I couldn't chose any better, as the game prove to be far more interesting than I expected at first.
     
    The plot
     

    This is literally what you're greeted with within the first minute of the game and it doesn't look that cheerful, contrary to the game's cover.
    The story is based on an alternate near-future setting, where vast scientific achievements lead to creation of artificially engineered hybrids, which are half-people, half-animals. The reasons for this are more or less left unknown, but the beast-people (as being referred to within the story) live now amongst humans for a longer while, resulting in at least one or two generations co-existing with each other to a better or worse degree. Sadly - due to many different factors - the relationships between humans and beast-people have been gradually getting more awful as of late, mostly because humans consider them to be inferior and as such, try to limit their presence and rights as citizens. One of the major problems is that humans can actually reproduce with beast-people and many are worried about potential future implications this might bring. As such, relationships between both races are shunned and having a beast-girl or a beast-man as a partner or love interest is considered immoral and perverted.
    Our protagonist - Yamato Sagawa - lives on a remote island (which basically consists of two small islands connected through a large bridge), located somewhere south of Japan, where racial conflicts increase to such point, where a prominent politician figure and the island's currently residing governor - Touchiji Iwahara - manages to successfully and easily pass down a law (which is more or less a martial law, involving the island's peace keeping forces), encouraging actual segregation of beast-people from humans, all for the well-being of two races. Our protagonist, being an actual beast-people lover isn't obviously happy with such turn of events (actually, he's incredibly pissed). Needless, to say he has more fitting problems at the moment, which include constant love attacks from his older sister with a severely-developed brother complex. During one of such events, while he was trying to get away from Chizuru, he is run over by a yankee beast-girl, Ryouko - and somehow, ends up at the shipping company she's the owner of. There's a bunch of other beast-gals living there, each of them with different circumstances. Thankful for rescue and tired of both his sister and family, but without livelihood, he decides to agree with Ryouko's offer and begins working at the company. As it soon turns out, he's a really capable worker, who's genuinely interested in company's well-being, much more than Ryouko herself, which instantly grabs attention of some of the girls working in the company - mainly Kon and Mayoi - and slowly takes over the responsibilities of actual manager. Meanwhile, statute enforced by Iwahara is increasing in power to the point where government decides to slowly enforce it; the only reason it doesn't affect them directly is because they are located within the middle part, which has been considered a "neutral zone" between both races doing business for a long time. Needless to say, Ryouko suddenly disappears one day without a trace, leaving both the company and girls living on it's premises in Yamato's hands. At this point, Yamato decides to stay, take care of both the company and girls and with their help, oppose Iwahara and his government's plan to segregate beast-people from humans.
     
    The cast
    Main characters:
    Yamato Sagawa - The game's protagonist. He comes from an affluent family that had a major saying in many aspects of island's life, which he himself considers more of a burden, than a blessing. He is generally an independent, kind albeit cautious, hard-working person (supposedly after his father, whom he actually despises as a politician) with enough common sense to see through people and situations far better than most of his peers and as such, capable to work out solutions in circumstances, others typically fail at. He often complains about his family and how intrusive his older sister is, wishing for a more average, normal life. He is also a huge beast-girl lover (they are his fetish) and unlike many other people, doesn't see them any different or more ridiculous than humans, wishing for humans and beast-people to co-exist in peace.
     
     
     
     
     
     
     
     
    Chachako Koya - The dog-girl heroine, Chachako is a rather clumsy and airheaded, hyperactive ball of fluff to the point you'd love to hug her for the rest of your life. She wants to be as helpful as possible within the company, but because she often acts ahead before thinking, her efforts utterly end up in disasters, others have to usually clean up after her. Even though she's a bit of a birdbrain and her puppy-like lack of common sense can be staggering at times, her kindness and near child-like trust and acceptance towards others, including humans allow Chachako to easily form bonds with new people she meets, including Yamato. Despite her seemingly flawed personality and childish behaviour, she can be surprisingly sharp at times - even more so than Kon.
     
     
     
     
     
     
     
     
    Hanemi Kusahara - The pink haired bunny-girl, Hanemi is shy, timid and similarly to Yamato - a hard-working person that often puts the well-being of others above her own. Due to events from her past, she gets lonely very easily, often to the point of suffering from anxiety attacks and feels uncomfortable, when left alone for extended periods of time. Likewise, she's probably also the most reliable girl from the whole bunch and often helps Yamato to run the entire business, including dealing with clients and company's accountancy. Hanemi is also very close to Ryouko, almost to the point they consider themselves sisters. UNDER NO CIRCUMSTANCES SHE SHOULD BE EVER ALLOWED TO CONTROL ANY VEHICLES, unless you're ready to face the consequences.
     
     
     
     
     
     
     
     
    Kon Miyama - A true "kitsune" in every sense, Kon is a sly and intelligent, mature girl with a good grasp of human psychology and a gift of speech unlike any other, allowing her to easily smooth-talk through most of the problems arising throughout the story and often to company's benefit. Within the Otomimi Transportation, she acts mostly as an elderly sister figure and it's not rare to see other characters holding her opinions in high regard. Unfortunately, Kon has a weak constitution and suffers from illness, which causes her to vomit blood in stressful situations. Due to difference in opinions, she often argues with Tetora and takes great enjoyment from teasing others, especially Yamato.
     
     
     
     
     
     
     
     
    Tetora Byoubu - The resident tiger-girl of the group, Tetora is a genetically enhanced, hot-blooded baby boomer. She was born with an outstanding intellect making her a tech junkie genius, but also made it more difficult for her to admit to mistakes through pride and as such, resulting in her being very insecure and vulnerable to teasing which she responds to in a typical tsun fashion... and boy, oh boy is she cute when that happens. When she doesn't work or play with her gadgets, you can find her constantly bickering with Kon to the point where people in the company don't use alarm clocks anymore, because these two are typically the first to wake up, haha. In all honesty, I consider herself the hottest female character in the whole story.
     
     
     
     
     
     
     
     
    Chizuru Sagawa - Yamato's older sister, who currently manages the whole Sagawa household. She's both reliable and shrewd, but also unforgiving and strict when it comes to business, making her a prominent character in terms of island's political scape and definitely a person not to be trifled with. As adult-like and mature she acts, everything about her changes with Yamato around. Chizuru is an insane brocon, to the point where she's capable to order her family's security forces to stalk Yamato, controlling various aspects of his life through deceit and even waiting for him half-naked in his bed, when he goes back home from school. It's pretty obvious her feelings for Yamato extend far beyond those of siblings.
     
     
     
     
     
     
     
     
    Mayoi Suzune - The game's true heroine. Mayoi is a rather solitary and lazy (leisurely would be more fitting) cat-girl with an incredibly foul mouth who dislikes working, gets vexed easily and doesn't care that much for humans, or anyone else in particular aside from those really close to her heart. She's also an avid otaku with a particular fondness for jrpgs and chuuni stuff, as well as cute (moe) anime girls. Completely indifferent and rather reluctant towards Yamato at start, she gradually opens up to him throughout the events of the game, revealing her different, warm side. Her past is tied with events, which ultimately lead to current situation on the island. Personally, she's my favourite heroine, perhaps because I found her the easiest to relate with.
     
     
     
     
     
     
     
     
    Side characters:
    Ryouko Nagumo - Originally Otomimi Transportation's first manager, Ryouko is a cool-headed and laid back tanuki chick with a troubled past, who's efforts to increase her own well-being lead her to creation of the company and bringing in the other girls with similar life problems. As much as she acts very mature at times (she understands there are circumstances people have no control over and have to live with), she ends up being a completely irresponsible and lazy klutz most of the remaining time, much to Yamato's disappointment. Her past ties many of the characters together; my only gripe is that she didn't got a route of her own she really deserved, not to mention she's definitely the second most sexy character after Tetora, which is a big loss for the game.
     
     
     
     
     
     
     
     
    Ryouzou Daikoku - One of the school's teachers, Ryouzou himself is a powerful elephant beast-man and the home room teacher of Yamato's class. He's very much a fatherly figure - both as helpful, as unforgiving and a peculiar example of a beast-person, who doesn't wish bad to humans and understands the circumstances of the entire conflict, which pretty much earned himself both admiration and respect amongst his human peers and students. When not busy with teaching, he's typically found patrolling the school premises bringing swift demise to all sorts of delinquents and troublesome students (including Yamato, who's notorious for entering school through the gate reserved for beast-people, for obvious reasons), fiery temper and bamboo sword included.
     
     
     
     
     
     
     
     
    Dr. Foresto, aka prof. Hakumi / Hakumi Sensei - The ultimate scientific genius, also being one of the youngest characters within the story. Dr. Foresto is a cute, quirky and cunning (or at least that's what she thinks) owl-girl, balancing between something akin to an evil scientist delivering cheesy one-liners, intellectual recluse and insecure child. Much like an ancient troll, she lives somewhere under the great bridge and ordered her robotic creation - Mio to not let anyone carrying meat through, unless they hand it over, which obviously includes Otomimi Transportation (actually, it pretty much only involves their transports as of late). Considering her intellect and figure, I wouldn't find her gluttonous attitude surprising.
     
     
     
     
     
     
     
     
    Mio (also known as F-30) - Dr. Foresto's creation, Mio is an android driven by high-grade AI prototype, capable of self-thought and learning, as well - as shown within the story - genuine emotions. Despite that, she still falls under the very same pitfalls of all applied AI mechanics, including pre-programmed routines and need to follow orders in a straight fashion (more commonly know as "watch what you ask for"), much to her guardian's annoyance. Her main job is to steal meat from Otomimi Transportation company's shipments, which she always fails in one way or another because both Yamato and Kon find it really easy to trick her, whilst Tetora would love to take her apart to learn how she functions. Despite being rivals, Mio is often found helping Yamato at school, especially whenever Sango's involved. She also self-destructs in a large detonation, when left in severely unfavourable conditions.
     
     
     
     
     
     
     
    Sango Tomajiri - The shark-girl that also attends the same school as Yamato and rest of characters. A typical girl by day, leader of a notorious gang of shark pirates otherwise - her actions definitely shape a large portion of the story, as she tries to subdue Otomimi Transportation's speed boat, which carries goods between island and mainland. Those events, which almost always end up in spectacular failures for Sango and her gang, led her to treat Yamato both with admiration as the company's manager, as much as hatred to the point of them becoming ultimate rivals. When she's not busy with pirating, she typically stalks Yamato at school, trying to slash him with her sword or shouting how she'll never forgive Yamato, barging inside even in the middle of a class, much to Ryouzou's annoyance.
     
     
     
     
     
     
     
     
    Touchiji Iwahara - The game's main antagonist, Iwahara is a prominent politician figure and current governor of the island our characters live on. His decisions more or less shape the political and social landscape of the entire region. From a personal standpoint, he is a typical representation of japanese politics, including bluntness and far-reaching arrogance (an actual jab from the dev team towards real life Japan politics, in fact). As the story moves on, players will learn there's actually far more behind his decisions to segregate the island's residents than human well-being and aversion towards beast-people... including some, which are both really personal and tied to his past, when he was still a young man.
     
     
     
     
     
     
     
     
    Akutaa - An applied AI module once made by Tetora, found in warehouse trash and stuffed inside a large hamster plushie. He unintentionally becomes the company's mascot. Akutaa (his name is indeed written with kanji, meaning trash/garbage) is the sole character, which brings hilarity and sexual humour into this game not found in anything I've previously played. A hardcore masochist and pervert the Earth hasn't seen so far, Akutaa's sole reason of existence boils down to either fluster and embarass all the female workers of Otomimi Transportation, or make them step on him with a various degree of success. While his dirty jokes remain super effective against Hanemi and Mayoi, both Tetora and Mayoi retaliate with passion, which nearly always ends up with him being thrown outside the window, stomped, punched or flushed down the toilet. Even so, it's noteworthy to say that despite his constant antics, he's really caring for everyone in the company and an actually reliable AI partner in business. He wins the award for best voice acting in the game.
     
     
     
     
     
     
    Thoughts
    There's a lot of things I could talk about, which raise this game above the crowd of many, similar titles and overall sea of mediocrity in visual novels.
    One of them is definitely how writer handled the game's main themes - racism and prejudice against different species. Similar to Bloomkamp's District 9 alien race, beast-people are often portrayed in a very unfavourable position, ranging from being called a burden of society, "dutch wives" in regards to females (this is actually quite relevant in regards with game's premise) to plain subhuman trash. Younger beast-people are often bullied at schools by their human classmates (Mayoi being a prime example and it happens literally in the beginning of the story). They can't feel comfortably outside the streets and it's not uncommon for them to be treated with disdain or contempt. Obviously, not everyone behaves like that, but with time it became somewhat of a publicly accepted behaviour for humans to treat them in such way. Likewise, beast-people aren't without their share of negative traits - by being mostly hot-blooded, they often get easily provoked by humans, which only turns things worse in the process, making them spiral down into sort of situations, where they can be easily jailed. The overall situation on the island is definitely not the best, but certain fragments indicate, there are actually places in the world, where things became much worse, with beast-people being devoid of their most basic human rights. Regardless, the islanders are faced with many problems and their future is left uncertain. Kon even states at certain part of the game that if the segregation law gets enforced, it will become nearly impossible for many of them to find jobs or homes and as such, sustain themselves which might prompt the government to take further measures and it's not hard to imagine what might happen. It's a rather bleak, if not nearly dystopian portrayal of future, which also goes perfectly along with modern day issues we're currently facing in real life as societies, especially in Europe and United States. Thank gods Mayoi's route concludes everything on a rather positive, if not slightly bittersweet note.
    There's something really warm and fuzzy in the way how game managed to portray work at Otomimi Carrying Company, with Yamato and girls struggling hard everyday not only for their own benefit, but also well-being of the whole island they live on. After all, they are not only doing this for themselves, but recalling Yamato's words "The well-being of many companies and people on the island depends on our ability to deliver goods in perfect shape to right places and on time". Who wouldn't want to work in such a nice shipping company, being surrounded by so many cute female co-workers? I presume this sort of idealised image of working environment can be treated equally to otaku idealization of youth, prevalent within school settings. In the same way school setting-based visual novels let us relive those most cherished and nostalgic moments of our lives (at least, for most of us), games like Otomimi Infinity with their intricate portrayal of adult labour lets us - older players, who actually became a part of actual society - self-indulge in those dreams of a perfect workplace, while our real life jobs are often rarely as beautiful and fulfilling. I found this particular side of the game really enjoyable, knowing there's this part probably only we - older players - will be able to truly understand.
    This game has a lot of great, enjoyable moments, plenty of laughs as well as plenty of situations, where you will sit on the edge of your seat, which is quite surprising for a game - which despite it's themes - is still being kept in a rather bright tone for most of the time. Some of the fragments made me genuinely feel for the characters and the way the game is made - despite my overall dislike towards ladder-structured scenarios - easily keeps exploring the different angles through each of character routes. I was distraught after Chizuru's route, which can be definitely considered the worst possible ending in the game, while both Chachako's and Hanemi's endings were particularly bittersweet. Tetora's and Kon's endings are more light-hearted, whilst Mayoi's route leads to the penultimate ending - both extremely bittersweet and charming in itself - that will definitely both surprise and leave everyone satisfied.
    Otomimi Infinity presents a particularly high level for a game from the modern eroge period of 2011; It's probably one of the last games, that were presented in an SD format, although the game's assets were already HD. The game's graphics are beautiful - particularly character sprites themselves, backgrounds look very nice and there's lot of panning and additional effects that enhance the visual experience. The soundscape is thick and works well to build atmosphere - everything from small details like characters leaving rooms, closing/opening the car doors (repeated properly by number of characters) to various silly anime sfx are all present and add a lot to the game. The soundtrack is very good - and even if a bit generic to an extent in a typical, anime fashion (lots of instrumental tunes, a bit of electro/trance and even some rock) - provides an extremely good background for all the in-game scenes. The OP song  "Megumira -Megumira-", sung by Marie's bright voice will probably become one of the very few OPs I will actually remember and I found myself already whistling the tune a couple times. Speaking of scenes, the game's direction deserves a particular praise, with proper character placing on screen (there's so many different character sprite variations!), movement and animations - it all creates an unique feeling, not to mention there's so many things going on at the screen in certain moments, you feel the characters might even pop out of your monitor at any moment.
    In overall, this is a great game that shouldn't be omitted by anyone, least by fans of mimikkos or animal anthropomorphism.
     
    Final Verdict:
    Impressive / Highly recommended
    Guilty pleasure
     
    Pros:
    Mimikkos galore! Protagonist, who's not a donkan dumbass or incompetent hetare crybaby Cast of diverse, colourful characters Enjoyable story, being a well-balanced mix of drama, comedy and action with surprisingly good twist at the end Mayoi's route, which also serves as the true ending of the whole story Great art (character designs!) and soundtrack, good direction and use of sound all deserve praise as well excellent voice acting brings characters to life Akutaa; Seriously, his antics lead to some really hilarious moments Plenty of the h-scenes are hot as damn Cons:
    Ladder-based scenario structure with large portions of the story being either repeated or shared throughout character routes detracts from the overall experience Chizuru's obsessive behaviour towards Yamato can get annoying after a while Some of the work and slice of life portions tend to drag on a bit too much As much as Dr. Foresto's and Sango's fragments are fun in the beginning, they get stale after a while The romance part of the game is mostly neglected; coupled with such lovely characters it leaves you with sense of unfulfilled expectations Love scenes are rather shallow for the most part and there's little to no emotional development. Yes, it's the kind of porn even Yuzusoft wouldn't be embarrassed about People having issues with willing suspension of disbelief will probably get annoyed by plenty of small details, like characters driving vehicles despite still being students or maintaining a difficult business at such a young age Game has one of the longest and most unrealistic orgasm scenes I've seen in my entire life
  17. Like
    Plk_Lesiak got a reaction from Dreamysyu for a blog entry, Plk_Lesiak’s Shovelware Adventures: NewWestGames   
    An amazingly contradictory example of both ambition and trashiness, this Canadian company managed to create some of the most memorably-bad games available within the Western VN market. While they definitely never showed the kind of contempt for their audience and lack of dignity that emanates from pretty much every new Winged Cloud title or the Steam asset flip/achievement spam VNs (yes, those are a thing – I will get to them one day), their utter failures and misguided elements in their projects are not something you see every day – and, as they belong to commercial products that ask money from their readers, they’re open even for the more cruel kinds of scrutiny. And that’s exactly what I’m going to deliver upon them today.
    --------------------------------
    A Wild Catgirl Appears

    Yuri Game Jam entries usually are published for free, even though some of them offer quite impressive production values and interesting stories. A Wild Catgirl Appears is a double exception in this regard, as, sadly, it's neither free nor in any way compelling to play through. With extremely basic and mostly nonsensical plot, clunky dialogue and a plethora of technical issues, it's one of the least competent commercial VNs available on Steam (at least among actual games and disregarding the aforementioned asset flips and achievement spams). It might also be the only VN in which I count inclusion of catgirls as a negative, considering how superficial the reason behind their appearance is and how they take the focus from the only somewhat-interesting characters in the game. Even yuri romance couldn’t redeem this title to me, considering it’s generally miserable state – sadly not worth your time, and especially your money.
    Final rating: Smelly Poo
    Read the full article at evnchronicles.blogspot.com
  18. Like
    Plk_Lesiak reacted to Clephas for a blog entry, A few Thoughts on VN Trends   
    Before I go visit my remaining grandparents this weekend (my grandmother on my father's side and grandfather on my mother's side are both in extremely frail condition right now, so we are taking time to show my sister's kid to them), I thought I would give my thoughts on modern VN trends.
    Charage aren't going anywhere
    Though I frequently bash the industry for over-saturating the market with moege/charage/SOL, the fact is that the demand for this type of VN is never going to go away as long as the Japanese eroge VN market exists.  Why?  Because it is the single easiest way to present the formation of relationships of young people into a sexual one.  While the genre isn't that attractive for people in their late teens or early to mid-twenties (incidentally the reason this market is declining), the majority of any older generation is always going to prefer this.  The lesser numbers of young people in Japan compared to my generation and the lower relative amounts of income are the main reasons for the current contraction of the genre.
    Good Writers don't go into VNs anymore
    This is a truth that few of the plotge addicts like me want to admit.  Most of the best writers in the VN industry are getting into middle age or later now (or have already left it), and the new and upcoming writers are mostly up and coming LN writers who have a far looser grasp on how to write/narrate and (more importantly) complete a story.  This doesn't mean they won't evolve their styles to match the new medium eventually, but whenever I've read a VN written by one of these newbies, the plot holes and poor handling of the endings of their games stand out painfully.
    Chuunige are in decline
    I absolutely hate to say this.  However, it needs to be said.  Trends in the last nine years in chuunige have tended to result in far too much side-story exploitation and sequelitis.  There is also a distinct lack of innovation, and when innovation does come, it tends to come with a huge drop in quality in the final product (Sora no Baroque).   Fans of the genre are getting older, and some companies (such as Light) have been putting their games in non-ero form on consoles to try to grasp the hearts of younger VN lovers (this has actually succeeded to an extent), but the fact is that it takes a much longer time for a chuunige company to  make back its investment after a release.  This is exacerbated by economic issues in Japan, and the fact that these companies mostly suck at advertising (like many niche genre companies, they only put it up in places where those already 'in the know' will find them).
    VN Trends are always years behind the rest of Otaku-dom
    VN communities in Japan are insular.  Even moreso than they are in the US.  When rom-com anime vanished for the most part at the end of the last decade, it was replaced with cheap action-fantasy (shallow, weaker stories for the most part, with more emphasis put on 'cool' elements) and moeblob.  The glut of such anime is reaching its peak right now... and that influence is starting to overflow (interpreted through the lens of the hyper-conservative VN community, of course) into our side of things.  That said, this is a trend that is unlikely to take hold, because it requires a modicum of writing skill that doesn't involve dialogue, and most VN writers just don't have that.  Instead, VN companies that have been around for a while have been 'testing the waters' by making games that step out of their usual niches, hoping to diversify to deal with the changing trends.  Light went with going down a much darker path than usual with its most recent game, and Navel actually put up a half-assed plotge last month.  These, along with many other incidences in the last two years, make me wonder just what the market will look like five years from now. 
  19. Like
    Plk_Lesiak got a reaction from MaggieROBOT for a blog entry, Plk_Lesiak’s Shovelware Adventures: NewWestGames   
    An amazingly contradictory example of both ambition and trashiness, this Canadian company managed to create some of the most memorably-bad games available within the Western VN market. While they definitely never showed the kind of contempt for their audience and lack of dignity that emanates from pretty much every new Winged Cloud title or the Steam asset flip/achievement spam VNs (yes, those are a thing – I will get to them one day), their utter failures and misguided elements in their projects are not something you see every day – and, as they belong to commercial products that ask money from their readers, they’re open even for the more cruel kinds of scrutiny. And that’s exactly what I’m going to deliver upon them today.
    --------------------------------
    A Wild Catgirl Appears

    Yuri Game Jam entries usually are published for free, even though some of them offer quite impressive production values and interesting stories. A Wild Catgirl Appears is a double exception in this regard, as, sadly, it's neither free nor in any way compelling to play through. With extremely basic and mostly nonsensical plot, clunky dialogue and a plethora of technical issues, it's one of the least competent commercial VNs available on Steam (at least among actual games and disregarding the aforementioned asset flips and achievement spams). It might also be the only VN in which I count inclusion of catgirls as a negative, considering how superficial the reason behind their appearance is and how they take the focus from the only somewhat-interesting characters in the game. Even yuri romance couldn’t redeem this title to me, considering it’s generally miserable state – sadly not worth your time, and especially your money.
    Final rating: Smelly Poo
    Read the full article at evnchronicles.blogspot.com
  20. Like
    Plk_Lesiak got a reaction from Mr Poltroon for a blog entry, Plk_Lesiak’s Shovelware Adventures: NewWestGames   
    An amazingly contradictory example of both ambition and trashiness, this Canadian company managed to create some of the most memorably-bad games available within the Western VN market. While they definitely never showed the kind of contempt for their audience and lack of dignity that emanates from pretty much every new Winged Cloud title or the Steam asset flip/achievement spam VNs (yes, those are a thing – I will get to them one day), their utter failures and misguided elements in their projects are not something you see every day – and, as they belong to commercial products that ask money from their readers, they’re open even for the more cruel kinds of scrutiny. And that’s exactly what I’m going to deliver upon them today.
    --------------------------------
    A Wild Catgirl Appears

    Yuri Game Jam entries usually are published for free, even though some of them offer quite impressive production values and interesting stories. A Wild Catgirl Appears is a double exception in this regard, as, sadly, it's neither free nor in any way compelling to play through. With extremely basic and mostly nonsensical plot, clunky dialogue and a plethora of technical issues, it's one of the least competent commercial VNs available on Steam (at least among actual games and disregarding the aforementioned asset flips and achievement spams). It might also be the only VN in which I count inclusion of catgirls as a negative, considering how superficial the reason behind their appearance is and how they take the focus from the only somewhat-interesting characters in the game. Even yuri romance couldn’t redeem this title to me, considering it’s generally miserable state – sadly not worth your time, and especially your money.
    Final rating: Smelly Poo
    Read the full article at evnchronicles.blogspot.com
  21. Like
    Plk_Lesiak reacted to MayoeruHitori for a blog entry, The Heart of Chuuni   
    The Heart of Chuuni

    My previous blog posts were about analyzing common definitions and attitudes toward the word "chuuni" and the chuuni genre. I was establishing a baseline. But now it's time to delve into the essence.
     
    Background
    Most VN fans have heard an "explanation" of the chuuni genre before.
    "It's stuff like Dies irae"
    "It's hotblooded and over-the-top action"
    "It's about detailed settings with cool characters"
    "It's edgy shit"
    "It's a story with characters who act chuunibyou, except nobody tsukkomi's them"
    "It's people with heterochromia or special powers and victim complexes"
    "It's shounen for adults"
    Whatever you may have heard, there's one thing I'm sure about: it's vague. Most people zero in on a specific element of chuuni that holds their attention or that they like about it, and say, "This is chuuni!"
    In truth, though, chuuni is a broad genre that encompasses many literary mediums, many sources of appeal, many tropes, and many cases where the trope is hard to describe. People are expected to experience a lot of chuuni works, and experience a lot of references to "chuuni" within other Japanese works, and thus by cultural osmosis, form an abstract concept of what is "chuuni".
    But do we really have to settle for that? Can't we precisely say what exactly is and isn't "chuuni", at least in spirit? I believe we can.
    Let's throw out popular perceptions and attitudes, along with all the baggage associated with the word "chuunibyou" that formed the basis of the word chuuni. Let's move beyond the cultural background that has been established in my previous post, discard all preconceptions, and finally... approach the true heart of chuuni.
     

    .
    The Path to Chuuni
    What follow are largely my own informed inferences. They lack evidence, because there's no easy way to prove a cultural trend. If anyone has an alternative theory, they're free to present it in the comments or their own blog post.
    Early manga was expected to conform to the "common sense" of society. Or rather, there was little market for contrarian works.
    Works that targeted the youth often centered around "heroes" who were expected to help maintain the peace of society, living according virtues such as kindness and mercy, and achieved success and peer recognition as a result. Works that targeted adults, on the other hand, might be more cynical, but they still revolved around adult protagonists who had conformed to society.
    For a parallel outside Japan, look to Western comic book heroes like Superman, who stood tall amid the Comics Code Authority regulations. In fact, the style of early manga was significantly inspired by its Western counterpart.
    But society doesn't stay the same forever. Decades passed, and people's sensibilities changed along with their attitudes.
    ...No one can possibly trace chuuni to its origin point, because there is no such thing. Throughout history, there have always been isolated elements within works of literature that speak to our chuuni hearts. Like, for a fairly "recent" example, everything about the style of Hiei from Yuu Yuu Hakusho. If there is an origin of chuuni as a genre, it occurred when those elements fused together. But what degree of fusion is necessary to birth a "genre"? The only point by which it's absolutely certain a "genre" had come into existence was the advent of Fate/stay night.
     

     
    What We Desired
    So, what is chuuni?
    Chuuni is completely pointless from a practical standpoint; it just sounds cool. Chuuni-style nicknames, throwing in random German, or donning a scarf or a cape.
    Chuuni doesn't serve to create a conflict, or add necessary depth in ways typical of fantasy stories. Rather, it serves to emphasize the special coolness of the lead character. Having a "unique infection", wrestling with madness, experiencing an "awakening", or possessing memories of a past life.
    Chuuni depicts the "alternate truths" that contradict what others think and feel. A morality that is not subordinated. Killing to survive, references to the food chain, massacre as self-expression, or a rebellion against the natural order of a hypocritical "God".
    Chuuni reveals the "hidden truths" about society that have scarred the people within it. Conspiracies, cover-ups, or human experimentation.
    At the heart, chuuni is a celebration of the virtue of "chuuni" characters--and the chuuni fans who recognize them--as the true heroes of this world, in touch with a reality the masses can't conceive of, capable of facing harsh truths and shouldering emotional burdens that typical, mundane people would be overwhelmed by--because those people lack character, lack mental strength, and are emotionally weak, capable only of clinging to the foolish perceptions, beliefs, and morals espoused by society. I believe that everything that chuuni has become started from that.
    Young people in society often experience alienation, or some kind of frustration with their inability to perfectly conform. Such people are often tempted by a certain wild idea, and think like this:
    "I feel like shit because no one sees the world the same way as me. But even after I've let myself stew in this rotten emotion, I still can't make myself be just like everyone else... What if everyone else is actually deluded, and I'm correct? In that case, my perception is superior to others, and I'm aware of truths they aren't, AND I had the boldness to stick with my beliefs instead of delude myself and conform like the rest of them. Aren't I quite awesome?"
    People who feel like this, even if it's just a slight inclination rather than full-blown chuunibyou, tend to admire and seek out characters and stories with a chuuni spirit.
    When Fate/stay night came out, it was like a bomb went off. Fate hit just the right note with its moral complexity, the mystique of the rich world it depicted, a lawless secret world of the supernatural, ordinary people depicted as clueless sacrificial sheep, a male lead whose evolution is a condemnation of traditional moralistic leads, and so on. People with an inclination toward chuuni tropes flocked to it in droves, plus everyone else, because Fate/stay night was just that good.
    That said, in the present day, what we (especially VN fans) call "chuuni" often refers more to famous tropes from chuuni works, and what those tropes have evolved into, and doesn't necessarily seek as its audience the sort of person I just described. But it's worth keeping in mind the origin of this genre.
     

     
    More Human than Humans
    I'll close with this wonderful piece of prose that truly captures the essence of chuuni.
    They, who wandered and pursued that formless “humanness,”
    who couldn’t see any significance in their existence outside of battle,
    who, because of their hearts becoming akin to blades, didn’t know how to grasp any hands extended to them,
    who never had anyone understand their beauty, and had no choice but to seclude themselves among each other,
    who had no choice but to estrange themselves with fake smiles when with other people so they could maintain themselves,
    who couldn’t pride themselves in anything but destruction,
    who therefore were particularly cynical and were born with inhumane powers, and therefore were continuously called monsters, were, more than anyone and anything else, human.
    -- Excerpt from "Psyren: Another Call 2" by Iwashiro Toshiaki, translated by himetsuri
     

     
    I'm not entirely satisfied with this post, so I may revise it later.
     
  22. Like
    Plk_Lesiak reacted to Narcosis for a blog entry, Revised rating system and the eroge food chain or "why certain genres can't attain enlightment"   
    I've been meaning to do this for a longer while now, but various circumstances always prevented me from making it.
    Before we start, let me make this clear. I dislike value-based rating systems, where numbers are supposed to be an estimate on how "good" something is, or how much quality there is to it. In my opinion, those systems are all fair and square but don't really work the way we'd like them to, not to mention a simple number is vague as hell and doesn't really provide anything except a scale between "good", "bad" and "mediocre" in-between. Why is that? Because vns don't work that way, sadly. You can't really rate a visual novel in the same exact manner as a standard Hollywood movie, plastering a number on top of it; it's because vns are insanely diversified works with many unique sub-genres, built with particular audiences in mind. It's a world, where one fan's treasures are another fan's trash, often within the same genre trees. The same can be said about almost every other work medium belonging to japanese pop culture. Discarding this tiny nuance might actually have a pretty detrimental result in terms of ratings, that are either too vague, unfair or way too hedonist, without actually trying to get the gist of what the game actually is and to whom it is addressed. I'd rather want to think of actual ratings as something that helps in deciding how much a game is in line with one's personal interests and how high that goes. Different groups of players have different needs, therefore it's probably easier to explain the whole thing in form of a diagram:

    Don't think of it as "things consuming things", but more as "things supporting other things". Moege aren't particularly worse than high-rated vns, they simply have a completely different target audience, with completely different set of tastes and demands. Obviously, certain genres are more common - because there's a much higher demand for those, but at the same time it means lowering standards to match tastes of a far wider audience, which uniquely leads to genre blandness (this happened to moege and majority of charage already). The games higher on the list in terms of complexity are more streamlined and niche, requiring more refined tastes and greater knowledge in a variety of topics, which leads to them being far less approachable by majority of players. This by default leads to subsequent categorization and further alienation which is one of the major reasons why it's so hard to get into those games and communities that surround them.
    Those tiers are permanent and games belonging to them remain forever bound to their respective positions within the chain. It can't be changed, nor affected in any way, as accessibility by ease of understanding is the sole factor that decides about their fate. This also lead me to believe, that a proper rating system should actually take this into consideration. As much as you play a high-tier chuunige for it's cool story and characters, you play a simple charage not for the plot, but for character interactions and protagonist finally connecting with one of the heroines; you want to see where their relationships will lead to and it's the only actual thing you will care about. It's not really possible to compare both through the same exact value-based rating system.
    Obviously, we could argue about this forever, so without further ado - I present my new rating system, I'll be using onwards for my vn reviews.
     
    Basic ratings go as follows:
    Awful - When things get so bad, you might as well ask yourself what kind of wrong have you committed to end up with such game in your hands. Somehow, you ended up picking it along the way - maybe because it had a cute maid on the cover or a synopsis, which looked particularly interesting; who knows. The point is - the more you play, the less impressed you are and by the time you reach the end, you might be banging your head against the desk in utter disappointment and resentment you ever got yourself into vns. Looks can be deceiving, after all. Avoid whenever possible, since there's probably a thousand things more worth wasting your time on, than crap in p(r)etty disguise.
    Hopefully, I won't ever stumble upon a game, that will prompt me to give it a lower score.
    Imperfect - Games that strive to be good, but fail somewhere along the way - in one or more aspects. Typically a result of many problems piling up on the dev side of things, including lack of proper knowledge, skills, financial aspects, neglect, and/or faggotry. Those titles might (and prolly will) be enjoyable, but often most, the amount of issues outweighs positive aspects, successfully lowering the enjoyment factor to a large degree. They range from being mildly obnoxious in their issues to outright annoying and might be even riddled with bugs. Needless to say, they should be played in moderation to avoid salt overdose and in most cases, only the most devoted fans are arguably able to look past their flaws. For every imperfect game, you will find at least few similar titles that don't suck as badly.
    Mediocre - Games considered a widely accepted quality norm, stuck at their designated level. Mediocre titles tend to be far simpler in nature and typically offer fair value from a consumer standpoint, but lack in soul and technical aspects, making them cheap in comparison with anything above their tier. They tend to be mostly forgettable and don't leave a long-lasting impression (exceptions happen), but remain enjoyable while they last, giving you something to do for a bunch of cozy afternoons. In overall, they tend to leave players with hunger for more and unfulfilled dreams. Expect whatever being mass-produced at current moment to fall under this group, including majority of moege. At times, I tend to leave them with a tiny +, to indicate devs at least tried.
    Impressive - A game, which elevates itself above norm and skilfully uses tropes, settings and standards along with various medium-related mechanics to create memorable experiences. Those are typically good games by default, albeit not devoid of flaws, often times being a part of their very nature. They still tend to be far from perfect, but you'll love them regardless of those tiny mistakes and bumps, which remain an indicator of hand-crafted approach. Titles as such aren't uncommon, but more than often - they will leave you thirsty for more and that thirst is something, they aren't really capable to quench; after many of those, you will most probably want to delve deeper. They will purposefully tingle your ego, but don't expect them to give you clear answers, nor solutions to problems they create. They are more often about the voyage itself - asking questions and leaving their readers in a state of bewilderment - rather than the end result. Nonetheless, they are almost always a truly enjoyable ride till the very end. This group tends to attract simpler story-heavy games, as well as more ambitious charage titles.
    Outstanding - Very few games reach this sort of artistry, that could be only matched with writers' attention to detail and cleverness in which they build their settings and play with commonly found tropes, much to everyone's surprise and delight of their more hardcore fanbase. In those, the definition of up and down doesn't really exist and any sort of distinctions between what's considered widely accepted moral norms blur to the point of being almost indistinguishable. They rarely give a damn about normalfaggotry conceptions of the perceived genres. Such games will often have great heroes and even greater antagonists - actual people made of flesh and blood, driven by most primal human desires and emotions that will defy physics, bend time and space, obliterate entire armies and cause nations to fall. Such characters often find themselves fighting no less with their enemies, as much as themselves - their flaws, imperfections, inner demons hidden somewhere between the folds of their souls and enjoying to peek outside at times. In those tales, people will die and things get destroyed, with certain fates becoming far worse than a visit to the nearest afterworld. Don't expect your favourite characters getting selective treatment; in realm of outstanding stories, characters considered to be "redeeming" or "favourable" often go through even bigger hell than defeated antagonists - at most if they win - with worst possible cases including moral event horizon induced insanity, gruesome deaths or eternal suffering (preferably all in a never-ending cycle). Those stories will make you laugh, they will make you cry, they are frequently emotionally draining - and boy oh boy - entertaining as hell, provided you're capable to grasp concepts behind their inner workings.
    Considered a desired habitable zone by many aspiring and skilful writers, simply because it allows badassery to exist without hurting immersion in the process.
    Brilliant - Games that ultimately defy laws and conventions of genres they belong to, written by literate geniuses, capable to mould words into whatever the hell they want. Plot no longer functions like in normal space and characters are akin to visitors on a vast plane of  reader's subconsciousness. Those games are typically considered difficult to grasp for most people and with a good reason, because you're expected to deal with creators themselves and whatever personal issues, grudges, hate and passions they throw at you, while you're trying to make sense of everything. They are extremely rare and as such, prone to complete subjectiveness, becoming battlefronts for fan-based warfare. They always attain a cult following and grow endless forests of epileptic trees, which serve as fuel for discussions, that will go on for years - AND YEARS, if not decades after release.
    Masterpiece - This, my ladies and gentlemen - is what any fan could consider a holy grail of eroge... if one would only exist. I doubt I'll ever come across a visual novel as good, to be able to freely - and without doubts - give it such a high rating. It didn't happen yet, perhaps I'm yet to read them, who knows. Most of the really good games I know fall somewhere between outstanding and brilliant, to give an example. This rating is more of a gimmick to keep myself at bay there are no perfect games.
     
    In addition, I use the following special tags as well:
    Highly recommended - Games I consider being capable of showing "how things should be done", both in terms of writing as well as genre standards and rules they operate under. Such works, are - more or less - exemplary and at the same time - provide both content and enjoyment in a way, that's easy to grasp even for novices and people unaccustomed with their tropes or elements.
    Guilty pleasure - You DON'T question why certain games get this tag. Period.
    This is something I typically reserve for titles, that might not really be the best or most worthy of attention or general context (I could quite possibly not play them under most circumstances), but definitely deliver elsewhere. Where the former doesn't apply, they simply have things I have a strong and particular fixation about and approach them in such an excellent way - including fetishes I can't really live without anymore - I'm able to forgive those games any other flaws. I don't really play them because of their depth or plot, I play them for my personal enjoyment on a very carnal level and you might find them of equal interest.
    Wicked - A game that breaks any contrived norms or standards and does it in a fashion, that's definitely worth praising. I use this tag specifically for games that are a cherry on the top amongst the more morally ambiguous titles, often scaling between "cute", "awful" and outright "disgusting". Those games usually throw players into a vortex of extreme emotions, crushing their hopes and uplifting them seconds after, only to cast them into despair once again; The sort of games, that leave you both with sense of a profound disapproval and an almighty grin on your face. TL&DR Games that are literally a blast to plough through, provided you are both physically and emotionally strong enough (lol).
     
    For those of you, who ever wondered how do I rate the games I play, or what's my perception of vns in general this hopefully clears things up, even if a little bit.
  23. Like
    Plk_Lesiak reacted to Clephas for a blog entry, Experimental Book Post: The Under Jurisdiction Series   
    First, I should note that this is a series that is right up the alley of people like Dergonu... it were a VN.  This series, Under Jurisdiction by Susan R Matthews, mostly follows Andrej Koscuisko, a Drakonij Prince and would-be (though not by his own will) Inquisitor. 
    Setting
    The Under Jurisdiction series is based in a sci-fi future where humanity, at some point, diversified so greatly that sub-specification has occurred (though most aren't quite separate species entirely.  In this future, humanity (such as it is) is ruled by the judiciary, in the form of the Bench.  All humans are subject to the law as proclaimed by the judicial forces, and punishments are mostly corporal... horribly so in some cases. 
    In this setting, torture is not only allowed, it is actually carried out by licensed medical professionals trained to inflict the maximum amount of pain to gain confessions of crimes (regardless of how heavy the evidence is), and, where it is justified, to torture them to death in the most horrible of fashions.  This legal use of torture as a deterrent to criminals has led to a gradual decay in the morale of the planets ruled by the Judges on the Bench, and rebellions have begun to occur on a regular basis by the time the protagonist, Andrej, takes his first steps into the world of the Fleet.
    Andrej Koscuisko
    Andrej is an extremely complex man... a man raised in a noble family of oligarchs who believe intensely and with absolute conviction in the duties of noblesse oblige and the duties to those under a lord's protection.  He is also a young medical professional, a genius surgeon and chemist with a the kind of skill in actual surgical procedures that is seen so rarely as to be unheard of.  He understands the human body (all races) to a degree that is often terrifying, and this is part of what becomes his plague... for when he begins his training, he discovers that, to his horror, the process of Inquisition brings out an intense, sick hunger to inflict pain upon and dominate the subjects that come under his hands.  Coupled with his natural understanding of the body and human psychology, he comes out of his training as the most horrifyingly skilled Inquisitor in Bench history, an artist of pain eternally on the verge of madness due to the conflicting imperatives within him.  He is only held back from the edge of the cliff by the efforts of his Bond Involuntaries, former criminals implanted with behavioral governors that force them to absolute obedience, so they can serve as his aides, and they are thus under his protection.  Their care for him, for his sanity, for his health, and for his honor, is all that keeps the sadistic madness at bay as it fights with his honor and inherent compassion...
    The Story
    The story follows Andrej from his training as an Inquisitor and first encounter with a Bond Involuntary, to his first duty as a Fleet Inquisitor and beyond... His fight with madness as he tries to glean mercy and justice from the horrors he is forced to perform on others, his fight to keep his honor, to protect his Bond Involuntaries from others who would use them poorly, and his fight with his own, culturally-ingrained sense of filial duty are intense to read.  For all the foreignness of his culture, Andrej's journeys through life leave behind an impact far out of proportion for the actual deeds he performs. 
    Unfortunately, if you have a weak stomach, I can't recommend this story at all.  The galaxy Under Jurisdiction is one of the most horrifying dystopian sci-fi systems I've ever seen... all the worse when you realize that it all began out of a desire for justice and fair play in a universe where human racism has, if anything, gotten worse thousands of years after leaving Earth.
  24. Like
    Plk_Lesiak got a reaction from Mr Poltroon for a blog entry, Loren the Amazon Princess (VN hybrid game review)   
    Winter Wolves is one of the oldest continuously active OELVN studios, which since the mid-2000s became fairly well-known for their straight-up VNs and dating sims, such as Roommates, as well as for fairly unique RPG-VN hybrids. Among the latter, probably the best known is Loren the Amazon Princess. Published in 2012, it kickstarted a whole series of games set in the fantasy world of Aravorn (including even a BL title Heirs and Graces) and gathered mostly positive reactions from the Western VN community. It’s also, to this day, the studio’s best-selling title on Steam, with around 80k owners on the platform.
                  Loren… also features a very rarely seen main premise – the player does not take the role of the titular heroine, but of a slave servant, whose role is to assist the Amazon princess in her quest to find her missing mother (and, of course, eventually save the world from a great and unexpected threat). This, along with the very explicit focus on romance, creates a pretty unique mixture, somewhat detached from both the typical RPG power fantasy and even most common fantasy VN tropes. Does it have any merits apart from being slightly different though?
    Read the full article at evnchronicles.blogspot.com
  25. Like
    Plk_Lesiak reacted to Asonn for a blog entry, Cringe, Cooking and flimsy filming with Asonn.   
    Today, I made the most famous Karaage (から揚げ). I do make this often and today I thought why not start a blog with this delicious content.
    Spoiler: I didn't let my chicken rest enough so it had some excess potato starch on it... but the heck with it.
    Preparation: 
    Sake Corn/Potato Starch sugar Ginger (just a bit! we will only use the sweet juices) Soy Sauce Chicken ( cut them a bit larger than your normal bites, as it has a lot of fiber so it will shrink when frying)  

    Secret frying process: 
    Fry them 3 times. For best results go with 2 min on 190C, then let them rest for 1 minute. fry them again on 190C this time for 1 min, rest 30 sec. and then once again 1 minute on 190C.
    I couldn't be bothered this time, probably also the reason why I have still corn on my finished product. It still tasty af tho. 

    Tip: use Japanese 7 spice mix (七味唐辛子) on your mayo. 
     
    Here is a video of me actually making it. unedited. (I didn't film the whole frying process as I couldn't be bothered...)
    Enjoy the Cringe : )
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