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Plk_Lesiak

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Everything posted by Plk_Lesiak

  1. Hi!

    Well, this thread went places. Anyway, welcome to Fuwa! I'm just finishing Lyn;Lin and I like what it was going for at first, but... Why the infodumps? That's not how lovecraftian horror works. The moment the game starts explaining everything through plain narration, all the tension and mystery evaporates from it. :C
  2. VNs with good world building.

    I think that worldbuilding in most media has two main challenges and how they deal with them decides whether I'd consider them successful. The first is keeping the world believable and consistent – you'll notice that most media, especially the relatively short-form ones such as movies and animation, don't really give a shit about this aspect. The worlds they create won't survive any kind of deeper scrutiny and they rely a lot on the suspension of disbelief and the watchers/readers not caring about smaller details. Also, if something is made into a longer series, there's a good chance it will destroy its own lore and rules of its world for the sake of convenience – look at Mass Effect for example, with the third part ignoring tons of pre-established events and lore. Or the new Star Wars trilogy for some extreme self-mutilation of a fictional universe. Thus, actual effort being put into creating a consistent world is something I very much appretiate. The second part is the delivery of the information, which in literature and VNs has a unique risk of turning into massive infodumps – after all, you have all the time in the world to throw in a few tomes of encyclopedia between the story events to make sure the player doesn't get lost. And If the writers really suck, it might also become the Awkward Expository DialogueTM, which can easily become even more unreadable than plain infodumps. Building up your fictional world without using either of those two "techniques", but through natural-feeling events and conversations is hard, but definitely most satisfying. And having said all this, one game that I think did some really cool stuff in this regard and that will not get brought up by anyone else is Sable's Grimoire. It's all about worldbuilding and does its best to convey it all through the protagonist's and heroines' stories, rather than just bombarding you with textbook-like excerpts. And it has some really, really cool elements to its modern-fantasy setting.
  3. Today I wanted to talk a bit about an interesting project, and one that provided me with a unique opportunity to, for the first time, act as a proof-reader and do minor editing for a sizeable VN. Because of this personal involvement, this won’t be a full-on review, but more of a loose rant, highlighting both the worthwhile aspects of the game and my somewhat-peculiar experience with it. The VN in question, Bewitched is indeed a rather interesting one, as all games by Graven Visual Novels are – just as they are weighted down by extremely awkward translations from Russian and inherent flaws of their author’s prose. This time, however, the developer made their first attempt to work on properly polishing the game’s English script with the help of a few volunteers (including my gloriously dyslectic person). This move was quite likely inspired by the discussions I had with them regarding their previous projects and the problems with their English versions. If my involvement in the EVN scene ever made a tangible difference, this is the most concrete example of it, and I hope you’ll be willing to join me as I briefly explore what that difference actually is… Read the full article at evnchronicles.blogspot.com
  4. Chemically Bonded (Western VN Review)

    Ds-sans is a British VN developer whose work I've been following since the times I started writing my blog, first being charmed by his free romance game Sounds of Her Love, (check out my review of it here). Released on Steam March 2017, this very tame and heartwarming, small love story was extremely by-the-numbers and rather cliched, but stood out through its solid execution and likeable heroine. Later, I’ve checked out this author’s first VN, Lost Impressions, which also proved enjoyable despite being something of a mess visually and including edgy story elements typical for many beginner VN writers – a rather standard amateur project, but showing traces of genuine talent. As you can imagine, I was quite interested in reading ds-sans’ first commercial VN, Chemically Bonded, announced and successfully crowdfunded in late 2017. It promised to continue the wholesome, romantic climate of Sounds of Her Love, but with a more in-depth, branching story and better production values – pretty much a product catered exactly to someone like me, who enjoys fluffy slice-of-life content in VNs over pretty much everything else. After a full year of delays, the game finally came out on November 2019, proving to be… Very much a mixed bag. But, what could go wrong with a concept this straightforward and such a promising background? The game is full to the brim with trivial internal monologues from the protagonist, narrating mundane events and expressing the same exact sentiments towards the heroines over and over again Chemically Bonded is a story of an unassuming Japanese high-schooler, whose boring routine is turned upside down when he’s invited by Kiyoko, the best student in his school, to join the science club. With her being the only other member, the protagonist is pretty much guilt-tripped into accompanying her in the various “club activities”, and by this is thrown right into the center of a conflict between Kiyoko and Naomi, the captain of the track team and quite likely the most popular girl in her year. The two heroines, formerly friends, fell apart in a dramatic manner, and our lead takes upon himself to bring them back together. Here we encounter the first of the game’s major issues: the (nameable) protagonist is the blankest of blank slates, with less background information and personality than the average male lead in a Sakura game. He apparently also doesn’t have anything going on in his life apart from dealing with Kiyoko and Naomi, as we never observe him interacting with his family or other people in school in a meaningful manner. This really detracts from the experience, as even the Sounds of Her Love protagonist, still arguably a self-insert, had a decently-defined family that played into the story and provoked fun dialogue, making him feel like an actual person. His characterisation also made it somewhat clear why he connected so well with the heroine – here, there’s pretty much nothing meaningful that can be said about the lead and it’s hard to tell why the girls are even into him. There’s one more, deeply problematic thing about the protagonist, which is also the biggest issue the whole game suffers from – his monologues. While visual novels strive on dialogue and meaningful interactions between the key characters, Chemically Bonded’s idea of core VN content is overly-colourful narration of trivial, everyday occurrences, and constant repetition of a few uninspired statements about the heroines’ emotional state and the protagonist’s intention to help them. It’s very hard to truly communicate just how broken the game’s writing is in the first two acts (first 3-4 hours of the game) and how much it damages the pacing of the story. Moments that push the plot forward are drowned in countless lined about dust particles dancing in the sun or descriptions of how deeply heartbroken either Kiyoko or Naomi is. It also borderline-ignores the visual input of the game’s assets, often describing things that are in plain sight or obvious from the scene’s context. The situation improves significantly after the breakthrough is achieved in the conflict between the girls and they start interacting with each other a lot more, but the experience of getting to that point is generally not that great. Naomi’s tsundere persona wouldn’t be a problem if it wasn’t this exaggerated and inconsistent – even with all the explanations for her behaviour, she’s just not relatable or endearing Another thing that starts broken and gets (slightly) better over time is the tsundere heroine, Naomi – in the opening segments, she’s juggling at least three different personas in a completely incoherent manner, switching between abusive, boastful and flustered modes in a way that is neither believable nor amusing to watch. The game makes a point of her initial behaviour being fake, but this doesn’t help it feel any more fluid or cleverly-written, and even the overall very talented Amber Barile, who voices the character, couldn’t make the confusing, stuttered dialogue sound right. This also changes after the second act, when Naomi mostly drops the pretences and only playfully re-enacts elements of her “tsun” persona, but it’s a bit too little, too late to make her arc truly satisfying. Kiyoko, on the other hand, is a fine heroine – the science theme in her story is paper-thin, rarely going beyond chemistry puns, but her cheerful personality and her relationship with the protagonist are fairly believable. As someone heartbroken and isolated from her former friends, I can see her falling for someone who treated her without judgment and offered his support. At the same time Naomi, essentially a school celebrity, have very few reasons to show her “dere” side so quickly (it’s there nearly from the beginning), especially if we consider that the game’s plot plays out literally within a few weeks. If I have any problem with Kiyoko, it would sadly be her VA – at the beginning, she sounds more like a small child than a high-schooler, and even later her tone and mannerisms hardly match the sharp, energetic personality the game is trying to communicate. Voices of the secondary characters (all dialogue in the game is voiced), by the way, are just fine – nothing more and nothing less. If you’re waiting for me to stop complaining, we’re nearly there, but… I have to say a few things about secondary characters and cameos. While the Sounds of Her Love heroine Ceri showing up is pretty fun (also because she’s simply an endearing and well-designed character), other supporting characters which received sprites (three in total, random schoolmates/teenagers Ken & Sae and a teacher, Mr Kabeer) didn’t seem to serve a real function in the story. They were sometimes used for humour, but most of the jokes didn’t land well enough to by themselves justify their presence – all three feel more like artefacts of the development process that planned for their inclusion early on and then failed to find a proper role for them to play. In a way, this is also the feeling the whole Naomi route gives out – because of how the game was conceptualized her romance arc was necessary to make, but I haven’t seen in it an actual idea on how to execute it in an effective and cohesive manner. The supposed feelings between her and the protagonist show up practically out of nowhere and most scenes with her are narratively empty, adding nothing to the story. In result, it simply doesn’t work as a romance plot, in contrast to the reasonably satisfying Kiyoko’s arc, which is maybe still a bit rushed, but goes through all the steps necessary to get you emotionally invested in the relationship. Starting with Naomi’s scenario was both a curse and a blessing for me, as it initially soured me towards the whole game, but also let me skip a lot of repeated narration while reading Kiyoko’s arc and fully enjoy its genuinely good moments, which are basically the best narrative elements of Chemically Bonded. Naomi is also much more tolerable as a secondary character and honestly, she should’ve stayed as such, with Kiyoko’s story getting more development. The one thing Chemically Bonded definitely got right is the visual quality and aesthetic – if only the story was this consistent... Reminding me slightly of PixelFade’s Crystalline, the thing that works the most in Chemically Bonded is its visual quality – being something of ds-sans' speciality, the level of detail and visual cohesion of all the assets are pretty great. The heroine sprites have a very good degree of variation, with clothes and hairstyles changing depending on the situation, along with a proper set of facial expressions. It’s clear a lot of effort went into this aspect of the VN and helps to offset the very limited number of dedicated CGs, mostly present in the introductory scenes and crucial romantic moments. I still think a few of the more casual scenes could've gained a lot from some additional illustrations, but the quality of what’s already there is hard to argue with. Many immersive details, like a believable smartphone interface showing up for texting and calls, are also present in the game, even though I feel they weren’t used to their full potential. For example, it’s a shame that text messages the characters exchange aren’t more involved, as it would be a great method to expand on their relationships without using the expensive, voiced dialogue – these, however, are nitpicks rather than serious complaints. The game’s original soundtrack is overall very good, although at times misused: while I fully enjoyed the ambient themes in more relaxed parts of the game, when the heavier moments kicked in the music tended to go overly-dramatic, to the point of distracting me a bit. What are my final thoughts on Chemically Bonded then? When I started reading it, I was genuinely afraid it will prove to be a complete waste of time, but Kiyoko’s arc ultimately proved satisfying and I’m willing to recommend the game just so you can experience it. Naomi’s romance is better left ignored and because that means skipping quite a lot of content, it’s probably a good idea to wait for a significant discount before buying this VN. At the same time, I’m pretty sure that ds-sans himself is very much aware of the problems CB suffered from and he’ll be able to correct his mistakes in his future project – despite this one definitely being a disappointment, I’m very curious what he’ll come up with next. Final Rating: 2,5/5 Pros: + High-quality, stylistically consistent visuals + Good soundtrack + Kiyoko’s arc Cons: - Poorly-written and bloated narration - Weak pacing in the first half of the story - Weak and inconsistent characterisation of Naomi VNDB Page Buy Chemically Bonded on Steam
  5. What are you listening to right now?

    So, it looks I can never get enough of Leo Ieiri's voice. This song is pretty cool too... Just why it's not on Spotify? Edit: And something a bit more serious. :3
  6. So, as we're still in the time of yearly recollections and were talking recently about VNs we liked the most, what are the titles that crushed your hopes and dreams? Which ones were not plain bad, but rather fell short of your's and everyone else's expectations, to the point of turning your hearts into an emotionless void? For me, the answer is pretty simple: Crystalline and (sorry @ds-sans :() Chemically Bonded. Both games were really well-produced visually and had good sound designs, but absolutely fell apart when it goes to telling a story. The main difference between them is that while Crystalline was absolutely devoid of meaningful plot and tension, Chemically Bonded made a few bizarre missteps with its writing and structure of the story, breaking the flow of the romance, particularly in the tsundere heroine's route. Neither were anywhere close to being among worst EVNs of the year, but definitely had most wasted potential. So, what are your guys' greatest regrets of 2019 in VN form? :3
  7. Most disappointing VNs of 2019?

    Well, I liked the side romance too, but the adventure part... Maybe it's just not what I want from a VN, but the PG-rated fantasy action felt way too sanitized and by-the-numbers. In like one short moment it created any feeling of danger and never showed anything cool when it goes to the fights or challenges. The popcultural referenced had a subtlety of a sledgehammer, and still are one of the few things I remembered from the whole VN, through the virtue of being obnoxious. It was quite frankly the most narratively-empty VN I've ever read outside of the "very short" category, although I can see someone enjoying it for the chill climate and the aesthetic.
  8. Your Favorite VN of 2019?

    Scanning through my VNDB I realized how few fresh releases I actually read in 2019... From the few I can actually talk about, Heart of the Woods and The Language of Love would be my favourites. And if I had to choose one favourite (as opposed to "the best VN"), it would be... The Language of Love. It just resonated with me in multiple ways and did the thing ebi-hime does best: conveying emotions and themes that are more or less absent from your typical visual novel storytelling.
  9. Fuwanovel Confessions

    Or a dozen times, if we count this thread. '^^ Indeed, this game looks pretty crazy. Also quite incomprehensible at first glance... If it doesn't force you to play everyday though, it's already a lot better than pretty much all mobage. I genuinely miss Azur Lane and my waifu armada, but I definitely couldn't keep up with the daily chores forever. They were still fun most of the time, but it's very liberating to not check the game every 10 mins. I`ve realized that while it didn't look very high-maintenance, I couldn't help but minmax it all the time and I ended up spending much of my free time on it. Which wouldn't be that much of a problem if there wasn't other stuff I really wanted to keep working on and which ultimately is a bit more meaningful than marrying warships. Even extremely cute, well designed warships... Tirpitz... :'( I also don't regret the $50 I' be spent on it in 4 months, it was pretty proportional to the enjoyment factor I've got from it. I'm not even buying VNs lately, with just how much of them I have in my backlog and how many still get sent to me for review... In the end, though, I always feel that moments when I cut down on gaming are my better ones. If I can just not go back to games when I'm really down/demotivated...
  10. What are you listening to right now?

    The Initial D marathon still going on...
  11. Hi Guys

    Welcome to Fuwa! Sadly, I wouldn't get my hopes too high about finding translators, not many people with that kind of skill and free time are left in the community. Still, I wish you luck and in the meantime, don't be shy to join discussions etc.
  12. What are you listening to right now?

    Right, now I fully feel what you meant back then, having a direct comparison with Eurobeat. ^^ BTW, do you think this girls is more popular in Japan? Her stuff seems decently-produced, but her YouTube and Spotify presence is at the levels of my gf's middle school friend who suddenly started making electronic music and putting it on the internet for shits and giggles. ;p In other news, holy crap, 90's... Edit: And holy crap, what is this insanity? They're actually performing!
  13. What are you listening to right now?

    Right, it's pretty easy to feel that connection. But the insane beats and the bizarre Japanese/English/Italian mix in many of these songs... It ends up feeling pretty unique too. And those awesome stage names like MEGA NRG MAN (all caps).
  14. What are you listening to right now?

    I'm slowly finishing Chemically Bonded while listening to the Initial D soundtrack... Eurobeat is just so dumb and over the top, I kind of can't help but enjoy it.
  15. visual novel walkthrough

    They definitely can, if you make them.
  16. I got promoted today. Ask me anything.

    Why read it? Buy a cat and you can live it out yourself. I recommend a persian, those are some lazy, demanding fucks. Clear proofs of human slavery to house pets.
  17. Some People Call Fate/Stay Night a Hentai Game, Is This True?

    Maybe we'll get a proper Fate/Stay Night remake with a Western release. In like 15 years. 8-10 years after they finally finish the Tsukihime one.
  18. Yuri Game Jam 2019 Overview (Updated)

    The Yuri Game Jam is a yearly event celebrating my favourite romantic setup in visual novels in all configurations imaginable. Each edition attracts both newcomer and experienced developers, flocking to share their work of various sizes and various states of completion, and while it's not a purely VN-oriented event, in practice it was always dominated by those. From the early days of my interest in VNs as a medium, it held a very special place in my heart, spawning both celebrated classics, such as The Sad Story of Emmeline Burns, and dozens of overlooked, but lovely games I’ve mentioned in my past coverage and retrospectives. At the same time, like most Itch.io events, Yuri Game Jam is fairly crowded and full of demos and prototypes that can be interesting only to the most dedicated yuri fanatics – for this reason, I once more took upon myself to search out complete VNs submitted to the event and assess them for all of you, making it easy to find out which games are truly worth your attention. As always, I’ll be skipping the in-development titles in my coverage, mostly because the unfinished projects can very easily stay that way forever in the world of indie VNs. And if a game I’m writing about catches your attention, you can go straight to its Itch.io page by clicking its title – all Yuri Game Jam entries are free to download. Yuri Game Jam 2019 was the smallest YGJ edition to date, with even fewer entries than the first event in 2015 and less than two-thirds of last year’s submissions, a drop from 60 games to just 39. It’s also pretty objectively the weakest one yet, with very few titles standing out and the overall production quality of the games being particularly low. Same applies to the length of the visual novel entries, as none of them was much longer than an hour. This is a sad thing to see, but also made my work a bit easier his year, with 9 complete projects to go through, all of them pretty short and straightforward. The highlights of the event were several sci-fi dramas, with Remeniscience Overwrite interestingly touching on topics of memory and communicational barriers, and Package Chat surprising me with its fresh ideas and uncompromising narration. My pick for the best game of the event, however, have to unquestionably go to Crescendo’s Café Bouvardie, which combined lovely art direction with a unique setting and greatly-written characters, turning out to be the most feature-complete and satisfying experience this time around. I still encourage you to read through the whole list though, as depending on your preferences, there might be more games worth your attention – so, let’s get started! Spring Leaves No Flowers Npckc is an author of cute, small VNs about being different, and the prejudice and discrimination that comes with standing out from the “normal” society. Spring Leaves No Flowers is the third game of a trilogy focused on Haru, a young transgender woman living in Japan and her two friends, Manani and Erika. The first two entries in the series, One Night, Hot Springs and The Last day of Spring, mostly explored the exclusion and misunderstanding transgender people experience in everyday situations, by the example of a visit to hot springs. The third one switches things a bit, focusing on Manami and her struggle to understand her own feelings, after she discovered that she might also be different in the way she experiences relationships and her attraction to other people... Those that are familiar with this author’s work, will know exactly what to expect – Spring Leaves No Flowers is minimalistic, to the point and offers a believable glimpse at experiences connected to its subject matter, which this time is being asexual and/or aromantic. It avoids pandering or being overly moralistic, but simply shows typical situations members of sexual minorities find themselves in and different ways of coping with them – both negative and positive ones. If you’re looking to learn a bit about these issues, or they’re already part of your experience and you’re seeking a relatable story in a different cultural context, you should be satisfied with what you find here. Final Rating: Recommended Read the full article at evnchronicles.blogspot.com
  19. VN Developer Spotlight: ds-sans

    In March I've brought you two interviews with notable yuri and otome OELVN developers, talking with Nami and Reine Works' founder, Jackie M. Today, however, we're venturing into the world of very, very traditional romance (with equally high levels of cuteness), as my guest is ds-sans, the author of a lovely freeware VN Sounds of Her Love (be sure to check my review of that game) and the upcoming commercial title Chemically Bonded. I encourage you to join us as we discuss the place of all-ages romance in the VN scene, the role of voice acting in OELVNs and more. Plk_Lesiak: Welcome and thank you for accepting my invitation! While many people in the VN community might recognize your nick, they probably don’t know much beyond that. Could you tell us a bit about yourself? ds-sans: I wouldn't really say that I'm that interesting. I'm currently an undergraduate student at university in the UK studying geography, with an interest in anime and related media in my spare time. (Although, that's died down in recent years.) If I were to describe my current background, it'd be fairly cliché, just like the stories of my VNs. I started developing VNs in 2015, while I was 16, but really showed an interest in January 2014. I didn't make it that far though and only really came back to it to prove that I could do something if I tried. PL: Sooo... Where did the "ds-sans" label come from? ds: In all honesty, I don't think the name really means anything. From what I remember, I think I honestly scrambled a few letters together from a car's registration plate, but this was a good 4 years ago. To clarify though, it has nothing to do with Japanese honorifics at least. I'd only started getting into anime a few months prior and still had no clue as to their usage. The story itself isn't that special, but the name stuck and at this point, I feel that it's too late to change it. PL: You create rather tame, cute romances in a market that seem to reward ecchi and h-content over anything else. Why this formula? ds: Pure romance novels have always been very diverse in the EVN industry, in my opinion. From what I've personally seen, many of the tamer romance titles are either a lot more Western in style or are low-scale non-commercial in nature and target a different audience. As far as I'm aware, there are relatively few commercial B x G titles with no 18+ content which take significant influence from Japanese VNs. Reading Clannad was really influential in my decision to focus on cute romance stories as I wanted to emphasize emotional connections between people over physical. If I were to add scenes like that into the stories, they'd need to supplement that motive as opposed to attracting more sales or getting people off. Katawa Shoujo is a good example of a VN which does h-scenes in this way. It's the formula which my inspiration is driven from, but it's not as if I'm not open to expanding into different genres for different audiences in the future. Read the full article at evnchronicles.blogspot.com
  20. Fuwanovel Confessions

    Well, when you get into this type of arguments online, there's a very good chance that at least some participants will be extremely unreasonable. In the end, I've learned to treat these discussions more as opportunities to train rhetorics and organize my thoughts on certain issues rather than trying to convince anyone. Although, I still end up getting too-engrossed in the arguments and getting disturbed by people's insane worldviews from time to time. If I didn't produce some level of distance and ability to switch from serious talk to trolling when no discussion can be done any more, I'd go insane myself by this point. Well, that sounds like a healthy thing to do, not sociopathic at all. Oh, I guess that was about flamewars. Right... Well, sometimes it's fun to join, as long as you're aware what you're getting into. There's still a chance to learn something and test your own convictions against people's critique, which is worth doing from time to time. If you're not completely disinterested, that is. :>
  21. I got promoted today. Ask me anything.

    Congrats! ^^ So... Which EVN company is the biggest? PixelFade? Or is that one Canadian...?
  22. Fuwanovel Confessions

    Confession 1: For the 80th time I got rid of all the mobage and generally non-VN games I was playing and I'm trying to get my daily routine back in order. One day it will work, I'm sure... Confession 2: After two days of fighting on the frontlines of an intense flamewar, I got myself banned (temporarily) from the Libyan Civil War subreddit. There's a chance it's my first ban ever on a discussion board/forums of any sorts. At least, I can't think of another one and in the past, I would be pretty shaken by such a thing. In this case, I'm kind of glad, because I should've stopped posting there a lot earlier... I guess I just really don't like Erdogan and everything associated with him...
  23. What are you playing?

    Well, due to my horrible taste I don't mind tsunderes that switch between the modes in a somewhat predictable and logical pattern. Here we have the case of a girl that switches between very distinctive abusive, boastful and flustered modes literally every other sentence, turning most of her dialogue into a tone-deaf mess. Normal tsundereness seems rather inoffensive in comparison.
  24. A long, meandering, introduction/inquiry

    Well, as a start, welcome to Fuwa! You're asking a lot of difficult questions and I think most of those only you can answer. However, in my opinion, the thing even VN should start with is a script. Depending on what kind of story you're trying to tell, you might need very different types and quantities of art, and its quality will have different importance. You always want your game to look great, but if it's a serious, down-to-Earth drama, you can probably focus more on the quality of the intrigue. If it's an adventure story or romance, and especially if you want to sell it, you probably want it to be gorgeous. I've recently read a few pieces of interactive fiction, with only simple backgrounds and music to accompany the text and they were quite brilliant, but probably not the most commercially-viable projects if someone wanted to monetize them. With the next step, I have actually no experience with that. I can only say what I hear VN developers saying and the consensus seems to be that Ren'Py is the most versatile engine for this types of games and for the reader, it by default offers all the quality-of-life features one would want. All three you mentioned are ok though, just don't make your VN in Unity, those literally give me nightmares, particularly if they have branching paths and I want to re-read them a few times without a proper skip-read function. Also, you're likely to get more meaningful feedback on the Lemma Soft Forums – it's a community mostly for Ren'Py developers, but it's probably the biggest gathering of people involved in the EVN scene on the production side of things.
  25. What are you playing?

    So, as I'm done healing from the worst alcohol poisoning of my life (I don't think I'll be able to look at vodka again without thinking "barfing", which is probably a good thing anyway...), I've got back to reading VNs, particularly Chemically Bonded... And damn, I can't say I like much about it so far. While I liked ds-sans' writing in his previous two games, even though the stories were very simple, there's something fundamentally broken with how it flows in this one. The inner monologues are both benign and extremely bloated. The characters act in an unnatural way that is hard to look past, particularly the Tsundere heroine, who juggles personas in such a speed that she feels like an insane person more than anything else. The voice acting for the shy heroine is also just... Weird. She sounds more like a small child than like a somewhat-cheerful and sharp high schooler. I also just reached the first really tense scene in the game and the music went so over-the-top-dramatic that it genuinely kept distracting me... I even tried re-reading the opening sequences, to make sure that it wasn't just my mood spoiling the experience or something like that... And nope, it felt just the same. Unless something changes soon, it's going to be one sad review...
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