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Plk_Lesiak

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Everything posted by Plk_Lesiak

  1. Hello and welcome to my seasonal Steam Curator Connect Wrap-up, where I’ll be looking at games sent to me for review through my Steam Curator profile during the last few months – particularly the shorter/simpler among them, for which I couldn’t make dedicated posts. This time, the quality of the VNs I’ve received was a positive surprise, with each title offering something interesting and most of them exceeding my expectations in some ways. The highlights of today’s list are definitely the virtual reality-themed thriller Omnimus and the uniquely-stylized, mildly-erotic queer VN Knife Sisters. However, all of the games I’ll be writing about are arguably worth your attention, so please stay with me while I explore their main perks and issues. As usual, links in each title will lead you straight to the Steam store page, so you can quickly check the games out at their source. Enjoy! Summer Meetings The growth of Mikołaj Spychał’s lineup of perfectly-generic romance VNs quite likely isn’t stopping any time soon, and his fourth game, Summer Meetings, is another incremental improvement to the previously-established formula. Much of the fun in his VNs come not from the very standard love stories, or especially from the minimalistic visuals (nearly no CGs and simple sprites), but from the ability to mess up the romance in an impressive number of ways. Dating a few girls at once without them knowing, cheating, randomly kissing the wrong girl at the concert you went to as a group… For people that just want to see the world burn, this might be the best opportunity since School Days (although without that significant bonus of hentai and/or gore). At the same time, the core story is solid enough for what it tries to be and the writing feels like a step up from all the author’s previous titles: it has a nice flow to it and the English script feels pretty much devoid of translation issues I’ve noticed in his earlier games. The five heroines are decently fleshed-out and even can surprise you in some ways – like the step-sister's willingness to keep the romance non-committal and even tolerating other girl being the protagonist’s primary focus. The main thing stopping me from fully recommending it is the price: for a VN this simple visually and with 5-6 hours of content, 10 dollars feels like an overkill. If you find it for half of that price, however, it’s a surprisingly fun way of burning one or two evenings. Final Rating: Cautiously Recommended Read the full article at evnchronicles.blogspot.com
  2. Yuri Game Jam 2019 Overview

    The Yuri Game Jam is a yearly event celebrating my favourite romantic setup in visual novels in all configurations imaginable. Each edition attracts both newcomer and experienced developers flocking to share their work of various sizes and various states of completion, and while not a purely VN-oriented event, in practice it was always dominated by those. From the early days of my interest in VNs as a medium, it held a very special place in my heart, spawning both celebrated classics, such as The Sad Story of Emmeline Burns, and dozens of overlooked, but lovely games I’ve mentioned in my past coverage and retrospectives. At the same time, like most Itch.io events, Yuri Game Jam is fairly crowded and full of demos and prototypes that can be interesting only to the most dedicated yuri fanatics – for this reason, I once more took upon myself to search out complete VNs submitted to the event and assess them for all of you, making it easy to find out which games are truly worth your attention. As always, I’ll be skipping the in-development titles in my coverage, mostly because the unfinished projects can very easily stay that way forever in the world of indie VNs. And if a game I’m writing about catches your attention, you can go straight to its Itch.io page by clicking its title – all Yuri Game Jam entries are free to download. Yuri Game Jam 2019 was the smallest YGJ edition to date, with even fewer entries than the first event in 2015 and less than two-thirds of last year’s submissions, a drop from 60 games to just 39. It’s also pretty objectively the weakest one yet, with very few titles standing out and the overall production quality of the games being particularly low. Same applies to the length of the visual novel entries, as none of them was much longer than an hour. This is a sad thing to see, but also made my work a bit easier his year, with 9 complete projects to go through, all of them pretty short and straightforward. The highlights of the event were several sci-fic dramas, with Remeniscience Overwrite interestingly touching on topics of memory and communicational barriers, and Package Chat surprising with its fresh ideas and uncompromising narration. My pick for the best game of the event, however, have to unquestionably go to Crescendo’s Café Bouvardie, which combined lovely art direction with a unique setting and greatly-written characters, turning out to be the most feature-complete and satisfying experience this time around. I still encourage you to read through the whole list though, as depending on your preferences, there might be more games worth your attention – so, let’s get started! Spring Leaves No Flowers Npckc is an author of cute, small VNs about being different, and with the prejudice and discrimination that comes with standing out from the “normal” society. Spring Leaves No Flowers is the third game of a trilogy focused on Haru, a young transgender woman living in Japan and her two friends, Manani and Erika. The first two entries in the series, One Night, Hot Springs and The Last day of Spring, mostly explored the exclusion and misunderstanding transgender people experience in everyday situations, by the example of a visit to hot springs. The third one switches things a bit, focusing on Manami and her struggle to understand her own feelings, after she discovered that she might also be different in a way she experiences relationships and her attraction to other people... Those that are familiar with this author’s work, will know exactly what to expect – Spring Leaves No Flowers is minimalistic, to the point and offers a believable glimpse at experience connected to its subject matter, which this time is being asexual and/or aromantic. It avoids pandering or being overly moralistic, but simply shows typical situations members of sexual minorities find themselves in and different ways of coping with them – both negative and positive ones. If you’re looking to learn a bit about these issues, or they’re already part of your experience and you’re seeking a relatable story in a different cultural context, you should be satisfied in what you find here. Final Rating: Recommended A Matter of Dosage If I had to pinpoint a leading theme in this year’s Yuri Game Jam, it would be games with no soundtrack (which is always kind of baffling, considering the amount of quality, royalty-free music available online). A Matter of Dosage is the first among the disturbingly-silent entries, telling a story of Eliza, a young woman who, because of her boyfriend’s indiscretion, becomes trapped as a guinea pig of a powerful medical corporation. As part of experiments that give people superhuman abilities, she has to find a way to regain her freedom and bring down the company that essentially robbed her of her life. And to do that, she has to recruit the help of other test subjects, none of whom really seem that interested in cooperating… While this setup sounds pretty cool, everything else about this game… Just isn’t. I could probably look past the fact it’s short, or the not-very-appealing art, but the core writing is consistently weak and full of plotholes. While I was being bombarded with unusual romantic setups of the characters and the accompanying terminology, the intrigue stayed paper-thin and unconvincing all the way through. The twists were boring, character’s powers barely saw any real use and the conclusion, no matter what route I've chosen, always felt deeply anticlimactic. Some of the game’s core ideas, like the basic characteristics and backstories of the main characters, weren’t bad, but were put together in a way that never proved very enjoyable, or made me truly care about what’s happening (also because the protagonist is simply unlikeable). In the end, I simply have no reason to recommend reading this VN – everything is attempted to do it did so mediocrely that there are no high points that’d make it worth your time. Final Rating: Not Recommended And Nothing Was Wrong It’s definitely a bad habit to spoil a game’s story, and visual novel’s story in particular, as it’s usually the main point of the experience, but I think I’m justified in this specific case. And Nothing Was Wrong is a very short VN about isolating oneself and being crippled by self-doubt – one that starts intriguing, but ends with a strange and disturbing suicide sequence which ultimately felt out of place and pointlessly depressing. While I was confused in the past by this particular author’s strange, borderline-trolling games, this one tackles a topic of transgender person destroying the bonds they build in the past and being crushed by loneliness due to their own insecurity – something that definitely happens in real life and can lead to similarly tragic consequences. Exactly for this reason, it should be handled with the utmost care and careful consideration of its possible consequences, and this game, despite apparently being inspired by author’s own struggles, did a poor job at warning the readers of its content, or properly building up to the drastic turn of events. While its minimalistic presentation and core writing are pretty interesting and solid, approach it only if you’re prepared to read something deeply depressing and strange. Final Rating: Cautiously Recommended Reminiscience Overwrite Going back to silent VNs, Reminiscience Overwrite is maybe a particularly sad example of that problem, as everything else about it is very solid and the omission of proper background music hurts the consistently-positive impression I’ve got from it. The game features a blank-slate protagonist who is kidnapped by aliens and gets experimented on with some kind of memory-altering device. While trying to understand what’s going on and find her way out of captivity she develops a peculiar bond with one of the alien scientists participating in the tests, gradually finding shared emotions and experiences between them – a connection that might prove to be her only chance of salvation. While very brief, Reminiscience Overwrite’s story managed to present a few interesting themes and provide a satisfying payoff to its intrigue. Unlike in A Matter of Dosage, pretty much every scene and piece of information in it had meaning for the plot, while the story progression was tied to the slowly-removed language and cultural barrier between the protagonist and her captors. The art direction is also among the strongest ones in this years YGJ, with an aesthetic and consistent look, even though it's not in any way spectacular. With a bit more content and polish, it could’ve been quite a spectacular VN, but even now it’s fully worth experiencing, particularly if you enjoy the mix of sci-fi and light romance. Final Rating: Highly Recommended The Start of Something Amazing The Start of Something Amazing is the most by-the-numbers love story among the games on this list, featuring two childhood friends who finally recognize their feelings for each other during a sleepover. While it’s not the greatest VN of this type when it goes to art direction, it’s so full of wholesome warmth and chemistry between the heroines that it’s hard to truly dislike it. If I really had to seriously complain about something, it would be that it also fell victim to the no-soundtrack epidemy, openly asking the reader to run their own music in the background. It also, quite predictably, relies a lot on the typical “I can’t be in love with my best friend” clichés, with the protagonist being confused about things that seem absolutely obvious. In the end, however, it’s all done in a rather charming and enjoyable way. For those looking for traditional yuri wholesomeness, it’s worth giving a try. Final Rating: Recommended A Walk With a Cloud A Walk With a Cloud is a cute, short VN about Eddie, a birdgirl who can’t fly. While she’s stuck on the ground during the day of a sky festival, alone and sulking, she meets a strange figure – a cloudperson, visiting the world below for the first time. While they explore the local area together, they’ll discover an unlikely connection between them and pieces of history the cloudgirl’s family has with Eddie’s town. That is, only if Eddie decides to open up to the visitor and visit some places she’s not fully comfortable with... With a presentation stylized to look a bit like a child’s drawing, the game has a really cute and comforting atmosphere, tackling the fairly-typical Yuri Game Jam themes of being different and self-acceptance in a subtle manner. It’s not particularly groundbreaking in any of it, but just pleasant enough to justify giving an hour of your time to read through it. Final Rating: Recommended A Letter For You There’s a pretty popular dating sim template followed by many Yuri Game Jam VNs, one that involves a festival or event of sorts and a short amount of time to choose between a few heroines that could be invited to it, with selectable interactions along the way. A Latter For You basically took that framework and filled it only with the bare-minimum amount of content to create a comprehensible story. One portrayed in large part through rough sketches that are often genuinely hard to decipher and monster-girl theme the game pretty much does nothing with. While I don’t like to complain about such games, clearly made for fun and usually having its amusing moments, there’s simply not enough of either substance or eye candy in this one to make it worth picking up – while it’s ultimately inoffensive, I still strongly recommend skipping it. Final Rating: Not Recommended Package Chat One of the most interesting games of the jam, despite its technical simplicity and relative lack of polish, Package Chat is a sci-fi story about a girl stuck in a deeply-uncomfortable space journey from the dying Earth to a remote colony. Consciously trapped for months in a life-support pod, with only virtual reality to distract her from the misery of it and little motivation to interact with other people in the ship’s network, she can barely stand her situation. Breaking this depressing tedium, a crew member – one of the small team of people operating the ship and thus not stuck in the containers – starts talking to her… Opening with something that sounds like a very bad pickup line. The awkward interactions between the two women give the opportunity to present the background of the perilous journey on an unfinished spaceship, forced by the deteriorating situation on Earth. At the same time, we learn some elements of the girls’ personal backstories. All of this is conveyed in a very crude, naturalistic style that doesn’t shy away from gross details of travelling through space as living cargo, crude comment from the characters... And a lot of swearing. It provides worldbuilding through the protagonist’s obviously-biased and cynical perspective, but offers enough details and original ideas to engross you in the game’s world. As a piece of interactive fiction, with no sprites or elaborate CGs, but just simple backgrounds and music, it’s not the most visually impressive game in this year’s jam, to say the least. However, it turned out to be one of the most through-provoking and most satisfying reads among them, and I recommend both checking it out and keeping a closer look at its author – which a debut like this, they might create something really spectacular in the future. Final Rating: Highly Recommended Café Bouvardie My favourite game from this year’s Jam is an unusual one, with an imaginative story somewhere on the cross between fantasy and science fiction. It features an unnamed protagonist, a time-travelling agent living in the immortal dimension known as the End of Time. After finishing a mission and solving a time paradox she feels a “pull” – a warning sign indicating her next travel into past or future would likely kill her, which means the end of her career. Unexpectedly, she’s faced with an eternity of retirement in the End of Time, needing to find a new purpose and place for herself after completely devoting herself to her work. Looking for answers, she visits the titular Café Bouvardie, a place which is said to give respite to agents in her position. There, she meets the two owners of the café, Clementine and Lotus, who share their stories with her… Café Bouvardie has a clear theme of finding one’s place in the world, with time travel and the unusual setting being, more or less, devices to ask some very universal questions. This, however, doesn’t mean that background isn’t worth attention – it introduces a lot of interesting questions and ideas, ones which I have a suspicion will be used by the game's authors for other projects. And, honestly, it would be a waste not to do that, because the End of Time provides more or less unlimited possibilities, with its immortal characters from different ages, arcane machinery and the organisation fighting to keep the world’s history undisrupted. The game’s story is also quite enjoyable to follow, with Clementine and Lotus being instantly likeable and the conversation between them and the protagonist leaving a good impression. At times I had a feeling it tried a bit too hard to be profound, but it mostly works as a coming-of-age metaphor, with the quality of writing and presentation being enjoyable enough on their own that even if you don’t fully embrace its message, it shouldn’t spoil the experience for you. Also, the romantic angle is so light that the story is definitely not something directed only to yuri fans – I’m willing to recommend it to pretty much anyone and really, there’s no reason to not give it a chance. Final Rating: Highly Recommended And this ends my summary of the Yuri Game Jam 2019 – a little underwhelming considering the really great titles I was discovering in its past editions, but still offering some worthwhile VNs to read through. I’m really interested whether this slowdown is a sign of things to come, with generally fewer hobbyist/freeware projects the visual novel scene, or just a one-time anomaly. While we’ll have to wait a while to find out, I’ll be looking forward to the chance to cover future events: make sure to look out for my NaNoRen0 and Yuri game Jam summaries next year. And for now, thank you for reading this one. Have a great weekend everyone!
  3. What are you listening to right now?

    So, this is like the weirdest thing I've heard in a while. The solo piano performance is so antithetical to this fast, upbeat song, that my mind can't process it properly. Ai Otsuka is genuinely talented though and while I don't really feel much about most of her songs, I just can't get this one from my head. The normal version, that is... And as a bonus, a Daoko song that I also can't stop playing in my head:
  4. Well, I definitely won't say no. But I hope you won't regret it later...
  5. 400MB still sounds pretty reasonable. Well, it's still just a loose suggestion from someone who can't contribute anything meaningful to the project. I was just a little bugged out by the fact that the purist position of "changing anything is sacrilege" was the only present in the thread.
  6. Sorry for asking for something that could only make you more miserable, but do you think it would be possible to make pixel smoothing a toggle? While the purists complained, I actually liked the smoothed version of the graphics a lot, and this could possibly make everyone happy... Outside of the person having to program it all in.
  7. What are you listening to right now?

    I was thinking a little bit lately on what I actually find appealing in music above anything else and my conclusion was that its genuine emotion. What really puts me off in idol music and a lot of mainstream pop is that it's completely sterile and industrially-produced. It might be really well-crafted at times, but it's pure plastic – which might sound awfully snobbish/hipster coming from me, but while I might like that kind of music too, I can only truly respect stuff that has some heart in it. This is why I get fascinated by all those singer-songwriter types a lot more even if their output has some major flaws. Majiko is an interesting example, because she's simply not a great singer – I mean, she sings very competently, but has a weak voice and often compensates by shouting excessively, with her voice simply dying out on the middle of it... But damn she shouts her heart out on many of those songs and live performances and it's just... Genuine. And that is IMO really, really hard to fake. (She doesn't only shout BTW)
  8. Discord VN community named Aliceshoujo

    And it's after the masssive troll purge that pushed some of them out and made others more quiet... Welp, we're on the internet after all. And hello there new person! I have a feeling VN Discords are already a pretty saturated environment, but I wish your one all the best. But I'm also with Infernoplex on the kamige thing: a server dedicated to indoctrinating people about such stuff feels a bit misguided. I mean, what's "importance of VNs" or "importance of kamiges"? Maybe I'm simply jaded, but turning disposable entertainment, even really good one, into an ideology looks kind of silly. People do it all the time of course, but for a Discord server the prime goal should probably be just having fun.
  9. Are they really over 18?

    If it wasn't for anti-child pornography laws age wouldn't really matter that much for fictional romance and sex. I mean, people would still consider it gross under some threshold, depending on their cultural context and personal convictions, but that IMO has little to do with the legal the requirement that all pornographic depiction has to portray only adults. I mean, most sane people would consider high schoolers having sex a pretty normal thing and if you talk about it in-depth, they would probably agree that it should be a fair game for most kinds of fictional depictions, as long as actual, living minors aren't involved. But we have laws to protect children, so that obvious loli, acting and looking like a small kid is totally okay as long we say she's "over 18", while if we admit that two mature-looking high school seniors making out in our manga/game are probably 17 it's literally a criminal offence. So, the next time you think Steam policies are unreasonable, remember that laws that they're a reaction to are actually even more unreasonable.
  10. Top storylines in gaming?

    I think I can give like ten different answers to this depending on what criteria I choose as most important. Best written? Most impactful? Most immersive? I have a huge sentiment and respect for most Bioware games, particularly KoTOR (+ large parts of The Old Republic MMO) and Dragon Age. Those would definitely make much of my top-10. However, my true number one would be something a bit out of the box – Freespace 2. Why? Incredible climate. Best space battles in gaming. Epic storyline with amazing twists. And most of all, telling the story through gameplay in a deeply immersive fashion. I might be fond of the adventures in RPGs, but to be honest, when I remember the first time I saw GTVA Colossus warping into space pocket I was dogfighting in and firing its beam canons... Nothing topped that to date. That this series wasn't continued, and that the story-driven space sims died in general, is a travesty. Edit: And if you don't know what I'm talking about, I won't say anything more. Buy the game. Download the graphic ovehaul mod, and the mod recreating the first game for the full story. Enjoy something that wasn't topped in its own category since 1999. Edit 2: Now I read up that some reviewers criticized the game for making you just a pilot – "a cog in the machine" – and not the "real" hero of the story. That's so backwards it genuinely made me angry. But I guess it's the usual narrative of saving the universe that makes being "just" an elite pilot experiencing first-hand crucial events of a massive galactic conflict not very appealing...
  11. Hi hi~

    Welcome to Fuwa! There was a thread lately about a crowdsourced/collaborative initiative to translate various Vita otome games. Generally, the forums are mostly a hub for bishoujo and yuri translations, but I'm sure no one would mind more otome-related activity.
  12. Filling out the Ara Ara trait on VNDB

    Added that to Nemu from Shining Song Starnova, sadly don't remember any other good examples.
  13. Hello! I'm a Dev who just discovered this site!

    Welcome, welcome! And thank you, we're nearly as dedicated to spreading the glory of VNs in the West as we are to being dead, but I hope you'll find our low-energy climate enjoyable.
  14. A second chance for Taisho x Alice!!!

    Holy Mother of Horrible Translations, this is kind of hilarious, but mostly I'm just baffled trying to imagine what the original line looked like. I don't think it went according to keikaku. Wow, it's the 90s all over again, with Japanese devs having no idea how to localize stuff... "How can we appeal to this mysterious Western audience? Maybe with CHEAP TRANSLATION and EVEN CHEAPER DUBBING! That sounds perfect."
  15. Point me in the right direction?

    This forum is probably the right place for this kind of stuff, you should be able to find appropriate guides and discussions if you search hard enough. For the starting point, you should probably say what game you're aiming at, so people can help you identify in what engine it is made and how to approach it.
  16. A second chance for Taisho x Alice!!!

    Holy damn, a crappily-dubbed Engrish localisation? That's kind of amazing in its stupidity. Will have to look for some playthrough of that, but also happy the game received a second chance after being mistreated like that. :]
  17. Favorite Romance Pairing

    GxG is definitely my favourite, after that it gets complicated... In a way, I quickly got bored of BxG and in EVNs often enjoy GxB more. Western otome games are generally more romantic and write their female characters a bit better than similar-quality male-oriented ones. I also haven't read many Japanese otomege, so I never got exposed that hard to the more infuriating tropes. I still enjoy BxG a lot and otome mostly speaks to me when the protagonist is visible and well-defined, so you can call that a tie. BxB generally does nothing for me, as a romantic setup. I might enjoy a good story in the formula, but it's nearly always my last choice – and having literal hundreds of VNs to choose from...
  18. There were few EVNs in the last few years that I’ve seen seriously hyped up by other VN fans and brought to my attention through multiple recommendations and positive reviews – particularly beyond titles by a handful of relatively well-known and respected creators such as ebi-hime. The game I’ll be writing about today, Soundless -A Modern Salem in Remote Area-, is one of such exceptions, enthusiastic opinions about which intrigued me to a major degree, even though it ended up being two years before I finally picked it up. And this is not where the curious and unusual things about it end: this freeware visual novel was released in late 2017 by a small circle under the name of Milk+ and is heavily influenced by the denpa subgenre of horror – one reliant on distortion of reality and chains of bizarre events, true meaning of which is usually hidden under multiple layers of mystery. It mimics extremely well the visual style and climate of the early 2000s’ Japanese games, offering a now rarely-seen call-back to parts of visual novel history highly nostalgic to many fans. And thankfully, there’s a lot more to it than just the interesting stylisation and riding on memories of the past… Read the full article at evnchronicles.blogspot.com
  19. Maggot Baits (JP VN Review)

    Maggot Baits is something of a Holy Grail of dark eroge, highly anticipated guro fans within the Western VN community and often hyped as possibly the greatest achievement of the company that produced it, Clock Up. As one the most gruesome VNs ever produced, and quite likely the most brutal one ever brought to the West, it contains dozens upon dozens of violent sex scenes, all accompanied by intricate CGs, with small variations in them so numerable that they sum to nearly 2500 unique illustrations. All of that placed in a highly-unique, modern-fantasy setting populated by amazingly-crafted characters and tackling interesting philosophical and religious topics. While it’s pretty much the furthest possible thing from what I usually write about on this blog, few games intrigued me as much as this one, particularly after my inconsistent, but extremely interesting experience with Clock Up’s another famous title, euphoria. Everything I’ve heard about Maggot Baits suggested that it was both more extreme and overall better than studio’s other bestseller, and after reading it to completion, I felt the need to share my thoughts about it in detail. Both because it’s a pretty fascinating case of strengths and pitfalls of this breed of eroge, and to warn those interested in it as a piece of storytelling – while in many ways an incredible achievement, this game is extremely hard to recommend for a “normie” reader such as myself. Why is that exactly? Before I go into story details, it’s most important to deal with Maggot Baits’ greatest issue – its structure and general storytelling formula. This game is, at its core, a guro nukige and it’s incredibly dedicated to this template. It throws h-scenes at you at very consistent intervals, disregarding whatever might be going on in the story and sacrificing any sense of pacing or tension so it can constantly offer a new piece of violent hentai. Quite often, the scenes are not important for, or even directly connected to what’s happening in the plot, pretty much pausing the whole narrative to insert a new piece of fanservice. In this, it goes even further than euphoria, which did a much better job intertwining its scenes with the story and had a bit more restraint in the most dramatic and meaningful parts of the plot. Maggot Baits even goes to the length of adding a major side-branch in the first chapter of the story, which is nothing but 3-4 hours of futanari porn leading to a bad ending. All of it narratively empty and pretty much derailing your experience if you expect any kind of interesting reveals or a meaningful conclusion within it. I still don’t understand why it was a part of the main story, and especially inserted so early in the game, before you build any connection to the characters involved or can understand the full implications of what is happening in those scenes. Read the full article at evnchronicles.blogspot.com
  20. Do you play with walkthrough?

    I like having a walkthrough at least to learn the structure of the game/know what kind of conclusions I can aim for. I usually don't follow it early on, only using it after I've done one or a few "blind" runs and want to quickly check out alternative routes/endings, but I also like the feeling of having it on hand whenever I need it. Also because I review VNs and want to 100% most of them to get the full picture – trying to do that on my own is just a massive waste of time.
  21. I'd say bishoujo and yuri, mostly because there's relatively few females active here. I'm kind of a yuri fanatic myself, so if your otome's going to have a token female route you get like 30-40% bigger chance I'll read it and review it.
  22. Wow, I've missed my second Fuwanniversary. :marie:

    So, holy crap, two years already? It's a strange thing, because it feels like I've joined just a few months ago, and at the same time I can't quite remember what I was doing before I went turbo weeb and found my way to grinding VNs all the time. It's just so obvious that I'm reading all this pseudo-Japanese stuff and writing about it... Not that I need to know. There's no going back now. :nico:

  23. Hello!

    Welcome to Fuwa, the community of people who are into niche shit they can't talk about with anyone IRL. Hope our Forums will meet your expectations.
  24. Welcome to Fuwa! Cool to see an otome dev visiting our community, it's definitely not the dominant genre around here, but you'll definitely find people interested in your project.
  25. Lamunation Release

    Aye, that price and launch discount are very hard to say no to. :3 Probably will be a while before I read it, but I'm going to grab it anyways.
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