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  1. well its very insulting that you think hispanics do not talk to black people or if you think we are close related to them, just like those american tv shows that people watch and support everyday. who ever you talking to doesn't really show you the whole community (considering that you didnt know how many cubans live in NY and that we were forced to learn english). its very clear that you are only talking to the americas not us, when i mean "us" i mean people in The United States of Mexico (you mad that we stole this ), Spain, South America, and parts Cuba (there getting internet give them time).
  2. what is wrong with you... we don't look like them or talk like they do. some of us are white so we easy can blend in if trump wins and declares us useless, we also talk english i'm living example so don't think we don't know what you are talking about. NYC is filled with mostly cuban people, they are the ones who talk fast spanish with few cuba words mixed. la hispanics what? or do you mean L.A because even they don't know what your game is about, maybe you were talking to the american hispanics that have lived in america since birth who might forgotten spanish. my evidence http://www.hispanicresearch.com/index.php/hispanic-market-data/hispanic-market-profile-and-demographics/112-a-closer-look-at-the-largest-hispanic-city-new-york http://latino.foxnews.com/latino/lifestyle/2013/09/17/growing-up-speaking-only-english-young-latinos-making-effort-to-learn-spanish/
  3. dude we haven't heard of your game in the hispanic side, you dont communicate with us or know where we are on the web. also the number of followers could be fake, youtubers have done done this with their channel, facebook as well, tumblr with hype train, blogger.com, etc you get the point.
  4. this, this is what i'm talking about. its all business talk and not human talk. you have to talk to your audience as a person not a way to convert them.
  5. technically they already have exposure for their game, the west will just bring less profit since its not very popular and many americans dont consider vn a game. this is why i give up translation on my vn for english, no one in america willing to look into the game without some kind of high PR. also yes the bad english just didnt help but more importantly the americans are never going to consider vn like they do with anime, thats a fact and unless the americans do vn won't get anywhere.
  6. you could talk to people more about the project, you barely even post anything here.
  7. its official you are a fanboy, i wouldn't say it if you didn't try to think about the developers it hurt but now i definitely know that you are completely and unreasonably hopeless. how could you so selfish, how could you not feel any pain for the developers, why do you think you are a dictator. this is what i'm talking about the steam community being a bad community, just because a community is saying something doesn't mean that community is considered a good community. in other words, jumping into the bandwagon is bad for small business, youtubers did the same thing and look what happen... random videos left to right, play the lottery at 1 Billion but small chance at winning , surveys will pay the bills, payed for playing games, twitter/facebook is better (killed myspace rip), iphone is better (its basicly the same as android), make vn for your first game, and the internet will pay for itself (it never did). its real you cant say no to it: https://en.wikipedia.org/wiki/Bandwagon_effect moreover, the indie crash is a lie, we dont know who started it but anyone with a brain will understand that every indie developer has different budgets (spending) and in no way shape or form will developers stop building games. @Valmore this involves you too. look what you are doing, you are trying to pressure me into doing something i hate. you are no better than ISIS who do the same things you are doing right now. shame on you, shame on you.
  8. yes thats the thing i'm talking about, the story might fit but history is mess up. unless someone where a full time historian, the audience will not understand certain reference to your vn.
  9. *looks at everyone's post* i'm not wrong, it has become a community filled with people who -> think <- they are worth more than gold.
  10. its already been point out that people use that sentence has propaganda. if 20+ developers cant find success in steam (including fnaf creator) then there is no way that sentence is true. also just so people won't counter, fnaf creator only wanted to create games (sure i dont like the game). but he is receiving death threats, this has nothing to do with being popular or else there would have been laws about this kind of stuff (this is not a law debate). the fans are the ones to blame for making a game into something people dont like, where do these fans come from? steam because every fnaf game (not mobile) has been only in steam. you know what steam will do? nothing because its just a website.
  11. just a few notes: Akkadian is a language for ancient Mesopotamia people, not a culture. Kushite Religion is very limit, there is basically no research done on it. you will run into Canaan vs Bible reference battles, its best to understand why the two are not the same. Hindu mythology is way different, it never has been connected with the bible while everything else has in some way shape or just plan added. it seems lke you not thinking this through, while the story you thinking might sound good, it ultimately will be misleading if people find that nothing in the vn is worth its price. these are what makes people think oelvn has bad vn, they think its an american trying to do a story.
  12. let you said this: "I don't think Steam can really fall under the title of "Just Another Website" until you can name 9 more similar websites that deliver the same impact as Steam does." now you saying it can't do that: "You still need to market the game and give the fact that it's easily accessible through Steam as a selling point. Even then, there's no guarantee of success." oh and just so you wont play word games, keywords are "impact" for the first sentence and for your current post the keyword is "success".
  13. i already told my answer, steam cheats developers and ruins lives. you can read the 20+ developers who went through the process of what many consider "best platform for pc software".
  14. its never proven, people keep saying that to make it "sound" like its the only place indie developers visit but thats not true. this is coming from people who also say that there are more users in xbox/psp than psp/xbox, its all just lies that people want to fill to make it true. steam ruins lives, the ultimate truth, 10 developers who got nothing from steam: http://www.puppygames.net/blog/?p=1574 http://www.gamasutra.com/blogs/StevenHonders/20151228/262752/The_consequences_of_failure http://venturebeat.com/2015/07/29/five-nights-at-freddys-developer-on-hate-and-working-at-dollar-general/ http://www.gameranx.com/updates/id/19356/article/female-developer-verbally-abused-after-submitting-game-to-steam-greenlight/ http://siliconangle.com/blog/2015/06/22/indie-dev-on-why-he-doesnt-believe-in-steam-sales/ http://www.gamesindustry.biz/articles/2013-10-30-indies-market-early-and-often-or-sink-into-obscurity https://www.reddit.com/r/gamedev/comments/37f2r2/unsuccessful_steam_games/ http://www.gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php http://www.escapistmagazine.com/forums/read/7.847349-Steam-Greenlight-Failure-Leads-Indie-Dev-To-Torrent-His-Own-Game this is why vale VR is a failure: Valve blames developers http://www.digitaltrends.com/computing/is-vr-making-you-sick-its-probably-the-developers-fault-valve-claims/
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