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VirginSmasher

Another Sekai Project Discussion

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1 hour ago, Trickay said:

MoeNovel were too busy catering for all the 12 year old French girls were they not? :wahaha:

 

Ahem. Thanks for sharing V, it was an interesting read.

I like many others, I have been stung by a SP KS campaign or two, the most horrid of which was for WAS ~Lepidoptera no Sunadokei~ campaign for which they ultimately just gave up with in the end.

I just cannot be bothered to go near anything they're involved with anymore, they're a bunch of cowboys and see you next Tuesdays!

7in the case of WAS, the developer apparently shafted SP pretty bad on a bunch of stuff. SP should have done more vetting, but at the same time, I can't really blame em for that project specifically. 

 

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9 hours ago, VirginSmasher said:

I like Mangagamer because they always have 1 or 2 VNs coming out every month, which no other company is doing or has done yet.

G-Collections was doing it 15 years ago. They started with Private Nurse in November 2002 and ended with Figures of Happiness, when their parent company imploded in March 2005.  Everything afterward was released by Jast (hence the 2 year gap and then only 2 games per year).  Granted they didn't hit every month the way MangaGamer has (I can't remember the last time MangaGamer missed a month) but they did it.

The difference is that G-C was around 15 years ago.  The market was a lot smaller back then.  And they had to print and ship actual CDs.  They couldn't survive their parent company imploding.  Whereas MangaGamer said a few years ago that their back catalog was big enough that they could fund operations off of it. I doubt G-C could have done that.

3 hours ago, Trickay said:

I like many others, I have been stung by a SP KS campaign or two, the most horrid of which was for WAS ~Lepidoptera no Sunadokei~ campaign for which they ultimately just gave up with in the end.

It's not like they had much choice.  Sekai said they caught the developer astroturfing the Steam reviews.  Now outright lying would be a really dumb thing for them to do, and this isn't like that case where they blindly parroted what someone else told them without checking - they said they caught them.

So assuming this in fact really happened, that doesn't leave Sekai Project much of a choice.  If Valve catches the dev doing this,  they could easily ban not just the developer but also the publisher.  Sekai cannot risk their whole library being cut off from Steam (their whole business, basically) so their hand is forced.  They have to kill it with fire, which they did.  It's a shame because the game sounded interesting, but if you can't trust someone not to burn your house down, then you can't work with them.

Edited by Nandemonai
no double posting

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1 hour ago, Nandemonai said:

G-Collections was doing it 15 years ago. They started with Private Nurse in November 2002 and ended with Figures of Happiness, when their parent company imploded in March 2005.  Everything afterward was released by Jast (hence the 2 year gap and then only 2 games per year).  Granted they didn't hit every month the way MangaGamer has (I can't remember the last time MangaGamer missed a month) but they did it.

The difference is that G-C was around 15 years ago.  The market was a lot smaller back then.  And they had to print and ship actual CDs.  They couldn't survive their parent company imploding.  Whereas MangaGamer said a few years ago that their back catalog was big enough that they could fund operations off of it. I doubt G-C could have done that.

4

Oh yeah. I completely forgot about G-Collections. Didn't they form into JAST or something? Either way, I can't imagine their quality of releases was pretty good like how MG's releases are nowadays.

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On 16/04/2018 at 8:09 AM, littleshogun said:

At this rate I can make a drinking game of how often we saw Sekai Project discussion,

Yeah, really tired of those since they are all the same. So I guess it's time to drink to lighten the mood!

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1 hour ago, VirginSmasher said:

Oh yeah. I completely forgot about G-Collections. Didn't they form into JAST or something? Either way, I can't imagine their quality of releases was pretty good like how MG's releases are nowadays.

Not quite.  Their library got folded into Jast USA, like several other libraries of early companies that went under.

They were originally like MangaGamer is now - a division of a Japanese conglomerate focused on English language releases.  The original company folded shortly after Figures of Happiness released because their parent group - CD-Bros - all but collapsed.  Peter Payne license rescued all of their titles (well, except the one with very loli characters).  After a few years, "G-Collections" started releasing more games from Cd-Bros brands, but those were all done by Jast USA using G-Collections as a brand name.

And no, their release quality was not very good. There was no community at the time.  Tsukihime - the first real successful fan translation project - was being worked on around the time G-C was imploding.  In the old days, you took the translators you could get.  And many of the mainstream translators won't touch porn.  The game I re-translated - Nocturnal Illusion - is about 6-7 years before G-C started; I'd still consider it in "generation 1" of localizations.  Its translation was awful, and is fairly indicative of what to expect.

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I'm neutral, ranging on iffy given some of their newer releases. I don't back anything in general, so I've never had a problem with that. The staff members I've spoken to at cons were quite friendly, and I like a lot of the VNs they've picked up. Their releases can be pretty unpolished, though, and I feel like they take on more than they can chew.

(I'm definitely more of a MangaGamer fangirl lol)

Edited by Pomelo

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2 hours ago, phantomJS said:
Anyone interested in backing or had already backed it, any comments? :nokia:

Actually Phantom Trigger is from Frontwing themselves though while this thread was talking about Sekai, but it's not like Frontwing method was different from Sekai anyway so it's still count here and moreso if we remember that thanks to Sekai that we got Grisaia franchise localized in the first place. For my answer here as of now I didn't have any intent to back this, and what I can comment on this is that I wonder when Frontwing will do their KS for Island (From what I understand, if Frontwing do the KS it mean that the release time is almost close, and therefore it should apply for Island as well).

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This is the world's randomest location for a Phantom Trigger conversation, but I'll bite.

I actually edited Phantom Trigger volume 5, so uhh, I might be just a tiny bit biased, but I'd encourage you to read the series. I hadn't read any of the previous volumes until I got the job, but I have now, and Phantom Trigger is actually pretty solid. Nothing amazing or earth-shattering, but good, solid fun. The first volume starts things off a bit slow, since it has so many characters to introduce and isn't all that long (they're all on the short side), so it doesn't really get much plot done, but the subsequent volumes have a good mix of introducing new characters, fleshing out backgrounds for the main characters (vol. 2 - Rena; 3 - Tohka, 4 - Chris, and now 5 is the last remaining of the original four girls, Murasaki), and slowly building up pieces of an overarching plot. The games are maybe 20% slice-of-life, 40% character development, and 40% action? I dunno, numbers made up and very subjective. At any rate, I had a lot of fun with it, so I hope people pick it up and give it a try.

Edited by Fred the Barber

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6 hours ago, Fred the Barber said:

This is the world's randomest location for a Phantom Trigger conversation, but I'll bite.

I actually edited Phantom Trigger volume 5, so uhh, I might be just a tiny bit biased, but I'd encourage you to read the series. I hadn't read any of the previous volumes until I got the job, but I have now, and Phantom Trigger is actually pretty solid. Nothing amazing or earth-shattering, but good, solid fun. The first volume starts things off a bit slow, since it has so many characters to introduce and isn't all that long (they're all on the short side), so it doesn't really get much plot done, but the subsequent volumes have a good mix of introducing new characters, fleshing out backgrounds for the main characters (vol. 2 - Rena; 3 - Tohka, 4 - Chris, and now 5 is the last remaining of the original four girls, Murasaki), and slowly building up pieces of an overarching plot. The games are maybe 20% slice-of-life, 40% character development, and 40% action? I dunno, numbers made up and very subjective. At any rate, I had a lot of fun with it, so I hope people pick it up and give it a try.

Im sure 5 is where its all at :lol: but yeah, likely a bit too biased.

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