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Chronopolis

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Everything posted by Chronopolis

  1. I don't play enough VN's, particularly moe/charages to make characters blur into each other. As long as some part of the game (characters, routes, plots) isn't formulaic I can generally remember all the heroines.
  2. Finishing Otoz . It's a fantasy story with battles and armies though like with all of TS's works, you can expect to have a cast of freely interacting characters. Wasn't that interested for the first couple chapters but after I saw where it was going things gradually got more interesting. It's hardly a typical fantasy story, once you get into it's exciting and interesting all the same. Kurenai no Tsuki was mediocre in the character drama and the depiction of the routes, though the atmosphere and setting/mystery which were decent. Was planning on playing Sakura no Mori † Dreamers, but I'm way more exicted to try out リズベルルの魔 (Lisbelluru no Ma).
  3. Mm....basically. Unless you're wise, you won't understand how a forum community could be made better (given how people behave, and what they would want to have, if it existed). And you'd have to be experienced to know good, viable ways to get there. Well he's just a guy, and member of the community. He got attached to something and created too much for himself (also stuff that might not ness. work). I think that's not rare at all, just for him it happened visible in public. The reason why I get so impersonal(?) is he's largely the opposite type of person as me with opposite strengths and methodology, and cause he stepped on my toes once. But the podcast (one on porn) was interesting, japan videos were nice, and the VN streams were an interesting thing.
  4. I think when you get into the MMOVN thing, the 'VN' part is just the fact that the information given to the player is provided in text form, in a controlled manner. However, once the player is aware that there are players on the other side, it becomes more like a game, practically speaking. But you can play a VN like a game (giving yourself objectives) if you want to. The difference is whether the author pre-created what's going to play out, or if the players themselves are going to create the emergent story. The latter would be a text-etc-interface multiplayer roleplaying. It could certainly feel like a VN because of the narrative and how each player sees the information, but I wouldn't call the whole thing a VN. For prose generated from an underlying game system, what would matter is how much of what happens determined by the author. If it's just the order switching around a bit, then it'd still be author conceived. Otherwise it would be emergent. (If you call that type of presentation VN-style, then yes, the game would be a VN-style game, you might even think to call it a VN. But that would overlap with the current notion which has that VN's are something which authors conceive of). I suppose an examples of that would be a game where all you do is explore this big manuscript that you view within the game, and when you go to different places you hear different sounds and stuff. I have no idea what to call this. It's not quite the same as a set of real letters because you can incorporate sound and visual effects into it. Does controlling the order the player reads parts of the story make the work a VN or not? If you had a series of episodes viewable in any order, that would still seem like a VN. What about if you interacted in a point and click fashion to access the episodes? What about if you walked around a 3-d environment to access those episodes? It's just a categorization problem. You wouldn't be able to make a classification for every conceivable thing without being very minute and detailed. You can pick a relatively easy way to categorize works, or you could end up aiming for a categorization that's actually impossible, because our notion of what makes a VN would turn out to be contradictory once you explore the array of things which are possible using text and interaction.
  5. I agreed with the definition, every point. Such nuance! I had this idea of a NVL-format VN, but with no graphics, just voice acting and a character icon sprite beside each line of dialogue. This would fail point 4. I wonder what you'd call it. Kinetic novel sounds silly, since from the name you'd picture graphical effects. Probably the term Japanese people used to use: "Sound Novel"
  6. With over 1000+ hours in SC1, 2000+ hours in SC2, and 500+ hours in osu, I think I know the flavours of addiction. I played Starcraft 1 and Starcraft 2 all the time for about a year and two years respectively, quitting mostly just before I went into Uni. Also was addicted to osu in streaks. Now I'm more sensitive to whether or not I'm actually enjoying the game, and I can put in perspective the gratification I'm getting from it. Also, about MMorpg's, when I came back and tried MMOrpg's I was suprised at how weak the player to player interaction is by default. Couldn't stand it. Glad you realized that. From someone who's gone through this... don't be too hard on yourself if it takes time to get off the game. It's still an activity that you are very used to. Especially for people who have used games as a diversion from real world tasks, important to recognize that failing in real world stuff (like trying to do X, and failing) isn't the end of the world, nor something to be afraid of, you just have to learn from it and try again. RL stuff relies on strategy and skill, and takes time to figure out, just like games.
  7. https://www.quora.com/If-all-technology-stopped-working-what-would-society-look-like-300-years-from-that-point Also http://worldbuilding.stackexchange.com/questions/33826/what-would-happen-if-electricity-stopped-working Ultimately things would go on...but things would be really ugly from the suddenness and profoundness of the change. Any and all of the complex infrastructures in the world are just going to fall apart without power.
  8. Yayyy FataMorgana. In the second chapter, let's just say the plot thickens and the rabbit hole goes deeper...I like your description of Sharin like that, I haven't played Sharin, but I consider G-senjou something similiar. I started playing Kurenai no Tsuki. I like that the VN has the 癒し系 (soothing element), the atmosphere, the bishoujo-ge element, and the underlying mystery and setting all there. It feels balanced. There's already one or two Chekhov's guns that have been introduced, it seems like the routes are going to be eventful.
  9. Stopped for a bit in the middle of reading it (interlude between chapters 2 and 3). It is really good though.
  10. Dunno. But I like this answer better: http://chigai-allguide.com/分かると解ると判る/
  11. Oh, I guess it isn't. I read the titles as "there are 22 million otome gamers"... If you compare it to VN's in the west, we probably have around 100k-250k people, including all forms and casual levels.
  12. Is it really 22 million? I think it's more like 22 million user's have at least installed one of the apps (some of them free) at least once.
  13. If I really like a character's behavior, voice acting or the random dialogues I'd want more length. Another thing is if the ending's sad, or a character dies, I REALLY want them to have proper time to have shown themselves and interacted in the story. Otherwise it's like pretty empty. Other than that...nowadays if they put filler in the 30-50 hour long VN's I can tell and don't like reading it.
  14. Lol. I find machine translations are the "better than nothing" tool that people can use if they don't want to go through learning Japanese and just want to get some gist of what is being said. If you know basic Japanese use ITH and Translation Aggregator for christ's sake.
  15. Lol, dang it. It's a shame that's one genre which eroge makes go to poop.
  16. Any chance you'll try Wizard links? No idea if it's good or not, but the older art style and female protagonists is rather unusual.
  17. Wow....Wowww!! Maybe it'll be possible to live the dream of making a stage/scene knowing the music beforehand.
  18. The definition for I and I believe vndb goes by is: "if significant parts of the story are presented with advancing text (which you virtually always click to advance), it's a visual novel or visual novel hybrid". You could easily call that a narrative-centric game, or a game story, or something.
  19. Maybe you could try looking into LN's... 'All you need is kill', sort of comes into mind, but the romance is a relatively thin part, more action and fighting. Haven't played it personally, but maybe Ruina 廃都の物語 for pure story. I wonder what the list of VN's would like if you relaxed the gameplay constraint and just had "games prominent with fighting side by side A heroine"
  20. I thiink...they had a fiction contest, and then they took the winning entry and are going to make a novel about it. LOOOOL
  21. Angelic Serenade is a lot darker. There's no fat title fonts in cyan or brightly coloured blocks. Yeah moving from fuwa, did feel like a punch in the eyes.
  22. Fata Morgana, Otoz, Tenshi no Hane wo Fumanaide, Mahou Shoujo (TL'ing is basically re-reading something very slowly and paying attention to every detail) I think I'm the millionth person to say this but Fata's CG's amazing. It feels way better in-game where it is something, then in a vacumn.
  23. Remember 11, I'm pretty sure it's underated. It's a lot more mature a work than ever17, college students.
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