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Chronopolis

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Everything posted by Chronopolis

  1. Haha...writing natural Japanese is hard. Life is about as hard too. At least poop is soft.
  2. My list of notables (not to be taken as exclusive, they're just names which I have seen enough of to know for certain, are capable of doing interesting or well-crafted stuff): Shumon Yuu pretty much makes you go wow. Even if his style of humour exasperates me to no end. Takaya Aya is a hella versatile and generally intelligent. Lucle (only data point is 紙の上の魔法使い, but that was skillfully told and put together in a way an average writer definitely could not do) Hodaka Nozomu (Enjoy his prose. He likes to write short stories which just entrance you with their atmosphere.) Doujin frie
  3. Well according to my VNStat: Natsu no Kusari (see this review) The Way We All Go (I've only played Noel's good ending, which I found really touching) SC2VN (Well written, sensible stuff)
  4. I think it's this. If you're accustomed to reading LN's you likely don't care how much telling there is (the 'tell' is hype, or that slightly meta touch is amusing, or maybe you're just accustomed to receiving information that way and it's a drag to get it otherwise.), as long as the character hijinks are interesting and the stage gets set for epic stuff. ("I don't care how much details you tell me as long as I'm still interested.").
  5. Golden, Deep Sunset https://vndb.org/v9208 (OP Movie) Don't get too excited though, the OP's likely the best part of the game. I'd second Tenshi no Hane o Fumanaide, the art directing, overall it's just a great vn. It's really hard to find VN with anything close to those kinds of arts -- If there was, you can bet I'd playing it. Sure there is detailed art, but I'd be cool to see art that not only is detailed, but liberating or captivating. Generally, looking for VN's that possess the atmosphere and can extend the world of such images, is a fruitless affair. Oh, maybe
  6. Thanks! Hope to get to share it with you guys someday.
  7. Thanks, your support means a lot! Hah, I think that's a pretty natural response. There were some slow months and there was a lot of in-between work, like figuring out procedure and conventions, that doesn't directly translate into progress. Most of that's been sorted out now, which is nice. Can't guarantee the project will go all the way, but atm there's nothing stopping it.
  8. It's a bit of a challenging type of game to play, having to remember all the details and ways of interactions, but it's cool what you're making. The two most important things for me in this kind of game, I think, after story, are consistency (are the behaviors and actions of the characters consistent with each other, at least to a reasonable degree), and user experience (Is it easy to figure out what actions I can try?) Also, branching that serves to reveal more about the characters or story is awesome. You can tell I'm more a fan of narrative objectives, rather than gamey sandbox on
  9. Update and call for Chapter 1 testers Work is slowly progressing. Now that we have a inserted and ready portion of the game, we are currently looking for a couple testers for Chapter 1. Chapter 1 is about 40-60 minutes long, and your job will be to just let us know overall impressions, and if you noticed anywhere where the text was confusing or distracting. This is important cause it lets adjust our conventions before our QC goes further. If you spot any errors, that's great too (The script has been proofread and play-tested, but you never know.) To repeat, this is just for chap
  10. Absolutely nothing is accomplished. (shit this isn't good cause it's a spoiler, nvm) Cleaning up after art class You know what. Being clever is hard. This must be Oyako Rankan
  11. This comment is so good I'm glad when I scrolled down I got to read it a second time.
  12. One saving grace, I think, is that your TL will last forever. The person who comes along 5 years later could still potentially appreciate your work the same as someone who read your patch the day it came out. Also, 95%+(?) of the people who read the game won't ever comment. You're gotta remember those people as well, amidst the tomfoolery.
  13. This. With regards to anime, subs are just all there, like magic. Thus, if one's accustomed to that, without much thinking, it's not too farfetched to imagine that you could just request for some vn titles to be translated. They wouldn't know anything about anime-sub groups, let alone VN translation projects. IMO it's less egregious than say, asking an artist to draw for free. As for everything else... is shit, dutifully ignore.
  14. Nice, I quite appreciated the comparison with Eustia.
  15. PSA: A masterpiece is a title within it's genre/(group of stories which share similar styles and objectives) that does what it tries to do very well and/or uniquely. It isn't by any means the end-all-be-all of all VN's.
  16. Really nice review. Glad you enjoyed the VN lots. I tried the VN but got turned off in the prologue by Cabbit's charage style character speech patterns, but I might give it a run someday. Sometimes it's easier to stay reading when you have a reference for what to appreciate.
  17. Woah, that's nice cover layout for the english version of re:zero
  18. A lot of OELVN's have some side gameplay element. Unless it's well-integrated or unobtrusive that's a turn off for me, OELVN or JPVN. This is because the JPVN's we know about are commercial releases, because of that, there's almost always a certain standard of conformity. If you go to japanese doujin games you get a similar increase in breath of possible story types and style choices. There are many different kinds of stories and some just don't interest me. Romcom's, school slice of life, punky cyberpunk, intrigue, modern world historical, pure mecha are all out. It's
  19. Mm the two pillars of time-consuming. Action info-dumps and alt-history. I have gotten in to them once or twice with Muramasa and Bakumatsu, but not interested enough to want to do them again soon. They are satisfyingly interesting though. --- Reread a bit of Kami no ue no Mahoutsukai. It's a mystery, but on top of that it's a case where the it's more about the characters making interesting speeches and taking interesting action and the whole layout of the story to be baffling uncommon, rather than trying to have the drama be realistic. It's a story which makes sense agains
  20. Who was Hinata again...? I've been steadily reading 灰と幻想のグリムガル (actually a light novel, not a VN). Really been enjoying it for what it is: a party-based RPG fantasy story with heavy character focus. Glad it actually occurred to someone to write a story like this. I plan to read Omega no Shikai -Shiki no Hajimari next. The OP/ED's are great (https://www.youtube.com/watch?v=OHQ4YaQAyyI) , and I have faith in the doujin producer to make something good and engrossing. though I might try Tokage no Shippo Kiri for psychological gore.. I was thinking about playing 滅び朽ちる世界
  21. Good luck on your project! I like MANYO's music and the way the game has the ending list. Haven't played it, but from what people say it's probably Cabbit's best work.
  22. Observer. With a normal protagonist, similar distance between the characters and then protagonists. With a weak MC, closer to the heroines than the MC. But essentially always observer.
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