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tymmur

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Everything posted by tymmur

  1. There is the unwritten rule that work on translation patches as well as download links to (partial) patch downloads will vanish once an official translation has been announced. The goal is to coexist, not to compete.
  2. Sounds to me like a programmer decided to ask the OS for resolution and it returns the desktop size rather than monitor size. It's the same in a single monitor setup, but not with multiple monitors. If coded correctly, it should have picked a monitor and then asked for info on that monitor, not the desktop. It doesn't seem like a huge difference to the programmer, but sadly now that you ended up with a compiled file with the wrong function call, I'm not really sure there is anything to do to avoid it other than what you already did. There might be a quite primitive solution: turn off the monitor you aren't using. If the computer detects this, then the desktop will reduce the size to the single monitor and it should work.
  3. From what we can see now, it has a great setup. Graphics seems decent, there is some eye candy (particularly if 18+ contents is added) and there is a known concept (we all know what an idol is). There is just one thing, which can't really be seen from this post and that is the game mechanics. It has to be random enough to ensure two games will not be identical, but at the same time not so random that it seems your are without influence. The gameplay should be fun and not end up as feeling repetitive. That's actually somewhat harder to get than it sounds. Time will tell if the game mechanics ends up being fun to play with, but the rest seems nice. It somehow reminds me of Lula: The Sexy Empire. People look at that one as "hey fun, you record porn and you see boobs", but it is actually the management part, which makes that one worth the time. The economics, production budget and market share and all that makes it a challenging game, which isn't dead and forgotten despite being 18 years old. I'm not saying I view this thread or idols to be about porn, but more that the economic/sim part underneath a game is quite important, possibly more important than the game's theme.
  4. Somehow that sounds like an encouragement to all forum users to smell @Rose. Well what could go wrong
  5. The x-change series have been tagged as nukige, but there is at least some story to it and they are actually quite funny. I agree on that one. It's either eroge or nukige and the difference is if there is a story. A full blown nukige is one where "hey H activity is fun, let's do it again tomorrow" then fast forward to next day, doorbell rings "I wanna do it" (sadly not a made up example). If there is character development and not only H scenes, but an actual story, it would more likely be eroge.
  6. I just spotted that sentence and connected it with the theme "3 demons have to behave themselves when the boss isn't at home". I wonder if that is a hint of having 3 children Jokes aside, this looks like it could be interesting. It's not clear which genre it will be. I hope for comedy. Rance have great success in being a demon like protagonist (in behavior) in a comedy approach.
  7. If I say yes now, then it will be a tie, which pretty much says it all. I think that sounds like a reasonable solution. It can toggle between the two versions by just changing one line and it can even be set in options if you like. It's technically easy to do. The real question is if a H scene is skipped, will the reader notice that the scene is missing? That's a text/script issue, not a technical issue.
  8. I have to say Sanae's scene in The Sagara Family where 2 people suddenly became more. Screenshot (NSFW like the rest of this thread)
  9. This post would likely be way more interesting if I had permission to see the images. Other than that it sounds interesting. Not quire sure what to expect though. Flash game devs making a VN about a championship makes me wonder if it will be full of minigames.
  10. I can't answer the question because it depends on facts about your story you haven't told about. Would the H scenes appear to be random or do they fit well with the story? Would it make sense for the mindset of the involved people? Would it add the game of gathering all CGs? Can you write H scenes, which are worth reading (that's harder than it sounds). Do you have access to proper H scene CGs? H scenes would be a bonus if they are done right. However if they fall through and becomes dull, then it would likely be better not to include them. You might consider including both options. Add a flag and use that to skip H scenes. That way the same script can become an all age and 18+ VN at the same time, though if that makes sense I would say it hints the H scenes might be a bit too random and too disconnected with the story.
  11. Same here, particularly in VNs where gender doesn't matter. Say it's WoW or NWN, then you can create your own and you know you will be looking at that character for hours (possibly mainly the rear), which makes male orcs a worse choice than say a female elf.
  12. I tend to stall reading manga if it is under translation. I prefer a reading marathon or I will forget too much about the story in the meantime, meaning reading while there is 1-2 new chapters every month just doesn't work for me. Since this can easily be a stall until it's complete, it can take years and then I restart. Stalling VNs or amine when I have all of them is usually a sign that the story doesn't match my interests and I will not go back.
  13. I think sending your work to a big company, especially the Japanese ones would be like writing a movie script and send it to somebody in Hollywood thinking it will be the next big movie. Odds are that lots of loons does that and even if your script is good, it will drown in the stack nobody wants to read. Another important reason to not just send it is for all you know, they publish it like they did it themselves and then you could sue, but you have to proof that despite no releases or anything that you made it and they didn't even though they release VNs all the time. Tricky case to win is an understatement if you didn't do anything to protect your work. Sadly it happens from time to time with books and book publishers. I'm not actually sure what to do to protect yourself, but just sending the entire text without getting them to sign anything first is not the way to do it if you plan on getting money out of it. If your script is simple, you might be able to learn how to program it yourself. If you just use a simple subset of commands, like display text/dialogue, display choices and jump based on choice, then you can actually get quite far. If you add a placeholder png file for each background/sprite, then you could also insert those. Add bgm controls (possibly with placeholders as well) and you have a VN without the need for a programmer. Example of what it takes to start making a simple VN (from Ren'Py's quickstart guide) If you do it yourself, you should consider the engine carefully. It should be as easy to code as this example (if you do it yourself) and you should like how it will display the VN when you use it.
  14. I'm not sure the section is the reason why nobody replied. I wouldn't know what to say regardless of where you post this and the no replies could very well be due to everybody else thinking the same thing. My guess would be that you lost your savegame forever, possibly because something crashed while saving, meaning you only have the first half. Move the savegame somewhere else, start a new savegame and compare file size. If the new one is bigger, odds are that the old one is missing a severe amount of data.
  15. In fact there are two, both for Nintendo DS for some wicked reason. Ookami to Koushinryou - Boku to Horo no Ichinen and Ookami to Koushinryou - Umi o Wataru Kaze. Read page 1 again. It's a dakimakura, not a duffel bag. I admit it's hard to see, but that is what it says on page 1.
  16. My approach to issues like that is the same as with more or less everything else. I do what it takes to know that I did the right thing. I do not end up with a guilty consciousness and if something bad happens that I predicted, I do what I can to allow me to say "I did what I could to prevent it. There was nothing I could have done". I have to live with what I have done, so I better make it something I don't feel bad about. This is about everything, not just some online gaming. How I read the first post and the fact that this thread exist, @babiker would feel bad about ripping off some stranger. This mean the answer is: be nice to that stranger and you will not lie the next night thinking "what have I done? Have I become an evil person?" instead of sleeping. When you gave that guy some money, what you actually did was giving yourself the feeling of doing the right thing, which is worth quite a lot. If you could run off and just be happy that you got something without paying and didn't care that somebody got ripped off, then you would likely don't care about other people's feelings, which is a sign of being a psychopath. I would go as far as to say that people who thinks it's ok to run off with the money are less likely to end up in a marriage where both people are happily married.
  17. You don't have to use an animated gif. In fact to be perfectly honest I would prefer if all avatars were non-animated, but I won't make a big fuss about it. I suspect Holo has wolf ears, not cat ears. Apart from that I join in on what you say. She is a great girl. It's a shame that when they decided to make a VN for her that it ended up like it did. I would have been interested if they had made one for windows using windows resolution and stuff.
  18. I would say Rewrite. I just find it plain boring. I figured since people like it, it would get better and I made myself continue, but eventually I was stalled because I just couldn't be bothered to open it anymore.
  19. @NowItsAngeTime I like your avatar, but I hate to be the one to point out the mouse pointer.
  20. Boris Johnson said something about not being in a hurry. Leaving before 2018 isn't really possible and a number of people in the leave campaign mentioned 2020 due to avoid causing issues due to changing too fast. I think Johnson was one of them. Mentioning that "we will not declare independence this week" isn't the same as they are backing out. They just don't want to cut all trade and stuff like that in the process. I wouldn't call this an issue unless they postpone it until after 2020. They do have to work on it soon, but Cameron will likely have to be replaced before we see the PM doing something actively about it.
  21. The problem with UCS-2 is that it was pulled from the unicode standard in 2011 and as such Microsoft no longer officially supports it. While it might work, they no longer even mentions it in their documentation. If you want to tell windows to write code using UCS-2, then you need to get info elsewhere on how tell windows it is UCS-2 and it would be a really poor business situation to use it because it might be broken in the next windows update and Microsoft will likely be like "not supported => won't fix". UCS-2 is most likely good enough for all VNs in more or less all languages. However it should be pointed out that for the most part, UCS-2 and UTF-16 should be more or less interchangeable for two byte characters (can't verify this, documentation is gone). CP932 has the benefit of using either one or two bytes, which mean smaller scripts. It use a single byte for Latin letters and two bytes for... well everything not in standard ascii (some katakana use one byte). It's the encoding, which provides the smallest files for mixed English/Japanese writing. While it may not look like it at first glance, English writing does matter in an all Japanese release. It's used for pathnames, including names of voice files. There can be so many of those that it adds up that they are half size of what they would be in UCS-2/UTF-16. This mean from a pure size issue, CP932 is a winner. Reusing old code is certainly an aspect of it, but there is more to it as well. The encoding is dead simple to handle if you write custom code for it. Musumaker is hardcoded to CP932 encoding. When reading a line, it checks the hex value of the first character, or to be more precise, it checks the most significant bit of the first byte. If it's set, it's a line to print in the text box. If it isn't set, it will be a command to execute (like stop bgm, add sprite or whatever). Very easy to code and works well with Japanese text. Works horribly with English text and could very easily be a nightmare to write for a new encoding. Even if they were to rewrite the engine from scratch, they would likely stick to using this approach because "it's fast to write and execute and it works".
  22. An example of map movement in a VN with no other non-VN elements would likely be Da Capo. I remember the English version having actual map locations to click on, not just a row of buttons like in the screenshots of the Japanese version. My guess is that it is somehow a placement of a png at (x,y), which then works as a button and the VN script has a "read button click" command, but it would be hard to tell for sure without actually examining the script.
  23. My bank emailed me telling that they predict the market is overreacting and will recover. Claims like "a new Black Friday" certainly will make the financial market turn upside down. What really happened today compared to yesterday is.... nothing. The UK will get a new PM within 3 months and then it will likely take 2 years before we will see something change. Until then the UK is part of EU and it will be business as usual. It's not like some declaration of independence where they say "we have left the EU".
  24. The problem with that debt is that EU forced Greece to issue bonds, which were then sold to banks in Germany and France. Those bonds have an annual interest of 25%. Greece didn't want to do that but EU would punish them if they didn't. Greece could drop out of EU, declare state bankruptcy and stop paying. EU would be very upset because that would cause some banks to fold, in which case Greece can say "ok, we will pay, but the interest is 0%". EU (well mainly Germany and France) would be screwed if that happens as they would likely have to accept no interest in order to save the banks. The Greek credit rating would be appalling, but it's not like it's AAA to begin with. Greece leaving EU doesn't seem impossible, but yeah EU wouldn't want it to happen like that, but then again they don't like the UK leaving. Having said that, I don't see Greece leaving EU anytime soon. It's not likely that they would be able to pull it off. Maybe they will be kicked out of the Euro, but that would force EU to admit it was a mistake to accept them even though they didn't fulfill the criteria for joining, so that's not the most likely scenario either.
  25. I looked more into those and the more I look at it, the stranger they get. ?? <-- two characters ⁇ <-- one character They look sort of the same, so I figured if display isn't the main trigger, is text size something? Assuming we use utf-8 (the most common unicode encoding), then ? will use one byte (it's standard ascii). However ⁇ is not a standard ascii and is a multi byte character. To be more precise it uses 3 bytes. This mean even though the number of characters is cut in half, the amount of bytes in the text is increased by 50%. That goes for all 4 of them. If we switch to utf-16, which is used once in a while, no character can use less than two bytes, meaning the two ? characters will use 4 bytes combined. However due to lower overhead in utf-16, ⁇ has a two byte encoding, meaning in this case the number of bytes is reduced by 50%. In this case it could make sense for size, but the size is increased for every standard character, which will likely eat up way more than is saved this way. This leaves the question: when is it beneficial to use those combo characters? Looks like they can be used for chess, but that isn't the same as it would be beneficial to do so from a technical point of view. I find parts of unicode to be silly and this certainly seems to be characters we could do without. On this topic of character byte size. Japan tend to stick to shift-jis/cp932 because they use two bytes for write kanji/kana. Utf-8 use 3 bytes, meaning a 50% increase in text size. That is most likely the major reason why VNs tend to require Japanese locale. Utf-16 however can write Japanese characters using just two bytes and I suspect as windows becomes more and more aimed at unicode that VNs will start using utf-16. That would really be a gift to translation efforts because it will remove the issue of "character not present in cp932".
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