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Frullo NDE

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Everything posted by Frullo NDE

  1. The fourth door of The house in Fata Morgana. The contrast between the bittersweet love story (not particularly original, but very well told) and the "meta" element in the backlog which opens up to the "real" story was both crepy and fascinating, hard to find somewhere else.
  2. This. Reviews or analysis of single VNs are fine, but I would love to see more in-depth articles about VNs as a medium.
  3. I love deep and complex stories and VNs are a great storytelling medium. Also I read and evaluate/edit books as part of my job so I am too fatigued to read them in my free time, and I don't care much about "regular videogames" anymore, so VNs stand nicely inbeetween.
  4. Edit: oops wrong thread. I am "scared" of VNs that are famous for being very long and also I don't feel like starting "important" titles when I am quite busy, so yeah.
  5. I don't care much for h-scenes so I would't play a nukige, but it's ok if it is linked to the plot (the main reason I'm interested in VNs) and not just fanservice, otherwise I prefer all-ages versions if available.
  6. The one that gets closer to "once in a lifetime" to me is probably Umineko
  7. My wife tolerates my weirdness and even helps me creating my (SFW) VN with suggestions, image editing and whatever. Though I still prefer to be alone when I get to non-vanilla sex scenes lol.
  8. It can be romantic, sci-fi, mistery, comedy or whatever as long as it depicts an interesting world and has a compelling plot. So yeah, if I have to use a definition, i would say plotges.
  9. I glad I'm not the only one who was weirded out (not in a good way) by that scene in Insects. At least in Invention all the "dissonance" kinda makes sense in the end, where that one scene seemed just random and ruined the emotional mood for me. And yeah, there are indeed too many useless h-scenes but I guess that's just necessary pandering. Overall, I found Subahibi a thrilling but flawed experience. Glad I played it, but the whole "best story in every media ever" that keeps popping around seems kinda laughable to me.
  10. Seasons of the Sakura, Runaway City and other '90s "hentai games" (that's what they were called back then at least in italian forums) in the earlies 2000s. Tried random Vns here and then (inclluding obviously Katawa Shoujo) in the following years, but didn't really get into the scene until I've read Steins;Gate in 2016.
  11. In the past I've played a lot of rpgs and adventure games like Monkey Island which link a well written story to a compelling gameplay. But honestly now I can't be bothered to play games that require grinding or lots of trial and error (or, err, walkthrough-browsing) in puzzles. I just want to enjoy the story. Something like Ace Attorney is the most "gameplay-driven" I can handle now, because it's usually very well integrated into the storytelling. I've had issues with Danganronpa though, it kinda broke the rythm in trials for me. Mini-games can be ok as long as they stay"mini".
  12. To me "old" is pixel art so I guess pre-2000? I guess that low-res stuff of the first 2000s might look "old" to some, not to me tho. I actuallly like pixel-art if well done so no limits for me. Except they are a pain in the ass to play with modern pcs. I've read many of them back in the day when I didn't even know of the "visual novel" term. Totally depends on prospective. I like old stuff but I can understand if a teenager finds something like Clannad or even G-senjou unplayable, at least graphic-wise.
  13. Well, I guess you're right. Let's say i enjoy a bit of SoL in a VN, but not when the cafeteria and classroom banter scenes overtake the rest.
  14. The VNs I like the most are the ones who manage to succesfully build an engaging atmosphere and introduce you to likeable characters before shit hits the fan and drama builds up. Steins;Gate is an obvious example of this. I think it's harder to make you emphatize with characters if you start at full speed, like Root Double. I do hate pointless and redundant slice of life scenes though.
  15. Well I lurk around here a lot so I can imagine that. Also I have no will to try them lol. But even if badly written, their "presentation value" is probably much higher that what an average joe could put out by messing with Ren'py on his evenings.
  16. I believe the quoted post from 4chan is both intruguing and silly. As an indie book publisher that has been recently been researching the VN "industry", I think it's true that a self-publishing writer could possibly find a better chance to success by working on a VN, but only if he has PLENTY of time, money and/or programming/artistic/marketing skills. It's easy to point at DDLC and say "Hey, I could have done that easily", but in most case it would be a blatant lie since, as already stated, DDLC is both clever and well crafted. Probably the same applies to Sakura games (haven't tried them). I strongly believe that Visual Novels have a lot of potential which hasn't been exploited yet, but if someone just wants to make some quick cash I would strongly recommend to just publish erotica ebooks (that aren't actually that easy to sell if you don't know what you're doing or have no niche to target, but that's another story) and stay the fuck away from VNs as of now.
  17. Anything that strictly adhere to a cliche and doesn't have a hint of original characterization. If they somehow stick out from the stereotype and/or develop decently during the story I won't mind Tsunderes, shy and submissive girls, imoutos, hell even childhood friends.
  18. Subahibi because I reckon most "normal" people would be put off by either the denpa/weird h-scenes or all the pilosophical stuff and literary quotes.
  19. I'm kind of a complexionist but if the Vn has fuckload of bad endings and extra stuff that is really a chore to unlock without a walkthorugh (like Root Double) I'll just finish the main routes. Actually I generally prefer when routes are kinda straightforward.
  20. If I like the first 30 minutes of a VN, I go all the way (meaning: every fucking route) every time before I start another one. That's why I'm cautious on picking up VNs that are famous for being very long lol. Maybe the only one I've dropped was Nekopara, but I actually have no clue why I started it in the first place. And, if it counts as a VN, Long live the queen because I found it impossible to play without a walkthrough and I don't like that.
  21. Hey, Fuwanowel has been very important to fuel firstly my passion for VNs and then the skills to actually direct one. Don't expect romance but do except quality writing (well, I hope so). I think it might particularly interest people who enjoy comedy, surreal plots and/or writing. “The Deadline,” a Visual Novel developed by the Italian team NDE Visual which satirizes the publishing industry, will let the player experience the joys and sorrows of a young writer, influence the development of the story through multiple narrative choices, and most of all, have plenty of fun! The full version will be out in June 2018 if we don't miss... The Deadline. laughs nervously In the meantime, if you’re interested in writing, enjoy surreal plots, or just want to have a laugh and try something new from an indie team of experienced writers, you can download the Free Demo. It includes about one hour of playtime and introduces the player to the quirky and surreal style of “The Deadline” and its characters. It is available from the 4th of January on itch.io -PC and Mac versions, the Play Store - Android, and the App Store - iOs. More on plot, Characters, screenshots and whatever Since this is our first Visual Novel and we are still working on the commercial release (of which 80% of script and art are ready), we'd really appreciate if fellows devs or curious readers could give us feedback of any kind, especially about what could be improved. If you have questions or anything feel free to ask me. Cheers.
  22. In my case the entry barrier would be the h-scenes. Or, to be correct, the prejudice against h-scenes in a "serious" plot (I tried my limits with Subahibi and happened to enjoy it a lot despite it being pretty heavy on... well, you know, weird porn). I actually played quite a few VNs back in the day, but only ocasionally. The one that made it turn into a habit was Steins;Gate, after played it I just felt the hunger for more.
  23. The "long hair/short hair" in Kyou/Ryou route of Clannad, that actually made lots of sense. Also most of the phone "choices" of Steins;Gate were painful.
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