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Darklord Rooke

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Everything posted by Darklord Rooke

  1. I am semi looking forward to this, so I'm going to cross my fingers that the translation wasn't botched
  2. I haven't played it, but from the few screenshots I saw it looked well below the quality I'd expect from an official localisation. There was one screenshot which contained only a single sentence that exhibited filtering in the narration, a redundant (needless) adverb, and an overuse of 'ing' verbs. That's a lot of problems for a single sentence to have. I thought at the time that I hoped it wasn't indicative of the entire translation 0.0
  3. A jaded man would question whether this is the most appropriate place for inserting a character's story ... just sayin :3
  4. If it’s no assumption, then you’d have no trouble showing me the data you used to base your conclusion on. Keeping in mind that surveys is how both VGChartz and Famitsu arrive at their estimates. And we all know how accurate VGChartz is, yes? I've just been asking for half a page and you've only been dodging for just as long, is all. No, an assumption is any belief thought to be true without evidence to show it being true. I'm glad you raised this point, because this brings up another problematic assumption. That because it didn't make the charts in the West, it means it couldn't do well enough to hit 200k copies. This is very, very wrong. Let's take Pokemon Moon as an example. According to NPD, Pokemon Moon was the 10th bestselling game of the month of December. Also according to NPD, Pokemon Moon sold 4.5 million copies in the US alone from when it was released (mid Nov) to the end of Dec. Root Letter was released 8 days earlier than Pokemon Moon. If Root Letter had only sold 100k in the US in one and a half months, it wouldn't make any charts. It would have to sell far more than even the cumulative 200k to think about making any (credible) charts in the US, or the West, or Europe. So it's very possible that Root Letter sold most of its copies in the West (like 999?) and you wouldn't hear about it. I really wish you'd stop saying it. I don't want this to be an e-penis pissing contest, but I've been arguing console wars and sale figures since well before 'Killzone' was a thing. I've also been around long enough to know that most gaming journalists aren't, and I've seen a few people on forums go on to become gaming journalists that don't know anything more than you or I. It's fine to believe what you want, but I'm not going to pretend they're facts or indisputable until people present facts or evidence.
  5. I read the first article you posted, and yeah it is pretty weak. The DRM argument, the argument that physical copies last longer, the reasoning is very flawed. It actually adds very little to the argument other than it's yet one more person who believes the same thing. I don't believe anything with regard to this actually, there's really not enough information to say what on earth is going on. I just said that there are a lot of assumptions in your initial analysis and then I just picked one at random. That's all.
  6. They may do, but I don't like making too many assumptions. It's not only intellectually lazy (nothing wrong with that) but this intellectual laziness is often taken advantage of to get people to accept arguments which aren't true. Often using deceptive leaps of logic, and word trickery. Preferring physical in a world which is increasingly running out of space is an old-fashioned virtue. I prefer physical, but had to give up when my book collection passed 300. No more room. I'm now in the middle of upgrading most things to digital and ... bliss!
  7. That's not what I've read[1], but I don't speak Japanese and can't research it. Which is why I asked you for their methodology (because I won't be able to find it) It'd be disappointing to see Japan still so far behind in this area of technology [1]The Famitsu digital sales are estimates based on surveys, and reseaches. The magazine says they use a website to do it, the poll is about 10.000 people for each system. They extrapolate and calculated the rest. It's the sample big enough to be considered accurate? Probably not, but it's the most official thing we have. http://www.neogaf.com/forum/showthread.php?t=845222&page=2 That's fairly representative of what I keep hearing/reading.
  8. Sure, but they tend to have a different audience to strict VNs. So it's hard to use VN audience's buying habits to predict the behaviour of people buying hybrids like Zero Escape or Ace Attorney in part because they appeal to different people. So when people say 'I've never seen a VN where digital copies sold over 50% of physical copies', the first question that springs to mind is does that trend apply to adventure games? Or VN-adventure hybrids? Because the audience is different. If it's a trend that applies to all Japanese games, then that answers the question I guess TBH, I've sorta heard bad things about Famitsu. Mostly their reviews, but they're a fairly mainstream mag and the people I hear talk about it with disdain. While they wouldn't rely on guesswork, it's possible the methodology is dodgy. If you're dealing with estimates it's important to know how they came about those estimates. I believe they use surveys, and they have a fairly low sampling base.
  9. It includes Japan, it just doesn't solely represent Japan. Considering the Vita is much bigger in Japan than in the West, a large proportion of that statistic would be Japanese. But like I said, what information do you have, other than Famitsu's guesswork (and we'll get to that in a second) that indicates Japan isn't big on digital gaming? I'm actually interested, I like information and I like knowledge, so what I'm saying is please present me with information that shows Japan is big on physical gaming and not digital gaming. And my next question would be 'what is their methodology'? Like I said above Root Letter isn't actually a VN, but rather an adventure game like Ace Attorney. It has gameplay, which the company in question is hyping up. 'A mature Phoenix Wright' they're billing it as. Also when has questioning the validity of information, even in the absence of any other information, ever been a fallacy? Do I need to ring my local scientists and tell them they're doing it wrong?
  10. Digital distribution is proving a popular option for PlayStation Vita owners. Sony representatives told IGN that 48 percent of games sold on the portable are downloaded. http://www.gamesindustry.biz/articles/2014-02-11-48-percent-of-vita-game-sales-are-digital I'd also like to see where you get the idea that Japanese gamers as a whole (and not just Otaku) are big on physical formats. Considering Japanese digital sale figures are incredibly (some could say stubbornly) hard to come by. Digital sale figures, or digital sale estimates? Root Letter isn't strictly a VN, TBH. In fact the publisher has compared it with Ace Attorney, which is actually an adventure game (ignore everyone that says it isn't )
  11. There's an unholy number of assumptions in that piece of analysis. Offset by the fact that 2 years ago half the games sold on the Vita were digital (apparently.) Also VNs on the Vita aim at a more casual audience, and casual audiences feel less of a need to buy physical anything.
  12. Handheld release (Vita.) Also console port but I'm going to speculate that the handheld release moved a lot of units. Reading is unnatural on the PC, after all. VNs aren't suited for it.
  13. Welcome to Fuwa. Always good to see more people translating otome Good luck with your projects
  14. Just like every other version of Shuffle *chortle chortle*
  15. You could always give me that bag of peanuts, out of the goodness of your heart :3 That way it's not wasted. You wouldn't want those peanuts to go to waste, would you? 0.0
  16. Oho, 100% legally assault if you can prove intent ... would be my assessment. If the image was just for lulz though, no. But stupidity on the internet is causing us to rapidly move toward a future where there will be a concerted effort to curtail the freedoms and the consequence-free nature of the internet. Didn't have that in the 90s when people were more sensible, now every idiot can get on xD
  17. Persona 5 should be out before these games, and that's probably going to be one of the best JRPGs of this generation :3
  18. Shirobako is one of the most awesome products to come out of the anime industry in the last 5 years. I highly, HIGHLY recommend :3
  19. I think common routes are often stage 1 in the 4 act story structure popular in Japan and China called Kishotenketsu[1]. The problem is that a) the introduction lasts for far too long, and often devolves into fluff and non relevant stuff to pad out length b) you have to repeat all that for every heroine route and c) often they have nothing to do with the actual story, which is sometimes due to a bad application of stage 3 of kishotenketsu - 'the twist/complication'. There is nothing wrong with a common route in theory, but the application often leads much to be desired. [1] https://mythicscribes.com/plot/kishotenketsu/
  20. I just got a PS4 a few months ago, so this is almost perfect timing :3 On an unrelated note, I've found that it's only now, HALFWAY through the console's life cycle, that there's enough good games on the platform to justify the purchase 0.0
  21. There really isn't. Good for nukige, but that's not saying much. You play if you like nukige and that way the barebones story and tacked on RPG systems will pleasantly surprise you, but if you go into it expecting much of a story or good gameplay or anything else, you'll likely be disappointed.
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