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Ramaladni

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  1. Like
    Ramaladni got a reaction from Dreamysyu in The rules of a Good Trap Protagonist game   
    I don't think these are rules so much as commonalities... You fail to mention why any of this makes the games good to begin with.
  2. Thanks
    Ramaladni got a reaction from HMN in The rules of a Good Trap Protagonist game   
    I don't think these are rules so much as commonalities... You fail to mention why any of this makes the games good to begin with.
  3. Like
    Ramaladni reacted to MaggieROBOT in A second chance for Taisho x Alice!!!   
    this person (not me) goes through one of the routes, I won't take responsability for any hearing damage.
    although those videos don't go through the worst meme in the old translation.
  4. Like
    Ramaladni reacted to SaintOfVoid in Master Magistrate - Early-Access Review   
    this game´s an awesome read, and also totally wouldn´t mind dmm going full force at non japanese markets, seeing how much they lately focus on developing own titles etc. 
    + their budget is sky-high, can´t complain about its tl-quality, adult-dlc planned and the whole thing´s just appears to be well thought-through.
    hope this keeps up.
  5. Like
    Ramaladni reacted to littleshogun in Master Magistrate - Early-Access Review   
    Good review there, and I admit that at first I dismissed it. Of course after I did a bit of searching, I find that the character is quite good looking and that it have some familiar VAs so I picked my interest to this. And not to mention that Hobibox here is basically improved their translation from Your Diary, which mean that at least they learnt from their mistake by hire the native speaker. Too bad that their confidence is plummeted seeing that they didn't release the full version for this yet (I know that they have the reason, but I want to say it), and so we need to wait for a while here. I don't have any problem to wait until 2020 though, because we have enough good release for this year.
    By the way I already played this, and yeah it resembled Ace attorney except that the MC here is the judge instead of the attorney with Nagai Sr. here is basically Blaise with Nagai Jr. here is basically Sebastian (AAI2 refrence, and yeah I used localized name). Oh and the dad of the MC here is basically Mia Fey, except less busty and less beautiful (The dad is quite handsome here). Also apparently they change the vertical textbox to horizontal textbox, which is acceptable seeing that it would be very awkward if Hobibox keep the vertical textbox here.
    Anyway after read the review and solve the first case here, I can say that I'll look forward to the full release and of course hopefully they'll also have 18+ contents as well.
    PS - Almost forget to say that Koume here is really living up to her family name lol.
  6. Like
    Ramaladni reacted to ChaosRaven in Master Magistrate - Early-Access Review   
    I was really hyped when I saw that this VN get localized. It'll be a day one buy for me when it's released.
    It pretty much combines all the things I like: murder mystery, Japanese history and knight girls.
    I was even thinking about reading the Japanese version, but fortunately that won't be necessary anymore.
  7. Like
    Ramaladni reacted to Darbury in Visual Novels and the Bechdel Test   
    They don't. Each individual VN is considered on its own merits. So even if the fan disc features a 5-hour orgy with every single man, woman, animal, and teapot in the cast, the original VN can still pass the test.
  8. Like
    Ramaladni got a reaction from kokoro in Great Ace Attorney - Impressions   
    I don't own the site but I do write for it. I guess that makes it "my" blog, in a sense?
    Uhm, let's see. I don't own a NSwitch, let alone the Ace Attorney games on NSwitch so it's difficult to comment on that but... I feel that playing on a smaller screen might make for a more personal experience, y'know? I'm saying this because I personally grew up on handhelds - from GBC to GBA, then NDS, and finally the 3DS. It's probably a similar experience to play it on portable mode, but I can't really imagine how it'd be like to play AA on a big TV screen, haha.
    Also, NSwitch uses touchpad instead of the stylus, right? Seems not as wieldy. With that being said, I played one of my favorite AA games on an emulator. So in the end, I don't think it really matters that much.
  9. Like
    Ramaladni reacted to kokoro in VN of the Month December 2003 - Saya no Uta   
    I like it bro
  10. Like
    Ramaladni got a reaction from yelsha57 in Kickstarters and delays for physical releases   
    On average, the estimated time to delivery (ETD) is 255 days.
    On average, the actual time to delivery (ATD) for companies that already delivered is 633 days.
    On average, the tardiness in delivery (tdd) for companies that already delivered is 401 days.
    The slowest company (taking into account realized deliveries) is Frontwing, with an ATD of 716 days and tdd of 532 days. Despite this, their ETD is 150 days, with games from 2016 and 2017 yet to be delivered. Optimistic much?
    I was bored, so here's a pie chart...

     
  11. Like
    Ramaladni got a reaction from kokoro in Kickstarters and delays for physical releases   
    On average, the estimated time to delivery (ETD) is 255 days.
    On average, the actual time to delivery (ATD) for companies that already delivered is 633 days.
    On average, the tardiness in delivery (tdd) for companies that already delivered is 401 days.
    The slowest company (taking into account realized deliveries) is Frontwing, with an ATD of 716 days and tdd of 532 days. Despite this, their ETD is 150 days, with games from 2016 and 2017 yet to be delivered. Optimistic much?
    I was bored, so here's a pie chart...

     
  12. Like
    Ramaladni got a reaction from bakauchuujin in Kickstarters and delays for physical releases   
    On average, the estimated time to delivery (ETD) is 255 days.
    On average, the actual time to delivery (ATD) for companies that already delivered is 633 days.
    On average, the tardiness in delivery (tdd) for companies that already delivered is 401 days.
    The slowest company (taking into account realized deliveries) is Frontwing, with an ATD of 716 days and tdd of 532 days. Despite this, their ETD is 150 days, with games from 2016 and 2017 yet to be delivered. Optimistic much?
    I was bored, so here's a pie chart...

     
  13. Like
    Ramaladni got a reaction from Tyrosyn in Fuukan no Grasesta: gameplay as of Chapter 6   
    >Go to Hetare's Dungeon first thing
    Sure, if you want to be a hetare. This is about the worst advice you could give since while the game is a bit hard in the first two chapters, all challenge is gone after that. The enemies just can't keep up with you, especially if you stack certain key skills such as Charm (turn delay) on different characters. If you do so, enemies will hardly ever get a chance to attack. Even then, you just start one and two-shotting everything (and it's really anticlimactic when you have no troubles dealing with story events). Once arena is available in Chapter 3, you could very effortlessly get infinite GP and in this way making the game much easier by upgrading every skill to level 5, stacking on action/HP recovery items, party buff items, etc.
    What I would recommend is spending some time to create good Auto settings. It reminded me a little of the tactics system in older CRPGs like Dragon Age: Origins.
  14. Thanks
    Ramaladni got a reaction from Deep Blue in The Lack of Choices in Swan Song and Why I Prefer VNs with Many Choices   
    I understand your preference for these type of works (VNs with plenty of choices), as this medium distinguises itself by how much agency is given to the player through forking paths and alternate endings, and it is surely one of the main draws of the medium. However, I believe that agency can be given in different ways other than choices. For example, Umineko is engaging because the many different elements come together to draw you into the atmosphere and it gives you a mystery to solve, while Swan Song forces you to think by yourself by presenting you with the idea of how people and society as a whole would change if they were thrust into catastrophe. How would your own life change if the rules and guidelines that keep society together had no one to uphold them?
    In fact, I dislike VNs with too many choices. They can often be meaningless and obscure your path towards reaching your desired ending. I'm not talking about games like Canvas 2 where you're presented, with dozens, hundreds of choices, but perhaps games like Clannad and Kara no Shoujo that leave you wondering how a seemingly meaningless choice you made many hours ago happened to lead to a Bad End. Thus, perhaps I'd say I'd rather have no choices than bad choices if that's the alternative.
    In conclusion, I think a balance is necessary, and choices should exist if they make sense in the story, not just for the sake of being there. Either way, hope you enjoy Swan Song, it's one of my favorites.
  15. Like
    Ramaladni got a reaction from Tyrosyn in The Lack of Choices in Swan Song and Why I Prefer VNs with Many Choices   
    I understand your preference for these type of works (VNs with plenty of choices), as this medium distinguises itself by how much agency is given to the player through forking paths and alternate endings, and it is surely one of the main draws of the medium. However, I believe that agency can be given in different ways other than choices. For example, Umineko is engaging because the many different elements come together to draw you into the atmosphere and it gives you a mystery to solve, while Swan Song forces you to think by yourself by presenting you with the idea of how people and society as a whole would change if they were thrust into catastrophe. How would your own life change if the rules and guidelines that keep society together had no one to uphold them?
    In fact, I dislike VNs with too many choices. They can often be meaningless and obscure your path towards reaching your desired ending. I'm not talking about games like Canvas 2 where you're presented, with dozens, hundreds of choices, but perhaps games like Clannad and Kara no Shoujo that leave you wondering how a seemingly meaningless choice you made many hours ago happened to lead to a Bad End. Thus, perhaps I'd say I'd rather have no choices than bad choices if that's the alternative.
    In conclusion, I think a balance is necessary, and choices should exist if they make sense in the story, not just for the sake of being there. Either way, hope you enjoy Swan Song, it's one of my favorites.
  16. Thanks
    Ramaladni got a reaction from Deep Blue in Kokuhaku review   
    Perhaps it's possible to enjoy this if you listen to all the heroines with Horie Yui's voice. Too bad that she didn't get anything decent to voice, huh.
    Also, amazing video. Everyone, please be sure to check it till the end...
  17. Like
    Ramaladni got a reaction from Dreamysyu in The Lack of Choices in Swan Song and Why I Prefer VNs with Many Choices   
    I understand your preference for these type of works (VNs with plenty of choices), as this medium distinguises itself by how much agency is given to the player through forking paths and alternate endings, and it is surely one of the main draws of the medium. However, I believe that agency can be given in different ways other than choices. For example, Umineko is engaging because the many different elements come together to draw you into the atmosphere and it gives you a mystery to solve, while Swan Song forces you to think by yourself by presenting you with the idea of how people and society as a whole would change if they were thrust into catastrophe. How would your own life change if the rules and guidelines that keep society together had no one to uphold them?
    In fact, I dislike VNs with too many choices. They can often be meaningless and obscure your path towards reaching your desired ending. I'm not talking about games like Canvas 2 where you're presented, with dozens, hundreds of choices, but perhaps games like Clannad and Kara no Shoujo that leave you wondering how a seemingly meaningless choice you made many hours ago happened to lead to a Bad End. Thus, perhaps I'd say I'd rather have no choices than bad choices if that's the alternative.
    In conclusion, I think a balance is necessary, and choices should exist if they make sense in the story, not just for the sake of being there. Either way, hope you enjoy Swan Song, it's one of my favorites.
  18. Like
    Ramaladni reacted to Infernoplex in Kokuhaku review   
    I enjoyed this, thank you.
    Quality review right here :thumbs_up:
  19. Like
    Ramaladni got a reaction from Infernoplex in Kokuhaku review   
    Perhaps it's possible to enjoy this if you listen to all the heroines with Horie Yui's voice. Too bad that she didn't get anything decent to voice, huh.
    Also, amazing video. Everyone, please be sure to check it till the end...
  20. Like
    Ramaladni reacted to babiker in Anti-Feminism in VNs   
    Meh, the whole sexist/feminist thing irks me to begin with. Especially when it comes to games. Recently, this huge incident I'm sure you've all heard of happened in the Western Video game world, that started questioning if games are sexist, and how feminists were being "abused" for standing up for their rights or something.
     
    Anyway, my point is: Games, like any form of entertainment, are designed to satisfy the fantasies of their target audience. Especially Visual Novels. Thus, I don't see why or how portraying women the way most men fancy them as being wrong. Visual Novels are nothing more than a fantasy, and if you think real people should fit your fantasies, then you have some big issues...
     
    Men are portrayed pretty unrealistically in many romantic novels targeted at women. But I see that as only natural, I mean that's why people go to imaginary world, right? To see a world that can satisfy whatever desire they have. Calling them out on that because they're "sexist" sounds pretty ridiculous to me.
  21. Like
    Ramaladni reacted to sanahtlig in Hajimete no Okaa-san - a misunderstood gem   
    And you can't prove that some Japanese people don't actually have mosaiced genitals.  Go ahead.  Prove it.
  22. Like
    Ramaladni got a reaction from sanahtlig in Hajimete no Okaa-san - a misunderstood gem   
    Since you brought up that synopsis, I took the liberty to analyze the original japanese synopsis and translate it with the great help of my friends.
    The current translation is too literal, fails to grasp certain nuances and wishes to deceive the reader. Biggest offenders are "violate" which assumes a onesided and violent relationship and "every evening" when "毎夜" has the role of emphasizing the next word and should not be taken literally. The other aspect is that the guilt he feels is not from doing that act, but feeling guilty "against himself", against his inability to hold back.
    Not to mention that the original synopsis only focuses on the sexual theme of the novel, but I won't bother argue it.
     
    The game having a meaningful, impactful and worthwhile story focused on family drama and something beyond its H-content is what I tried my hardest to convey. If it was my inability as a reviwer that made me unable to do that, that is something that I'd be willing to accept but your second sentence makes me think you might not even have read it. 
    This review was written with the ambition of changing people's perceptions of this game and it makes me happy to know that it might have happened to some extent. It's unbecoming to make wild assumptions of something you never tried before , so it is my hope that you too read it and grow to like it. 
  23. Like
    Ramaladni got a reaction from Zander in Hajimete no Okaa-san - a misunderstood gem   
    Hey, I'm happy that you're showing this much interest. I've played a couple loli eroge, mostly from Tanuki Soft, but those are closer to the standard eroge with vanilla/happy sex, although in one of them I was surprised by how the route progressed. Unfortunately I can't exactly call myself an expert, although this wouldn't be the first eroge I've playedwhere a choice to reject sexual advances results into a premature/bad end. The main difference is how this novel tries to take itself seriously with believable drama, and tries to approach certain topics outside the scope of the norm.
    Yeah, I can agree about the game trying to seriously portray the consequences of incestuous relationships (and well, paedophilia). As time went by and Chii's pregnancy became harder and harder to hide, the fears of being found out by the school, the neighbours, their family and the public in general. The protagonist was often debating over what was the right thing to do and what would make her the happiest, but in reality he too was being afraid of his crime being exposed. He fully well realises that what he's doing is morally or ethically wrong (and the game doesn't forget to tell you this a couple times).
    The second premature/bad end ends in a similar fashion to the first:
     
    There is a lot of H-content but I wasn't really in it for that. Often it did help advance the narrative, but I was happy that it didn't elect to simply fix issues through sex, something common in eroge. 
  24. Like
    Ramaladni reacted to VirginSmasher in Hajimete no Okaa-san - a misunderstood gem   
    The cover - Looks like incest pedobait.
    The book itself - Incest pedobait, but with a possible wholesome ending that definitely excuses the impregnation of a child. 
  25. Like
    Ramaladni reacted to Zander in Hajimete no Okaa-san - a misunderstood gem   
    Now, this is very interesting to me. I've never played lolige before because it is not within my interests; I usually shy away from most VNs with a lot of adult content anyway. I assume you have played VNs similar to this one? Is being able to refuse sexual interaction a common choice? 
    I suppose I am mostly wondering if this game is trying to have any sort of social commentary on single parenting, incestuous relationships (or the even more taboo father-daughter relationship, I suppose), or if the majority of the focus is on the H content. You mentioned that the reader gets to witness Papa's internal monologues, for example; how far is this delved into? 
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