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Showing content with the highest reputation on 04/07/20 in all areas

  1. Maybe the original author didn't mean kusoge, but more literal shit... [euphoria's electric chair scene flashbacks intensify]
    1 point
  2. kivandopulus

    Steel [Graviton]

    Foreword: I never expected a 80 hour long race out of this "episodic" story. How much time should pass till opening? What about length of the epilogue? Should there be some lines after the final credits? Believe me, Steel will surprise you with each answer. I knew that scenario from Kadokura Keisuke would be enjoyable. But it took me a full week to be able to digest it. VNDB: https://vndb.org/v6416 Youtube:https://www.youtube.com/watch?v=N5Nc368AlSs&list=PLs4Gp5VU4Fv9jHMWwIIkzFPiTpLJ-eMP7 Synopsis: The protagonist, Tomoya, was abandoned by his mother at a tender age. He was taken in by Honjou Arisa after a chance meeting. Four girl adoptees who had joined the Honjou family home for similar reasons also lived there. Though they were not related by blood, Tomoya treated the girls as if they were his siblings. They lived peaceful lives at the Honjou residence... but one day, he encountered a strange woman in town. She was wreathed in something that looked like iron – and upon seeing her figure, he remembered that he, too, had once harbored such a metallic augment. "Is that... your Anima?" A right arm turned to metal... A peculiar corpse discovered at school... A transfer student exuding dark mist... And a foreign warrior wreathed in thick steel armor... Tomoya's peaceful life would soon begin to crumble as disaster came to visit him and his sisters. To protect them, he shall have to once again wreathe his right arm in Anima. Game type: Supernatural abilities chuuni story Character Design rating: 8/10 Protagonist rating: 7/10 Story rating: 9/10 Game quality: 4/10 Overall rating: 7/10 Basics first. This is a story of a big and powerful Honjo clan. Main character Tomoya is an adopted child who lives in the family for the last five years. Only few families possess the anima ability to turn their body into weapons. They have rivals, but don't show their powers to the outsiders. Tomoya only starts to master his anima. That brings us to structure. There are four chapters. Three first chapters have similar shape. Each of them is devoted to Honjo sisters and their anima - first Misaki, then Ayano, finally Iori. These three chapters have two endings each - initially the true one when the heroine comes off the stage in some way and then the side happy ending with each heroine. After each of four chapters there's a short explanatory chapter which is devoted mostly to past events and Honjo Alice heroine. The fourth chapter has only one ending and is devoted to the most mysterious heroine Nishinomiya Akizuki. It also covers most of the loose ends of the game. Epilogue chapter (with a small Final chapter which finalizes Explanatory Chapters) is very different from the other chapters and presents after-story for the different characters that remain on the stage up to the point. Phew, with that covered - almost - without spoilers it's possible to go on. Story is thrilling, and text is really rich. Characters are quite developed despite having no voicing thanks to whole 15-hour long chapter devoted to each of them. What I liked the most is that there are very few SOL scenes. Protagonist Tomoya starts off pretty well with all his powers awakening gradually and evolving with more emotional experiences. But game really lacks a good conflict. There are some goons (including elite ones) from the rival family, but that's it. So in result Tomoya just does not have opportunity to actually fight since we constantly need to show battle prowess of our chapter heroines. Thus he gets from cool to passive losing charm. Due to the lack of conflict some fights happen even between heroines out of trifles. But on the other hand, some antagonists jump to the stage out of the blue. Momentum never gets lost. Time to get back to story since it's the main flavor of the game. Each chapter is actually very different, so we can't stop being surprised. Misaki chapter is our straightforward nakige with personal drama and focus on the heroine alone. Ayano chapter suddenly changes focus from heroine to her anima. Iori chapter is totally different again since Iori actually can't fight. Maid Noriko has to fulfill that function, so Noriko actually gets her own ending as well. Third chapter also marks the main conflict of the game and uncovers Honjo clan secrets. Fourth chapter has the most straightforward conflict between main heroines Alice and Akizuki against their own antagonists. As for epilogue, it gives off too much of Clannad scent which is a great minus for such Clannad hater as me. Each chapter is named after anima name and explanatory chapters are called Shizoid because of the very different perspective presented. The saddest part is graphical presentation and absence of voicing. That gives a huge penalty to the quality evaluation. I can't really imagine many persons to be able to read such a huge story with such poor presentation. But - on the other hand - how many real modern masterpieces are there without voicing? Can't really remember even one out of the blue. That's an enormous feat by itself.
    1 point
  3. Definitely share the sentiment about Edelweiss, it's like the common route tried to be a japanese version of American Pie and failed hard. I would call it barely decent just because of Haruka and Mizuki routes. Eiden Fantasia is even worse.
    1 point
  4. Pulltop has been getting crappier every year though... their unwillingness to hire writing talent is sabotaging them. Natsuiro Recipe was their last truly enjoyable game...
    1 point
  5. Plk_Lesiak

    Birthday thread

    All Best Wishes to @Dreamysyu!
    1 point
  6. littleshogun

    Birthday thread

    Happy 27th birthday to @Dreamysyu there, and I hope you'll have a good birthday.
    1 point
  7. Haruuru's translation of the Main routes is long-since done. I was mostly working with @ittaku in an advisory capacity (details, colloquialisms, other stuff that requires a ridiculously long background). It is true, and we both agree, that the Main route is much, much better than the Branch route. Not only are Tonoko, Shino, and Miyabi much better heroines, but everything from the protagonist's personality to how the heroines' emotions and characterizations are handled are so dramatically different in quality that there is no possible comparison. The only real exception is that Yuuna's route has some good drama/story, probably more as a coincidence than anything else (Misaki and Sumika's routes were... basically somewhat above average charage fare at best). I don't quite agree with the reviewer in this case, as I always reviewed based on the Main path and ignored the Branch entirely, simply because my first experience of it was enough to put me off permanently. The Main routes have some truly epic feels, great character interactions, and are the truest to the 'nature' of the school's purpose, which is confinement and segregation from the larger sister school's population and the general population in general. This is ironic, since the Branch school girls are supposedly more of an 'embarrassment' to their powerful families, whereas the Main School heroines are supposedly only problem children after the fact. Perhaps the way the Branch school's writer screwed up the most was that he quite simply didn't manage to match two of the three heroines to the school's purpose. Neither Misaki nor Sumika had any business being in the Branch school at all, considering that they were both capable and had personalities that were not necessarily 'embarrassing' to their families (in both cases, they are loved deeply and don't have any traumas or major issues that should have resulted in them ending up there). Yuuna's route stands out from the other two Branch routes... to a degree that you have to wonder if the same writer had anything to do with it. It is also the most overtly morally distasteful of the paths (not in the teacher-student relations sense though), which is probably why it has such impact. Yuuna's presence there also makes a great deal of sense once you've done her path, which is different from the two redheads. Miyabi's path tends to get deified by fanboys, which I can understand. Tsukasa's actions, the characters' reactions, and the feels are all so well coordinated that it is impossible not to cry numerous times throughout the path. However, it needs to be said that both Tonoko and Shino's paths are of the same level of quality, if having someone different tracks (the last part of Shino's path had me rofling, though).
    1 point
  8. hope everyone is staying safe during these corona times, looking forward to the dat we can play Noratoto in all it's uncensored TL'ed glory
    1 point
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