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  1. I want to write fanfic, since I have idea for one. I'm not good to write in English and I could write in my language so are Norwegian but then I need to translate it in English and I don't know how to do that. So it's it possible to have someone look through my fanfic and fix my grammar or do I need do it one my own?
  2. Think i put this post in the wrong section xD, youshh!! .... So ive been thinking about this for the last few years Q.Q (Sorry in advanced) about translating Maji de watashi ni koi shinasai A-4. Im a bit scared that majitranslation might not translate A-4 because, a lot of people didnt really like the characters v.v, but im willing to translate it ^w^.... so now to the point, Is there anyone that could help me with hacking the game so i can edit the script files? BC i have no clue how to start that... owo message me if interested! :3
  3. Hello, I'm having difficulty on trying to repack .ks files to .xp3 so the translation can apply. I translated one or two lines and the Krkrextract had issues repacking with the "missing" whatever .ks file that I edited. I thought that the .ks files were encrypted so I used hex editor and put FF FE into every single script, however that doesn't really solve anything either. https://gyazo.com/21bdb2aa38c12baed34c3ca260c1dbbd (Here is the image of the game directory) Since the .ks files aren't located in data.xp3 anymore for newer visual novels using the Kirikiri engine and I couldn't find any useful post about how to resolve this issue, if anyone knows a way to fix this. It would be greatly appreciated. The scenario.xp3 and patch.xp3 both contain the .ks files that contain the in-game texts, however scenario.xp3 does seem to have more .ks files then the patch.xp3.
  4. Hello fuwanovel members/users. I've been using VNR to machine translate novels, but I just wanted to try translating some novels permanently (at the moment I have 11 I'd like to complete, but for now I'm starting on one). At the moment I decided I wanted to start with an eroge, Sister Lesson https://vndb.org/v28016#main Now, after reading through some posts on this site and the others I began my attempt to translate. This visual novel I chose uses the .fpk archival format. I used GARbro to extract the data.fpk file and then edited the ACT_A_JA.txd file, which opened with the script in japanese. I then used google translate to translate a portion of the beginning text to test if translation of the script is possible, inserted the translated text into the file where the previous text was, and finally I repacked with AE (GARbros is unable to create .fpk files.). I then replaced the "data.fpk" with the new "data.fpk" file I created in the games directory and tried loading the game. The game loaded and incredibly, the translated script did in fact appear. However, the script for some reason no longer appears fully within the confines of the text box in the game and sentences are fragmented as a result. I already tried translating the larger ACT_A.txt file, but I discovered that translating that and repacking the data.fpk file with it won't cause the translation to appear. It seems only translating the .txd files causes the translated text to appear (although translating the .txt file as well doesn't seem to change anything in regards to game running and the translation from the .txd file still appears). At the moment only the ACT_A_JA.txd file is translated and repacked into data.fpk. Please provide some advice on what to do to make the text appear within the confines of the text box properly if you can. I've attached screenshots of the game running depicting this problem, along with a screenshot of the txd file I edited. https://ibb.co/HHpCMnk https://ibb.co/mTbFVJ2 https://ibb.co/rm6JsSG
  5. I've been doing some translation work on Jinki Resurrection for my own personal use (I'm no mean proficient in Japanese despite taking 3 years of Japanese classes during HS. I'm just using a machine translation and using dictionaries like Jisho to find the meanings for Kanji and other stuff). However, the translated sentences gets too long compared to the Japanese original. The in-game text thats in English usually goes out of the actual dialogue box. The in-game text scripts are in .AST however the functionality side of the game are all coded in Lua. I was wondering if there is anyway to adjust the font size so the full sentences fit inside the dialogue box or something on that line. If the answer is that I have to make a custom code to do so, then it'll be hard for me as I have no prior knowledge of coding. Note: I was also wondering if the translated english sentence gets too long that it breaks the game (I usually do some translations then test the game to see if it runs properly, I ran into some issues where the game crashes and I checked any issues for syntax errors or misplacing. Nothing seems to be out of place but I'll make sure to double check once I wake up. Note: JINKI RESURRECTION runs on the Artemis Engine.
  6. Good day I'm translating a game from Appetite called ダメダメなボクに舞い降りた全肯定ママ女神!~すごいね、いっぱい頑張ったんだね♪♪~ I've translated half of the story but when I try to search to modify the system menus I can't find a way to translate them. Eg: System(S), クイックロード(&W), and so on.....
  7. Hello guys, I'm just joined this forum today after 5th try to sign up xD Currently i and my team is translating visual novel called "kanojo no seiiki" to our languange and its goes smoothly. But when i'm trying to edit The Title bar in the appconfig.tjs it does nothing and not working. do you guys know how to edit this title bar or i missing something else ? Thanks, Gilang4321
  8. Trying to unpack a Black Lilith game using xmoe's KrKrextract, when I move the game exe to the program it produces link below error, occurs whether .dll and/or just exe in game folder or not. Uninstalling LE doesn't help. System is set to locale, Unicode box ticked. What to do? 2nd link is unclear on how exactly it was solved.
  9. hello guys, first sorry for my bad English. i need help for translating UI menu related bellow. my team tried to translate visual novel called "shiina maho no himitsu" to our language. vn with unity engine so far i translated the scenario script and tested it without an error i tried to translate ui menu ,extract asset with garbro, modified image asset with photoshop. repacking with tool called BinIdxPacker when i tested it,an error occurred. Game screen goes pitch black after i open it. i clicked it nothing happened, and then i clicked close button, some box appeared but it can't be clicked. after that,i thought that error occurred from image asset that i edited. so i tried to extract asset again, and repack it immediately. when i open the game again with asset i just repacked,the same error still occurred. i have no idea why the error occurred. maybe BinidxPacker not support for repacking other asset like image,sound,etc? or other things that i missed or didn't know ,that makes error occurred? and can you guys tell me if there is any repacking tools for unity vn or .bin file format besides binidxpacker,please...
  10. Hi yall, I'm trying to set up Hime to Aiyoku no Sacrifice for translation, using GARbro and Escude Editor. So far, I've been able to get the UI and scene scripts working in game. But for the life of me I can't seem to change the character names. The only complete list of names I could find is on z_sample.bin under script.bin, (Found another one, update below) But sadly, changing the names here doesn't seem to work. Looking through the engine configs and scripts, I noticed the games seem to use some sort of NAME IDs as flags, but Escude Editor only shows the readable text of the .bin files, so I have no idea what is actually happening around the dialogue. I'd really appreciate any and all information you might have. Thanks in advance. Update (Jun 24, 2020): Just found db_scr.bin under data.bin which also has a list of character names and likely the place I was looking for. However, Escude Editor can't seem to open these .bin files. Readable by notepad++ with SHIFT-JIS, but causes error when saved. If anyone has a way to edit this please let me know~ data.bin~.7z (Mega Link) Update (Jun 25, 2020): After quite a bit of fiddling with the file, I was able to get it work with just Notepad++. Turns out, if I make sure that the overall spaces between the sections remains the same, the game will launch and recognize these input with no problem. However, this method is very finicky and time-consuming. Any slight errors: missing or overdoing a single space would corrupt the entire list - meaning I've had to repack constantly for a few changes at a time to make sure that there's no errors since doing too many at once may cause me to lose track where the error might lie. Definitely doable, but hardly an efficient solution. On the top of my head, I'm thinking making a code where missing/additional spaces are automatically compensated, plus the ability to extract readable text like the Escude Editor and recompile\save the changes would be the best option. But since I have monkey level of programming knowledge, the aforementioned method is my only option. Thanks for reading and hopefully this can become helpful down the line for anyone that might run into the same problem. I would greatly appreciate any additional input you might have.
  11. Hi everyone My team is translating a game that uses ExHibit engine, the text works pretty good, but the images are the problem, we can extract them, but for repacking... we don't have idea how to do (.bmp to .gyu). I've been looking for a repacker without success and i don't have enough skill with reverse engineering, so..I'm here looking for your help guys, anyone have idea how we can do that or knows anybody who cans? Thanks
  12. So, currently I'm trying to extract files from a game based on Kirkiri. When I try to drag and drop onto KrkrExtract.exe I'm getting the following: My first thought was the System locale - but that's all set to Japanese. I tried every possible option to find out what causes the error, and I noticed the following: With KrkrExtract.exe alone in the folder the Game starts up fine. If I copy KrkrExtract.dll too the game exe itself doesn't even start anymore except for showing me the error. (I hope that makes sense what I say here, just copying the .dll to the directoy f*cks this game up?) However, I can still try to un-pack, but obviously all data is corrupted. Can anybody help? I thought about ditching this for good, but despite the fact I already translated everything.. :/ I thought I'd give it a shot here.
  13. I was able to extract the scene files and images to translate using crass-0.4.14.0 . But I don't have a way of repacking them back in .eme file format. The game is unable to find the translated .txt files if they are outside of the .eme .Is there any tool that allows me to repack them back or modify the text files within the .eme? Here are the data files: https://mega.nz/file/XpwSjIQb#EK-Grjoa_De0siyFln-_PTLUIxPyh4CqC7Gi3qkPywM , GARbro-v1.5.44.2904 also works in extracting the files. If someone finds a way for me to translate this, you have my respect. Here is the entire game: https://mega.nz/file/TkwjGAxB#AaXO1JQuqVo3Kv3eB2JBFyhwsJQD2lQHX9GRsUPV0dA
  14. I was just wondering what's the whole process of starting a localization company. I was intrigued by the idea but searching on the net amounted to nothing. I would be very grateful if someone can explain me the process, especially in details.
  15. Hello, Im starting a new fan TL project. The engine is siglus engine, I used siglus extract to unpack the scene.cpk file which resulted in two types of files: .ss and .txt. My question is, what to do next? I tried editing the txt and repacking but that won't work. Please help. Edit: since we talked about a lot of tools, might as well reperpouse this thread to general siglus engine related questions.
  16. Hi, I need a software that could help me unpack and then repack EVER17 scripts files ("script.dat") so I can translate the game in my mother tongue. The script files extension is ".scr".
  17. Hi there I'm trying to extract files from No, Thank You!!! game. Those files are .ypf files. I succeeded to extract some but, for some reasons, some others don't want to get extracted with arc_conv... And, now, I have many .ybn files and I don't know what to do with them... Can you help me please? I would like to translate this game so hard!
  18. Hi, (REMEMBER TO READ THE EDITS AT THE END THANKS) I want to translate VNs in my language since quite a while now but everytime I want to I fail, I'll be detailing my process to search tools and then the VNs I want to TL so you can help me find where I am wrong. I proceed like this : I do researches, download programs on github, unpack the script file(s) and then the files I extracted / unpack are also encrypted. OR even sometimes there is a fan-translation that was made but no public program to unpack to translate in another language. The translators of the fan-translation provide no contact (or don't reply) so I can't ask them to help me. I'm gonna be very specific because I tried this process many times with only 3 VNs. -The first one I tried to translate is Steins;Gate, very popular VN I saw first a demo of a translator I contacted to ask him why he didn't finished it.. he didn't had the time to do it but he didn't remember how to unpack the files so he gave me the .TXTs but it's useless if I can't reinsert them into the game. After that I searched and found 4-5 programs to unpack the files. The first program is the extractor-insertor which is not available in .exe so I tried another which had an .exe and it worked well. The unpacker showed the unpakced files which were with the extension .SCX and were encrypted so I gave up after many other researches with no result about those files. -The second was Koisuru Natsu no Last Resort, it's not a very popular game but it's running on ADV HD I think and has .arc files which I unpacked but there wasn't the dialogs and texts in the script.arc or chip*.arc files. I downloaded an english patch for the game and saw the only files that were different from the original japanese one were rio.arc and sysgraphic.arc for the ui of course. Again I try to unpack them but the program don't recognize rio.arc. - The third and last is School Days, I DL a spanish patch to help me find were the script are, by deduction like I did with Koisuru Natsu no Last Resort and found them but I searched tools to unpack .GPK files but I didn't find any relevant results. Do you have tips for me to find tools or to fix this problem by myself? EDIT 1 : I'm DL right now (31/03/2020) tons of tool for Koisuru Natsu no Last Resort since I found the search button of this goldmine of information which is this forum. EDIT 2 : I achived to extract the dialogs and texts of Koisuru Natsu no Last Resort with this : Now all I need is to find a way to get ahdprc to work to reinsert them after the TL. If someone know how ahdprc work, a step-by-step tutorial for it wouldn't be too much. EDIT 3 : I found more informations about the autor of the School days spanish patch.
  19. Hello.. A friend of mine extracted SCRIPT .DAT files from COLLAR X MALICE English psvita game. Now, i want to convert it to text files. i tried to use hkki (i researched a bit and they said it works with stcm2l header otomate games particularly). But it seems i cant even make it work (since all of the information i got here are from old posts, i get so confuse). Is there any other way other than hkki? Hope someone could help me.thank you!
  20. I have a port for a game and want to release it on fuwanovel, but I do not have a translation for that game (no translation exists, official or unofficial). Is there any board where I could make a thread for said port? Or should I look into releasing it elsewhere?
  21. How can I find out which font is used in Steins;Gate Hen'i Kuukan no Octet?
  22. I want to learn visual novel programing and editing and how everything works and stuff. I dont wanna make a visual novel, I'm more interested to help with translation work in the future. I got like 2 years of free time and I'm at the state where I'm confused about what I wanna do in life, so might as well pick up and learn something. I dont know where to start, I'm curious about kirikiri engine(and unity and other japanese engines), since it is discussed a lot, so I just wanna learn. Anyone got suggestions on where a beginner like me can start?
  23. I'm trying to translate "Aniki No Yome-san nara, Ore ni Hamerarete Hiihii Itteru Tokoro Da yo" I'm about 65% complete, but every time I try to translate a female characters nameplate, it results in the audio file they're supposed to say not playing at all. Here's an example, at line 158 when the female speaks, I translated her name and when I change her name in the system file, it shows up but the audio file that's supposed to play called "file=s0001" it doesn't play. Here's a link to the first scenario file and the raw system file. https://mega.nz/#F!EGpERKYb!byl2crjRPQr5zIzNRgcKDw If anyone could help it would be greatly appreciated. Thanks!
  24. I saw on this blog that Saihate no Ima is listed among the unextractables...But someone commented that GARbro can be used. So I tried with GARbro but didn't discover the script files. And the extracted images are not accessible, with a ".p" extension. Since TLWiki Stats recorded the total size of the script file of Saihate ("Engine" is left blank, though), so I suppose someone must have succeeded in extracting them. I just have no idea. Any hint would be appreciated.
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