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ynate

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  1. Thank you for the replies. That makes sense. If there really is no other way, I might go with this. The only gripe I have with this approach is that, the Text window and the Text Log window have a different maximum character per line. So even if I make the text displayed in the Text window "look good," it will look kind of messed up in the Text Log window. Do you know where I could find someone for this? I think it is possible that they could reverse-engineer how an engine does its word wrapping. Though I feel getting someone to do it might be a bit overkill, especially since this issue is very minor and purely cosmetic.
  2. Hello, I'm fiddling with a game made with YU-RIS right now, and because the script is originally designed for Japanese characters, there is no word wrap. I figured I should do the word wrapping myself by putting line breaks, but I can't for the life of me figure out how to do it. By the way, I'm using Ozmafia Script Tool to extract the text. What I know so far is: 1. The newline macro (\R) listed on the YU-RIS manual (http://yu-ris.net/manual/eris/) do not work for me. 2. If I put a newline directly (\n, \r\n), it gets converted into a space. I would appreciate if someone could point me to the right direction.
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