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Posts posted by Chronopolis

  1. 3 hours ago, Narcosis said:

    I have a particular fondness for AI heroines; depending on the setting, it can be a gynoid, but might as well be any artificially created being, regardless if organic or not; automatons, humunculi, etc. That aside, monster girls. Man, I could talk about them for ages. Unfortunately, I also have a weakness for cat girls and kitsune.

    I adore actual anthropomorfic heroines in general, but it's rare to see anything good nowadays, since anime tends to scale more towards kemonomimis and mecha musume.


    Wow the, first one is pretty adorable.

    Mimikko's, they don't draw me in automatically, but each type (I prefer wolf or fox) has its subtle and not so subtle draws (the type of ears + their appearance hints and what their nature could be like, which is a bit removed from normal human). Even oni horns is similiar.

    Though, the ears and other features usually need to work together with the character's general appearance to have an effect.

    Three Mimikko pictures. Third picture is NSFW (nothing explicit though)



    Wildness, Litheness, Grace, taciturness


    Some feralness and indomitability, pride on some level, has some important ceremonious position in her group.


    From left to right:

    Calm judgment, aloofness.

    Animal enthusiasm, expressiveness, and transparency in emotion.

    Alluring, yet slightly demure. The ears make her appear more tranquil than would appear otherwise (you don't associate mimi-ko's with un-nessasitiated violence)


    Artificially created being is just super interesting. (when you don't have to factor in the possibly of getting caught in the crossfire and wrecked ala in-person sci-fi). I would say youkai in general, because they too can have very remarkable backstories and can emanate that dramatic aura, where for a human heroine its usually situational.

  2. Started playing 枯れない世界と終わる花.

    I have to say, the voice acting is awesome. All the comedy and moe are so much more awesome because the CV's are so expressive. I think this is the only VN where I've not mind leaving the system voices on. Haru's CV must be the same as Lavria from Eustia (which has been ageees). It's nice to hear her voice in a title where her character isn't a side-role and always stuck in a distressing situation.

    Some interesting imagery coming from the title. Took some time to realize what was weird about it.

    All four of the heroine so far are a hit for me on a moe/dialogue level, which is mindblowing, as I barely played any commercial VN's in 2016. Hope this experience continues.

  3. I would say I like mahou shoujo heroines...but I'm not even sure if that's the case. A couple of these are cool/entertaining, but I don't love any of them. I guess I'll go for cold-blooded/pragmatic heroine. It feels good to watch resources being used well, if nothing else.

    I like characters who I can relate to, admire, or adore.

  4. Anything with an aura, presence. Strong fighters. Heroines who roam, or who have perhaps, at once point roamed the earth.
    A real magician. AI.

    The exoticism is something, for sure. But usually I like it best when it serves to heighten one's sensitivity to the relationship (as it is unusual).

    You know what? Witches. A witch could be absolutely anything. It hasn't been explored as much, plus even in a single setting, witches can be quite different from each other.

    But I think, part of exoticism is besides their different nature, and is just the fact that the things they care about and deal with are not the usual things in *our* world: the ultimate mundane. In that sense, unless you've read enough VN's to have lived in them, even a simple charage herione has that sort of advantage.

    edit: black long hair is a winner for me.

  5. You have to be invested in the character, or the VN has to do it in a way where the loss or the process really is something.

    Visual novel name: (The ending involves a showdown in space (the title also doesn't end with a vowel), if you haven't seen the novel and care, don't click)


    Sousei Kitan

    And the person in question is:



    ;_; I couldn't believe it... I was totally expecting a full route or at least becoming comrades with her. Fuck fuck fuck.


  6. I think what you have is a strong feeling of emotion and admiration towards hentai. A person can share this kind of feeling for many different things, but to the outside person it's all very hard to understand. Don't underestimate how difficult it is for someone else to understand. Now couple that with the fact that people are often non-receptive to this. Basically, in most cases, its not a good idea to share(?) At the very least, don't push the issue.

  7. 1 hour ago, Clephas said:

    On a more serious note, social media has basically become a method for people to self-isolate from opposing opinions, which is one of the primary reasons I hate it in a more general sense...  while I'm not fond of social and peer pressure, I did like it when I didn't have to worry about racist politicians obtaining political power on the federal level... 

    Just because its being used widely for nefarious and asinine ends doesn't mean I won't use if it suits me. You just gotta not let the circle-jerk get to your head.

    Something like twitter doesn't work as a primary community, usually (how can you discuss/debate with tweets?). But it's nice to connect and share.

  8. 10 hours ago, Sovapex said:

    Character development hinges on both writing and plot. Without plot there's no development, but without decent writing, the presentation of that development is almost fated to be bad. Development is one of the hardest things to realistically pull off. You can't kill a person's dog and then have them wake up the next day to be fully independent - it's a long, hard grueling process. I've seen characters pretty much spontaneously defeat their inner demons because people simply told them to before. 

    Plus, content of the dialogue and how the dialogue is presented. Isn't that pretty much exactly the same thing? 

    Apologies for wording it unclear. The content of the dialogue would be like what the author plans the characters to talk about in a scene. What I meant by 'how the dialogue is presented' is how well that plan got executed and turned into a dialogue.

    All I'm including in writing is the technical writing ability: the ability to make narration, dialogue, and sentence shine. When I read 'story' in the OP, I'm thinking about everything else. Not just the plot or original idea, but also the characters, and thought put into character development and interactions.

    When I see a very skilled author carve a metaphorical pagoda out of just a carrot (a story which hasn't that much thought/meaning/substance to it), it's still a carrot to me, even though you can appreciate all their skill.


  9. 9 hours ago, Darklord Rooke said:

    Hearing that the plot is the most important thing for many visual novel fans might demystify certain things. For example, because there's only so many different sorts of plots going around, I might now understand why the 'plot twist' is held in such high regard - anything to take the story in an unexpected direction I guess.

    Well it's not just plot, it's the premise, character development, character interactions (not how the dialogue is presented, but ,) the content of the dialogue, the topics it touches, etc.

  10. Quote

    I'm on the opposite team, the team where we like to be acknowledged as males (not in a macho way, only for what it's worth)

    I............dang, that's a good point.

    Haruhiro and co. from grimgar. (you can just really get into his shoes after a while....and you get the whole deal)

    It's been a while, but I also enjoyed Okabe Rintarou's perspective. That was actually quite good.

    I find it hard to remember male characters because a lot of them are trapped in the role of VN protagonist... The story has to have a bit of realism before I can identify with them.

  11. lol for veterans is the best click bait. Gets me everytime.
    Jokes aside...

    I don't usually carry a burning passion long past having finishing a VN, but I do still think strongly towards them and remember them either treasuring their existence and/or being moved by their actions.
    My current list is probably:

    • Flourite from Komorebi no Nostaligicia {Her AI nature, frankness (素直さ), and amazing sincerity}
    • Eusurize from Gurenka {The way she gives consideration to lesser beings than her. Even though she isn't bound by a knightly code nor is a particularly charitable person. Also her backstory is a little wistful.}
    • Rizuberuru from リズベルルの魔 (recentish) {very cute, considerate, more girly than childish. Not often that a little girl character gets to be of the main characters of a plotge. (most of the time they are not as developed as the rest of the cast and do not play much a role)
    • Noel from All the way we go (recent) {Really left an impression, having gone through her good ending. Her pained clarity, her actions, the things she appreciates, her way of being.}
    • Lily from 魔法少女 (recentish) {To introduce her, she's a half-English (half Japanese) person who nonetheless cannot speak English. She strives to emulate certain ideals of Japanese beauty (ie. Yamato Nadeshiko). She also happens to be very good-looking (美人). While the other characters find her a little strange and it hard to interact with her, by the end of the story, she might have been the most valiant of them all.}

    Past favourites which have faded over the years:
    Lily from Katawa Shoujo
    Minami from Soshite, Ashita no Sekai Yori (though as a sweet girl (a little mischievous, but caring) who likes to dream, I can't say she isn't my type.)

    Honorable mention to Maimi from 無限煉姦 {Not really a love intersest, but there were a bunch of moving parts in the VN. In particular I remember being so god damn relieved when it got to chapter 2.}

  12. 5 hours ago, Jartse said:

    Recently finished 装甲悪鬼村正 - really one of a kind VN which I've read so far (aside from it being probably the longest and hardest thing I've read), that average vndb rating doesn't lie!

    At first I was a bit concerned with all the relations with the other Nitroplus titles, but it turns out to be nothing major (aside from some hilarious scenes involving the protag).

    There are some minor nitpick/complaints about a couple of things though aside from the moral discussions/infodumping, the final route had a couple of what I could describe as epic battles which were skipped over along with some choices in places which required a bit of guessing.

    More specific examples/comments (major spoilers alert!):

      Hide contents

    I wanted to see Sayo vs Jouan in the final route, it kinda ended showing Sayo around in the true end so I'd imagine Jouan lost (though Kageaki did say to Chachamaru "I have a feeling I won't see him again"). They also sort of skipped over how Ichijou and Kanae stood against the silver star spawns along with the fight between Doushin and Hikaru.

    The choices in Revenge Volume during the Konatsu battles were... a little bit too hard to get right without a few guesses. The Shishiku battle choices were quite logical which I didn't pick up without actually thinking over it.

    The backstory of Yagenta/Ukyou/Ichihime was a little hard to grasp in chapter 2, good thing that didn't turned into an important element or maybe there's some dots I haven't connected there - that bit of infodumping (maybe just the way they spoke) was particular brutal on non native Japanese speakers along with Suzukawa's lectures in the first chapter/Sayo's voice impersonation in second chapter.

    In the Ichijou route, the very last scene before the credits roll with the final skill from Masamune was not explained very well (maybe it's just me not understanding the details again), from the Epilogue I figured out the result but I just didn't get what that final skill was.

    That cube puzzle in the final route was so random! Also it was strange to read the epilogue before the Akki route.

    Overall, awesome VN, there are some very unforgettable moments -  これは英雄の物語ではない.

    Congrats! Yeah, I also found the backstory in chapter 2 to be incomprehensible. About Ichijyou's attack, iuuno what is like


    exploding your own organs or something?

    Iuuno, read it 2 years ago. I think the fights excluded might be in the anthology addition, the Muramasa fandisk.

  13. In the middle of playing 闇鍋企画 (combined sequel/fandisk to 魔法少女 and some other works).

    Not much to say, except I'm really happy to see the characters get more time on the stage. Some of the characters were hard to understand in their original works, in this title you get to see more of them.

    It has a lot of character interactions, some moving moments, but also a fair bit of amusing comedy.



    The title ルーティ's from is mainly a comedy clusterfuck, and so she's a hopelessly 空気読めない character. シリウス on the other hand is the main protag of another work. A walking hero, if anything.



  14. 21 hours ago, Darklord Rooke said:

    It's more than that, actually. Light Novels use what's considered very ... shady techniques when it comes to English writing. As in, a lot of the stuff they do is considered 'bad' in the English market. The sheer amount of exposition, the amount of 'telling', the way sentences contain far too much information, and yet the lack of detail overall (relates to 'tell' but also relates to them just not bothering.) And if you read fan-translated stuff the issues are compounded. If you use Light Novels as inspiration for your work, it's much harder to make it work in English, and it wouldn't even be considered by publishers in English's young adult market. The techniques are just way too different.

    That being said, there are some light-novel inspired self published stuff on Amazon which do reasonably well. And when you self-publish you can market niche demographics because you don't need to recoup huge costs. But not for a traditional publisher.

    I think it's this.

    If you're accustomed to reading LN's you likely don't care how much telling there is (the 'tell' is hype, or that slightly meta touch is amusing, or maybe you're just accustomed to receiving information that way and it's a drag to get it otherwise.), as long as the character hijinks are interesting and the stage gets set for epic stuff. ("I don't care how much details you tell me as long as I'm still interested.").

  15.  Golden, Deep Sunset

    https://vndb.org/v9208 (OP Movie) Don't get too excited though, the OP's likely the best part of the game.

    I'd second Tenshi no Hane o Fumanaide, the art directing, overall it's just a great vn.


    It's really hard to find VN with anything close to those kinds of arts -- If there was, you can bet I'd playing it. Sure there is detailed art, but I'd be cool to see art that not only is detailed, but liberating or captivating. Generally, looking for VN's that possess the atmosphere and can extend the world of such images, is a fruitless affair.

    Oh, maybe this will do: https://vndb.org/v11990 Though it's full of a quasi-science dream stuff, I haven't gotten through all of it, but I wish there'd be more art like the cover (there really isn't much from my experience. It was very cute though, contrasting with the somewhat brain-numbing content.)

    "Fault" is probably a good one too (check out that main menu bg). It's also fantasy.

    I'll randomly drop https://vndb.org/v7792 if the color scheme thingies catch your attention.

    Finally, Buncha PV's


    Touhou PV's


    Some 3-d effects, inversion effects, lighting effects, all kinds, some really nice art


    Other PV's

    (soft glow art)




  16. On 2016-10-31 at 5:45 PM, littleshogun said:

    Long time no see the update here, so I kind of thought that it'll be stalled there. And then apparently I was wrong here. Since I didn't said it, I will said good luck to your project there, and hope it'll be successful.

    Thanks, your support means a lot! Hah, I think that's a pretty natural response. There were some slow months and there was a lot of in-between work, like figuring out procedure and conventions, that doesn't directly translate into progress. Most of that's been sorted out now, which is nice. Can't guarantee the project will go all the way, but atm there's nothing stopping it.

  17. It's a bit of a challenging type of game to play, having to remember all the details and ways of interactions, but it's cool what you're making.

    The two most important things for me in this kind of game, I think, after story, are consistency (are the behaviors and actions of the characters consistent with each other, at least to a reasonable degree), and user experience (Is it easy to figure out what actions I can try?)

    Also, branching that serves to reveal more about the characters or story is awesome. You can tell I'm more a fan of narrative objectives, rather than gamey sandbox ones, like dwarf fortress, etc.

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