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lunaterra

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  1. Like
    lunaterra reacted to Funyarinpa in Attack Helicopter Dating Simulator on Steam   
    Making attack helicopter jokes to mock non-binary and trans people (and what they have to say) is not insightful, and is about as relevant and mature as exposing your dick to a vegetarian and shouting "so you won't eat this meat either, huh?????" while dancing in front of them.
    For all the claims about how this meme is satire, I find it perplexing that people have such a deep need to satirize something that's an important issue that still needs to be discussed. Trans and non-binary people aren't saying "let's call people attack helicopters", they're saying that for some people, the gender they identify as doesn't match their body. And they've historically been murdered and ostracized because of this. I see nothing "ridiculous" about this situation.
    "Oh, these people are being killed because other people can't accept their identity. How quirky and weird and satire-worthy."
    For all this "Oh, oh, it's to own the dirty SJWs!!!!!!" talk, it's the """""SJWs""""" who advocate most ardently advocate for trans rights. Funny how that goes. And no, people you call "SJWs" do not actually claim absurd shit just for the sake of shouting at people. Funny how if a trans person says "Please don't make these jokes, they hurt me and mock who I am" they're called an SJW and laughed at. An SJW -to basically everyone who uses that term- is someone who says "maybe we should watch what we say and do to not hurt others in unnecessary ways". That's it. And since people don't want to actually be critical of how they behave themselves, "SJWs" become these bunch of shrieking idiots offended at everything. Why? Because that makes it easier to laugh at people who say "Please don't hurt us." instead of examining our behavior and exercising some self-restraint. I wish we'd see the same level of coordinated mocking satire and criticism against actual bigots.
    And that's the key, "self-restraint". It's not about whether comedy should be allowed to satirize anything and everything. It's not about "shitty political correctness is taking our jokes away!!". It's about how shitty and hurtful it is to make jokes mocking people who have already been ostracized and hurt for who they are. It's not about whether it's "allowed" or not. It's about being good satire, which (besides general comedy) aims to portray something wrong in a humorous way in order to make a point that something is wrong about the thing being satirised. It's about not saying things that hurt people.
    And I think you can appreciate the fact that this is just a way of criticism, which is perfectly fine since free speech (including criticism) at its absolute is more important than anything else. Right?
    These jokes don't simply satirize a bunch of kooky extremists. They mock any trans person who says anything that's remotely new or uncomfortable. 
    Memes mocking "SJWs" are fucking everywhere. Some people are a bit sensitive about some types of jokes and statements, wow, that's sure worth a level of coordinated criticism and mockery sustained for years we don't levy at sexual harassers, bigots, racists, homophobes, groups who actually hurt others. Guess it's their fault they're a bit ~offended~ at this stuff after being hurt for it for all of history.
    For all the snark about "SJWs can't take a joke!!!", people sure seem sensitive to having their behavior and words criticized. 
    The idea that no trans person ever gets offended at these jokes (same with racial jokes, etc.) except "SJWs", and that it apparently doesn't matter if an "SJW" is offended (even if they're trans), is fucking absurd. It's a lie. It's just a way to sugarcoat hatred people want to spew when they're told something they're doing something wrong.
    This entire "b-b-b-b-but it's to own the SJWs!" argument is the most ironic aspect of modern society... Free speech -unimpeded, possibly harmful speech- is somehow worth more than anything else, but when some people try to exercise that very same free speech to express anger, frustration or hurt, they're mocked, ostracized and belittled for it. Comedy is allowed to criticise and mock everything but when "SJWs" try to criticise other things seriously, they're told "This actually isn't offensive, you have no right to feel hurt by this" and that they shouldn't criticise things. 
    The entire SJW boogeyman is a lie people are using to avoid being told they can do or say harmful things. Knowingly so (even worse, if unknowingly).
    Obviously, I don't expect @neometalero to care about all this at this point, so all I'll say is that at least don't put a """trap""" character or something in this game.
  2. Like
    lunaterra got a reaction from Mr Poltroon in London Detective Mysteria (Eikoku Tantei Mysteria) to be released in English by XSEED fall 2018 for PC, PS Vita   
    Reviving this thread to say that a PS Vita demo will be hitting PSN on September 25.
     
  3. Thanks
    lunaterra got a reaction from MaggieROBOT in London Detective Mysteria (Eikoku Tantei Mysteria) to be released in English by XSEED fall 2018 for PC, PS Vita   
    Reviving this thread to say that a PS Vita demo will be hitting PSN on September 25.
     
  4. Like
    lunaterra got a reaction from Karin in Are Console Versions Worth it?   
    If you like otome games, a Vita is a good investment. The stuff that's out in English is generally well-regarded (especially Code:Realize and Collar x Malice).
    A Switch may also be a good option for otome gamers, at least in the future. Otomate (the biggest otome game developer) recently shifted their focus away from the Vita and onto the Switch. However, the only English options right now are mobile ports that aren't considered particularly good.
    (It might be less worth it for developers/publishers, though...we're starting to see previously console-only VNs coming to PC. Amnesia and Hakuoki both have PC ports, Nightshade got a PC port just for the English market and never had its Vita version released outside Japan, Psychedelica of the Black Butterfly will be getting a PC port sometime in the future, and London Detective Mysteria is going to get a simultaneous Vita/PC release.)
  5. Thanks
    lunaterra got a reaction from Plk_Lesiak in Is yuri "big" on the JP eroge market?   
    From what I understand, lesbians in Japan prefer the term ビアン (bian) to refer to themselves. レズ (rezu) is an insult roughly equivalent to calling someone a lesbo.
    There's a great article about the history of the term "yuri" and other ways Japanese creators refer to GxG works here. tl;dr: "yuri" is the term used by the Japanese lesbian community; "girls love" was coined by publishers who wanted an analogue to the "boys love" term.
    I can't really speak to the topic of the thread, but I would bet that there are more yuri VNs by WLW in Japan's doujin scene, similar to how LGBTQ+-themed games in the West are pretty much exclusively the domain of indie games. But because doujin games almost never get translated, we don't hear about them.
  6. Like
    lunaterra got a reaction from Kenshin_sama in How can we make visual novels more popular in the west?   
    The biggest one: We need to stop treating VNs like they're Video Games Lite. I think we're all guilty of this (myself included), but by doing so, we're effectively limiting VNs' potential reader base to just gamers.
    An assumption I see often is that gameplay VNs like Ace Attorney or Danganronpa are inherently more newbie-friendly than normal VNs or especially kinetic novels. This only makes sense if you're assuming that you're trying to market VNs to gamers. I'm not saying that it's bad to try to get gamers into VNs, but why should we limit ourselves to that? Why are they the only audience that we're trying to get?
    Other groups who might be interested in visual novels:
    Regular novel readers. Yes, they still exist. This is such an obvious thing to me (after all, we're trying to promote visual novels) that it almost amazes me that almost nobody considers that people who like to read might be interested in...well, reading. Comics fans, especially fans of indie comics. We're seeing a tiny bit of overlap between indie comics and EVNs already. I read a short yuri VN named Serre by Adrienne Bazir not too long ago that does really nice things with CGs and sprite animations (especially considering she did everything except the music/sound effects). There's also an interactive graphic novel (which I haven't had the opportunity to buy yet) that came out recently named It Will Be Hard that I've seen get a good reception. I don't know if it'd be called a VN per se, but surely it'd be of interest to people who are interested in interactive storytelling? There's a lot of things that our mediums could learn from each other if we bothered to expand outside our normal horizons. People with disabilities who can't/don't want to play "normal" video games. After all, 99% of VNs have no interactivity beyond clicking to advance the text and possibly making choices. This makes them inherently more accessible than 99% of video games. There are some things to keep in consideration (for example, making sure you can access the menu easily; adding screen reader or text-to-speech support for visually-impaired readers; adding an option to use a dyslexic-friendly font like OpenDyslexic), but overall, making a VN accessible is much easier than making your average video game accessible. More things that would help VNs' reputation and encourage people to check out the medium:
    Stop pretending that porn is a necessary component to VNs. I'm not saying "drop the porn" (that'd be hypocritical of me, since I've wished for more 18+ otome in the past), but it's off-putting to a lot of people, and a lot of time it's shoehorned in anyway. Sex in VNs should be treated the same way as it is in books: some books have sex in them, in some books (erotica) sex is the whole point, but you don't need to have sex in a novel for it to be considered literature, nor does having a sex scene in it automatically disqualify a book from being literature. Longer is not always better. I personally like long stories, but a lot of people just don't have the time (or, yes, attention span) for a 50-hour epic. There's value in shorter VNs that tell a good story not just despite, but because of their length...similarly, by holding longer works up on a pedestal, we're encouraging creators to add pointless shit to pad the length of their stories, which just wastes everyone's time. We need to support diverse VNs by diverse creators. Diverse settings, diverse characters, diverse plots, diverse artwork. Basically have something for everyone. There's nothing wrong with high school stories, but it's boring when it seems like that's the only setting that people will read. Part of this is supporting EVNs and EVN creators, who may not have the budgets that the big Japanese eroge creators do, but who are still doing cool stuff. (There's this weird perception that EVNs try too hard to be like JVNs and are all set in Japanese high schools, which hasn't been the case for years? Katawa Shoujo and DDLC aren't representative of the EVN scene as a whole, for a lot of reasons. I will say that there's a disproportionately high number of anime-style EVNs, but even then there  are  plenty  of  exceptions. That's just the first few I found when going through my VNDB collection.) I think the reaction to this year's AX announcements really shows how much pushback there can be against stories that don't fit into the mold of "normal" eroge: JAST USA announced three BL VNs, and MangaGamer announced one BL and one yuri VN, and people are complaining about this year's AX being "overly gay," or about how MG has supposedly "abandoned" the "traditional eroge audience" (never mind that they also announced two Rance games and already have plenty of "normal" eroge in the pipeline) and is now a "fujoshi paradise." I understand the appeal of self-inserting, but some of my favorite stories have been about people very different from me--in fact, a fully-fleshed character who's very different from me can be easier to relate to than a blank-slate protagonist. Basically, if I can read through VNs with straight male protagonists and manage to enjoy them, a straight guy can read through an otome or BL game without...dying, or whatever you think will happen if you touch something not aimed at straight men. Don't promote lolicon/shotacon stuff. This creeps out the vast majority of people, myself included. Maitetsu was a mistake. Just because it's legal (in the US) doesn't mean we have to support it.
  7. Like
    lunaterra got a reaction from Dreamysyu in How can we make visual novels more popular in the west?   
    The biggest one: We need to stop treating VNs like they're Video Games Lite. I think we're all guilty of this (myself included), but by doing so, we're effectively limiting VNs' potential reader base to just gamers.
    An assumption I see often is that gameplay VNs like Ace Attorney or Danganronpa are inherently more newbie-friendly than normal VNs or especially kinetic novels. This only makes sense if you're assuming that you're trying to market VNs to gamers. I'm not saying that it's bad to try to get gamers into VNs, but why should we limit ourselves to that? Why are they the only audience that we're trying to get?
    Other groups who might be interested in visual novels:
    Regular novel readers. Yes, they still exist. This is such an obvious thing to me (after all, we're trying to promote visual novels) that it almost amazes me that almost nobody considers that people who like to read might be interested in...well, reading. Comics fans, especially fans of indie comics. We're seeing a tiny bit of overlap between indie comics and EVNs already. I read a short yuri VN named Serre by Adrienne Bazir not too long ago that does really nice things with CGs and sprite animations (especially considering she did everything except the music/sound effects). There's also an interactive graphic novel (which I haven't had the opportunity to buy yet) that came out recently named It Will Be Hard that I've seen get a good reception. I don't know if it'd be called a VN per se, but surely it'd be of interest to people who are interested in interactive storytelling? There's a lot of things that our mediums could learn from each other if we bothered to expand outside our normal horizons. People with disabilities who can't/don't want to play "normal" video games. After all, 99% of VNs have no interactivity beyond clicking to advance the text and possibly making choices. This makes them inherently more accessible than 99% of video games. There are some things to keep in consideration (for example, making sure you can access the menu easily; adding screen reader or text-to-speech support for visually-impaired readers; adding an option to use a dyslexic-friendly font like OpenDyslexic), but overall, making a VN accessible is much easier than making your average video game accessible. More things that would help VNs' reputation and encourage people to check out the medium:
    Stop pretending that porn is a necessary component to VNs. I'm not saying "drop the porn" (that'd be hypocritical of me, since I've wished for more 18+ otome in the past), but it's off-putting to a lot of people, and a lot of time it's shoehorned in anyway. Sex in VNs should be treated the same way as it is in books: some books have sex in them, in some books (erotica) sex is the whole point, but you don't need to have sex in a novel for it to be considered literature, nor does having a sex scene in it automatically disqualify a book from being literature. Longer is not always better. I personally like long stories, but a lot of people just don't have the time (or, yes, attention span) for a 50-hour epic. There's value in shorter VNs that tell a good story not just despite, but because of their length...similarly, by holding longer works up on a pedestal, we're encouraging creators to add pointless shit to pad the length of their stories, which just wastes everyone's time. We need to support diverse VNs by diverse creators. Diverse settings, diverse characters, diverse plots, diverse artwork. Basically have something for everyone. There's nothing wrong with high school stories, but it's boring when it seems like that's the only setting that people will read. Part of this is supporting EVNs and EVN creators, who may not have the budgets that the big Japanese eroge creators do, but who are still doing cool stuff. (There's this weird perception that EVNs try too hard to be like JVNs and are all set in Japanese high schools, which hasn't been the case for years? Katawa Shoujo and DDLC aren't representative of the EVN scene as a whole, for a lot of reasons. I will say that there's a disproportionately high number of anime-style EVNs, but even then there  are  plenty  of  exceptions. That's just the first few I found when going through my VNDB collection.) I think the reaction to this year's AX announcements really shows how much pushback there can be against stories that don't fit into the mold of "normal" eroge: JAST USA announced three BL VNs, and MangaGamer announced one BL and one yuri VN, and people are complaining about this year's AX being "overly gay," or about how MG has supposedly "abandoned" the "traditional eroge audience" (never mind that they also announced two Rance games and already have plenty of "normal" eroge in the pipeline) and is now a "fujoshi paradise." I understand the appeal of self-inserting, but some of my favorite stories have been about people very different from me--in fact, a fully-fleshed character who's very different from me can be easier to relate to than a blank-slate protagonist. Basically, if I can read through VNs with straight male protagonists and manage to enjoy them, a straight guy can read through an otome or BL game without...dying, or whatever you think will happen if you touch something not aimed at straight men. Don't promote lolicon/shotacon stuff. This creeps out the vast majority of people, myself included. Maitetsu was a mistake. Just because it's legal (in the US) doesn't mean we have to support it.
  8. Like
    lunaterra got a reaction from BunnyAdvocate in How can we make visual novels more popular in the west?   
    The biggest one: We need to stop treating VNs like they're Video Games Lite. I think we're all guilty of this (myself included), but by doing so, we're effectively limiting VNs' potential reader base to just gamers.
    An assumption I see often is that gameplay VNs like Ace Attorney or Danganronpa are inherently more newbie-friendly than normal VNs or especially kinetic novels. This only makes sense if you're assuming that you're trying to market VNs to gamers. I'm not saying that it's bad to try to get gamers into VNs, but why should we limit ourselves to that? Why are they the only audience that we're trying to get?
    Other groups who might be interested in visual novels:
    Regular novel readers. Yes, they still exist. This is such an obvious thing to me (after all, we're trying to promote visual novels) that it almost amazes me that almost nobody considers that people who like to read might be interested in...well, reading. Comics fans, especially fans of indie comics. We're seeing a tiny bit of overlap between indie comics and EVNs already. I read a short yuri VN named Serre by Adrienne Bazir not too long ago that does really nice things with CGs and sprite animations (especially considering she did everything except the music/sound effects). There's also an interactive graphic novel (which I haven't had the opportunity to buy yet) that came out recently named It Will Be Hard that I've seen get a good reception. I don't know if it'd be called a VN per se, but surely it'd be of interest to people who are interested in interactive storytelling? There's a lot of things that our mediums could learn from each other if we bothered to expand outside our normal horizons. People with disabilities who can't/don't want to play "normal" video games. After all, 99% of VNs have no interactivity beyond clicking to advance the text and possibly making choices. This makes them inherently more accessible than 99% of video games. There are some things to keep in consideration (for example, making sure you can access the menu easily; adding screen reader or text-to-speech support for visually-impaired readers; adding an option to use a dyslexic-friendly font like OpenDyslexic), but overall, making a VN accessible is much easier than making your average video game accessible. More things that would help VNs' reputation and encourage people to check out the medium:
    Stop pretending that porn is a necessary component to VNs. I'm not saying "drop the porn" (that'd be hypocritical of me, since I've wished for more 18+ otome in the past), but it's off-putting to a lot of people, and a lot of time it's shoehorned in anyway. Sex in VNs should be treated the same way as it is in books: some books have sex in them, in some books (erotica) sex is the whole point, but you don't need to have sex in a novel for it to be considered literature, nor does having a sex scene in it automatically disqualify a book from being literature. Longer is not always better. I personally like long stories, but a lot of people just don't have the time (or, yes, attention span) for a 50-hour epic. There's value in shorter VNs that tell a good story not just despite, but because of their length...similarly, by holding longer works up on a pedestal, we're encouraging creators to add pointless shit to pad the length of their stories, which just wastes everyone's time. We need to support diverse VNs by diverse creators. Diverse settings, diverse characters, diverse plots, diverse artwork. Basically have something for everyone. There's nothing wrong with high school stories, but it's boring when it seems like that's the only setting that people will read. Part of this is supporting EVNs and EVN creators, who may not have the budgets that the big Japanese eroge creators do, but who are still doing cool stuff. (There's this weird perception that EVNs try too hard to be like JVNs and are all set in Japanese high schools, which hasn't been the case for years? Katawa Shoujo and DDLC aren't representative of the EVN scene as a whole, for a lot of reasons. I will say that there's a disproportionately high number of anime-style EVNs, but even then there  are  plenty  of  exceptions. That's just the first few I found when going through my VNDB collection.) I think the reaction to this year's AX announcements really shows how much pushback there can be against stories that don't fit into the mold of "normal" eroge: JAST USA announced three BL VNs, and MangaGamer announced one BL and one yuri VN, and people are complaining about this year's AX being "overly gay," or about how MG has supposedly "abandoned" the "traditional eroge audience" (never mind that they also announced two Rance games and already have plenty of "normal" eroge in the pipeline) and is now a "fujoshi paradise." I understand the appeal of self-inserting, but some of my favorite stories have been about people very different from me--in fact, a fully-fleshed character who's very different from me can be easier to relate to than a blank-slate protagonist. Basically, if I can read through VNs with straight male protagonists and manage to enjoy them, a straight guy can read through an otome or BL game without...dying, or whatever you think will happen if you touch something not aimed at straight men. Don't promote lolicon/shotacon stuff. This creeps out the vast majority of people, myself included. Maitetsu was a mistake. Just because it's legal (in the US) doesn't mean we have to support it.
  9. Like
    lunaterra got a reaction from Daydreamer97 in How can we make visual novels more popular in the west?   
    I took issue with lolicon specifically because of how accepted it is among VN fans.
    And yes, unfortunately, BL games tend to be rather rapey. :/ I'm not a fan of that kind of content either. I wouldn't recommend it without a content warning, though honestly, I probably wouldn't enjoy something with rape very much anyway. I also don't think it should be banned.
    I specifically said I wasn't advocating for a lolicon ban. That's outside the scope of this topic, and my own feelings on the matter are complex. The OP asked what we, as fans, can do to lure people into the medium...and that'd be a helluva lot easier if we didn't have so many people advocating for VNs with child sex in them.
  10. Like
    lunaterra got a reaction from Daydreamer97 in How can we make visual novels more popular in the west?   
    I never said that loli content should be banned. I said that we, as VN fans, shouldn't promote it. I consider this a moral issue, not just a reputation issue. Promoting that content (especially without adequate warnings) alienates actual, real life victims of child sexual abuse--this is why the Fuwa recommendation site (which I help out with) includes all loli/shota content under the "underage sexual content" warning, regardless of the characters' actual ages; someone who's upset by pictures of children in sexual situations is unlikely to be comforted by "oh, but she's actually 120, not 12!"
    Comparing lolicon to LGBT+ content is totally ridiculous. What's the worst thing that could happen by someone discovering BL? They discover that they're gay? Oh no, the horror.
  11. Like
    lunaterra got a reaction from Narcosis in How can we make visual novels more popular in the west?   
    The biggest one: We need to stop treating VNs like they're Video Games Lite. I think we're all guilty of this (myself included), but by doing so, we're effectively limiting VNs' potential reader base to just gamers.
    An assumption I see often is that gameplay VNs like Ace Attorney or Danganronpa are inherently more newbie-friendly than normal VNs or especially kinetic novels. This only makes sense if you're assuming that you're trying to market VNs to gamers. I'm not saying that it's bad to try to get gamers into VNs, but why should we limit ourselves to that? Why are they the only audience that we're trying to get?
    Other groups who might be interested in visual novels:
    Regular novel readers. Yes, they still exist. This is such an obvious thing to me (after all, we're trying to promote visual novels) that it almost amazes me that almost nobody considers that people who like to read might be interested in...well, reading. Comics fans, especially fans of indie comics. We're seeing a tiny bit of overlap between indie comics and EVNs already. I read a short yuri VN named Serre by Adrienne Bazir not too long ago that does really nice things with CGs and sprite animations (especially considering she did everything except the music/sound effects). There's also an interactive graphic novel (which I haven't had the opportunity to buy yet) that came out recently named It Will Be Hard that I've seen get a good reception. I don't know if it'd be called a VN per se, but surely it'd be of interest to people who are interested in interactive storytelling? There's a lot of things that our mediums could learn from each other if we bothered to expand outside our normal horizons. People with disabilities who can't/don't want to play "normal" video games. After all, 99% of VNs have no interactivity beyond clicking to advance the text and possibly making choices. This makes them inherently more accessible than 99% of video games. There are some things to keep in consideration (for example, making sure you can access the menu easily; adding screen reader or text-to-speech support for visually-impaired readers; adding an option to use a dyslexic-friendly font like OpenDyslexic), but overall, making a VN accessible is much easier than making your average video game accessible. More things that would help VNs' reputation and encourage people to check out the medium:
    Stop pretending that porn is a necessary component to VNs. I'm not saying "drop the porn" (that'd be hypocritical of me, since I've wished for more 18+ otome in the past), but it's off-putting to a lot of people, and a lot of time it's shoehorned in anyway. Sex in VNs should be treated the same way as it is in books: some books have sex in them, in some books (erotica) sex is the whole point, but you don't need to have sex in a novel for it to be considered literature, nor does having a sex scene in it automatically disqualify a book from being literature. Longer is not always better. I personally like long stories, but a lot of people just don't have the time (or, yes, attention span) for a 50-hour epic. There's value in shorter VNs that tell a good story not just despite, but because of their length...similarly, by holding longer works up on a pedestal, we're encouraging creators to add pointless shit to pad the length of their stories, which just wastes everyone's time. We need to support diverse VNs by diverse creators. Diverse settings, diverse characters, diverse plots, diverse artwork. Basically have something for everyone. There's nothing wrong with high school stories, but it's boring when it seems like that's the only setting that people will read. Part of this is supporting EVNs and EVN creators, who may not have the budgets that the big Japanese eroge creators do, but who are still doing cool stuff. (There's this weird perception that EVNs try too hard to be like JVNs and are all set in Japanese high schools, which hasn't been the case for years? Katawa Shoujo and DDLC aren't representative of the EVN scene as a whole, for a lot of reasons. I will say that there's a disproportionately high number of anime-style EVNs, but even then there  are  plenty  of  exceptions. That's just the first few I found when going through my VNDB collection.) I think the reaction to this year's AX announcements really shows how much pushback there can be against stories that don't fit into the mold of "normal" eroge: JAST USA announced three BL VNs, and MangaGamer announced one BL and one yuri VN, and people are complaining about this year's AX being "overly gay," or about how MG has supposedly "abandoned" the "traditional eroge audience" (never mind that they also announced two Rance games and already have plenty of "normal" eroge in the pipeline) and is now a "fujoshi paradise." I understand the appeal of self-inserting, but some of my favorite stories have been about people very different from me--in fact, a fully-fleshed character who's very different from me can be easier to relate to than a blank-slate protagonist. Basically, if I can read through VNs with straight male protagonists and manage to enjoy them, a straight guy can read through an otome or BL game without...dying, or whatever you think will happen if you touch something not aimed at straight men. Don't promote lolicon/shotacon stuff. This creeps out the vast majority of people, myself included. Maitetsu was a mistake. Just because it's legal (in the US) doesn't mean we have to support it.
  12. Like
    lunaterra got a reaction from Akshay in How can we make visual novels more popular in the west?   
    The biggest one: We need to stop treating VNs like they're Video Games Lite. I think we're all guilty of this (myself included), but by doing so, we're effectively limiting VNs' potential reader base to just gamers.
    An assumption I see often is that gameplay VNs like Ace Attorney or Danganronpa are inherently more newbie-friendly than normal VNs or especially kinetic novels. This only makes sense if you're assuming that you're trying to market VNs to gamers. I'm not saying that it's bad to try to get gamers into VNs, but why should we limit ourselves to that? Why are they the only audience that we're trying to get?
    Other groups who might be interested in visual novels:
    Regular novel readers. Yes, they still exist. This is such an obvious thing to me (after all, we're trying to promote visual novels) that it almost amazes me that almost nobody considers that people who like to read might be interested in...well, reading. Comics fans, especially fans of indie comics. We're seeing a tiny bit of overlap between indie comics and EVNs already. I read a short yuri VN named Serre by Adrienne Bazir not too long ago that does really nice things with CGs and sprite animations (especially considering she did everything except the music/sound effects). There's also an interactive graphic novel (which I haven't had the opportunity to buy yet) that came out recently named It Will Be Hard that I've seen get a good reception. I don't know if it'd be called a VN per se, but surely it'd be of interest to people who are interested in interactive storytelling? There's a lot of things that our mediums could learn from each other if we bothered to expand outside our normal horizons. People with disabilities who can't/don't want to play "normal" video games. After all, 99% of VNs have no interactivity beyond clicking to advance the text and possibly making choices. This makes them inherently more accessible than 99% of video games. There are some things to keep in consideration (for example, making sure you can access the menu easily; adding screen reader or text-to-speech support for visually-impaired readers; adding an option to use a dyslexic-friendly font like OpenDyslexic), but overall, making a VN accessible is much easier than making your average video game accessible. More things that would help VNs' reputation and encourage people to check out the medium:
    Stop pretending that porn is a necessary component to VNs. I'm not saying "drop the porn" (that'd be hypocritical of me, since I've wished for more 18+ otome in the past), but it's off-putting to a lot of people, and a lot of time it's shoehorned in anyway. Sex in VNs should be treated the same way as it is in books: some books have sex in them, in some books (erotica) sex is the whole point, but you don't need to have sex in a novel for it to be considered literature, nor does having a sex scene in it automatically disqualify a book from being literature. Longer is not always better. I personally like long stories, but a lot of people just don't have the time (or, yes, attention span) for a 50-hour epic. There's value in shorter VNs that tell a good story not just despite, but because of their length...similarly, by holding longer works up on a pedestal, we're encouraging creators to add pointless shit to pad the length of their stories, which just wastes everyone's time. We need to support diverse VNs by diverse creators. Diverse settings, diverse characters, diverse plots, diverse artwork. Basically have something for everyone. There's nothing wrong with high school stories, but it's boring when it seems like that's the only setting that people will read. Part of this is supporting EVNs and EVN creators, who may not have the budgets that the big Japanese eroge creators do, but who are still doing cool stuff. (There's this weird perception that EVNs try too hard to be like JVNs and are all set in Japanese high schools, which hasn't been the case for years? Katawa Shoujo and DDLC aren't representative of the EVN scene as a whole, for a lot of reasons. I will say that there's a disproportionately high number of anime-style EVNs, but even then there  are  plenty  of  exceptions. That's just the first few I found when going through my VNDB collection.) I think the reaction to this year's AX announcements really shows how much pushback there can be against stories that don't fit into the mold of "normal" eroge: JAST USA announced three BL VNs, and MangaGamer announced one BL and one yuri VN, and people are complaining about this year's AX being "overly gay," or about how MG has supposedly "abandoned" the "traditional eroge audience" (never mind that they also announced two Rance games and already have plenty of "normal" eroge in the pipeline) and is now a "fujoshi paradise." I understand the appeal of self-inserting, but some of my favorite stories have been about people very different from me--in fact, a fully-fleshed character who's very different from me can be easier to relate to than a blank-slate protagonist. Basically, if I can read through VNs with straight male protagonists and manage to enjoy them, a straight guy can read through an otome or BL game without...dying, or whatever you think will happen if you touch something not aimed at straight men. Don't promote lolicon/shotacon stuff. This creeps out the vast majority of people, myself included. Maitetsu was a mistake. Just because it's legal (in the US) doesn't mean we have to support it.
  13. Like
    lunaterra got a reaction from tymmur in How can we make visual novels more popular in the west?   
    The biggest one: We need to stop treating VNs like they're Video Games Lite. I think we're all guilty of this (myself included), but by doing so, we're effectively limiting VNs' potential reader base to just gamers.
    An assumption I see often is that gameplay VNs like Ace Attorney or Danganronpa are inherently more newbie-friendly than normal VNs or especially kinetic novels. This only makes sense if you're assuming that you're trying to market VNs to gamers. I'm not saying that it's bad to try to get gamers into VNs, but why should we limit ourselves to that? Why are they the only audience that we're trying to get?
    Other groups who might be interested in visual novels:
    Regular novel readers. Yes, they still exist. This is such an obvious thing to me (after all, we're trying to promote visual novels) that it almost amazes me that almost nobody considers that people who like to read might be interested in...well, reading. Comics fans, especially fans of indie comics. We're seeing a tiny bit of overlap between indie comics and EVNs already. I read a short yuri VN named Serre by Adrienne Bazir not too long ago that does really nice things with CGs and sprite animations (especially considering she did everything except the music/sound effects). There's also an interactive graphic novel (which I haven't had the opportunity to buy yet) that came out recently named It Will Be Hard that I've seen get a good reception. I don't know if it'd be called a VN per se, but surely it'd be of interest to people who are interested in interactive storytelling? There's a lot of things that our mediums could learn from each other if we bothered to expand outside our normal horizons. People with disabilities who can't/don't want to play "normal" video games. After all, 99% of VNs have no interactivity beyond clicking to advance the text and possibly making choices. This makes them inherently more accessible than 99% of video games. There are some things to keep in consideration (for example, making sure you can access the menu easily; adding screen reader or text-to-speech support for visually-impaired readers; adding an option to use a dyslexic-friendly font like OpenDyslexic), but overall, making a VN accessible is much easier than making your average video game accessible. More things that would help VNs' reputation and encourage people to check out the medium:
    Stop pretending that porn is a necessary component to VNs. I'm not saying "drop the porn" (that'd be hypocritical of me, since I've wished for more 18+ otome in the past), but it's off-putting to a lot of people, and a lot of time it's shoehorned in anyway. Sex in VNs should be treated the same way as it is in books: some books have sex in them, in some books (erotica) sex is the whole point, but you don't need to have sex in a novel for it to be considered literature, nor does having a sex scene in it automatically disqualify a book from being literature. Longer is not always better. I personally like long stories, but a lot of people just don't have the time (or, yes, attention span) for a 50-hour epic. There's value in shorter VNs that tell a good story not just despite, but because of their length...similarly, by holding longer works up on a pedestal, we're encouraging creators to add pointless shit to pad the length of their stories, which just wastes everyone's time. We need to support diverse VNs by diverse creators. Diverse settings, diverse characters, diverse plots, diverse artwork. Basically have something for everyone. There's nothing wrong with high school stories, but it's boring when it seems like that's the only setting that people will read. Part of this is supporting EVNs and EVN creators, who may not have the budgets that the big Japanese eroge creators do, but who are still doing cool stuff. (There's this weird perception that EVNs try too hard to be like JVNs and are all set in Japanese high schools, which hasn't been the case for years? Katawa Shoujo and DDLC aren't representative of the EVN scene as a whole, for a lot of reasons. I will say that there's a disproportionately high number of anime-style EVNs, but even then there  are  plenty  of  exceptions. That's just the first few I found when going through my VNDB collection.) I think the reaction to this year's AX announcements really shows how much pushback there can be against stories that don't fit into the mold of "normal" eroge: JAST USA announced three BL VNs, and MangaGamer announced one BL and one yuri VN, and people are complaining about this year's AX being "overly gay," or about how MG has supposedly "abandoned" the "traditional eroge audience" (never mind that they also announced two Rance games and already have plenty of "normal" eroge in the pipeline) and is now a "fujoshi paradise." I understand the appeal of self-inserting, but some of my favorite stories have been about people very different from me--in fact, a fully-fleshed character who's very different from me can be easier to relate to than a blank-slate protagonist. Basically, if I can read through VNs with straight male protagonists and manage to enjoy them, a straight guy can read through an otome or BL game without...dying, or whatever you think will happen if you touch something not aimed at straight men. Don't promote lolicon/shotacon stuff. This creeps out the vast majority of people, myself included. Maitetsu was a mistake. Just because it's legal (in the US) doesn't mean we have to support it.
  14. Like
    lunaterra got a reaction from MaggieROBOT in How can we make visual novels more popular in the west?   
    The biggest one: We need to stop treating VNs like they're Video Games Lite. I think we're all guilty of this (myself included), but by doing so, we're effectively limiting VNs' potential reader base to just gamers.
    An assumption I see often is that gameplay VNs like Ace Attorney or Danganronpa are inherently more newbie-friendly than normal VNs or especially kinetic novels. This only makes sense if you're assuming that you're trying to market VNs to gamers. I'm not saying that it's bad to try to get gamers into VNs, but why should we limit ourselves to that? Why are they the only audience that we're trying to get?
    Other groups who might be interested in visual novels:
    Regular novel readers. Yes, they still exist. This is such an obvious thing to me (after all, we're trying to promote visual novels) that it almost amazes me that almost nobody considers that people who like to read might be interested in...well, reading. Comics fans, especially fans of indie comics. We're seeing a tiny bit of overlap between indie comics and EVNs already. I read a short yuri VN named Serre by Adrienne Bazir not too long ago that does really nice things with CGs and sprite animations (especially considering she did everything except the music/sound effects). There's also an interactive graphic novel (which I haven't had the opportunity to buy yet) that came out recently named It Will Be Hard that I've seen get a good reception. I don't know if it'd be called a VN per se, but surely it'd be of interest to people who are interested in interactive storytelling? There's a lot of things that our mediums could learn from each other if we bothered to expand outside our normal horizons. People with disabilities who can't/don't want to play "normal" video games. After all, 99% of VNs have no interactivity beyond clicking to advance the text and possibly making choices. This makes them inherently more accessible than 99% of video games. There are some things to keep in consideration (for example, making sure you can access the menu easily; adding screen reader or text-to-speech support for visually-impaired readers; adding an option to use a dyslexic-friendly font like OpenDyslexic), but overall, making a VN accessible is much easier than making your average video game accessible. More things that would help VNs' reputation and encourage people to check out the medium:
    Stop pretending that porn is a necessary component to VNs. I'm not saying "drop the porn" (that'd be hypocritical of me, since I've wished for more 18+ otome in the past), but it's off-putting to a lot of people, and a lot of time it's shoehorned in anyway. Sex in VNs should be treated the same way as it is in books: some books have sex in them, in some books (erotica) sex is the whole point, but you don't need to have sex in a novel for it to be considered literature, nor does having a sex scene in it automatically disqualify a book from being literature. Longer is not always better. I personally like long stories, but a lot of people just don't have the time (or, yes, attention span) for a 50-hour epic. There's value in shorter VNs that tell a good story not just despite, but because of their length...similarly, by holding longer works up on a pedestal, we're encouraging creators to add pointless shit to pad the length of their stories, which just wastes everyone's time. We need to support diverse VNs by diverse creators. Diverse settings, diverse characters, diverse plots, diverse artwork. Basically have something for everyone. There's nothing wrong with high school stories, but it's boring when it seems like that's the only setting that people will read. Part of this is supporting EVNs and EVN creators, who may not have the budgets that the big Japanese eroge creators do, but who are still doing cool stuff. (There's this weird perception that EVNs try too hard to be like JVNs and are all set in Japanese high schools, which hasn't been the case for years? Katawa Shoujo and DDLC aren't representative of the EVN scene as a whole, for a lot of reasons. I will say that there's a disproportionately high number of anime-style EVNs, but even then there  are  plenty  of  exceptions. That's just the first few I found when going through my VNDB collection.) I think the reaction to this year's AX announcements really shows how much pushback there can be against stories that don't fit into the mold of "normal" eroge: JAST USA announced three BL VNs, and MangaGamer announced one BL and one yuri VN, and people are complaining about this year's AX being "overly gay," or about how MG has supposedly "abandoned" the "traditional eroge audience" (never mind that they also announced two Rance games and already have plenty of "normal" eroge in the pipeline) and is now a "fujoshi paradise." I understand the appeal of self-inserting, but some of my favorite stories have been about people very different from me--in fact, a fully-fleshed character who's very different from me can be easier to relate to than a blank-slate protagonist. Basically, if I can read through VNs with straight male protagonists and manage to enjoy them, a straight guy can read through an otome or BL game without...dying, or whatever you think will happen if you touch something not aimed at straight men. Don't promote lolicon/shotacon stuff. This creeps out the vast majority of people, myself included. Maitetsu was a mistake. Just because it's legal (in the US) doesn't mean we have to support it.
  15. Like
    lunaterra got a reaction from Plk_Lesiak in How can we make visual novels more popular in the west?   
    The biggest one: We need to stop treating VNs like they're Video Games Lite. I think we're all guilty of this (myself included), but by doing so, we're effectively limiting VNs' potential reader base to just gamers.
    An assumption I see often is that gameplay VNs like Ace Attorney or Danganronpa are inherently more newbie-friendly than normal VNs or especially kinetic novels. This only makes sense if you're assuming that you're trying to market VNs to gamers. I'm not saying that it's bad to try to get gamers into VNs, but why should we limit ourselves to that? Why are they the only audience that we're trying to get?
    Other groups who might be interested in visual novels:
    Regular novel readers. Yes, they still exist. This is such an obvious thing to me (after all, we're trying to promote visual novels) that it almost amazes me that almost nobody considers that people who like to read might be interested in...well, reading. Comics fans, especially fans of indie comics. We're seeing a tiny bit of overlap between indie comics and EVNs already. I read a short yuri VN named Serre by Adrienne Bazir not too long ago that does really nice things with CGs and sprite animations (especially considering she did everything except the music/sound effects). There's also an interactive graphic novel (which I haven't had the opportunity to buy yet) that came out recently named It Will Be Hard that I've seen get a good reception. I don't know if it'd be called a VN per se, but surely it'd be of interest to people who are interested in interactive storytelling? There's a lot of things that our mediums could learn from each other if we bothered to expand outside our normal horizons. People with disabilities who can't/don't want to play "normal" video games. After all, 99% of VNs have no interactivity beyond clicking to advance the text and possibly making choices. This makes them inherently more accessible than 99% of video games. There are some things to keep in consideration (for example, making sure you can access the menu easily; adding screen reader or text-to-speech support for visually-impaired readers; adding an option to use a dyslexic-friendly font like OpenDyslexic), but overall, making a VN accessible is much easier than making your average video game accessible. More things that would help VNs' reputation and encourage people to check out the medium:
    Stop pretending that porn is a necessary component to VNs. I'm not saying "drop the porn" (that'd be hypocritical of me, since I've wished for more 18+ otome in the past), but it's off-putting to a lot of people, and a lot of time it's shoehorned in anyway. Sex in VNs should be treated the same way as it is in books: some books have sex in them, in some books (erotica) sex is the whole point, but you don't need to have sex in a novel for it to be considered literature, nor does having a sex scene in it automatically disqualify a book from being literature. Longer is not always better. I personally like long stories, but a lot of people just don't have the time (or, yes, attention span) for a 50-hour epic. There's value in shorter VNs that tell a good story not just despite, but because of their length...similarly, by holding longer works up on a pedestal, we're encouraging creators to add pointless shit to pad the length of their stories, which just wastes everyone's time. We need to support diverse VNs by diverse creators. Diverse settings, diverse characters, diverse plots, diverse artwork. Basically have something for everyone. There's nothing wrong with high school stories, but it's boring when it seems like that's the only setting that people will read. Part of this is supporting EVNs and EVN creators, who may not have the budgets that the big Japanese eroge creators do, but who are still doing cool stuff. (There's this weird perception that EVNs try too hard to be like JVNs and are all set in Japanese high schools, which hasn't been the case for years? Katawa Shoujo and DDLC aren't representative of the EVN scene as a whole, for a lot of reasons. I will say that there's a disproportionately high number of anime-style EVNs, but even then there  are  plenty  of  exceptions. That's just the first few I found when going through my VNDB collection.) I think the reaction to this year's AX announcements really shows how much pushback there can be against stories that don't fit into the mold of "normal" eroge: JAST USA announced three BL VNs, and MangaGamer announced one BL and one yuri VN, and people are complaining about this year's AX being "overly gay," or about how MG has supposedly "abandoned" the "traditional eroge audience" (never mind that they also announced two Rance games and already have plenty of "normal" eroge in the pipeline) and is now a "fujoshi paradise." I understand the appeal of self-inserting, but some of my favorite stories have been about people very different from me--in fact, a fully-fleshed character who's very different from me can be easier to relate to than a blank-slate protagonist. Basically, if I can read through VNs with straight male protagonists and manage to enjoy them, a straight guy can read through an otome or BL game without...dying, or whatever you think will happen if you touch something not aimed at straight men. Don't promote lolicon/shotacon stuff. This creeps out the vast majority of people, myself included. Maitetsu was a mistake. Just because it's legal (in the US) doesn't mean we have to support it.
  16. Like
    lunaterra reacted to Decay in AX - Anime Expo 2018 News & Announcements   
    I'm a bit biased since I was the dracu riot editor, but I dispute the notion that only sophisticated prose needs to be written well. I find it really important for comedy as well, and Dracu-Riot is a comedy game first and foremost. The leaked patch read halfway decently on the surface, but the moment you stopped and thought about almost any exchange of dialogue in the game, you'd find a ton of little inconsistencies that break the flow. The patch actually contained thousands of unfixed mistranslations on the micro scale.
    So while you could accurately glean the bigger picture from the translation, most of the dialogue felt a little off. The comedy that relied on absurd situations all still worked, but most of the banter lacked impact and wasn't as entertaining as it could've been. My team and I fixed all of those little errors, and I think the game is a lot more entertaining as a result (though of course I would, lol). That, in addition to us trying to make the prose more natural in general as well as a (light-handed) attempt at making the different character personalities more distinct meant that over 70% of the lines were changed from that patch, so the changes probably aren't as minor as you're thinking. Though I perfectly understand why someone wouldn't want to read the whole VN again if they already read the fan tl version.
  17. Like
    lunaterra got a reaction from Mr Poltroon in London Detective Mysteria (Eikoku Tantei Mysteria) to be released in English by XSEED fall 2018 for PC, PS Vita   
    Source. The game will be playable at Anime Expo 2018. It'll be digital-only (notable because most other localized Vita otome have received physical releases).
    VNDB page for Eikoku Tantei Mysteria
  18. Like
    lunaterra got a reaction from Plk_Lesiak in London Detective Mysteria (Eikoku Tantei Mysteria) to be released in English by XSEED fall 2018 for PC, PS Vita   
    Source. The game will be playable at Anime Expo 2018. It'll be digital-only (notable because most other localized Vita otome have received physical releases).
    VNDB page for Eikoku Tantei Mysteria
  19. Like
    lunaterra reacted to Funyarinpa in Valve's new steam policy.   
    I kind of wish they hadn't done this.
    "Illegal or trolling" is too low a baseline for admission onto the world's probably most influential and popular video game marketplace. 
    It's this very stance that got games literally about shooting LGBT+ people and the like onto Steam. (And the fact that Valve removes (some) of such games upon public outcry doesn't redeem its appearance on the store in the first place.)
    It's too easy to disseminate bigoted content this way, and all Valve needed to do was to create a policy that says "Games made for the purpose of mocking a(n oppressed) demographic, or games that endorse such content, are not allowed on Steam.". 
    Steam is not the entire internet. If someone's just fucking dying to distribute racist, homophobic or sexist games, there are other avenues. Steam doesn't have to, and in my opinion, mustn't give a platform to such games. Steam isn't responsible for giving every single game a fair chance.
    And, of course, any actual quality vetting policy would also catch the myriad asset flips, barebones Unity turds, shovelware and copyright-infringing works. But I'm honestly more miffed about the political angle (a game called Feminazi: The Triggering doesn't really have a right to be put on the Steam storefront).
  20. Like
    lunaterra got a reaction from Sayaka in Hello! o/   
    Thanks for the welcomes!
    That's a tough question to answer. My favorite video game is Mass Effect 2 (ironically, since I generally prefer turn-based combat to real-time) and the other two main trilogy games are also pretty high up there. 80 Days is my personal favorite piece of interactive fiction (I'm not sure I'd go so far as to say it's a VN, even if it does have its own VNDB page). My favorite VNs that I've read so far are Butterfly Soup and Digital: A Love Story. eden* is really good too. Other games I like include (in no particular order) Final Fantasy X; The Away Team; Chrono Trigger; Bastion; Papers, Please; Knights of the Old Republic; the Dragon Age series; To Be or Not to Be; Undertale; The World Ends With You; and Remember Me. I also have a soft spot for the writing in Fallen London, even though I don't quite have the patience to play it regularly... (I own Sunless Sea but haven't gotten to it yet. Story of my goddamn life.)
  21. Like
    lunaterra got a reaction from Chronopolis in Non-yuri VN blogs/sites worth following?   
    English Otome Games
    English Visual Novels
    OtomeSweetheart
    Visual Novel Reviews (mainly focuses on otome games)
  22. Like
    lunaterra got a reaction from PiggiesGoMoo in Regarding MoeNovel and what can be done.   
    I'd take those numbers with a grain of salt for two reasons:
    Valve changed their privacy options not too long ago so that a user can choose to hide their game collection. This makes it impossible to get an accurate estimate of how many people own a game. (Note how large of a range 100,000-200,000 is.) If My Heart Had Wings was part of a Humble Bundle a few months ago. Many of those owners (including myself) likely bought that bundle for Higurashi, not for IMHHW. There's no way of knowing how many people bought IMHHW directly vs. just getting it in that bundle.
  23. Thanks
    lunaterra got a reaction from Plk_Lesiak in Non-yuri VN blogs/sites worth following?   
    English Otome Games
    English Visual Novels
    OtomeSweetheart
    Visual Novel Reviews (mainly focuses on otome games)
  24. Like
    lunaterra got a reaction from Akshay in Hello! o/   
    It's been a while since I've made an introduction post; I'm a bit rusty at it.
    I've been reading VNs for who-knows-how-long. I don't remember what exactly was my first, but some of the earliest ones I played were Narcissu, Hotel Dusk, the first two Ace Attorney games, and Katawa Shoujo. I'm mostly interested in yuri, otome, and BL (usually in that order), but I won't turn down a well-written galge.
    I don't watch much anime or read manga very often, and I don't read light novels at all, but I do listen to a lot of Japanese music, especially j-metal and visual kei. Both my avatar and signature images are from j-power album covers. I play a shitton of video games besides VNs (my backlog is embarrassingly large) and have a major soft spot for narrative-focused games, which is one of the reasons I'm so interested in VNs. I'll read just about anything put in front of me, which is both a blessing and a curse.
    I'm a professional editor/proofreader and do writing commissions, including for VNs. Among others, I was a proofreader for Pairs and This, My Soul. I'm the writer of a yuri KN named A Tale of Two Extras; it's unfortunately stalled at the moment, but I'm determined to get it released someday!
    I've been studying Japanese for a while now, though I still consider myself beginner-level (as in "not even N5" beginner-level) and don't plan on translating anything anytime soon.
    It's nice to meet you all!
  25. Like
    lunaterra got a reaction from Plk_Lesiak in Hello! o/   
    It's been a while since I've made an introduction post; I'm a bit rusty at it.
    I've been reading VNs for who-knows-how-long. I don't remember what exactly was my first, but some of the earliest ones I played were Narcissu, Hotel Dusk, the first two Ace Attorney games, and Katawa Shoujo. I'm mostly interested in yuri, otome, and BL (usually in that order), but I won't turn down a well-written galge.
    I don't watch much anime or read manga very often, and I don't read light novels at all, but I do listen to a lot of Japanese music, especially j-metal and visual kei. Both my avatar and signature images are from j-power album covers. I play a shitton of video games besides VNs (my backlog is embarrassingly large) and have a major soft spot for narrative-focused games, which is one of the reasons I'm so interested in VNs. I'll read just about anything put in front of me, which is both a blessing and a curse.
    I'm a professional editor/proofreader and do writing commissions, including for VNs. Among others, I was a proofreader for Pairs and This, My Soul. I'm the writer of a yuri KN named A Tale of Two Extras; it's unfortunately stalled at the moment, but I'm determined to get it released someday!
    I've been studying Japanese for a while now, though I still consider myself beginner-level (as in "not even N5" beginner-level) and don't plan on translating anything anytime soon.
    It's nice to meet you all!
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