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lunaterra

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About lunaterra

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    Fuwa Regular
  • Birthday 12/15/1992

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    lunaterra_
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    https://lunaterrastories.wordpress.com/

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    Female
  • Location
    Atlanta, USA
  • Projects
    This, My Soul (proofreader)
    Pairs (proofreader)
    The Secrets We Keep (editor)
    Incompatible Species (editor, chapter 3 onward)
    DemiDato (proofreader)
  • VNDB
    118055

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  1. Hair - Brown, Curly, Long, No Bangs Eyes - Blue Body - Freckles, Left Handed, Pale, Tall, Young-Adult Clothes - Glasses, Jeans, Sports Shoes, T-Shirt Items - Gaming Console, Handbag, Mobile Phone Personality - Absentminded, Atheist, Curious, Eccentric, Emotional, Girls' Love Fan, Idealist, Moody, Romantic, Sensitive, Shy, Sleepyhead, Timid, Tomboy Role - American, Asexual, E-Friend, Gamer, German, Poor, Unemployed, Writer, Younger Sister Engages in - Coming Out, Computering, Daydreaming, Medication, Online Chatting, Reading, Sarcasm Subject of - Anemia, Clinical Depression, Deb
  2. No kidding. Cybird is considered the best of the F2P otome mobage companies (Ikemen Sengoku is particularly popular for whatever reason), but honestly, their practices are basically the same as Solmare's--the text just reads better. I used to play a few of those games. Spent some money on them, too. Midnight Cinderella and Destined to Love from Cybird and The Niflheim from NTT Solmare were my main ones, though there were a few others I played. Eventually I realized that I was opening the apps every five hours on the dot to do princess lessons or whatever...and for what? Drips of stor
  3. Editing is a thankless job. Most VN writers think they don't need an editor or copy editor/proofreader. Even if they do realize they need an additional pair of eyes, occasionally I see "editors" with such a poor grasp of English that their input makes the text worse. Oh, and sometimes people decide to just throw out your changes for no reason but keep your name on the final product. That's fun. Usually people send me either a Google doc with their script in it or they send me their .rpa file directly (so it's a good idea to have basic knowledge/understanding of Ren'Py syntax so you don't
  4. >not playing the game 200 trillion times smh at this lazy QA
  5. If there's been a drop in Steam sales for VNs, I think it's most likely a side effect of Valve's algorithm changes benefiting already-popular/AAA games and being detrimental to indie and niche games rather than anything to do with the VN scene itself. While the article focuses on Western indie games, I think it's applicable to "non-indie" VNs too--they're still very niche products that don't sell enough for a sales-based recommendation system to benefit them.
  6. You would probably be interested in Necrobarista when it comes out.
  7. Sekai Project is selling games on Discord now too: https://discordapp.com/store/skus/555830991168733204/heart-of-the-woods https://discordapp.com/store/skus/555812072969994260/a-magical-high-school-girl But I have to wonder, how many people actually buy games on Discord? I own exactly one game on there (King of the Hat), and that's only because of a free promotion. The fact that Discord seems to be trying to kill its own store (unless you already have a direct link to the game, you can only find games by going to the Server Discovery section and finding a relevant verified serve
  8. Originally posted on Pixels, Polygons, Prose. Another year, another NaNo. For the uninitiated, NaNoRenO (short for...nothing at all; it's a reference to NaNoWriMo) is a month-long visual novel game jam which has occurred each March since 2005. I chose not to participate myself this year, but like each year since I've gotten into visual novels, I've been looking forward to the entrants—some pretty amazing games have come out of NaNos of the past. I couldn't go through every single entry, but I've provided an overview of several of the completed games (no demos, sorry! I couldn't go th
  9. I'd like to see less of a divide between EVNs and JVNs. The thing is, I can understand why someone would have a preference for one or the other--the JVNs that get translated into English tend to have higher production values but also tend to be more expensive as a result; EVNs are more accessible (to English speakers) but have a much wider spectrum of quality (since, by and large, we don't get the worst JVNs). JVNs also tend to be longer than EVNs, which can be either a good thing or a bad thing depending on your preference. But I think that dismissing a VN solely because of the language it wa
  10. Ah, sorry! I put a spoiler warning in the article itself but forgot to put one here. Thanks for the comment. I wouldn't really recommend this game unless you get it for free like I did (or maybe for extremely cheap). It's not terrible, but it definitely wore out its welcome for me.
  11. Disclaimer: I received this game for free from the publisher for a Steam curator page I run. For privacy reasons, I can’t say what that page is. I’ve been cautiously optimistic about this game since the demo was released. On the one hand, the premise seems interesting, the demo was enjoyable enough, and it has some nice art. On the other hand, I’ve disliked just about everything else I’ve played by Reine Works so far. Blossoms Bloom Brightest bored me. I hated all but one of the characters in The Seven Districts of Sin‘s demo. I generally don’t like stories that have homophobia in fa
  12. I don’t like coffee. I don’t like being around cats. Hustle Cat is a game about working in a cat café that specializes in coffee. What could go wrong? …not a whole lot, it turns out. Part of the fun of playing games is being able to pretend you’re a person you’re not—in this case, a person who genuinely enjoys drinking coffee and being around cats. One of the things that Hustle Cat is most famous for is its character creation. Rather than selecting a gender as in most games, Hustle Cat allows you to pick the protagonist’s pronouns (he, she, or they). There’s a minor element of appear
  13. I don't like the idea that happy endings are necessarily unrealistic. Like, yeah, bad stuff happens IRL...but so does good stuff. If the writers pull a deus ex machina or something equally trite, then I can understand it--those are definitely unsatisfying, and since they often break the laws of that work's universe, those types of endings often contain weird/horrific implications for everyone else in the setting. But in general, I find well-done happy endings to be the most satisfying. Not everything has to be absolutely perfect, but there has to at least be hope for the future.
  14. Note: This post is an edited version of a comment I originally posted on Reddit’s r/visualnovels. I was lucky enough to win a free key for The Window Box in a giveaway the developer had on Twitter (for every 5 retweets a particular tweet got, a random follower got a free Steam key). I read it in a single sitting, and it’s a hell of an emotional trip. The cast of The Window Box: Sophie, Margot, Elsa, Paige, and Finley First off, I adore the art style. It’s like a mix of anime and art nouveau—colorful and stylized without falling into the uncanny valley. There’s a lot o
  15. The Shadows That Run Alongside Our Car official free/PWYW download Description Character Routes The Shadows That Run Alongside Our Car follows a slightly unusual format. Rather than choosing a love interest, you pick a protagonist to see the story through. Both protagonists are nameable, but for simplicity's sake, I'll use the default names here. Each protagonist has 3 possible endings, for 6 total endings. These aren't the only ways to obtain these endings, but following this guide will allow you to see all the content in the game. Shelby Endi
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