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Dergonu

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Posts posted by Dergonu

  1. 22 minutes ago, Shaun said:

    A character talking in the 3rd person should never be changed in the western release because the voiced lines will still be doing just that which will just make the translator look like an idiot.

    This take always makes me facepalm. By this logic nothing should be translated at all, as the voiced lines will always differ from the translation. If you understand the voiced lines, what are you doing reading a translation instead of the original. 

  2. 13 hours ago, Codesterz said:

    I'm still kinda 50/50 on this one. I love the art style and the OP song, but I wonder how much the violence will affect my enjoyment. I've never read Euphoria mainly because I had already seen the h-anime. How much worse was the VN compared to h-anime? The h-anime seemed fairly tame IMO. There is a h-anime called Kowaku no Toki its based off a VN though I've never read it which is the only h-anime I've seen where some of the violence actually bothered me a bit(to be accurate only 1 scene hint:skull). Anyone know how this VN compares to that h-anime in terms of violence?

    Kowaku no Toki is a pretty dark hentai, sure, but Maggot Baits is much worse. The scene towards the end in Kowaku that you're thinking of is basically a more tame version of how 90% of the H in Maggot Baits is. So it might be a little much for you if Kowaku no Toki bothered you.

  3. 7 hours ago, Plk_Lesiak said:

    Yeah, I don't even mean Clock Up games are bad, but I still think the hype around is a bit out of proportions. Like, the clash between the over-the-top praise euphoria get and its reality was pretty drastic to me, even though I generally liked the game. I'm also quite hopeful for Maggot Baits, but I find both the levels of hype around it and Narcosis "you scrubs are too weak for it" doomsaying somewhat funny. Maybe MB will indeed be a few leagues above Euphoria and prove me wrong, but I'll keep my cynical detachment for the time being. :P

    I mean, if you're not a fan of these types of games then sure, no reason to get hyped really. But in terms of darkge with story, this is basically the holy grail. There's lots of hype around it for that reason. Other people who know nothing about it might have been pulled in by that hype and just mindlessly hyped it up themselves. Those people will probably end up like Narcosis predicted. But, there is a pretty big following of Clock Up's dark games in the west, and for good reason. They are pretty damn good. If you like dark stuff, Maggot Baits is literally just pure crack for you, so it's only natural you'll be hyped.

  4. 9 hours ago, Plk_Lesiak said:

    Like every Clock Up game basically? Doesn't mean a whole bunch of people won't buy it out of curiousity (I probably will) or buy it and later regret it. Readers actually enjoying the VN is kind of secondary to its sale margins, there's a lot of other factors involved.

    Plus, I feel it's more like Kouryuu's pet project and less something MG is hoping to earn major cash from?

    Clock Up makes some brilliant games. Not sure what you mean with "every Clock Up game", as only a small handful is localized, and from what I've heard, they all do pretty darn well.
    Maggot Baits has a legit good story. It's being hyped up for a reason. I think it's going to sell very well, like Euphoria seemingly did. Not only is the story good, but it also has stunning art, a seriously stellar OST, and the writing, while very disgusting at times, is great. It's overall just an objectively good game. Of course, the extreme content will make it difficult to stomach for your standard reader, and I'd personally recommend you just skip it if you can't take extreme shit, as lots of it is story related.

    But despite being like ten steps above Euphoria in terms of extreme, I still think lots of people will buy it, even if only out of curiosity. Of course, I also imagine a lot of those people will regret it pretty fast once they realize just how extreme the game is, but... unless they literally ask for a refund that won't impact sales, lol.

    8 hours ago, Seraphim88 said:

    Is there a decent plot in Maggot Baits or is it more or less entirely focused on sex/rape and violence? I'm not into gore and whatnot, but I can stomach it as long as there's an interesting story beneath it all.

    ^ See what I posted above. Tl;dr, yes, the story is great.

  5. 8 hours ago, iamnoob said:

    I thought it was only the H scenes cut but it looks like they also cut a lot of other dialogue.

    Here's one I found. They skipped this line
    cons6au.png

    Lol, that's such a harmless line. She just calls him perverted. If it directly mentioned them having had sex, I guess it would have made sense, but I see no reason to cut stuff like this just because it's an "all-ages" version.

  6. It has had some pretty incredible effects on my life. For starters, it got me my job. Had I not started reading VNs I probably would never have started learning Japanese, and I certainly wouldn't have thought of starting up a fan translation, which is what led me into full-time translation. I realize now translating has always been my dream job, I just never knew it, heh.

    It also got me to Japan. Sitting in my new Japanese apartment typing this right now, actually. :) Once again I never would have thought much about going here, let alone moving here, had it not been for VNs.

    And of course, it has introduced me to so many great people, both online and in real. I met so many great people at uni, which I started to study Japanese as a result of my interest in VNs, and of course, I've met tons of great people in online communities like this, discord, etc, and through work and whatnot.

    So overall VNs have affected my life very positively, and I don't know where I would be today without them, honestly.

  7. 4 hours ago, littleshogun said:

    I prefer to use Fan Translation Discussion though, but I guess it could work here as well (I'll make the 2nd thread about this with the poll later on). Anyway even though it might be already expected that we'll have Tsurezure translated Ginharu here, I'm still glad that Tsurezure decided to work on this so good luck to them.

    Whops, it got moved when I merged the threads! Moved it back, fanTL discussion is indeed the right board! 

  8. I think it's doing just fine. While it might have shrunk a little bit, I think this has more to do with just how well it was doing in Japan for a while. It's only natural for industries, especially ones this niche, to go up and down a little. People get overdramatic when well-known companies go under, but this is hardly a sign of doom for the industry and is usually linked more to poor business decisions. We've also seen new companies rise up recently, seemingly from nothing, and do really well. (Nukitashi, for instance.) 

    2019 has been a great year so far in my opinion. Lots of cool releases already, plus more cool stuff to come.

    As far as what challenges devs face nowadays, I'm honestly not sure. Right now maybe 2020 Olympics censorship? Lol.

  9. 1 hour ago, nihilloligasan said:

    tbh i've always dreamed of a sonohana game where you're the new girl and you get to pick a new gf out of a wide selection of cuties. i think the biggest problem with this set up is that the idiot writers would probably just write a standard male protagonist with boobs

    This does exist, though not translated, sadly. Seisai no Resonance is like this. You play as the new girl who just transferred into an all-girls school, and you can choose from 5 main heroines, as well as three side heroines with short extra routes. (Just a scene or two each, but still nice.) It also has really good story.

    It's my favorite yuri title to date, and the only one I'm aware of that takes a standard eroge style route system, but makes it yuri.

  10. I have been making some blog posts on one series that does this recently, Tinkerbell's "Aojiru verse." I think one thing that is key is shared staff across the games, especially writing staff. It's common for each game to have a short summary of what has transpired in previous games so that you can start anywhere in the series, though it's not recommended to jump into the middle of the franchise. Routes and choices helps, as you can do a lot with the story that does not have to get picked up in the next installment. For In'Youchuu-games that are a part of the Aojiru verse-there is always one canon ending, and many branches which aren't considered canon in the next game. This way it won't be as hard to keep things consistent in the sequel(s).  That is one strength of visual novels, you don't need to make everything that transpires in the game "canon" to the shared universe.

  11. Just now, ChaosRaven said:

    Is this really true or a bad joke?! Conjueror was still a young guy, how could he just pass away?

    It would be absolutely shocking if that's true.

    It's all over Twitter, both Gare and Steiner confirmed it. Jesus, this is just so sad. He was so young.

    RIP

  12. 12 hours ago, solidbatman said:

    While these are some good answers as to why you read visual novels, the core of my question was more along the lines of asking why do visual novels exist? Why do creators choose visual novels over other forms of media to express their stories?

    Huh. That's a lot harder to answer, lol. (Yet my answer is much longer than my first comment. :P )

    One reason could be the interactive aspect. It's possible to create many different endings with choices left up to the reader. Books can't really do this properly with "serious" writing, as choose your own adventure books are often looked at as childish. Meanwhile, VNs are meant for a mature audience by default*, so they don't have that issue. Writers are given lots more freedom to tell several sides of the story with choices and branching.

    The ability to add more personality to the characters and the game's world through art, music, and voices is also something normal books can't do. And since VNs aren't full-on games, but interactive stories, they don't have to compete with the AAA game industry, since VNs fit into their own little niche instead.

    Lastly, this might be something limited to the Japanese side of things but: I think in Japan, it's common for people to have less than modern computers that might not be able to run high-end games. VNs, even modern ones, rarely require much power from your computer, so it's an accessible medium for most people in terms of being able to run them. Meanwhile, a new AAA game will most likely break any computer that's more than two years old, which means there's a lot of people who might not be able to play it even if they want to.

    * (All-ages stories might be more common in VNs here in the west, but in Japan, 90% of new releases will be eroge. So, "mature by default" is based on the Japanese market and not the western one.) 

  13. For me one major factor is the sexual content. I think it's cool to have a medium actually include proper H-scenes into the storytelling. It lets VNs do a lot of things with mature content other mediums can't, at least not in such detail. And, while it's not really a very deep reason, I have to be blunt, when I see a hot heroine it's nice knowing: I won't have to rely on fanart, I can probably bang her in the canon story. Wohoo.

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