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edwd2

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Everything posted by edwd2

  1. Well Astral Air was disappointing and actually drove away some devoted favo fanboys. The coloring is getting more ridiculous too. I'd agree that La Dea certainly didn't live up to its expectations, given Eushully's name, though I liked most of the Ikusa Megami series back then. Semiramis no Tenbin seemed pretty generic to me, I was an hour or two in before getting bored, it's still somewhere in my external hard disk though I probably won't bother. I might check out Houkago no Futekikakusha later.
  2. nanarin hands down. EDIT: my runner ups would be: Majo Koi Nikki, Tenbin no La Dea, Dekinai Watashi ga Kurikaesu, Hoshi Ori Yume Mirai, hmm
  3. posted my thoughts on clephas' thread on that game. it's pretty unique but takes some patience to read. in regards to your post, the protagonist is devoid of certain human emotions, you'll see how that makes things more interesting. mei's route may be what you're looking for
  4. I'm not gonna go back and quote every sentence in your post containing "japanese", beginning with "especially Japanese ones" in the first sentence, but it's pretty clear that you were forming an OELVN vs JVN argument as you elaborate your primary points, which was quite frankly extraneous. I'll certainly agree that you might know about OELVNs and western culture in general, but If you don't know much about the other side, I'd suggest that you simply leave the whole thing out instead of making bad generalizations. That's all I have to say.
  5. Have you played BSD or Muramasa? Can we not generalize the qualities of certain VN aspects by production origin when they are so diverse in nature? Some VNs are aimed for simplicity, others don't have choices, some are set in casual school settings, where serious decisions aren't always applicable, the greatest decision I've made in my 18 years is probably where to attend college, other than that, most of them are what to eat, where to go, who to hang out with, on a daily basis. Why would it be more appealing to sacrifice character consistency for reader engagement? The common trade-off, If we'll let the readers make major or many decisions for the character, the extent to which the author can define and develop the character is limited to ensure that either decision is plausible. Continuing from that, is reader involvement always necessary? What's wrong with kinetic novels, or novels, plays, movies? I simply hate threads that generalize very diverse subsets, the other day, I saw a thread that asked whether openings are "good" or "bad", seriously? Depending on how well it's implemented, results can vary widely. As for choices, I'll hold the same argument, we can look at specific cases and how well choices are implemented in a particular novel, given its setting, plot, characters, and how well they fit as a whole, etc.
  6. None in particular I guess, or overarching ones.
  7. The OP is simply a feature, it all depends on how the producer implements it.
  8. All of the above plus others, I can't really put it in words, it's the heroine as a whole.
  9. comyu, i remember the protagonist sleeping with 3 other women in one of the heroine's routes hahaha.
  10. there's really a lot of them, you can look up more specific tags on vndb
  11. saw it this morning, 5pb can rot in hell
  12. we have near perfect PSP emulators on multiple platforms. really no point if all you play is VN.
  13. You're confusing something here. Characters not defined by simple types are not necessarily hard to read, and complexity does not imply ambiguity. Well developed and three dimensional characters may take more time to familiarize and understand, that's precisely why the author needs to expose them well to readers and in many cases reveal character histories, inner thoughts and such early on. This is a slight stretch but take someone you know well in real life, yes, they are unique and complex, but can you predict what they would do under certain situations? Probably yes as well, you know their associated personalities, background, and behavior pattern to a good extent. Back to Steins;Gate, having more complex characters does not necessarily result in less predictability, and it will probably boost reader anticipation if done well. The author does part of this by repeatedly defining and affirming the characters through time loops.
  14. There are very few visual novels with complex characters and plot done well. Most are aimed for relaxation and enjoyment, and given the typical budget, it's naturally easier to write and recycle a script whose plot is simple and built from easy-to-define characters.
  15. Just finished DDC. BSDX taking too long to download, i think i'll check out koisora first.
  16. just finished the last route, i'm satisfied with the quite unique ending. overall this game is a bit too chuuni for my tastes, i find the infodumping and some long paragraphs of descriptions extraneous and against reader immersion. as for the "philosophy" and the protagonist's obsessions with keiyakus and sex, the approach is too bland with the characters, mostly the protagonist, flat out questioning human nature, the act of killing and repeatedly affirming I don't have this emotion, I don't understand that, etc. well that's what i call trying too hard, if anything, they should have left the philosophical implications as an undertone and leave it for reader interpretation and analysis. i'm not asking for a hemingway style narrative, but the author more or less built sora in such a way that eases his job of showing and pleading critical thinking. speaking of the protagonist, he reminds me of Civilization and its Discontents, but if the author is going to craft a largely supernatural world and strip him of fundamental human qualities, his behavior becomes entirely speculation, we cannot analyze much of his questionable behavior if the author has the broadly defined supernatural setting to back his reasoning. i know i shouldn't go too hard on a VN, especially given that this is already a rarity in the medium, i only hope that some of the characters and plot concepts were implemented in a more reserved and realistic fashion. looking at it as an action supernatural VN, it was certainly enjoyable for the most part. anyway, 67/100.
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