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kokoro

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Blog Comments posted by kokoro

  1. Umineko is first and foremost a tale about how the public view on a tragic event can hide one own's feelings, which I think is more important than an objective truth.

    The plot about Yasu is secondary to me. I read Umineko expecting something like Higurashi, but I found something different. Basically a deconstruction of Higurashi and the mystery genre too.

    I'm glad I read it.😅

  2. 6 hours ago, alpacaman said:

    The question is what "really happened" means in this context:

      Reveal hidden contents

    The scene is canon within the eight in-story games. If these are the truth you accept for yourself, then the opening scene depicts something real. If you go by the "Erika interpretation", Kinzo is probably already dead by the time this is all supposed to be happening.

    The point I'm trying to make is the scene is set up to make you guess whether what you're seeing is real. Opening with an old man who is dressed like some sort of magician standing in an occult looking room while sipping a green drink and screaming at nothing in the hopes of summoning a witch makes you think you're reading a fantasy story, but then there's also a real life doctor examining him and wondering how he's still alive.

    Btw., the medical exam is also setting up the ongoing theme of the "fact" faction trying (figuratively) dissect the fantasy. I can't believe I forgot to mention this in the actual blog post.

    R07 doesn’t specify the year this conversation takes place tho. For all intents and purposes 

    it could be right before Yasu solved the riddle.

  3. On 4/26/2020 at 1:57 PM, Clephas said:

    More like the game that solidified their game style.  While their last seven games all seem different on the surface, they are essentially similar in concept.  Create a situation that is full of open or hidden despair and disaster, make it go bang, then bring on the feels.  Mirai Nostalgia, which came before it, was also like this, if to a lesser degree, but it was more of an experimental than a clearly delineated style template at the time.  Hapymaher has the benefit of the best and most unique soundtrack the company has ever produced, combined with near-perfect music direction.  This enhances a plot that is at times somewhat scatterbrained due to its nature (a dream) and turns it into a kamige. 

    The ones that stand out, to me, are Aoi Tori, Amatsutsumi, and Realive, all three of which are more feels-oriented than Chrono Clock or Shiawase Kazoku-bu (which is also good).  These three are helped by having excellent casts of characters and great writing but are hindered by abuse of the ladder-style story structure.  In addition, for some reason Purple Software went for near-generic soundtracks after Hapymaher, a choice I think was a terrible mistake, given the degree to which Hapymaher's atmosphere is defined by its music and music direction (though its VA choices are godly too).

    The lack of Morisaki Ryouto and the tendency to split the tasks between multiple writers seems to harm them sometimes, which saddens  me... Morisaki Ryouto is one of the best writers out there, and without him, Purple Soft has developed a tendency to make questionable hiring choices when it comes to its writing staff (why they would hire the writers from Laplacian, I don't understand).  From what I can tell, the two saving graces seem to be that Purple Soft has retained the same BGM composer and Ishikawa Yasushi as the scenario designer and lyrics writer, who seem to work to maintain the same style.

    Koku's art is  a big change imo. The only pre-hapymaher vn I read is akiiro renka and is nothing like their recent games. I hope Purple stays alive.

  4. >Tinkerbell makes a non-nukige AGAIN? I buried this company so many times already, and yet they are still eager to make moege from time to time. This one also tries to benefit from comedy. But scenario is heavy and crapy, as usual for this company. Needless to say that H element prevails.

    The trap makes the game worth reading imo. 

  5. 30 minutes ago, Clephas said:

    A 'coworker?'  Well, really a subcontractor I introduced to VNs about a year ago... He isn't particularly brilliant (if anything, he's on the downward side of human intelligence), but he's been a bookworm as long as I've known him (about twelve years now?). I gave him a copy of Dies Irae and he managed to finish it in about forty hours (the English version).  He was also able to have a decent conversation on the events that occurred and seemed to grasp most of the twists.  Part of that comes from him being a fiction specialist normally, but it is also proof of concept.  He did miss some things, but then, very few people grasp every single nuance of what happens in that game the first time around (I certainly didn't).

     

     

    Ah, I thought you meant to say that someone who has below average intelligence is able to read the Japanese version of Dies Irae.

  6. 2 hours ago, Ramaladni said:

    On average, the estimated time to delivery (ETD) is 255 days.

    On average, the actual time to delivery (ATD) for companies that already delivered is 633 days.

    On average, the tardiness in delivery (tdd) for companies that already delivered is 401 days.

    The slowest company (taking into account realized deliveries) is Frontwing, with an ATD of 716 days and tdd of 532 days. Despite this, their ETD is 150 days, with games from 2016 and 2017 yet to be delivered. Optimistic much?

    I was bored, so here's a pie chart...

    ZjvXX1A.png

     

    I didn't know Sol Press was that bad lol

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