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Aizen-Sama

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Posts posted by Aizen-Sama

  1. Week update number 6.

    Translation:   6866 (17,0762%) - PROLOGUE FINISHED
    Edit:          4296 (10,6844%) - PROLOGUE FINISHED
    Proofreading:  FIRST PASS  OF THE PROLOGUE FINISHED (20/20 scripts)

    WE'RE LOOKING FOR BETA TESTERS. 2 SLOTS HAVE BEEN OPENED, MORE DETAILS IN THE BLOG THREAD IF YOU'RE INTERESTED.

    Want to check the detailed progress?

  2. 1 minute ago, Vorathiel said:

    Translation was done by infamous Ixrec team, but I found it pretty nice. Good read, nothing came across as badly written as my own sentences (which I sometimes I can't comprehend in one reading, I need to read again to understand what I meant >.<).

    Also - old art style was much better than new one. Whole vn (in new version) is jsut ugly, would rate art around 4/10. Music was better, but nothing really good.
    https://vndb.org/v1894/chars#chars - old version of characters.

    Don't know what's up with the Ixrec team, could you tell me why do they have that reputation?

    Could you also link the new artstyle? Never knew there were new sprites for it or something like that.

  3. (This post contains spoilers if you haven't played the game, so please don't read it if you're planning to try the game.)

    A Profile is probably the most boring VN I've ever get to play.

    First of all the protagonist and the set up of the game is pretty weird. Basically, it's a school full of weirdos and unwanted people, I could get the explanation of "because the school is in a conflictove area", but that's  not the case, at least that was my impression when I played, because one of the heroines is an Ojou-sama, and the scene where the story develops seemed to me like a very standard neighborhood.

    The common route is boring and repetitive. Constantly reminding us that the protagonist was a troublemaker in the past but now wants to "reform" or something like that, and the slice of life scenes were bad as hell, while I do try to get the approach the game wants the player to have regarding getting closer to the game's characters I don't think it it accomplishes it very well.

    I'll rank the three heroines from less boring to a "want to kill myself while playing the game" level of boringness:

    Rizu (less boring)<Miou<Miku (dear god)

    Rizu: sister of the protagonist. Her wake up scenes made me want to just skip her entire route, because I swear that I spent almost 45 minutes just passing text talking about how the protagonist is trying to wake her up and she doesn't want to. She feared her brother's attitude when he hanged out with his old friends and was a delinquent, that's what forced Masayuki to change, but in the totality of her route I found her annoying and acting like the description of her says: "Like a spoiled brat" (If the game intended the player to find her character annoying then it was a very well done deed.) Last but not least, the trigger to her H-scene was pretty bad imo, suddenly she likes her brother so much that she wants him to sleep with her without any build up.

    Miou: Masayuki’s childhood friend. She’s a "bright character" that just likes to be together with Masayuki and Kaine. She considers hemself as a normal girl. But what does the game or the one who wrote the game consider normal? The main problem regarding her route is the focus that is given. The constant question of : is she prostituting herself or is it just a rumor about her? (Although the story makes it pretty obvious.) Then, the constant back and forth about how does she like the protagonist but at the same time she wants to stay away from him as much as possible and wants to hurt Rizu as much as she can because she was the reason Masayuki changed from a delinquent to a decent student. What a retarded reason, although knowing Rizu's personality I wouldn't mind helping Miou in her deed, lmao.

    Miku: I swear to god this was by far the most boring route I've ever read in my entire VN experience. No other route can make me want to jump from a window other than this one. First of all, the fact the she is portrayed as an Ojou-sama but she's in a school known because of their badly behaved students makes no sense whatsoever, I could get the reason of proximity regarding her house in the story, but still, weird. She has a cold personality throughout the entire game, except when she shows her true intentions to Masayuki. The reason she's concerned about him is because he stopped running competitively because he had physical restraints that didn't let him keep up. Again, another retarded reason to be concerned, and after reading that I realized that I had read several hours her route waiting for something more interesting, a deeper backstory. In the end, all that I got in the end was a stupid backstory and a tasteless heroine.

    Summing up, boring story, tedious and boring routes and stupid reasons to do things. I know, it's a game and it's fictional, but man...

    Apart from that, I thank Amaterasu translations for translating the game, because although I don't like it I know there are lots of people who do, and after all a fan translated game will always be something good for the community so everyone can enjoy more VN's in general.

     

  4. Hello! Always nice seeing new faces around here.

    If you're interested in non-otome games I'd recommend Kara no Shoujo, although it's maybe too dark for you, but you should at least check it out.

    Anyways, hope I see you around here more.

     

  5. I personally don't get why would you post a "Translation Project" if you don't even have a single translator to begin with, but I'll trust in your ability to lure them out.

    Good luck I guess, you'll need it when it comes to recruitment.

    By the way, if you're the editor at least try to not make your errors too obvious in the post, because they make people lose their confidence in the final product.

  6. Okay guys. Quick rundown regarding the prologue patch.

    After a lot of thinking, we figured out that releasing an 11K prologue patch would be a little bit messy, considering that it mixes the real prologue and part of the common route+ individual routes in the game. So instead of releasing that messy patch that would end up in probably some random line and would be a disaster in general we decided to release a patch of the first 4298 lines of the game, which is essentially the real prologue of the game (until the OP pops up).

    Qoobrand released two trial versions. The first of those trials covers exactly that amount of lines until the OP, so we'll release the patch among with the trial version (which is completely free, we will set up a download button in our website for it) so you guys can experience what would be essentially a piece of the final work and what should you expect of our complete patch.

    Apart from that, we found out a new Editor that will help us in the journey ahead, thank you @Fred the Barber for joining us!

    Remember guys, although it's in our website, we have open slots for 1 QC, 2 TLC's and Translator slots will always be open, so if you're interested either mail me, post a comment in the website or PM me directly through here.

    Anyways, that's all for now. Have a nice day everybody.

  7. Well, Tymmur pretty much summed it up for me. We'll be tackling this project when ours is finished, and if we keep our current speed we will only take 10 months to finish the game. After so many years Musumaker will finally be finished! 

    I'm the current recruiter/main editor of Luna Translations and we're very glad we took on this project. If you're by any chance interested in joining our ranks be sure to pm me!

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