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Tyrosyn

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Tyrosyn last won the day on July 18 2017

Tyrosyn had the most liked content!

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About Tyrosyn

  • Rank
    Fuwa Veteran
  • Birthday 03/14/1987

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  • Skype
    tyrosyn

Profile Information

  • Gender
    Male
  • Location
    Gamindustri
  • Interests
    Eroge, J-RPGs, Japanese entertainment in general
  • VNDB
    7887
  • My Anime List (MAL)
    Tyrosyn

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  1. Erewhon is a full nukige. There is literally nothing to it but (good) hentai scenes. Minikui Mojika no Ko is in all essence the real "Clockup" eroge this month. It's not a kamige but it's still good and has many interesting themes and scenes that make it worthwhile.
  2. No you can't. "Auto Suppress Repetition" is not for suppressing endless loops. It's for repetition of single characters. In fact, you should never check this option because it's unreliable and there are better ways to clean single character repetition. For endless loop repetition, you have to use a text hooker who can do that. However, the hook in question (mono_string_to_UTF8) is a VNR-exclusive hook. That means, only VNR and ITHVNR have it. Since ITHVNR cannot suppress endless loops, simply hook the game with the original VNR and activate the endless loop suppression in the hook setting
  3. Don't think that you can just use ITHVNR for every game now. I still use ITH mainly because it has more Windows API hooks that are necessary for older games or certain emulators, does not have outdated engine hooks that will crash your game and the debug options are life saviors when something does not work correctly and you have to manually fix it. However, it is true that ITHVNR has better compatibility with newer games. That's why most people use it. Just keep in mind that ITHVNR is not the end it all solution. In my personal experience, two out of three times when people asked me
  4. I completed the game yesterday and gave it a 9.7/10. It's a masterpiece. Even if it's not to one's liking, I can't see how it can be in any way mediocre. The way the story is told, characters are developed and the gameplay is implemented is so unique, I have never seen anything like this in any other eroge I played. And I doubt I will.
  5. This is a common trope in scifi novels. It's not like Kanno invented this theory. He simply used this as a means to make the story look more complex than it actually is by explaining pointless backstory in the end. Which is a practice that was common back then. Elle, which was also published by elf a few years earlier, also used an elaborate scifi infodump in its epilogue to make the game appear more complex and meaningful than it actually was. Incidentally, both games take place in a seemingly normal town where you spend most of the time trying to bed waifus while some mystery is going on in
  6. Being popular does not matter in any way if you want to make an interesting statement about a genre or medium. Popularity does not say anything about a work itself, just about the time and environment it was released in, and even then you can't really make educated guesses about the reasons for its popularity because it's hard to find trustworthy sources when everyone tries to infer success from quality post hoc. Popularity is poison for historic research because it's a catalyst for muddling the truth, especially if it is a field like video games where history is written by non-academics
  7. If I have learned anything from having played over a thousand VNs from the 80s till today, it's that pretty much everything that is written on the Internet about the history of VNs is wrong, even the articles written by Japanese people. For example, there is nothing particular innovative about Kanon, YU-NO, To heart or Higurashi. The only reason that these novels are always mentioned in the context of "being the first of something" is that they are popular. And because people like to simplify everything and want their favorite VNs to be very special, they are very quick to give out awards
  8. Maeda didn't draw hentai mangas initially. His intent was not to draw intercourse. Look how he phrased his explanation: That is clearly not meant in the context of porn since, well, explicit sex is the whole reason for its existence. He talks about exploring the boundaries of non-porn mangas with softcore elements. In this context, a tentacle monster is of course not as sexual as a naked man. And provides more opportunities for drawing stimulating situations without using an actual sexual context. Remember that "tentacle rape" was invented for the anime adaptation of his work, it was
  9. That is an Internet myth that became popular because it provides simple answers for something most people can't understand, but it is actually not true. Censorship was very lax in the 80s. The reason for this is that home video anime was still a new medium and hentai as a genre wasn't yet as pornographic as it is today, so the creators didn't know yet how they should apply these censorship laws that initially were invented for 3DPD porn. Tentacles back then were uncensored, but so were also vulvas and other things without a pornographic context. That changed a few years later when hentai
  10. Here is the correct viewing order: Ginga Eiyuu Densetsu: Waga Yuku wa Hoshi no Taikai Prologue Movie. Introduces main characters and setting. After watching this, you will know if you want to spend the next weeks watching 110 episodes of this stuff. Ginga Eiyuu Densetsu: Aratanaru Tatakai no Overture This movie is a compilation of the first four episodes of the series. I recommend watching this instead of the first four episodes since it's better in every regard, better animation and new scenes make for a quite cinematic viewing experience. Ginga Eiyuu Densetsu (110 episodes
  11. I really like that you include PS1 visual novels. That's a pretty obscure part of the vn history.
  12. Sad to see no Ushinawareta Rakuen on your list. It's my favorite PC98 game and I really think it's an overlooked gem of its time. I never gave the Yuujuu Senki series a chance because I didn't like the English Windows remake. Maybe I really should check it out again if the later parts are so much better.
  13. I like the evolution the Custom Mate series had. I'm not really a fan of "customizing" your waifu, but it seemed to me this series is more about exploring different types of heroines rather than just catering to the whims of the player. Which means the emphasis is more on the personality and less on the visuals... contrary to modern "Custom" heroine games. I played Custom Mate 2 a few days ago and while it is short, repetitive and a little bit nanpa-esque, I did enjoy seeing the same situations with different types of girls. I really want to play Custom Mate 3 someday. Seems to be quite
  14. You open ITH in your virtual box, then you activate "clipboard sharing". TA or whatever you use, which runs on your Host OS, will get everything the ITH in the virtual box captures since it will be shared between Guest OS and Host OS. Simple solution and works flawlessly (as long as you use VirtualBox as your virtual machine). I use VirtualBox for every game prior to Windows 7 and never had a problem with it. It's really the best solution to play older games. I have a WinXP VM for nearly every game and a Japanese Win98SE VM for really, really old games that only work on this OS. You can
  15. Thank you, I'm really glad that you guys like it! I have to disappoint you, it will not be Natsu no Kusari xD (that was what you thought, wasn't it? ) To be honest, I don't like writing about really great games because I always have the feeling that I couldn't do them justice. Or that people think I'm exaggerating when I talk about games I really like and then dismiss my opinion as fanboying. At the moment, my plan is to cover some obscure/good/strange games ranging from 1996 to 2005. I also play games prior to 1996 but I think @kivandopulus already covered them sufficiently. I
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