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Blog Comments posted by Zakamutt
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1 hour ago, Funnerific said:
I've no idea why you're assuming marriage is going away. Its importance might be decreasing in places, but it's here to stay, you'll have to come to terms with that.
I have no idea why you're assuming marriage is going to stay. Its importance might still be widely emphasized, but it's going to go away, you'll have to come to terms with that.
note how your sentence had no supporting arguments, not that I'm sure the opposition is better (I have more entertaining things to do than remember any argument made here)
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Now that's one long blog post about removing extraneous words
WEE1's translation had a bad case of lack of zero relative pronoun. The translators were actually native English speakers as far as I could tell, so I wonder what they were trying for - just playing it safe? Sounding proper? Being lazy? A terminal case of the YukkuriS? - I guess we'll never know.
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22 minutes ago, Chronopolis said:
Haha...writing natural Japanese is hard. Life is about as hard too.
At least poop is soft.
Life ain't for greenhorns, that's for sure. Even poop can be pretty hard sometimes.
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1 minute ago, tymmur said:
http://www.thereviewreview.net/publishing-tips/short-course-line-editing
There you go. A clickable link to the right article.
I was mostly concerned about less technologically literate readers, lol. I have the tab open & am in the process of reading it, but I find myself vehemently disagreeing with some of the sentiments in it after getting a bit into it... which ultimately makes me more of a writer than an editor, perhaps /shrug
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Your link to thereviewreview includes an errant period in the URL, which makes it go to altogether the wrong article. Otherwise your post is p. good
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I remember reading (and subsequently reviewing) this a while ago - one of those hidden indie VN gems, really. I personally feel a bit... weirded out by upscales, but I can understand that an upscale done with a well-suited algorithm at no time limit might look better than whatever your GPU will give you.
As for Mimei, I had never heard of it before, and therein lies at least part of your answer
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^ Don't forget that Rewrite is a Key game. Just the company name alone got me hyped way back when tbh
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What can I say... I learnt from the best
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8 minutes ago, Darbury said:
P.S. - This is for you, Zakamutt. ENJOY!
I was about to report this to the mods, but then you... all of a sudden... At this point, all that's left to say are...... ellipses............
- Darbury and Darklord Rooke
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For the love of love, stop typing stuff in Word or other themes or whatever you are doing
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Holy colors, batman. Okay, this is most likely actually readable to you since your monitor is probably using a high color temperature, but I personally use f.lux at the lowest color temperature I can get. The text is basically unreadable without highlighting it.
Anyway, I actually thought that "?!" was the standard rather than opinions being split. I definitely agree with you in your usage recommendations, though; there are so many !? I'd have preferred to be ?! in various translations...
I must also add that "interro" comes first in "interrobang", and thus it clearly makes more sense for the question mark to be first as well.
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>sonico
NOッ!
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TBEE is so good, are you really telling me Kusoge is actually better? Hmm, maybe I will put it on my list...
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I can personally recommend Gone Home, if only to see what everyone is/was talking about (well, apart from that it's quite good). Pretty much everything is delivered either through text or voiceover (voiceovers are triggered by finding and reading text on objects), with some context given by the 3d environment (such as a certain hidden whiskey (I can't actually remember the type of liquor) bottle you can spot in a room; interesting touch that one). As an amusing touch to show you what the focus of the game is, there's actually a key that makes you lean in a bit for a closer look at something.
I don't think it'd hold up that well if you actually were to publish it as an epistolary novel, but that comes with the territory; if the digital part isn't part of the story's power, why have it present at all?
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Aight, nevermind then. Well, I can't contradict visual novels being games going by your own definitions of gameplay; all I can do is agree to disagree
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You're contradicting the OP, which you praised, by saying there's no point in calling them games - walking simulators are not made as visual novels, not sold as visual novels, not bought as visual novels, and pretty rarely discussed as them. The OP's thesis is that despite this, they still belong due to shared genre traits.
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If kinetic novels have gameplay, what stops dead-tree books (or ones on your Kindle or whatever newfangled devices are out there now) from having gameplay?
EDIT: I'm pretty sure I didn't actually read the above post. RIP.
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I strongly disagree with not including kinetic novels in visual novels. I would rather consider the kinetic novel the base from which the VN with choices can be formed. This doesn't account for how visual novels developed (rather the reverse of the relationship I propose), but feels more natural to me and my personal #opinion of what is really central to the visual novel medium. Then again, I'm not a guy who finds himself bored by a choiceless story, whilst I know you're a gameplay VN fan :P.
The problem with the term interactive storytelling is that most games these days are not storyless, and are certainly interactive. It's pretty hard to find non-silly terms though.
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And that leaves us with wave after wave of lookalike kickstarted VNs whose main selling points are the number of romanceable characters they have and whether or not they feature imoutos. There will always be a place for that, of course, but there's room for so much more.
While there is something to this, the problem here is arguably not the restrictions of the material regarding adherence to medium standards but instead the genre of the stories presented. There are plenty of very much classical VNs which are not moege in any way. I think a more interesting example would be Analogue, which combines a diagetic interface with partially non-linear narrative and other conceits - pushing the form somewhat, but being very much within it.
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I hope the mods man up and remove PW at some point, it would make me feel better about myself. Gone Home fits into the adventure genre quite well, though I'm sure there's fans of that genre feeling very sore in the bottom whenever someone says that... hmm, what does that remind me of again?
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LLTQ got rekt, get over it (´・ω・`)
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I very much enjoyed Gone Home when I played it. I considered whether I would call it a visual novel afterward and during, but rejected the notion. Why? It's just too interactive. When I read visual novels, I don't consider myself in control apart from picking which pages i want to read at certain well-defined points. In Gone Home, I was in control at all times, able to move as I like through a 3d space (the closest analogue to Gone Home in the 2d space would be the non-3d versions of Actual Sunlight, by the way). The feeling of self-insertion was utterly unlike the visual novels I know and love; I started roleplaying that little grill's oneechan soon as I knew who I was. Don't remind me of how I felt during Lilly's bad end in Katawa Shoujo, it's way too embarrassing.
The argument the vndb mods would make against it, though, is that through the average play experience you might spend as much if not more time exploring as actually reading anything. Is this valid? Bugger if I know.
All in all, Gone Home may or may not be a visual novel, but it ain't no visual novel o'mine (as you say :P). That said, I quite enjoyed it and may check out other walking simulators, or whatever new epithet people will have given them by then, at some point.
Another tutorial to play VNs.
in Divided by Rei
A blog by Deep Blue in General
Posted
name: another tutorial to play vns
content: pretty chiitrans text hooking in fullscreen mode
idk man