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Kelebek1

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Everything posted by Kelebek1

  1. Ok yeah it's just compression, not encryption. I haven't made a decompresser yet, but here's the decompressed file: http://a.pomf.se/ixanzt.rar EDIT: Ok, made a decompresser and a fake compressor: http://a.pomf.se/qfzmbb.rar Usage is: Phantom_de_comp.exe [-e/-c] <infile> -e: Extract <infile> -c: Compile <infile> So just give it sn.bin as "Phantom_de_comp.exe -e sn.bin" to extract it, then "Phantom_de_comp.exe -c sn_decomp.bin" or whatever name it has after you edit it. sn_new.bin will be your fake compressed file to use in the game. The terrible code I'm using is just ripped from the game, but here if you want to make it better: http://pastebin.com/bg32gpXG- The compressor just adds a 0xFF byte every 8 bytes, so the game just copies the file directly and doesn't use the ring buffer.
  2. Maybe, maybe not. It depends if the game does its decryption/decompression when loading the file or if it does it only when reading it. You could do it to the first line of dialogue to be a bit safer, but we'll see.
  3. If you can just get the game running at only 500MB or so then I'll take a look. All you need to do is get to the point where you can click Start Game. Don't need anything after that.
  4. 5GB is too big for me to bother downloading. Are you able to run the game with BGMs, BGs, VOs, SEs and the movies removed?
  5. Going forward and backwards in time is entirely possible, Einstein's General Relativity shows us that it's possible, and many of its effects have been verified to exist, time dilation for one. Time moves at different speeds for different frames of reference, so to "time travel," you just need to be in a different frame of reference to those you want to interact with. That only works for going forwards though, we have no ideas on how to go backwards, but it's still "time travel" I suppose. Also, ChuShingura 46+1. I'm reading it now and it's all time travel, and when the protag dies he goes back to day 1.
  6. Just search for the max troop count in memory, then increase it in-game, do a next search with the new value and you should find it. If there's still multiple either increase it in-game and do another search, or just individually test a few if there's <10 or something manageable.
  7. The ADV component of the trial is now available, at the same download link as above, if anyone's interested.
  8. Anything by light (which Dies Irae is). Pretentious writing, long prose, and entirely chuuni. Ridiculous combo.
  9. So just realised it's not even coming to PC. GG fuck this game.
  10. Season 3 started. Where are ya'lls.
  11. So I just felt like doing this, not sure why. Note, this is only the trial which was released the other day. Not everything is translated. There's many game messages that aren't, as they're all embedded in the exe, as well as needing to tweak things like UI layout. Given that this is only a trial, editing them all takes a while and I got bored, and it's all work that'll be wasted when the full game is released. Since I've done a bunch of it though, I figure I may as well give it out and maybe rouse some interest for the full game. The game system ended up being really basic though, it's no Aterial of Origin, put it that way. This is only a trial though, I have no idea how many cards will be available in the full release. You can get the trial here: http://www.astronauts.co.jp/sirius/verethragna/download.html It's a card game by the way, and the trial is just a tutorial of the card mechanics. There's no story text or anything in it. But hey, could kill 5 minutes of your life. Patch: https://www.mediafire.com/?zpzqx8rkoqdrktk http://i.imgur.com/8ihE5ex.jpg
  12. Simple: For each byte, shift it left 6, and shift it right 2, then OR them together. Here's the decrypted scripts: http://a.pomf.se/buyjzy.rar
  13. Oh. Well I liked the land-conquering type of story they had too, but if the land is all peaceful now then I don't know what sort of story they'll come up with for 2. I hope it has some substance. Do not want a charage at all.
  14. A direct sequel is a bit weird... It's been like 7 years now since I played the game, but (spoilers about the ending of 1 maybe) If I'm remembering that correctly, then how is the sequel even going to work. Mmm, not convinced, but I liked the original a lot so we'll just have to see.
  15. Extract asmodean's zip to a folder. Put script.dat, arc0.dat, arc1.dat and arc2.dat from the game into the folder. Go into that folder, hold shift and right-click in the folder, and then choose "Open command window here." Then in the cmd, put the following:
  16. Who loves new AWP? Not me.
  17. No, it's not illegal, unless you then sell the patch, or at least request money for it, or distribute the patch in a way a court would find as damaging. You can take whatever text and translate it for your own personal use, that falls entirely within Fair Use clauses. It's not illegal to translate Martin Luther King's speeches to Arabic or any other language, nor is it illegal to have War & Peace translated into Chinese. The only problems come in when you start to sell and distribute those works. While you can have those books translated, you can't sell them or give them out for free. Without paying any license fees or any negotiation, then selling and distributing will get you a real-life B&. Selling and distributing without the rights is a big no no, but just getting text translated for yourself is not illegal. In distributing it, well you're on the same page as every other fan-translated work. How the scripts are translated makes no difference. It's not technically illegal, but companies don't like it and will C&D you and take you to court if they have to, and they'll win as well. But it's a civil case and not criminal, so the most you'd be faced with are fines (paying for the damages to the company). You could end up winning if you end up with a bunch of otakus on your jury though who decide to side with you. If you want to spend your own money to pay translators to translate a game, then go for it. It doesn't change your position from one of a standard fan translation project, and you're just out of pocket at the end of it. But if you really care enough and you're willing to spend the money to get it translated, go for it. I'm sure everyone would appreciate it. As long as you don't try to sell the patch, then you're in no more danger than any of the other projects on here.
  18. I ran into this channel the other week, and I think they're by far the most useful videos I've ever found on YouTube. Ignoring all the <N2 stuff, but the N2 and N1 playlist of videos are great. Specifically: There's a whole bunch of other playlists too, for N3 if you really want, more for N2 and N1, including vocabulary, and a bunch done in English which are more simple than the above, with some basic vocab. Even have a culture/vocab/grammar series, which is really interesting as someone who likes the pre-modern Japan, learnt a lot from that. They're all easy to follow and all really well explained, going through all the possible answers and saying why they're wrong and giving example etc. They're really worth a look imo.
  19. Well it's just reverse engineering. Anything on reverse engineering, and assembly in general, will be useful. There's nothing particularly special about visual novels in regards to debugging it. So you can google around for reverse engineering, with a view towards Windows programs and ASM. Where are you getting stuck in that tutorial? I think an easy way to start if you're unfamiliar with ASM and debugging, would be looking at making some H-codes. Rather than trying to identify and fix crashes, crack programs, or just make them do different things, trying to do something like H-codes would be an easier start. Everything you learn while doing that will be useful in trying to reverse their script bytecode (like finding where the script opcodes are read in memory and how they're processed).
  20. http://upload.wikimedia.org/wikipedia/commons/6/68/AMB_Japanese_Verbs.pdf It's on this one.
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