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Thanks to @Rin Tohsaka for the suggsestion. Here are some links to the non fucked up version of the thread. Reminder : If you want to help expand this thread or format it feel free to do so. I am not active anymore so please contact moderators. __________________________________________________________________________________________ __________________________________________________________________________________________ Long time idea. If for whatever reason you need some data from a game, would it be music, sprites, CG's and if like me you SUCK with computers, well worry no more because I have the solution for you. How is this thread going to work ? - All the info is going to be centered in the two first posts, first one will be File types, second one will be Versatile tools. - I'm going to explain the process to extract for each file type. If you don't know what type a VN uses, look into your game file dummy! - However, some applications were specificly made to extract files from some Visual Novels in particular. If that is the case it will be specified. - Contributions are highly appriciated. Either PM me with the extraction process thoughfully explained or post in this thread with the same kind of format that I will use. - If ever you extract files from a game which wasn't verified or not listed with one of these methods, please report it and tell us what was is in each file. Thank you. I am not a coder, none of these applications are mine. The sole purpose of the thread it to regroup the scatered information you may hardly find online. PM me if there is a link problem. _____________________________________________________________________ .xp3 Files Fate Stay/NightVerified File Types Sharin no Kuni, Hinawari no ShoujoVerified Kara No ShoujoTo be Verified Warning : If extracting "Fate Stay/Night" add "game=FSN" in Param unless you want the .tgl files xp3tools Method Open your command prompt and type Press Enter, It should change what is on the left side of the > cd D:/VNs/WorldEconomica Now we want to unpack. Type : Here is what we type with the previous example. kikikiri.exe -i file.xp3 -o I/Want/to/extract/here Press Enter. You should find the extracted file in the folder you specified after the -o Thanks to Zakamutt for this one Source,Source xp3Viewer Method Source Swan Song Verified Download xp3viewer here. Extract the zip on your desktop (for convienience reasons) Then drag the game's executable onto xp3viewer and do as illustrated bellow : Then click on Set Output Directory and go where you want to extract your xp3 file. Files will then get extracted. Thanks to Blizzard884 for this .rpa Files .int Files Downlad exkifint.zip by Clicking here Create a folder where you want to extract your folder Copy the .int file you want to extract in the said folder. Now right click on it : Open with > chose the default program > get exkifint_v2.exe Whether you use v1, v2 or v3 doesn't seem to have any logic. For me v2 works but v3 doesn't. Now you just have to wait and be patient for the extracting to end. If you extracted Image.int : Okay you are allowed to cry for a second. Now the files in all that mess which interest us are the .hg3 files ! Create a new folder in which you will copy/cut all of these. Unless you want to decompress everything (good luck son) here are a few things about the way they are sorted. Right click the file of the group of files selected > Open with > chose hgx2bmp.exe This will create .bmp files which are bitmap files. See the .bmp filessection to see how to open them. Source,Source Being edited .arc Files Works with : data02000.arc : sprites and other in-game images, like from lewdy scenes and whatnot data02999.arc : some .bmv files. I don't know what these are. data03000.arc : sounds effects data.04000.arc : voice tracks data.05000.arc : soundtrack sysgrp.arc : Images used for the menus and interface sysprg.arc : ._bp files, I don't know what these are. syssnd.arc : two audio files, the mouse click sounds for menus system.arc : ipl._bp, launcher._bp, VeraMoBd._ft Da CapoVerified data02000.arc : Sprites, Background images, Menu images, Cg's and Images in general. data03000.arc : sounds effects data.04000.arc : voice tracks data.05000.arc : soundtrack sysgrp.arc : Images used for the menus and interface sysprg.arc : ._bp files, I don't know what these are. syssnd.arc : two audio files, the mouse click sounds for menus system.arc : ipl._bp, launcher._bp, VeraMoBd._ft If my heart had wings Verified exoozoarc method Hoka no Onna no Ko to H wo Shiteiru Ore wo Mite Koufun Suru KanojoTo be Verified If my heath had wings FLIGHT DIARYTo be Verified Yobai Suru Shichinn no harameTo be Verified Ouja-sama wa gokigen NanameTo be Verified Omae no Onna o NetotteyaruTo be Verified Cocoro@Function! Verified SysVoice.arc : all other voice clips (menus and stuff) SysGraphic.arc : Images used for menus and interface Se.arc : sound effects Script.arc : .lua files Rio.arc : .ws2 files GRAPHIC.arc : character sprites Effect.arc : .fx files Bgm.arc : soundtrack CHIP1 : background images CHIP2.arc : some images with Bell, Taiyou CHIP3A.arc : images with Asagao (some lewd) CHIP3B.arc : images from lewdy scenes involving Asagao CHIP4A.arc : images with Hijiri (some lewd) CHIP4B.arc : images from lewdy scenes involving Hijiri CHIP5A.arc : images with Mina CHIP5B.arc, CHIP5C.arc - images from lewdy scenes involving Mina CHIP6A.arc : images with Ibuki, Mebae CHIP6B.arc, CHIP6C.arc, CHIP6D.arc : images from lewdy scenes involving Ibuki, Mebae CHIP7.arc : images used for visual effects Download exoozoarc.zip here And open the .arc files with exoozoarc.exe. (Or drag and drop the file on exoozoarc.exe) YU-NO Download Yuno_arctools.zip and Yuno_gp8tools.zipnot the latest version. You will need a version of Python 3.x Unzip them where you want in C:\ For example I unzipped in : C:\Users\sacha\Downlaods\Vn dumpard\YU-NO\Arc YU-NO Open your command prompt. Type and press enter cd C:\Users\Sacha\Downloads\Vn dumpyard\YU-NO\Arc YU-NO My ARC files are in C:\Progammes\Classics\YUNO and I want to unpack BG.ARC in the directory C:\Here for example Type This will create a folder named "Here" in which you'll find the extracted data arcunpack.py "C:\Programmes\Classics\YUNO\BG.ARC" "C:\Here" GP8 Files : What you get from extracting BG.ARC are GP8 files. We can't do much with that so we want to turn them into BMP files. Download Yuno_gp8tools.zip which is linked at the beginning of the spoiler tag. I unzipped it in C:\Users\sacha\Downlaods\Vn dumpard\YU-NO\GP8 YU-NO All my GP8 files are in C:\Users\sacha\Downlaods\Vn dumpard\YU-NO\YUNO BG Open command prompt and type And press enter cd C:\Users\sacha\Downlaods\Vn dumpard\YU-NO\GP8 YU-NO and then type In C:\here you will find all the BMP images. gp82bmp.py "C:\Users\sacha\Downlaods\Vn dumpard\YU-NO\YUNO BG" "C:\here" For more info, read the readme included in the archives. nscript.dat and arc*.nsa Files -Umineko no Naku Koro ni (PS3 sprites) Does Not Work Script extraction: 1) Download NSDec here, extract it 2) Go to the repertory of your VN, find the file named "nscript.dat" 3) Copy it into the NSDec repertory 4) Run NSDEC.exe You will get a result.txt text file with the script of the whole game. (It takes some time obviously) Resources extraction (sprites, CGs, etc): 1) Download NSAout here, extract it 2) Copy the "nsaout.exe" you just unrar'd into you VN repertory (the one where the arc*.nsa files are) 3) Run nsaout.exe You will get an "arc" folder with everything in it. Thanks to Down for this one. .pak Files Dear Pianissimo To Be Verified Angelic Serenade Te Be Verified Download Kogado_pak_amlist.zip here Inside there is a PakDecomp.zip, unzip it at the location where you want your file extracted. Place the .pak next to the PakDecomp.exe (Copy/Paste it) Then run PakDecomp.exe and click the first button as illustrated bellow The .pak will be extracted in the said folder. Tadaaaa! Thanks to The Major for this arc_conv Method, see "Verstaile tools" at the bottom of the post data : visual effects, and some buttons scripts : .nps script files which you can open with Notepad++ sound : sound effects and music system : stuff which makes the game work .bmp Files AnimED method .npa Files Steins;Gate Does not work nss.npa - a bunch of .nss files. I don't know what these are. sound.npa - all sound effects and music voice.npa - all voice tracks system.npa - system.ini Supported games Place nipa.exe in the same folder as the .npa files you want to extract data from Open command prompt, then change directory to where you have the .npa files and nipa.exe example Then in command prompt, type nipa -x filename.npa cd "c:\Users\username\Desktop\Saya no Uta" example This can eventually work. If it doesn't. nipa -x sound.npa Check if your game is in the Supported Games list above If it is the case type : This will extract the contents of sound.npa into a new folder named "sound" nipa -xg file.npa code Thanks to The Major for this one. Source Steins;gate Japanese version .bin Files Warning : If you get any trouble regarding a missing zlib1.dll file. Simply download the file or copy/paste an existing one into the same folder as exfavbin (Thank you Raphael512 graph_bs : character sprites graph : Background images, menu images, dates, and all kinds of sprites. etc : random junk bgm : Background music se_env : ambiance/environnement soud effects se_sys : system sound effects se : sound effects voice : Character voices voice2 : menu/intro voices Crass Method, see "Verstaile tools" at the bottom of the post Works with : Irotoridori no Sekai Verified graph_bs : character sprites graph : Background images, menu images, dates, and all kinds of sprites. etc : random junk bgm : Background music se_env : ambiance/environnement soud effects se_sys : system sound effects se : sound effects voice : Character voices voice2 : menu/intro voices QuickBMS Let say we extracted it in C:/QuickBMS for example Download QuickBMS.zip from [url=http://aluigi.altervista.org/quickbms.htm]http://aluigi.alterv...rg/quickbms.htm]here and extract it to the same folder. Open command prompt and type Enter, this will change what is on the left of > cd c:/QuickBMS Then enter the following command (replace H:/ with the letter of your DVD-ROM drive) Result : quickbms.exe _princess_mightmare_extract-tag.bms H:/ Script files are *.AS which is plain text *.PRS are compressed data, typically expanding into either *.TM2 (TIM2 playstation image) or *.TEX (collection of TIM2 images). You may extract a .PRS file using the second bundled bms script by typing in command prompt : You will obtain "CHR041.PRS.unpacked" which should actually be renamed as "CHR041.TM2" quickbms.exe _princess_nightmare_prs_unpacking.bms CHR041.PRS Use the _convert_tm2.cmd batchfile to convert .TM2 files into .PNG. It relies on the official GimConv tool for this and you may repack the other way with this same tool and an adequate set of commandline switches. All credit goes to Nanashi3 from whom I mostly copy pasted the work. .nwa Files .G00 Files Planetarian To be verified .ks Files .rpd Files .dat Files The extracted files are .mwv and .mpg files. Cocoro@function Download, unzip, and run ExtractData File > Open File, then find and select your .dat file to be extracted A warning will pop up saying that is is not supported, click "Yes" and it should work. Extract > Extract All, then choose where you want the files to be extracted to Click OK and wait for files to be extracted. Props to TheMajor for this one AnimED method KID Games Will extract .cps files. You can turn them into png or bmp thanks to AnimED's Image tool bgm.dat : background music Will extract .waf files. You can turn them into .wav thanks to AnimED's Audio tool Use batch conversion and chose the file in which the .waf files are. chara.dat : sprites resume.dat : ??? saver.dat : screen savers (.scr files) script.dat : .scr script files. NOT SCREEN SAVERS Use the E17 SCR Tool if you want to mess with it. It's fairly easy to use. se.dat : sound effects Will extract .waf files. You can turn them into.wav thanks to AnimED's Audio tool Use batch conversion and chose the file in which the waf files are. system.dat : Menu images sysvoice.dat : .wav menu sounds. voice.dat : Voice acting Will extract .waf files. You can turn them into .wav thanks to AnimED's Audio tool Use batch conversion and chose the file in which the waf files are. wallpaper.dat : No idea what this is about. Strange .jpg CG's. Never7 To be Verified Remember11 To be Verified AnimED method, see "Verstaile tools" at the bottom of the post .pd Files .noa Files Crass method, see "Verstaile tools" at the bottom of the post Once the .noa files are extracted you will get .eri files. They can be opened using Xnview. You can downlaod it here. (Full version) .afd & .alf Files Data2 : CG events Data3 : BGM Data4 : Voice files Data5 : Movies/Attack animations. Basiclly, what we want is in the DATAX.AFD files. And we are going to extract Everything. Download this Extract it so that all these files are with/next to the DATA files and the .exe. Long story short : exs4alf unpacks ALF files, agf2bmp turns AGF files into BMP images. The "Unpack Data Files" are batch commands that will allow you to convert everything at once \o/. Click on Unpack Data Files.bat and wait until the command prompt disappears (If it's still there but not doing anything, it still is, trust me) 5 new folders will appear : Data 3/4/5 have formats which shouldn't be a problem to open. Data 1-2 however partly contain AFD files, which are images/CG's/sprites. In order to extract them copy/paste these (all the tools) into the DATA1 (Or DATA2) folder : They aren't all necessary, but meh. Then run Unpack Data1 Images.bat (Or Unpack Data2 Images.bat) This should create BMP files. To open or make modification to those, see the .bmp Files section. If you want to repack BMP files into AFD just save as Name.afd and it's done (Be careful not to mess with the alpha channel if you actually want to make modifictations to the game) Source,Source Credit goes to asmodean for the tools and Aroduc for the batch commands. .gxp Files .rio Files Muv-luv Alternative Verified Download riox-184.108.40.2060 right here (Click on "Current version") Extract it where you want Launch RioX.exe then browse right to to "Extract from" and choose the .rio file you want to extract. You can also chose what you want to extract : CG and Backgrounds/Sprites/Text If you extract everything, you better be patient, cause it can take about an hour for decent computers to extract it all. Then click on Extract and wait for the magic to happen. .ald & .alk & .alm Files .ain Files Download this Extract it where you want. Copy your .ain file into the "old" folder run get.bat, the .txt file wit be in the new txt directory. (get_crass for older games) For more info read the very simple "read me.txt" file. Source arc_conv Method, see "Verstaile tools" at the bottom of the post .rct & .rc8 Files .nds Files .sar Files _____________________________________________________________________
Hello! I am new here, but I saw a few similar topics while searching for help and decided to join (being a fan of visual novels yay~), anyway, I need some help. I am trying to extract the files, specifically the cgs, from Princess Nightmare for ps2. The files are in .bin format, and in the data directory. Data.bin, se.bin, data0.bin...there are also .tag files(data.tag) that are significantly smaller and probably don't have what I am looking for... Does anyone know a tool or quickbms script to extract from this Karin Entertainment game?