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Okarin

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Everything posted by Okarin

  1. Okarin

    H-Hello

    4 likes, 2 posts... you're off the tables.
  2. Open ending, just because you don't know how on Earth close your damn series. Has become a tradition with harems, because you have to please every fan (so, not choosing one girl as canon over the rest). I was expecting Monster Musume would break all barriers and provide us with a wedding ending... well, the manga could still do it, and I think it will. A second season of the anime is very possible too.
  3. I wrote that because I just don't know about any game with KS origins that's worth it. Development tends to be a mess, you have to worry about the goals and rewards, and there are even cases of people flogging their game and then disappearing with the money. But we live in an age wherein even AAA titles can suck big time. Not the highest peak for videogames, at least in quality, luckily we have some staunch studios that keep the flame alive. If anything I feel that KS is a controversial way of funding your project. For me it has been a fad, where the laziest people tried to fund even their musical album, just because it was popular at the moment.
  4. Don't know if it will help, but Linux's Wine emulates Win 9X, I think. It's a lot of work putting Linux in vm and then putting Wine, but you never know. You could always grab an obsolete Win 95 and put it into a vm.
  5. As a kid, dating was as important for me as it is today. With girls, "better a bird in the hand than two birds in the bush". Being a kid doesn't mean being dense. Plus, you pretty much don't ever forget about someone important to you, no matter how much time passes.
  6. What about amnesia? Kanon was pretty good, but just how could you forget about lovely Ayu? And why are there no traces of trauma? It's the most readily example, but they abuse it a lot.
  7. There is a term for this, it's "shovelware". Shovelware is ushered into the market to create a flood of products, so inevitably someone will buy them. That's the scheme with Sakura games, and was just the thing happening with Bioware for some time, as Electronic Arts was milking them for money, money, *money*. The burnout is inevitable. It's a tendency we see a lot today in modern videogames. Games hitting the market almost broken with bugs, or generally incomplete. You may deceive a customer or two but in the long term you're gonna lose. Oh, and another thing: it's worth noting that this was a Kickstarter project. In videogames, KS has failed spectacularly (the new Torment game will be almost certainly shit), but not only in videogames... most projects on KS fail miserably. I guess it's hard to keep every backer content. If anything I think that the thing that matters for KS is the money grab... but for devs, not customers, of course.
  8. I'd like to know the name of one track from Steins; Gate soundtrack. It's very peaceful with a soft piano and plays during emotional scenes. Here, minute 45:00 onwards: Thanks a lot.
  9. Try your contacts. I only know that, if Japanese figurines make it to the godforsaken land of Europe, you can find them anywhere.
  10. Bioware syndrome... I don't know if you'll follow, but since being purchased by EA most Bioware games are little polished and tend to mess up, they have put out games within 2 years, the point being that a long development time indeed helps the game (and any kind of project). But there's just no need to rush... maybe Unwonted will pull a polished game in the future, but with these antecedents it's hard to hope for it.
  11. The past is what makes you the person you are. It's your foundations. You should live in a way that makes you regret nothing later... but it's very hard. If anything being honest with yourself and the other people helps on this account. And good memories should be treasured. But they will die one day. You just have to keep making new ones. The present, though, is what gives balance. Concentrating in the present moment soothes the mind. Probably the here and now it's the most important stage of your life. You should start things now to have them completed tomorrow. The worst is when you're sad or worried; it can ruin your present moment, since it takes some time to shift to a different feeling. But eventually, everything passes. There are some people who put more value into the past, I think it's completely normal. As long as it doesn't make you feel bad.
  12. There are some reviewers incapable of saying a given game is bad.
  13. Having played the demo, I saw it coming, didn't want to touch this trash. Also the same studio did an atrocious game before, "Written in the sky". I just figured they would amplify the shit. I found this hilarious review: http://diehardgamefan.com/2016/01/22/review-no-one-but-you-pc/
  14. Don't know if it will help, nor if it's gonna meet your expectations, but I always used PhpMyAdmin, as Segai says.
  15. The director/writer/dunno may just have a preference for lolis. Not only Yukina's route (it disturbed me, frankly), but also Tsuzumi's lolification at the end of her route. It just bummed me. To clarify, I'm OK with lolis, but turning a non-loli character into one feels a little too much.
  16. Kiriri is right. I don't seem to get into my head that AnoHana was an anime before a VN. It being a 11-episode series, the VN probably expands on it.
  17. Now this is totally offtopic, but they sould make a study about why geeks* such as otaku or VN consumers tend to be drawn to the dark/rough side of metal. I'm a rock person and like melodic music, so I just ain't keen on Black, Death and most Thrash... unless they're melodic like some tracks from Dimmu Borgir. A little rough is fine, however, such as edgy heavy metal (Primal Fear for example). * No offense, geek myself.
  18. Yui can sing too. Her tracks tend to be very sweet and elegant, more joyous, whereas Iwasawa is more angsty.
  19. Sorry, don't be misled -I was talking about the anime. It was my first ever Key work, back in 2010, when I didn't know anything about VNs. The anime was much expected, so I went with the hype, and what I found was a work with a lot of ups and downs. The novel probably improves upon it... right, Key? I loved the music from Girls DeMo though. As for Kanon, I only know that the H scenes are terrible and thrown in there with no regards... but at a point where you haven't seen lots of them and are craving for it, they could be okay -¡gimme tits!.
  20. It's not a VN, but it's a Key work, and potentially can be made into a VN (though, I don't see how). It tells a lot that you're not much into nakige and still defend Charlotte... because it lacked any competent emotional scenes (the most dramatic you get is the protagonist falling into a life of decadence and then miraculously getting on his feet with some words by the series' domina/bitch. He never defied her even when her attitude was pretty distant often).
  21. A good example or early branching was Ever 17, where with a choice you could select your protagonist (it's complicated). It had a true route too that explained everything.
  22. An interesting one is "Ano Hana" (Ano Hi Mita Hana no Namae Wo Bokutachi Wa Mada Shiranai), but I didn't like the anime that much. Interesting characters full of shit, however. I think it doesn't have a translation yet, plus it was released for PSP. [https://vndb.org/v10109] Another is the fabled "ef - a fairy tale of the two" but tends to incorporate utsuge elements, especially in the bad ends.
  23. I love my drama. I acknowledge Key as the legit masters of nakige. It nonwithstanding that their works tend to be full of blemishes. From Key, I like routes and tidbits rather than whole games -they are so lengthy... but they are probably worth it. From "Kanon" my favorite are Shiori, Makoto and Ayu. Some people probably can't stand Makoto -or Ayu, for that matter- but I liked them. I watched the anime before the novel, so I think that the novel has less impact, especially on Ayu. But that may just be wrong. "Planetarian" was probably the better example of nakige -full feelz, no comedy. It just didn't move me as much as most people. Not bad, however. "Angel Beats" the anime was a mess, foreshadowing the disaster of "Charlotte" -their weakest work I've consumed-, but I salvage Yui's episode, I liked it a lot. Somehow I prefer when the drama involves a significant other, so I don't buy much into strong friendships, but "Little Busters" was well done. It drove me to tears at a certain moment. The routes were mostly okay, enjoyable, but not memorable. Most accurate description was that they were alright save for a glaring aspect or were derailed. The ones I liked the less were Haruka and Kud, but they were alright in the common route -and Kud's romance was not bad, it's just the rest. Komari, is just an appetizer into the game that can set the mood. I've yet to complete "Rewrite" and then some day I may get into "Clannad".
  24. ATLAS isn't that bad, but it's still bad. I love furigana, but if you don't know many words you'll still have to look them up. Also in VNs you encounter a lot of different accents, and that is tough.
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