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Showing content with the highest reputation on 12/24/20 in all areas

  1. The release date for official release of Majikoi by JAST has been announced and it is tomorrow December 25th! https://twitter.com/jastusa/status/1341026098662891523 You can buy the game here: https://jastusa.com/majikoi-love-me-seriously Those that have preordered the physical edition will get digital keys so that they can play on release while the physical shipment is being handled. Unfortunately due to licensing issues the English release won't contain the full voice cast of the Japanese release, but the main characters are all still voiced. You can read more about this in this blog post: Blog post is NFSW! https://blog.jlist.com/featured/official-jast-usa-post-about-majikoi/ But there are already rumors that the community is working to fan patch the missing voices into this release so maybe it won't be an issue for long.
    3 points
  2. I'm just browsing, boys and girls. And saying hi.
    2 points
  3. November 2021 message (I don't want to bump the thread): Hey there, it's been a while. I came back and just read messages from october last year, lol. There's been updates to the game but they've been somewhat trivial afaik, so I don't think it merits setting up again my whole setup for the project. Also, I think I have spotted at least one instance of someone attributing the patch to someone called "trigger_segfault". I don't think this was done in bad faith or anything, probably the result of some innocent confusion, but I want to clarify that only me, "loam", made the patches here. In the scope of these projects, I don't go by any other names on social media. That is all. Download numbers are low, but I hope someone out there enjoyed the patches. Thanks! Linux port comment here: https://forums.fuwanovel.net/topic/23163-ao-no-kanata-no-four-rythm-linux-port-18-patch-for-nintendo-switch/?tab=comments#comment-522629 Aokana - EXTRA1 Linux Port: https://forums.fuwanovel.net/topic/23163-linux-port-now-released-ao-no-kanata-no-four-rythm-linux-port-18-patch-for-nintendo-switch/page/2/?tab=comments#comment-523833 Switch patch: Hello, I made this patch some days ago out of pure boredom just to see if my hacked switch with Aokana installed on it would be able to handle R18 assets and I thought about releasing for other people who still haven't played the game and would like to on their hacked switch, but uncut, since otherwise it would be forever stuck for no reason on my hard drive as I already completed the game on PC. Keep in mind this only works with a Hacked Switch with Atmosphere. If you want to see if you can hack your switch follow this guide: https://nh-server.github.io/. The zip is premade so that, provided that you're using Atmosphere CFW (which you will if you finish carefully the guide there), you only have to unzip the contents of the patch to your SD card's root folder. For other CFW users (not necessary if you already have atmosphere/followed the guide I linked previously): It may work with other CFWs, provided they can patch romfs. Just make sure the path is the same (romfs/Data/StreamingAssets/patch.dat). Atmosphere is the most popular though, so I only tested there. The H-Scene button in the gallery replay menu, although blank in this release, still works, so if you unlocked some of them just click it. This works with the Base version + Update 1.01. I'm not sure if future updates will break this, so keep that in mind. To know if the mod works correctly, you'll see "1.01 SW (R18+PE)" on the bottom right corner when it's loaded (it's usually "SW 1.01" only). Screenshot (WARNING: NSFW): Download link: http://www.mediafire.com/file/yf86ywni65n6ki8/file Some technical details in the making of this patch which may be or not interesting: This VN is made on a custom C# VN engine on top of Unity, made by NekoNyan. It's visibly made for reusability in the future, and according to some announcements it will be reused in future projects of them. It's very nicely done so kudos to them. While .NET binaries in the PC are unobfuscated, the Switch port used IL2CPP, probably due to platform limitations. Despite being in Unity, this engine loads content from a custom format instead of using Unity itself for them (not that it's a necessarily bad thing to do). It has some custom simple encryption, with the keys of the files themselves being inside of the archive. Other than that, it's just an archive with files and folders inside of it. They slightly changed the encryption algorithm for the Switch version. While the PC format was easily readable by looking at decompiled C# code about how the PC version itself loads it, it was trickier to see how the switch loaded it because of the game being compiled to C++. That said, this cool tool helped me to locate the encryption function for the Switch, which turned out to be a simple 2 lines change. This change doesn't affect size nor performance so I can only imagine why they did this.... With that figured out, I had to make an (re/un)packer for this game to pack the R18 assets since it needed to use the switch format for it to work. I can release the source code and binaries if anybody's interested, just hit me up here or by email. The switch version prefers different formats of its assets: swp (some Switch image format?) instead of webp, ogg vorbis instead of ogg opus, and some others. Even so, it supports loading all formats of the PC version. The switch version contains voices for H-Scenes on the base game (except for the Perfect Edition H-Scenes), even though they go completely unused. This effectively lowers the size of this patch. Some trivial metadata for the replay gallery is still there, but goes unused because you never unlock any H-Scenes. The binary as well as bs5 scripts (aokana's script format) still contains lots of code that handle R18 assets and scenes, if they somehow (heh) were to be available to the game, which facilitated this patch by a lot. This engine made by NekoNyan is very well done and I hope to see more VNs localized by them on it If you find a problem just let me know here or by email ([email protected]). I hope you enjoy it! I know Nintendo won't....
    1 point
  4. Recently I like to hear the full version of 2nd Sakuramoyu opening here, so I'll post it below. Enjoy.
    1 point
  5. Based on bunnyadvocate's VN similarity graph, it looks like some suitable options would include Chrono Clock, Koiken Otome, etc.
    1 point
  6. The patch is done! Only minor C# script patches were needed, it was just a matter of carrying over what I did in the original game to EXTRA1, so nothing interesting to tell. I'll try to edit the main post to make it look cleaner when I have time. In the meantime there's good instructions on the README file that allow you to even run it under Steam on Linux with full integration working. NOTE: The Linux patch is to be installed after installing the official 1.01 patch (which was released some days after the game's release), either automatically by Steam (make sure you don't have any pending updates), or if using a non-steam version, by using the installer they provide here (click here) (to avoid going through Wine, the installer can be manually opened with tools that can open NSIS installers, for example 7-Zip, then it's just drag and dropping into the game's root directory). If it works correctly, you should see "1.01" or "1.01 (Steam)" while running on Linux. Base patch: http://www.mediafire.com/file/5qkd4az69yytqe0/AokanaExtra1LinuxPatch_1.01.zip/file English videos (these play when you play the game on English/Japanese - not needed if you will play in chinese): http://www.mediafire.com/file/5h53tkbjz7wwatk/AokanaExtra1VideoFilesEN.zip/file
    1 point
  7. Hello, I've finished the Aokana for Linux patch: This patch allows Aokana to run on Linux natively, without any compatibility software like Wine/Proton/etc. This eliminates most of the bugs related to these compatibility solutions and I guess it removes the overhead of such a compatibility layer if this was of any concern to you. Videos had to be transcoded to webm (vp8/vorbis), because Linux can't play the already-present mp4 videos. The file sizes are very similar for English videos (~16mb bigger) and I didn't notice any visual deterioration. The Chinese videos on the other hand are around ~100MB smaller. You'll have to download them again for videos to work on Linux; the patch will take care of loading these instead. I uploaded these as separate downloads so people don't have to download videos for a language they might not speak. When using Japanese, the English videos are loaded instead (don't worry, the subtitles for the videos between chapters are saved somewhere else except for the opening - it's the same on the normal release) About Steam Integration: I couldn't test it myself, but I provided the Linux equivalent of the library that the game tries to use for Steam, so it should work. Feedback about this would be appreciated. The patch works on Windows too, in case you switch frequently between Windows and Linux. The patch will run the original windows code and will not suffer from the differences Linux has. I also took the liberty to add a small extra feature: If you run the game with the Continue.bat/Continue.sh files on Windows or Linux respectively (or pass --continue as a command line arg, which is what these files do internally), it loads a special save file (a save not present on the load/save menu that gets saved everytime you exit the game; this save on exit functionality was already done by NekoNyan, but not used anywhere) immediately after starting the game, skipping the intro logos/movie and placing you right back where you were last time you played. No Title, no Main Menu. You should be able to try this out even if you've never used the patch before because of what was mentioned before. Unfortunately it has a few but subtle/minor differences from the Windows version (explained why on the rundown further below): Save thumbnail uses Unity-provided bilinear filtering (like the Switch version), which provides inferior quality compared to Windows' bicubic filtering. Importing a background or saving an image using the Sprite Viewer won't work because Windows specific dialogs were used and no alternative was coded into this patch (at least for now). Letterboxing (black bars on sides/bottom) will be present if you resize the window manually and it doesn't match the game's aspect ratio, unlike the Windows version which corrects itself. The game's sound won't be paused when minimized, unlike the Windows version. Apparently the game tries to set the cursor on Windows for things like prompts and the gallery. Even with the original windows game, I never saw this behaviour even though it should've worked (no idea why). In any case, this wasn't ported to Linux. Downloads: Main patch: http://www.mediafire.com/file/k02f4pb0ovxckn7/file REMEMBER: Download the Linux-compatible videos for your language! English videos (also used when the game is set to Japanese): http://www.mediafire.com/file/bhm65i1h9tx68yv/file Simplified Chinese videos: http://www.mediafire.com/file/s3rai72u2je60t1/file Traditional Chinese videos: http://www.mediafire.com/file/fsisjaibh73wc8v/file Screenshots: (SFW) Boring technical rundown: Overall this was fun to do, Unity is a very good engine when used the right way. Any feedback is appreciated, and if the game gets updated I'll try to port any script changes to Linux again too. I hope anyone that ends up using it enjoys it!
    1 point
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