iGSfYMkbtk
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iGSfYMkbtk reacted to a post in a topic: [EXTRA1 Linux Port done!] Ao no Kanata no Four Rythm + EXTRA1 Linux Port & +18 Patch for Nintendo Switch
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iGSfYMkbtk reacted to a post in a topic: [EXTRA1 Linux Port done!] Ao no Kanata no Four Rythm + EXTRA1 Linux Port & +18 Patch for Nintendo Switch
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iGSfYMkbtk reacted to a post in a topic: [EXTRA1 Linux Port done!] Ao no Kanata no Four Rythm + EXTRA1 Linux Port & +18 Patch for Nintendo Switch
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iGSfYMkbtk reacted to a post in a topic: Data extraction thread
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loam reacted to a post in a topic: Data extraction thread
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Hello! I tested the program and found a problem about "repack" part of this tool: The output *.dat file seems not be accepted at all or loaded correctly by Windows-Steam version of both Aokana and Extra 1! The CGs (or even maybe sounds and scripts too?) inside repacked part of the game shows up as gray screen, Even without modifying anything and then just straight up pack them back immediately! Proven by unpack all of the 12 unpackable *.dat files in "AokanaEXTRA1_Data" from Windows-Steam Extra 1, then pack them back with this tool, replace the original *.dats, then the game won't even start the startup sequence after launch the game...(whole screen just went black.) Commandline used: "AokanaDatTool.exe" --pack --input "unpacked_root_folder" --output "repacked.dat" I also tested to unpack the repacked *.dat from this tool back to a different folder, then compares with the unpacked file hashes from the original *.dat, and nothings different... Then i tested another known working script from GitHub: https://github.com/hktkqj/Aokana-Extractor Use that to unpack the original games *.dat to another folder again, compares with the result from this tool but again... All of the files hashes are the same... So the "unpack" part of this tool is ok. (BTW, the unpacking speed of this tool is significantly faster than that script from GitHub mentioned above! Great job man! Sorry for my bad english...)
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