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  1. WISHLIST ON STEAM Detective Butler and the King of Hearts is a linear murder mystery visual novel, with emphasis on a fast-paced, character-driven narrative. The story is divided into 10+ chapters, each with its own mystery, while at the same time asking you to piece together a deeper mystery that spans across all chapters. No prior knowledge of the Detective Butler storyline is required to enjoy the game. Key Features Estimated 15-20 hours of content A unique hand-drawn art-style with animated sprites and backgrounds One big murder mystery, plus at least one small mystery per chapter Case Notes and Lecture Notes to help solve each mystery A large cast of characters with secrets to uncover Thought-provoking themes on truth, happiness, life, and death Original soundtrack A Story of Mystery, Romance, and Adventure Three years after the events of Detective Butler: Maiden Voyage Murder, Gilligan Golder is now CEO of his late father's life insurance company, where Butler also now works as a fraud investigator. At the same time, Gilligan has been attending classes at the prestigious Diamond University. The company's investors have great expectations for Gilligan upon his graduation. One day, Gilligan and Butler learn about a Detection Club at the university. At the same time, a serial killer has been targeting the female students, each victim's heart ripped out from a gaping wound. As none of the hearts have been found -- apparently stolen -- the killer has been nicknamed "The King of Hearts." Tensions have grown on campus as the female students fear becoming the next victim, and the male students fear being falsely accused as the killer. In the midst of all this, Gilligan falls in love with one of the girls, but lacks the confidence to pursue her. Eventually, a new victim is discovered: one of the members of the Detection Club. And the prime suspect? Detective Butler. Gilligan refuses to believe it. With Butler as the brains and Gilligan doing the legwork, they work together to pursue the truth and catch the true killer. The other members of the Detection Club all have secrets they want to remain hidden. Will Gilligan come to regret the truth he ends up discovering? What are the consequences of telling comforting lies over the harsh truth? And what are the consequences of believing them? Think Like A Detective The primary gameplay is within your own mind as you try and solve the mysteries yourself. The game will provide you with Case Notes and Lecture Notes to help you keep track of the characters, clues, and other important information. You will encounter choices to personalize your experience and test your skills of deduction, but they won't influence the outcome of the story. Instead, you'll be taken on an emotional rollercoaster, with many exciting twists and turns as the mysteries slowly unravel themselves. In addition to the overarching mystery of the King of Hearts Serial Murders, each chapter has at least one dedicated mystery for you to solve. Please enjoy solving all of them! More details can be found below: WISHLIST ON STEAM MAILING LIST FOR DEMO (COMING SOON)
  2. With the end of his high school career approaching, Kyou Koyama is a friendless and troubled young man. However, having recently taken an interest in hypnosis, he supposes he can salvage his relationships with his classmates using the power of suggestion. With the help of a modified penlight of his own design, he sets out the change his world, one class rep at a time... Penlight is a visual novel set in a high-school with a heavy hypnosis/mind control theme with some kink sprinkled in. While still in early development, the current release is fully playable from start to finish. It should be noted that all characters featured in the game are in their senior year of high school and are over 18 years of age. Content warning: Occasional nudity, bad language, sexual themes, ethical ickyness, psychological horror Download: Free releases available via my Patreon or itch.io Latest release details, including a flowchart game guide to all the available story paths, can be found in this Patreon article. Current public release: March 11th 2023 Next public release due on April 8th 2023 Currently Features: Over 350,000 words More than 150 CGs Five main routes, playable from start to end, with at least one consequential choice for each Over thirty possible endings Hypnosis & Mind Control (Consenting and non-consenting) Mild D/s Dehumanization Petplay Doll play Hypno bondage Tickling Personality alteration Male protagonist Six female characters 2D Animé-style art Languages: English & Spanish Latest Update Notes (March 11th 2023) WRITING: One new scene completed for the new Sayori Alter story path ART: Added a new CG for the Sayori Alter storyline ART: Added a new CG for Nozomi's Trance storyline Word count is now around 385,500 LOCALIZATION: Various edits and corrections to the existing Spanish script Minor typo corrections Please note that I tagged the game 18+ on my Patreon and Itch.io pages, more because of the non-consenting mind control that some might find objectionable (although as mentioned above, some nudity is also present). The content is probably more PEGI 16 / ESRB M were it rated for audiences. Support The Project Penlight is very much a work in progress. Over time I intend to improve the game's writing, art and audio into a more complete game with multiple story branches and additional choices that yield interesting consequences for the player. Check in every second Saturday of each month for a new public release with updated content! While I'm confident I can make a functioning and enjoyable visual novel on a super limited budget, any funding I do get will be invested into making a higher quality product. If you would like to make a contribution, please visit my Patreon and consider pledging. $5 and over patrons get access to new content up to 4 weeks ahead of the free releases. Comments and feedback are welcome, too. I appreciate any support!
  3. Introduction Hello everyone! My name is Zanthos, and I have been been solo developing my OELVN for the past 5 years now (since 2018). My project has finally reached the stage for crowdfunding and I'm excited for the what the future entails! Please check out the links below to download the game, for social media and our upcoming Kickstarter. Thanks for your interest! Any comments are appreciated. Story "Date" one of four girls on the path to enlightenment. Prom awaits. Will you be led astray by an old crush? The realistic dating-sim that "teaches" through its gameplay. Follow Rayen, a young disillusioned teen as he attempts to romance girls based on e-book tutorials. Will desperation win out in this desire for love, or will knowledge, patience, and logic pave the way to success? Features Over 50k words and 4+ hrs of gameplay Robust cast of over 15 Characters 7 CGs (with variations) Glossary, Scene Selection and CG Gallery Partial Voice Acting Links Download for free on itch.io Coming to Kickstarter 2/28/23 Follow us on Twitter Youtube
  4. Hey everyone! This is my most recent game, My Mad Scientist Roommate Turned Me Into Her Personal Robotic Battle Maiden?!? https://store.steampowered.com/app/2121260/My_Mad_Scientist_Roommate_Turned_Me_Into_Her_Personal_Robotic_Battle_Maiden/ This is another RPG/VN hybrid similar to my previous game Alluna and Brie, but it is much more polished and plays WAY better. It's currently in Early Access and the first two chapters are released, and I am aiming to release chapter 3 later this month. If you've played the games let me know what you think! Cheers : ) Lach
  5. Hey everyone! This is my third game, and it's a direct sequel to the first game Max's Big Bust! It's Max's Big Bust 2, Max's Bigger Bust! The game is available here, but due to Steam's content policy you will need to log in to see it. Please note that there isn't any adult content in the game, I just got in trouble for having sexualised characters. The content policy rules aren't exactly evenly enforced. https://store.steampowered.com/app/1432650/Maxs_Big_Bust_2__Maxs_Bigger_Bust/ I was extremely happy with how Max 2 turned out, I was able to expand upon the detective/investigation sections and make them play much more like an old school point and click adventure game, which was always the intention. It's also really funny! Cheers Lach Lached Up Games
  6. Hey everyone! This is the second game I released on Steam under Lached Up Games, called Alluna and Brie! https://store.steampowered.com/app/1003020/Alluna_and_Brie/ It's an RPG mixed with VN elements, similar to the Persona franchise. I was mostly happy with how this game wound up, but I had some development issues and it wasn't as polished as I would like. I've since released a more polished RPG, and I plan to release a free definitive edition update to this game at a later date to fix some of the issues. Cheers Lach
  7. Introduction Hey everyone! I saw on Twitter that FuwaNovel was looking to have more developers post their content on the boards, and I've been looking for ways to connect with more people to discuss our games. I've completed three games on Steam and a fourth game is in Early Access. This is the first game we finished, Max's Big Bust - A Captain Nekorai Tale. Progress The game is complete and released! You can purchase the game here: https://store.steampowered.com/app/416360/Maxs_Big_Bust__A_Captain_Nekorai_Tale/ While this game is fairly old now, I was extremely happy with how it turned out and it's currently sitting at 95% positive reviews on steam (Out of 91 total). I've since gone on to develop a sequel and two spin off games, and a third game is in the very, very early stages of pre-production. I'll throw up some threads for my other games now! Cheers Lach Lached Up Games
  8. Hoping to save your childhood friend from a lifetime transformed into a woman, you have agreed to four dates with the witch who punished him for trying to rape her. She seems honest and open, but you sense something sinister about her.. -It´s an Interactive Visual Novel that offers a large number of decisions that will allow you to reach satisfactory endings unless you have chosen wrongly.- CHARACTERS: You. (Choose your name.) Neus (The Cutie Witch) Dídac (Sporty Roomate) Dídac (more femenine...) Mysterious Butsy Blonde Woman Click Here to see Next Changelogs, Next Updates and Walkthrought. WARNINGS: - ADULT CONTENT. - WORK IN PROGRESS: 70% FINISHED(mostly in sketches, 3 first days (of 5) in color). GENRE: - Date-Sim - Interactive Visual Novel TAGS: - Gender-Bender - Male protagonist - Small tits - Big tits - Sex - Blowjob - Romance - Mystery - Hardcore PLOT: Your roommate and best friend tries to rape Neus, the most introverted of the whole design school, who bites him just after you save her. You discover that bite was not only for self-defense, it also contains a bewitching that turns your roomate step by step into a girl. Who everyday that pases, she seem forgeting more his past and becoming more attracted to you. To save your friend, you make a pact wit Neus to have 4 dates, and the last night she promises to return his original male form to your buddy. Although it seems that she keeps her word, there are sinister things she had not told you yet. GAME FEATURES: -Playtime: +3 hours aprox (Depending on your choices) -15 endings for now. -"Namable protagonist". -A lot of CGs with expressions and opend/closed mouths. -Resolution: 800x600 - Sounds and Music MUSIC in the game by: - Alcaknight - Kevin Macleod QUESTIONS (I would appreciate if you could answer them after playing the game): - What do you think about the Main Menu Presentation animation? - Did you have more than one different ending re-playing it? - Wich is the most boring part of the game in your opinion? - Wich is the most interesting part of the game in your opinion? - Is there any song annoying for the game situation? - Is there any sound you feel it´s wrong or bad recorded? - What do you think about the english translation? - Even if the main scenes didn´t started yet... Is there an interest for ending the story? - Do you have any other kind of opinion about the game?
  9. Welcome! I'm Lynn, and I'm developing Empyreal Dawn. It's a visual novel/role-playing game set in the gothic fantasy world of Edyssa. If you love anime visuals and medieval adventures, you've come to the right place. We have magisterial kingdoms, insidious plots, fabled dragons, and more! 日本語の案内をご希望の方はこちら:blissfulberyl.com/introductionjp Synopsis In the war-torn land of Edyssa, two opposing kingdoms—Bastion and Crescent—devastate the continent with their conflict. With the kingdoms' armies diverted toward the war, a new class of heroes, Adventurers, arise to protect the populace from monsters and crime. You are Albert Cross, Bladeseer of the neutral party Caeruleum. Accompanying you is Alice Starwell, a prodigious Swordsmaiden. As Caeruleum's leader, raise your party to dizzying heights and etch your name into the annals of Edyssian history! Features a grand adventure where you take a fledgling party to soaring heights beautiful, hand-drawn character sprites and event illustrations professional Japanese voice acting classic, turn-based combat focusing on unique encounters multiple routes, each featuring unique heroines, antagonists, and endings original soundtrack by Japanese composer ruha localization in English and Japanese Visit empyrealdawn.com for more information, including character bios! Release Information Empyreal Dawn will be releasing on Steam with an estimated date of 2024. Staff Please click on the "Staff" tab here: blissfulberyl.com/empyrealdawn Links Official site: blissfulberyl.com Patreon: patreon.com/blissfulberyl Twitter: twitter.com/blissfulberyl If you like our project, please consider supporting us on Patreon! It would help us immensely during development. You'll receive a discounted price along with limited edition goodies! Recruitment We are looking for: Programmer (JavaScript preferred) UI Designer Social Media Manager Background Artist Monster Sprite/General Purpose Artist Final Words Thank you very much for reading this far! If you have any questions or comments, please let me know. I'll put my best toward making Empyreal Dawn the best it can be! Sincerely yours, Lynn
  10. Siren's Call: A free Denpa visual novel where you escape from an actual tourist trap. Siren's Call is a Denpa visual novel loosely based off of my experiences living in (and escaping) Central Florida as an adult on the autism spectrum. The game was a passion project made by myself, my wife, my best friend, and a couple other close friends and freelancers. It took us roughly four years to complete and is now out on Steam for free. While your millage may vary on how scary you find the game (much of it is based off of my own personal fears), I can say with conviction that you will feel the love and effort put into this project. Steam Download: here Features and stuff: 7+ hours of Visual Novel Gameplay with dire consequences for how you choose to spend this final day of yours. 55 journal entries and and 60 unlockable gallery images for those who want to explore everything this town has to offer. An original story centered on saying goodbye to friends rather than saying hello to strangers. A dynamic, original soundtrack meant to perfectly capture the feel of central Florida music. A cast of lovely characters that only want what's best for you. A 94% positivity rating on steam with 150+ reviews! (not a feature, but I'm proud of this one} Characters: Judith, the exceptionally sweet (and extraordinarily intense) sovereign of Siren’s Call! Andi, the sovereign’s sassy twin sister whose strength and spunk speak volumes on their own! Ashton, a hero in training whose sizable fist is matched only by the size of his heart! Emil, the once timid boy turned man who will not stop until he reaches absolute perfection... and, of course, Violet: your actual girlfriend. We've finished the main game which you can find on steam right here, but my team and I are also making extra story content as well! Prove You Aren't Dead: A Epilogue While it is true that our team succeeded where many others have failed and got Siren's Call out in a playable state, it is far from being "complete." Over the course of the past five months, I've released a few bonus stories acting as a prequel of sorts to the events of the main game. But in terms of the true epilogue...that is what I'm going to be working on for the foreseeable future. If you would like to support this project, there's a link to the kickstarter right here, but I mostly just wanted to create this post as a little home where I can post updates on not just this new content, but Siren's Call as a whole. If anybody has any comments or feedback on the project, I am very excited to hear them and discuss your experiences. This VN has been my wife and I's life for the past few years and if ya'll have any thoughts, don't hesitate to share them. Until then, enjoy your stay in Siren's Call.
  11. Hey, guys! I'm Nayru, the creator/lead of SoulSet and Blankspace, and I'm here to share with you a new project I'm working on together with KleeBentz and Xolf! >> Kickstarter link << (Successfully funded on November 25th, 2021) The Elevator Game with Catgirls is a horror visual novel with point-and-click elements, inspired by the Korean urban legend, Elevator to Another World. Many chances to make terrible mistakes The elevator game is all about following the rules and treading forward in a strictly specified manner. Are you sure you'll be able to get everything right on your first try? Short sessions with multiple endings A playthrough may take you a single sitting, but it's all about exploring different options. Can you solve all the mysteries? What lengths will you have to go to to find some clues? An eerie atmospheric setting Immerse yourself in the narrative with the help of a unique, sketchy art-style, carefully chosen music, and sound design. There are situations in this game some might find disturbing or triggering. Player discretion is advised. The game will be available for Windows and Linux. The Elevator Game is a ritual that is said to give the player access to another world by following a strict set of rules. Motivated by a bet made with her classmate, Asahi's girlfriend Kirin decides to give the game a try, and drags her along for company. As Asahi waits outside of the building that Kirin chose to perform the ritual in, she starts to experience some confusing and unexplainable things... Kirin fails to return that day, or the day after. Feeling somehow guilty as though Kirin's disappearance might be her fault, Asahi determines to try and find her missing girlfriend... by playing the elevator game herself. Where will your choices take her? Credits: Nayru - Story & Script / Coding / GUI Design KleeBentz - Art / Character Design / 3D Modeling Xolf - Co-writing / Coding Assistance Music/Sounds from Audio Alchemist OddTillTheEnd will join us as the composer for an original soundtrack, thanks to a successful Kickstarter campaign! Planned release date: Q2 2022 Thank you for your time, meow! ^^
  12. http://41.media.tumblr.com/a9af17dda2d13b9e96f71063acc13cc6/tumblr_njgj3eFpJW1u9q9ewo1_400.png http://i.imgur.com/7zH9JW9.png We are now on Indiegogo! Click here to support us. Get the demo here WHAT IS MONSTROUS LOVERS? Monstrous Lovers is an upcoming boy's love visual novel with a focus on dating non-human characters inspired by classic horror movies. You play as Christopher Wells, a young government employee whose job is ensuring the peaceful coexistance of monsters and humans. Tired of being stuck in what he considers an unimportant bureaucratic position, he requests a transferal to Saint George, the city with the highest population of monsters. FEATURES 4 romanceable characters 8 different endings Professional voice acting Theme song by Aurelio Voltaire English & Spanish versions CHARACTERS http://i.imgur.com/qzR9lx7.jpg http://i.imgur.com/kyarZOt.jpg http://i.imgur.com/ep0O6Pf.jpg http://i.imgur.com/3sr8Gbr.jpg http://i.imgur.com/n0DywKT.jpg http://i.imgur.com/NxpRlD1.jpg http://i.imgur.com/NXQFOB9.jpg SCREENSHOTS http://i.imgur.com/evI1B8j.pnghttp://i.imgur.com/nODtBJQ.png http://i.imgur.com/LtZNyTB.pnghttp://i.imgur.com/HYQvL6w.png http://i.imgur.com/5q8X2zk.pnghttp://i.imgur.com/IJ7AxgK.png PROGRESS For a more detailed progress report, follow us on twitter or tumblr. Sprites: 100% Script: 60% CGs: 60% Backgrounds 80% Music: 50% CREDITS Writing: KillerQueen Backgrounds & GUI: Badriel Sprites, CGs & additional art: Tash Greenhalgh Theme Music: Voltaire Logo: DesertFox
  13. VOTE YES ON GREENLIGHT Do you remember that high school crush you never confessed your love to? Do you ever wonder what could have been if things had gone different back then? This Visual Novel/Dating Sim explores those questions that we constantly ask ourselves. It’s about star crossed lovers, missed opportunities and taking chances to find true and ever lasting love. Featuring: - A romantic and endearing story in the style of “romance movie greats” like Nancy Meyer and Richard Linklater set in Martha’s Vineyard, Massachusetts. - Enchanting new age piano soundtrack. - Beautiful anime style art. - Fully voiced by professional voice actors. - 6 different endings.
  14. In Catch Canvas, you start your adventure as you arrive at your uncle's cabin. Your uncle, a world-renowned artist, has agreed to take you under his wing and help push your art to the next level. Under his tutelage, your work may even be put on display at a prestigious, upcoming art exhibition, known for the instant fame it brings anyone lucky enough to participate. After your arrival, however, you discover that it won't be so straightforward. Your uncle is nowhere to be found, and he has left you with the task of getting three young girls, all aspiring artists, to finish their Mars sculptures in a mere two weeks; or no exhibition for you! Worse yet, the girls are highly unmotivated, and have no desire to listen to you, a complete stranger. Features: Romance any girl as a male or female Interactive choices that change the result of the game Choose your gender and name your character!! Can you help the girls finish their sculptures before the deadline? Director: Kyle Tyner Art Director: Razz Kickstarter Video: Bio Dio GUI: KingV Kickstarter Op Song: Sebastion Skaf We here at Unwonted Studios hope you can help us fill our empty canvas!!!
  15. http://i2.wp.com/www.highhorseentertainment.com/wp-content/uploads/2015/11/greenlit.jpg?resize=627%2C136 PLEASE CLICK HERE AND FAVORITE+FOLLOW FOR UPDATES “Love in the Glen” is a romantic otome visual novel/dating sim with a fun interior design minigame. Follow in the steps of Zoe Richardson, an interior designer living and working in Los Angeles’ exclusive and stylish Westside, as she explores the true meaning of love, commitment and passion and how it exists on so many different levels and planes. Featuring: Dialogue and story in the style of films by Nancy Meyers e.g. “Something’s Gotta Give”, “The Intern” & “It’s Complicated” Contemporary and cool soundtrack. 7 different endings. All decisions influence which ending you will get! High quality anime art style. Elite and stylish West Los Angeles setting (Beverly Hills, Santa Monica, Malibu etc.) Fun and charming interior design minigame http://media.indiedb.com/images/games/1/48/47891/1134900unknown.png http://media.indiedb.com/images/games/1/48/47891/unknown.png http://media.indiedb.com/images/games/1/48/47891/930594unknown.png
  16. A Visual Novel set in Space. Fulfill your duty. Fall in love. Betray your friends. Get murdered by an A.I. Welcome aboard the Everett. OVERVIEW Quantum Suicide by Cotton Candy Cyanide is inspired by story-driven Japanese Visual Novels such as Danganronpa, and the Virtues Last Reward series. In Quantum Suicide, you play as a researcher aboard a spaceship on an epic mission to find humanity a new home. You have the ability to choose your name and gender, a choice that can change your destiny from the very beginning. Quantum Suicide contains 6 courtable options (3 females, 3 males). With their own hopes, desires, personalities, and sexual preferences, you will have to move carefully to earn each character's affections. Each courtable character has at least three posed sprites, each with multiple facial expressions. In addition, all characters are partially voiced by professional Japanese voice actors. Boasting over 50+ hours of gameplay, you must navigate your way through over 30 different endings, including bad, good, and true endings for all courtable options. Each week, you are thrown into The Deletion Game where you must battle for your survival through a series of puzzles and strategy mini-games as you attempt to see the Everett's mission through to the end...alive. Quantum Suicide is a commercial game scheduled for sale on Steam late 2017. https://www.kickstarter.com/projects/cccn/quantum-suicide-a-visual-novel-in-space-kill-or-be http://www.mediafire.com/download/7x9xbsqzhjgsscs/QuantumSuicide-all.zip http://steamcommunity.com/sharedfiles/filedetails/?id=556943619 STORY The year is now 2117. You are a second generation ship-born researcher studying inter-dimensional travel. Your choices change the fortunes of all aboard the Everett. Friendship and love lay waiting at your feet, but you should be wary. The road to the stars is full of hardship. A malprogrammed A.I. dedicated to preserving resources pulls you into a twisted, murderous game. When tensions are high, who knows what even the kindest crew member will do? How will you protect those you love? Will you betray friends to save yourself? Will you be slaughtered in cold, empty space? Will you slaughter? It's time to ask yourself: what would you do to survive? CHARACTER ART Quantum Suicide's lead artist is Ygor Lisboa aka Danzzila. We were drawn to him for his wonderful, expressive Japanese style and he is responsible for our character design, sprites, and CG art. Each main character has three poses, with three expressions per pose. Supporting characters currently only have one pose, with multiple expressions. BACKGROUND ART Ah, background art. You are hardly given the credit you deserve but as soon as you are lacking, it becomes apparent. The interior of the Everett was designed with a sparse, military practicality in mind, but we also wanted it to be atmospheric and vivid enough to be visually interesting for the player. To get the best art, you have to go to the best artist so we went to background extraordinaire, Owen Carson. The scenes capture the beauty of the ship, the wonder of space, and the eerieness of a closed circuit situation. With at least 20 variations for the background to date (with plans for a few extra for the few game), the Everett will come alive, even if you don't stay that way! GRAPHIC USER INTERFACE Our Game User Interface (GUI) is designed to be intuitive, and add to the overall science fiction tone of the game. Further screens such as CG Gallery, Music Player, Mini-Games, Archive Files, and Bonus Content are to be added as the game is created. The Quantum Suicide Logo and the GUI were designed by the talented Luna Chai Li. MUSIC What would intergenerational space travel be without a great soundtrack? Quiet. No one wants quiet. Quiet is scary, and cold, and sad. To ensure that your travels among the stars is not a quiet affair, we've had a soundtrack lovingly crafted by our talented musicians. We've been lucky enough to be given permission to use the song 変異個体-ГЕNЕ- by SEVERUS WAND for our atmospheric trailer currently in production but we also have a complete Original Soundtrack by Wojciech Wojnowski. ABOUT US Cotton Candy Cyanide (CCCN-) is made up of two people: Ashley Pearson (Nyx) and Tina Richards (MoltenCherry). We often go by our gamer tags. We created CCCN- to create games that we, ourselves, wanted to play. Both of us greatly enjoy games such as Dangan Ronpa, Virtue's Last Reward, and Persona; games that challenge us, make us fall in love with characters, and then break our hearts. Unfortunately, we found these sorts of titles scarce in the Western gaming market. While Steam has been exploding with visual novels recently, we wanted to create something a little darker than a slice of life, romantic novel. We've got 'Cyanide' in our name for a reason. WHY ARE WE POSTING ON FUWANOVEL There are a multitude of reasons that we are posting on the Fuwanovel Forums. Firstly, we are hoping that by posting here we might gain some support from people as passionate about Visual Novels as we are. As many of you know, creating a game isn't always rainbows and butterflies. We find it really comforting to know that we have a community behind us. Secondly, we've put a lot of money, and time, and love into Quantum Suicide. This is our first project and we are trying our very hardest to make Quantum Suicide the highest quality product possible. Now that we are approaching the end of our initial 'concept' phase, we are simply bursting at the seams with excitement to share our project with you! If you are interested, it would truly mean the world to us if you would back us on Kickstarter or upvote us on Steam Greenlight. And finally, if you would like to stay up to date with the progress of Quantum Suicide, please follow us on Facebook and Twitter.
  17. What is Seiyuu Danshi? Seiyuu Danshi is a Japanese-style Visual Novel / Dating sim (whichever you prefer) with voice acting as its main theme. In this game, you’ll play as a newbie voice actor who strives for the Seiyuu Award. On his way to reach his goal, though, he will still live his daily life and YOU get to make the choices on how he should spend the days. Do you want him to take on extra lessons in order to reach the goal faster? Or, would you like to go on a romantic date with the guy you accidentally met at shopping mall? It’s ALL your choice. The game is highly interactive and there’s no usual restriction in plot that you get in ordinary VNs. If you don’t feel like working, feel free to slack. If you feel like being single for the rest of your life, yes it can be done (why would you do it in a DATING sim, though?). Just keep in mind that ALL your actions matter and will decide how the game ends! You’ll play as a newbie voice actor, who’s also a runaway, who’s on the verge of being kicked out from his agency. Going back home is not an option, thus begin his journey to become a good-enough-voice-actor-to-not-get-kicked-out-of-the-agency! Join his journey and woo some guys on the way! REVERSIBLE ROLES In Seiyuu Danshi, you are able to choose whether you want to TOP or BOTTOM. Even better, you are NOT restricted to one role in a relationship and can freely choose your preferred role in EACH intercourse! FOREPLAY MODE Are you tired of those intercourses without preparation? In Seiyuu Danshi, you have to go on “FOREPLAY MODE” and prepare your partner before the actual intercourse! Each character has different preferences in what parts they want to stimulate! Don’t forget to keep your role preferences in mind when stimulating your partner! DRESS-UP SCENE Before going on a date, you can choose which clothes you want to wear. Each of the guys like different types of clothing, so keep that in mind! Psst, you may get additional affection bonus when you “accidentally” wear the same clothes as your partner! There’ll be 500+ kinds of clothes consists of casual, preppy, funky, elegance and sporty. LOVERS LIFE Unlike other dating sims, in which the game ends after the main character gets a lover, in this game you can still play even after you get a lover! Not only experiencing the intimate moments, you also get to argue and fight like actual couple! JOB SYSTEM In this game, there is a unique range of voice acting jobs, starting from anime gigs to BL game works, whether to accept them or not is your choice! Keep in mind, though, that you have to go on an audition first before you get the job! ROAM THE TOWN Our game features the clickable town map that you can travel through. Spend time with your love or spend your own sweet time in the nearby cafe… it’s your choice! WALLPAPER SYSTEM Your phone has a wallpaper that will change depending on your level of relationship with someone! When you have a crush on someone, your wallpaper will be that of your crush and when you get a boyfriend, your wallpaper picture will be that of your boyfriend and you! DATE SYSTEM On weekends, you can take on the guys on a date on various date locations. Spend your time and energy carefully so that you can increase the most affection! CG GALLERY & SCENE REPLAY SYSTEM Every dating sim will not be complete without these two features. This game will have a CG gallery where you can view CGs that you have obtained and replay the scenes! The game is still in development, so feedback, critiques, and comments are highly appreciated!
  18. Greetings from Novel Tea Games! We've been working hard on our Visual Novel and we're very close to finishing our demo. I assure you that you won't be disappointed! While we wish to be as transparent as possible and share as much as we can, we also believe in saving some of the content for a surprise when the demo launches so please forgive me if at any point I seem a little vague about certain story details. View our trailer! Now on Steam Greenlight! What's it about!? Runeous is a Fantasy Adventure with 'Steampunk' elements. The story follows a small group of heroes in a world ravished by the wars of its past. Runestones possessing magical qualities are what fuel the industry, their secrets long ago lost. Humans research them to unlock their hidden potential. Overpopulation in cities built for far fewer inhabitants. Homes built atop homes with giant walkways connecting the various levels together. While there is a whole ton of lore that's been written up for the world, we're waiting until the Demo before releasing it as we wish to make it as presentable as possible for you! (I may be willing to give a sneak peek to individuals who can offer genuine feedback and suggestions) What do we have thus far? Well, we're almost done with the demo! There are just a few elements left to add. - In the interests of transparency, we have had a lot of trouble with music. This is an issue that has been addressed with the addition of a new team member! - 90% of artwork is done and that includes the majority of the 'main' assets. All we have left to do is a few more CGs, NPCs and promotional art! As for the writing we're miles ahead! From lore and main plot points to full episodes written! Meet our team! While I would absolutely love to wait until our staff 'Chibi' images are ready, unfortunately we've just not had enough spare time to get them done with the development going on, therefore I'm just going to have to throw some unattractive links at you! Earl Grey - That's me! I'm the project manager, Community manager and Marketing. I wrote the initial story line and lore, however our writer has taken over writing the Episodes! Chamomile - She's our Lead Character Artist! She also works a lot on promotional items and tidbits! Chai - She's our Lead Background Artist. She also collaborates with Chamo on CGs! Jasneymon - Or 'Jas' for short. She's our 'Support' Artist. Working on things like Objects, items or Chibis for the website. Vanilla - She's our Web Designer! You probably can't tell right now, but a lot of work is going on behind the scenes which will improve the site a bunch Kagoshima - He's another amazing artist, however he's working on something 'Top Secret' right now so unfortunately we can't show you any of his content right now Peppermint - Our latest addition. Peppermint is working on Music! Unfortunately I don't have a link to share with you at the moment. So there we have it. That's our small, yet amazingly wonderful team! ^^ If you would like to find out more about our project, please check out our Website You can now also support us on Patreon! We post monthly Blogs! Thanks for reading! Please do let me know what your thoughts are on our projects! Also please consider taking part in our community forum where you can talk, interact and ask questions with the rest of our team! Mail us any time: [email protected] 02 Sept 2015 NPC Update No character is too small or insignificant to us, especially the small insignificant ones We've finished all but one of the 'NPCs' so everyone who speaks within the demo has a face! We've also made some progress on music. While we're not ready to share it with the public just yet, we do have a small 'sample' of the music quality you might expect: https://drive.google.com/file/d/0Bylf1W-RKQ-mZmxGcDRMUUp4TW8/view 05 Sept 2015 Update: Narrator Portraits Since even the NPCs are featured in our VN, it's only fair that our wonderful Narrators be see too. Today we introduce our Narrator Portraits! 18 October 2015 Update: Free Game! We have decided to release Runeous as a Free Game! Check out out blog to learn more and how you can help to support us!
  19. “In a medieval world where magic is a forgotten power, how would a young witch wandering through the lands interact with people from all walks of life?” Our trailer here: https://www.youtube.com/watch?v=zOt2giXtZT8 We're on Steam Greenlight!Vote for us here!Check us out on Kickstarter!Click here! A More Beautiful World is a kinetic visual novel set in a medieval world where magic is a forgotten power. A young witch wanders through the world of ordinary humans and interacts with people from all walks of life, inspired by such novels as Spice and Wolf as well as Maoyuu Maou Yuusha. These are stories where much emphasis is placed on relationships, money and politics.A More Beautiful World is no different--we will immerse the reader in a medieval fantasy world with many things you will be able to relate to as you join our young witch in her vagrant journey.For history buffs, readers will also see several real world events reflected in the story, from China, Europe, and the Americas.Not a fan of history? No worries - You will still find many literary references in this story of ours. Will you not join Violetta in her journey? You can play our finished demo if you are curious about the visual novel! Please follow this link to download it. This demo spans 60% of the actual length of Act I. There are four Acts in total. Act II is similar to Act I in length while Act II and III, combined, are three times longer than the total length of Act I and II. The estimated length of the demo is 60-80 minutes.You can get the demo right here: https://www.copy.com/s/aXf3UjvxgRlj40dLA More Beautiful World is a dialogue only visual novel that brings you on a journey along with our protagonist, Violetta, a self-proclaimed witch who is wise. In Act I, Violetta meets the Merchant and in Act II, III and IV, Violetta would meet many other interesting characters while saying farewell to her previous companions. Afterthought Studios’ aim is to create stories that will touch the hearts of our readers and let them take away a lesson or two, or better yet, apply it to their daily lives. Afterthought Studios is made up of a group of visual novel enthusiasts from around the world who came together in hopes of creating a story worth being retold and re-read.The team at Afterthought Studios is comprised of experienced creators.Our author, Darren Kwok, is based in Singapore. He has assisted in the marketing and greenlighting for several visual novels and games.Under our music team, we have Steven Melin, a video game, film, and television music composer based in Atlanta, GA. He is the Assistant Composer for Penka Kouneva (Gears of War 3, Prince of Persia: The Forgotten Sands) and has previously assisted industry veterans Garry Schyman (Shadow of Mordor, Bioshock series) and Joel Goodman (Being Elmo, The American Experience). ‘harmonicblend’ is a music circle founded by Trass. They have worked on several indie games and other projects, including some personal projects. They are currently most known for their works featured in the indie horror gameDreaming Mary soundtrack, as well as Sol=Akata, the album which they prepared for Comiket and was sold out in just two hours - More recently, COSMOCRYSTAL, another one of their productions sold out at M3-Fall in Japan.As for our art, we are working with the talented Yuuki, who will be responsible for all the sprites and CGs in A More Beautiful World. Sillyselly will be creating our background art. ameliori and artsvan, from Fervent are the folks behind the successful visual novels Who Is Mike and CUPID are also assisting in the artistic process.Our programmer, MysteryCorgi, has several visual novels under her belt, including Culina: The Spirit of Cooking and Hands in the Kitchen. She also did work for That Cheap and Sacred Thing as well as logos and GUIs for various indie projects. Special thanks if also accorded to Krystian Alabrudzinski, our partner.The logo for A More Beautiful World was made by Luna Li and the GUI designed by Camille Arana and part of the main menu was designed from the resource created by TsukinoHikari20. Additionally, A More Beautiful World will be fully voiced in English. Sound Cadence Studios is a freelance indie Casting & Production Studio, founded by Amber Lee Connors, professional voice actress, director and writer and it is also partnered with Team Four Star, who supplies some of the in-house talent. They have an extensive portfolio which includes Dead Island: Epidemic as well as Dread Out.ViolettaCV: Amber Lee Connors (Hayami Koto in Exogenesis: Perils of Rebirth, Ava in Sunrider)ElenaCV: Natalie Van Sistine (Midori Suzuki in Exogenesis: Perils of Rebirth, Anna Kelso in Deus Ex: The Fall)MerchantCV: Kanoff (General Gaius in Dust: An Elysian Tail, Cole Madsen in Meridian - New World)MarquisCV: Ryan H Nelson [Commander B.D in S.W.A.T, John Barrymore in Sherlock Holmes: Hound of The Baskervilles (Theatre)]Head HealerCV: Melissa D. Sternenberg High MagicianCV: Steven Kelly (Lord Pel Harmond in Dragon Age: Inquisition, Mayor Bram in Dust: An Elysian Tail)MilitiaCV: Howard Wang (Toshio in Exogensis: Perils of Rebirth, Rico in Dead Island: Epidemic)GuardCV: Anthony Sardinha (GUNTHER in Exogensis: Perils of Rebirth, Claudio in YIIK)BanditCV: Daman Mills (Shinta Mizumura in Holy Knight, Selnia's Father in Ladies versus Butlers!) $2 - Thanks (Offering)$15 - Copy of the game (Digital) (Early Bird) (The Grimoire)$20 - Copy of the game (Digital) (The Late Reader)$25 - Above + Set of Wallpapers made specially for A More Beautiful World (Digital) (The Encyclopedia)$30 - Game + OST (Digital) (The Singing Storyteller)$40 - Above + Physical copy of a map of A More Beautiful World (The Navigator)$55 - Game + OST (Physical) (Blessing of the Heavens)$65 - Game + OST (Physical) + Physical copy of a map of A More Beautiful World (Heavenly Compass)$120 - Heavenly Compass + Coloured sketch of you (The Imperial Artist)$300 - Heavenly Compass + Join the game as a minor character! (Limited 5) (Heavenly Mimicry) $500 - Heavenly Compass + Join the game as a major character! (Limited 3) (The Blessed Grimoire)$1000 - Game + OST (Physical) + Physical copy of a map of AMBW + Join the game as a major character! (Limited 1) and go behind the scenes with the team at Afterthought Studios - And at the end of it all, get an artbook that shows our journey towards finishing A More Beautiful World. (Favour of the Heavens) All creative projects come with some amount of risk. However, we believe that by already having the script completed at the time of our Kickstarter’s launch, we hope to have circumnavigated past the common pitfall of not seeing a project through to the end. The project is also run on a tight and strict financial discipline to make sure no funds are squandered. All funds raised from the project will be used to pay for assets for the game.If you are interested in our project or want to learn more about us, please feel free to visit us on our various social media outlets, also if you have any questions, do ask us!Find us on: facebook.com/afterthoughtstudiostwitter.com/afterthoughtVNafterthoughtstudios.org Please check us out on Kickstarter! We'd be happy to answer any questions you might have about the project too!
  20. Hi, I am writing on behalf of my team at Star Maiden Games. Mystic Destinies: Serendipity of Aeons is an urban fantasy romance novel focused on the journey of twenty-year-old Tsubasa Fujimoto from human to legendary sorceress. It's first route scheduled for release in Q1 2016. We have been greenlit on Steam and will also be releasing on mobile devices. Download demo here Story
  21. Purrfectly Ever After is an original English language visual novel (OELVN) for girls. This dating sim is filled with side-splitting comedy, over-the-top drama, and of course, heart-melting romance. This first game from Weeev aims to bridge the gap between Japanese-centric otome games told in a not-so-Japanese point of view and storyline. Purrfectly Ever After focuses on a food-loving burglar cat who gets herself into a series of unfortunate events which ended up feeling sorry for herself. Luckily for her, she also encounters kind strangers who rescue her along the way. She wished that she could become a human so that she could earn food honestly. Her wish is overheard by a fairy godfather she didn’t even know she had. And so begins her story. Game features 5 characters to romance Multiple endings and high replay value Japanese voice acting Available in English and Japanese Episodic content Available for iOS and Android, Windows and Mac if Greenlit Details Price: USD3.99 for main stories, USD1.99 for epilogues Release date: Tentatively October 2015 Links Video: youtu.be/asFfGXGceAM Development blog: purrfectlyeverafter.tumblr.com/ Pledge @ Kickstarter: kck.st/1H5IYst Vote @ Steam Greenlight: bit.ly/1fY3VK3 Register for iOS TestFlight Demo: goo.gl/KtQegc ABOUT WEEEV As an up-and-coming game developer, Weeev develops games with gasp-worthy plot twists, amazing art, and dozens of sweet moments that provide engaging experiences. We hope for your support and feedback!
  22. A young photographer travels to Iceland in search of the Northern lights. There he meets a mysterious, hostile young girl who speaks about elves and curses. What is this curse? Who is she? Join them in an adventure on the barren lands filled with myths, nature, and love. #Update: Our demo is out now! Check it out: Windows Mac Linux Hi everyone. It is our first project and we have just launched a campaign on kickstarter to fund the game. Check it out: Click here for kickstarter! It's also on Steam Greenlight if it piques your interest. Click here for Steam Greenlight! After my trip to Iceland I have always wanted to write something about it, and I believe visual novels are a great platform that can aid the text with wonderful visuals and sound. It is going to be a 2-hour game with around 10 backgrounds. Instead of trying to incorporate every highschool niche character, this visual novel will focus on the interaction between the protagonist and one female character. We hope you would like her. Here are some screenshots. Our progress so far: Script: 35% Sprites: 100% CG Art : 10% Background Art: 30% Programming 35% Music: 30% We have a dev blog for updates: http://purinproductions.blogspot.com As well as a facebook page: https://www.facebook.com/purinproductions I want to give a big thanks to all those who have helped me, especially Jackalico, Lexyvil, and Luna Chai who are also in fuwa. Also thanks to Eclipsed for moving this to ongoing projects.
  23. https://chemsem.itch.io/huehuecoyotl-can-we-see-each-other-again-after-i-die hello everyone. I’m currently developing an oelvn (also as a light novel on tapas) and I would like to ask the community for their input. I’m thick skinned and need honest feedback. Game is free. I hope you can take a look. Thanks -Chemsem
  24. Big milestone for us! We're hoping for a possible (possible) OmOneko: Act 1 release for the New Year. Ambitious, but we like a challenge! In anticipation, I updated all the art on our website. (wanted to add pictures but can't link .pngs?) http://omoneko.com/wp-content/uploads/2022/11/Ensemble-5-5-21.png
  25. After doing some thinking regarding the development/production of my own visual novel, my team and I are starting to come to the conclusion that most of our current problems would be solved by having...well, an actual publisher! XD We self-published our first visual novel, Siren's Call, and while things went better than expected, our biggest weakness as a team was definitely marketing/putting our game in front of people's faces. I know that Sekai Project exists, but other than them, I'm having trouble finding out exactly what our team's options would be in regards to indie visual novel publishing. Does anybody have any experience with small publishers? If so, what are the pros and cons of those you've interacted with so far? Who seems worth contacting and why?
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