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Seraphim88

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Seraphim88 last won the day on June 20

Seraphim88 had the most liked content!

About Seraphim88

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    Seraphim#3995

Profile Information

  • Location
    Sweden
  • Steam Username
    wft_ecc
  • Japanese language
    Basic

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  1. The physical edition of Maggot Baits

    It feels oddly fitting that you have to remove a head to use the USB stick.
  2. What are you playing?

    Hard to say, I'm afraid. I have a bad habit of pausing in the middle of gaming sessions and then leaving the games on in the background for extended amounts of time while I do other stuff. As such, my playtime on Steam can usually never be trusted. In ATRI's case, the timer says "29 hours", but you could probably shave off roughly 10 hours from that.
  3. Yeah, that kinda caught me by surprise too!
  4. What are you playing?

    On a more positive note, the translation seems solid. The phrasing might come off as a bit overly extravagant at times, but it suits the mood of the game.
  5. What are you playing?

    I had no issues whatsoever with Nanairo Reincarnation from what I can remember, so this must be a screw-up from either the developer or the coders in the localization team then. I could accept stuff like this if I was trying to run a VN from the 90's on a modern system, but for one released in 2020, not so much.
  6. What are you playing?

    After coming from ATRI, Adabana seems to be a major step down in terms of playability. The game engine is glitchy as hell, judging by my first minutes with it. I can't toggle fullscreen in the options (it's greyed out) and if I do it by using Alt+Enter, the stuff on-screen becomes somewhat blurry (as if you've just taken an image at a low resolution and increased the size by dragging). UI icons are highlighted with an annoyingly long delay, and some of them are highlighted even when you're not targeting them. There doesn't seem to be any hotkey for switching between English/Japanese either, like you could in ATRI. (At the very least, nothing I've tried has worked and there's no mention of any way to do it in the options.) It's apparently also one of those VNs where you have to keep the mouse cursor visible on-screen at all times to progress text. I sure hope the story is good enough to warrant enduring this crapfest.
  7. What are you playing?

    It's not much of a spoiler, but yeah, better safe than sorry! I'd also love to read Asta's earlier works, but I haven't gotten started on reading VNs in Japanese yet, not even with text-hooking. I guess it's probably about time I do that!
  8. What are you playing?

    Just finished ATRI. All in all, I had a great time reading it; more so than I expected, even though I'm already a fan of Konno Asta. I'd say this isn't far from becoming one of my all-time favorites, but I have one gripe with it that makes it not reach quite all the way, and that's the true ending, which I have some mixed feelings about. It's not bad; in fact, it's both well written and suits the plot, but at the same time, it was a bit too clear-cut to make it satisfying for me. To clarify, while moving into minor spoiler territory: Now, time to move on to Adabana. (Sorry, Aniplex, you won't be getting any money for this.)
  9. I'm not sure if you're referring to the sea levels rising, details about diving or something else, but none of that stuff really bothered me. I can imagine it might if you were hoping for something completely realistic, but that wasn't really my expectation in the first place so it hasn't affected my opinion in a bad way. If anything, I actually enjoy the writing in ATRI a lot and the translation feels very vivid and fluent. (especially compared to something like Forgotten Trace: Thanatos in Nostalgia, which just released) I saw the bad ending yesterday and have been playing a couple of hours more since then. I thought I was on track to the true ending now, but I guess I'll need to view another one before unlocking that then. In any case, I hope it ends on a positive note, but I know how these stories about robots tend to go so my mind is kinda getting prepared for having its hopes crushed.
  10. Yeah, I'm reading it, and I think I'm nearing the end now and expect to be done pretty shortly. Great read so far, and yes, while I haven't compared it to the original Japanese, the English translation is definitely solid, although it contains a ton of typos and misplaced words (to the point where I'm questioning if the script was proofread at all).
  11. What is your least favorite type of route plot?

    Here are a few, off the top of my head: "Person X used to be passionate about activity Y but stopped doing it because of reason Z" Just by adding that piece of information, you can be more or less certain that the route is at some point going to kick off some sort of redemption quest revolving around reigniting that former passion. It's usually the protagonist doing it for the heroines, but it can be the other way around too. That said, it's well done and not really an issue in many cases, but there are also times when it feels really forced and the person in question isn't allowed to move on with their life even if they're completely fine with the current situation. I mean, it's not strange to give up on something in real life in favor for something else, but that rarely happens in these stories from what I've seen. Forced drama. It seems many developers feel like they, to spice things up, have to add some drama to their routes no matter what, which quite often leads to events that feel unnatural or downright stupid. Chiho's route in Princess Evangile is an excellent example. Not only did they already pull the doesn't happen in any of the other routes, although it should (since the choices and events in other routes couldn't possibly affect his behavior). The "start ghosting the person you like in order to keep a secret or make them long for you" stunt. The most recent one I remember is from SakuSaku, where Technically, I guess this could fall under the previous "forced drama" category.
  12. Aokana Release by Nekonyan [UPDATED]

    Yeah, a big part of the problem is that some games seem to be exempt from censorship rules while others are not. It reminds me a lot of the wishy washy, inconsistent censoring on Steam (for VNs in particular) which they have received a lot of flak for.
  13. Aokana Release by Nekonyan [UPDATED]

    At the same time, they have no problems with, say, approving bikini DLC in Persona 5, where the purpose isn't to act as bathing suits, but rather only to let players check out the bodies of confirmed 15-17-year-olds.
  14. Aokana Release by Nekonyan [UPDATED]

    Yeah, they're having some sort of weird crusade against anime-style content for the western market. It wouldn't be as upsetting if they at least were consistent about censorship, but western studios seem to be free to do more or less whatever they want, including showing nudity as long as it's not downright pornographic.
  15. Aokana Release by Nekonyan [UPDATED]

    After seeing reactions about the altered PS4 version of Aokana, PQube are apparently conducting a survey about censored releases. No idea if it's going to make any difference in the end, but I'm at least glad they're not just ignoring the issue. https://mobile.twitter.com/PQubeGames/status/1273897834488778755 As of right now, only 16.8% are willing to buy the censored version, and the rest will either buy the game on a different platform or not at all.
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