Jump to content


  • Content count

  • Joined

  • Last visited

  1. I wonder about the translation into which languages are worth for official ones. I aware about the market for ENG and CN. There are many issue for other languages as they require high population of people with large amount of disposable income and strong otaku culture.
  2. Steam Prison Otome released today!

    Not many localized VNs are Steampunk.
  3. Note that it doesn't include VNs without achievement or people funding it outside Steam such as Kickstarter reaching many stretch goal but low Steam sales. I wonder if the price affect your decision in purchasing VNs.
  4. Who doesn't play nukige or eroge?

    If the perception of releasing all-age VN does not seem financially risky just like other medium, then at the first place they are less likely to shoehorn 18+ into VN. Some of those regular eroge are release as all-age game in console. Those not interested in the sex scene don't have much choice at avoiding VN without the existence of 18+ version.
  5. I was referring to Danganronpa series, rpgmaker games and other borderline VNs. They seem to be wary of long, expensive VNs or those with convoluted plot. In general, it's less risky to release slice of life 10$ VNs or split long VN into episodic release. I am concern about how episodic release will handle different route. It looks like more developers are using Kickstarter or other crowdfunding site for development of the VN, not just localization or physical product. On the other hand, VN doesn't seem has large appeal to comic and novel readers despite less interactivity than other games. I only see few of them talk about VNs.
  6. Realistic art style.

    The only VN that I know with the art style I am looking for is "One Day in London".
  7. Realistic art style.

    I am looking for VNs with semi-realistic or realistic art style (not photography) which looks like this:
  8. Although it's an all-age game, they should consider non-Steam release.
  9. Irotoridori Kickstarter by Sol Press

    It's too early to estimate the success of kickstarter due to "Schrödinger" late-minute backer. Some people also thought Venus Blood Frontier was going to fail but currently it reach the 4th stretch goal.
  10. Nowadays, if the VNs have long story, developers are more likely to release as episodic VNs than long standalone VNs. I am more likely to find story-line diversity in regular games than VNs. Those VNs developer seems to fear that using different trope are more likely to result in loss of sales.
  11. Mosaic preferences in Visual Novel H-Scenes

    Not all company can release without mosaic but at least for customers, complaining about it will pressure some companies to increase the chance of releasing unmosaic for upcoming games than keeping quiet (just like other issue such as making the game achievement compatible). Unmosaic releases are treated like rare product which can't be obtain elsewhere. Frontwing used to release mosaic before they release without it. For games which are not yet created, developers are more likely to order the artists to put more details due to it going to be release in the west without mosaic. Some publisher could afford skilled decensor to redraw the parts. It seem there are few skilled decensor despite artists that can draw it. In localization, some things are change to make it more desirable for foreign consumer. Making the U.I. display correctly and game working in non-Japanese locale. For translation, you can't have 100% faithful translation as languages are different such as Japanese puns. You still can ask publisher to create choice to release non-mosaic and mosaic release just like releasing both all-age and 18+ version.
  12. I am aware about non-backer buying on Steam. What I am questioning is that why would those backers poured a lot of money into kickstarter would re-buy the game(unless those backer can't get the steam key). I find those sales misleading because the Subahibi kickstarter was well-funded and if kickstater was not used, they could buy it only on Steam instead of Kickstarter therefore larger Steam sales.
  13. I heard some people complaining about VNs lack interactivity as if they are not the targeted demography. If developers add more gameplay to VNs, do they have larger appeal for foreign audience? This could include technical issue such as making the English U.I. display correctly or adding achievement.
  14. BTW, what are the incentive of buying directly on Steam if they already funded the kickstarter. Not sure if Steam sales will be bigger if FW didn't use kickstarter.
  15. Are you referring to sales of Japanese VNs outside Japan, OELVN, or both? What I know is that low sales in Japan pressure companies to localize their products as there are more VNs localized compare to decade ago.