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PhleBuster

Members
  • Content count

    44
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About PhleBuster

  • Rank
    Fuwa Regular

Contact Methods

  • Website URL
    http://fruitbatfactory.com

Profile Information

  • Gender
    Male
  • Location
    Finland
  • Interests
    Anime, manga and games. Collecting merchandise in unhealthy amounts.
  • Steam Username
    PhleBuster
  1. Seven Days collector's edition on Kickstarter

    We're now live! Launch is always as nerve-wracking, but I'll try to be around go answer if you have any questions about the campaign.
  2. Seven Days collector's edition on Kickstarter

    I don't want to say too much about the story, but it's a topical question. Those are their physical ages at death. Their mental ages are older because they have been inside Chiyako for years.
  3. Seven Days collector's edition on Kickstarter

    After a long discussion and a lot of playing around with the numbers, we made some changes to the tiers. The $60 tier is now unlimited (apart from early bird), while we decided to limit the tiers containing the Special Edition to a total of 100 copies because it's very expensive to produce and we seriously don't want to end up with an inconvenient number like 105 pledges. Also added a new early bird tier for Memorial tier as well. Thanks for the question that made us re-evaluate those limits!
  4. Seven Days collector's edition on Kickstarter

    Hmm, I'm not sure about specifics when it comes to what's been distributed to the Japanese backers via camp-fire, but afaik the delivery was fully via Steam so I'd expect they might've gotten Steam DLC codes instead of a patch? Still, if they promised that those CGs are exclusive to the camp-fire backers we probably can't use them - but I'll confirm with LIFE0, thanks for pointing it out.
  5. Seven Days collector's edition on Kickstarter

    Ah right, guess you can't see those numbers before it's live. The $60 Collector's Edition + early bird is currently limited to 500 copies and Special Edition + early bird to 200 copies, since those are the print numbers we're working with. Although it's possible to change the limitations if demand for them is higher, so maybe we should just remove that from the non-Early Bird tiers. I'll have to discuss that. Thank you!
  6. Seven Days collector's edition on Kickstarter

    Excellent question! It includes the CGs that were stretch goals on Camp-fire, since those were basically "more funding=more CGs", but it doesn't include the exclusive scenarios which were basically custom written for the top backers (since they were exclusive to that campaign) and what CGs those may have contained. So as the result, it includes all the contents of the Japanese retail edition by default. It doesn't currently include Vita-exclusive CGs for a similar reason (those were commissioned as a selling point for the Vita version). On the other hand, if we meet the stretch goals for our campaign, it will include all-new CGs that weren't in either of those (up to 3 of them). I'm sure that wasn't confusing at all and answered all of your questions!
  7. Seven Days With You: The Most Precious Memory in Our Lives (aka Seven Days) by LIFE0 is getting a collector's edition ahead of its release this winter! We're running a Kickstarter campaign for it that launches this Friday (September 14, 10:00 PST), looking for feedback to polish it as best we can until then. Seven Days features art by Miko and voices by top industry seiyuus (full cast: Uesaka Sumire, Kiritani Choucho, Fujita Masayo, Aranami Kazusa, Shimizu Ai, Shimizu Ayaka, Toda Megumi, Oohashi Ayuru, Maruyama Miki and Urata Wataru), and comes in full HD (1920x1080). The Kickstarter has 2 collector's editions on offer, one including a dakimakura and one without, and stretch goals include localizing an audio drama and adding new CGs to the game. It's been translated by Conjueror and is currently being edited by Tyabann. You can check out the game's opening video with theme song by Rita here: Hope to hear your feedback!
  8. While they're an easy target to point a finger at, I figure that's giving them too much credit and attention they don't deserve. My guess: they had absolutely nothing to do with what went down (even articles mention they've been going at it for years already), but they'll be all too happy to claim the credit as proof of how effective they are.
  9. If you've ever read one of those wonderful VN game reviews saying "story was OK, but there was no gameplay, you just click on the screen to advance the text, 4/10", imagine that as a GOG curator (personal interpretation).
  10. Speaking from personal experience, GOG is not friendly toward Japanese indie games, especially visual novels. There may be some exceptions but it's clear to me they don't really want those non-games in their store. They're at least as bad in this regard than Steam was pre-Greenlight, quite possibly worse with their internal bias. As for the main topic, well I can't say too much and it's mostly speculation, but it's worth bearing in mind that most adult content of sexual nature is already forbidden in their terms of service. This has been enforced very laxly so far, but with the removal of any Steam-side curation with Steam Direct, and people pushing boundaries with new titles, it wouldn't surprise me if they've gotten fed up and decided to write actual internal guidelines (good luck getting them to share those), which may have turned out stricter than previous case by case judgments. There may be actual legal reasons (at least plausible threat of legal action for violating some regional laws for selling pornographic content either containing minors, or to minors) for this, though it'll never be more than speculation since they'd never disclose such detail. If anything, I've been surprised at what -has- been allowed in the marketplace over the past few years until now. I can't say I know the details of affected games' contents, but it seems to me we're pretty much talking about games that already self-censored themselves and released adult content as an off-Steam patch, and which haven't been just removed from Steam but given an opportunity to correct the content further, which should in this case just mean moving a bit more of the content into the patch, and shouldn't be an unreasonable amount of work.
  11. Kickstarter backer copies are going out as I write this, so if you backed it, expect something in your e-mail box within the next 1-2h!
  12. Thank you for the support, very much appreciated! We just updated the Steam demo to latest version, including dual language and new opening movie.
  13. ~~~FAVORITES!!!~~~

    I'm pretty bad at coming up with random stuff like this off the top of my head, but let's try this. Favorite vn: Little Busters! (not necessarily the one I rate highest, just plain favorite) Favorite route: Coco (Ever 17) Favorite loli: Orpha (Eien no Aselia) Favorite kyonyuu: Abe no Seimei (Eiyuu Senki) Favorite shota: Riki (Little Busters!) Favorite best girl: Kurugaya (Little Busters!) Favorite art style: Expressionism Favorite genre of vn: Mystery Favorite "dere" type: Kuudere Favorite yuri game: SeaBed Favorite non- canon pairing: Uruka x Yuuto (Eien no Aselia) Favorite side character: Masato (Little Busters!) Favorite best boy: Chester (ENIGMA:) Favorite OELVN: Katawa Shoujo Favorite jrpg: Ar Tonelico II Favorite waifu: Kimi (Horizon) Favorite imouto: Ange (Umineko) Favorite Kemonomimi animal type: Cat
  14. SeaBed demo is out

    Thank you! Very happy to have this out and curious see the reception - both as our first yuri game, and for the unique story.
  15. SeaBed demo is out

    Thank you kindly! There's much more to the story, but I think you should get a pretty good idea from the demo whether you like the style or not. While it's a psychological mystery by nature, the story is more about the everyday going-ons and the characters than some single big twist.
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