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Dergonu

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  1. Like
    Dergonu reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou TL Update 8   
    I was going to post this yesterday but lol IPB
    Anyways
    This went exactly like the last week's update, life sucks, I know
    Sigh
    Nothing much else, here's hoping that next week will go a bit better, but who knows? I certainly don't.
    Progress:
    'Till next week, unless the whole world explodes now
    -  Arcadeotic
  2. Like
    Dergonu got a reaction from Arcadeotic for a blog entry, キツネと私 - Kitsune and me -Yuri Light novel! - FINISHED!   
    Hello ladies and gentlemen of fuwa! Today I will be sharing with you a little writing project I've been working on. Thanks so much to Forgetful Frank for agreeing to edit the book for me! When I started I was editing it myself, which is slow work and I often miss mistakes in my own writing, and so this way it should be a lot better for everyone involved Also, a big thanks to Melowbee for making the illustration for Kitsune! It's a wonderful confidence boost to actually have someone make drawings for my story!   Do keep in mind that the book hasn't been fully edited yet, and so a few mistakes here and there is to be expected. Once the book has been fully edited, I'll update the PDF!
     
    On to the book:
     
    キツネと私 - Kitsune and me
     
    Summary:
    After spending half a day locked in her clubroom at school, Sakura heads home in the middle of the night, in pouring rain. Taking refuge from the terrible conditions, she stumbles into and old and mysterious shrine. Here she discovers a strange little artifact that she thinks may have been stolen from a museum. Wanting to get it checked out the next day, she brings the artifact home. But as the artifact ends up coming to life in the form of the ditsy, energic and completely stunning Kitsune, Sakura's life will never be the same again...
     
    Information on the book:
    Kitsune and me is primarily a comedy, focusing on the relationship between the main character Sakura, and her new guardian ... fox-girl, Kitsune Mimiko. When writing it I focus primarily on having fun and silly interactions between the two, and purposely try to use clichés from common visual novel, anime, manga and light novel works. It's a fun little project I recently decided to start working on, and it's not meant to be taken too seriously. The story offers elements of comedy, romance (yuri), fantasy and action. The structure is fairly similar to most VNs, in that it starts of fluffy and is riddled with mainly humor, and then it gets more dramatic towards the end.
     
    Also, note that this is written in English, though I use certain words and phrases from Japanese. Again, this isn't meant to be taken too seriously. Words such as bentou will be in the book to keep the essence of the "Japanese setting" and words such as "ne" will be left in Kitsune's sentences, as they are a part of her speech pattern and that doesn't translate as well into English in my opinion. I also keep Japanese titles when I see fit, like using Kitsune's name. For these parts, translations are on the side of the Japanese symbols.
     
    DIGITAL PDF DOWNLOAD FOR THE BOOK!
     
    A sketch of Kitsune made by Melowbee!

     
    Art made by Melowbee, thank you x100!!
    Editing is done by Forgetful Frank, thanks so much for that!
    Special thanks to Nosebleed for helping me with Kitsune's name!
  3. Like
    Dergonu got a reaction from Chronopolis for a blog entry, キツネと私 - Kitsune and me -Yuri Light novel! - FINISHED!   
    Hello ladies and gentlemen of fuwa! Today I will be sharing with you a little writing project I've been working on. Thanks so much to Forgetful Frank for agreeing to edit the book for me! When I started I was editing it myself, which is slow work and I often miss mistakes in my own writing, and so this way it should be a lot better for everyone involved Also, a big thanks to Melowbee for making the illustration for Kitsune! It's a wonderful confidence boost to actually have someone make drawings for my story!   Do keep in mind that the book hasn't been fully edited yet, and so a few mistakes here and there is to be expected. Once the book has been fully edited, I'll update the PDF!
     
    On to the book:
     
    キツネと私 - Kitsune and me
     
    Summary:
    After spending half a day locked in her clubroom at school, Sakura heads home in the middle of the night, in pouring rain. Taking refuge from the terrible conditions, she stumbles into and old and mysterious shrine. Here she discovers a strange little artifact that she thinks may have been stolen from a museum. Wanting to get it checked out the next day, she brings the artifact home. But as the artifact ends up coming to life in the form of the ditsy, energic and completely stunning Kitsune, Sakura's life will never be the same again...
     
    Information on the book:
    Kitsune and me is primarily a comedy, focusing on the relationship between the main character Sakura, and her new guardian ... fox-girl, Kitsune Mimiko. When writing it I focus primarily on having fun and silly interactions between the two, and purposely try to use clichés from common visual novel, anime, manga and light novel works. It's a fun little project I recently decided to start working on, and it's not meant to be taken too seriously. The story offers elements of comedy, romance (yuri), fantasy and action. The structure is fairly similar to most VNs, in that it starts of fluffy and is riddled with mainly humor, and then it gets more dramatic towards the end.
     
    Also, note that this is written in English, though I use certain words and phrases from Japanese. Again, this isn't meant to be taken too seriously. Words such as bentou will be in the book to keep the essence of the "Japanese setting" and words such as "ne" will be left in Kitsune's sentences, as they are a part of her speech pattern and that doesn't translate as well into English in my opinion. I also keep Japanese titles when I see fit, like using Kitsune's name. For these parts, translations are on the side of the Japanese symbols.
     
    DIGITAL PDF DOWNLOAD FOR THE BOOK!
     
    A sketch of Kitsune made by Melowbee!

     
    Art made by Melowbee, thank you x100!!
    Editing is done by Forgetful Frank, thanks so much for that!
    Special thanks to Nosebleed for helping me with Kitsune's name!
  4. Like
    Dergonu got a reaction from mitchhamilton for a blog entry, キツネと私 - Kitsune and me -Yuri Light novel! - FINISHED!   
    Hello ladies and gentlemen of fuwa! Today I will be sharing with you a little writing project I've been working on. Thanks so much to Forgetful Frank for agreeing to edit the book for me! When I started I was editing it myself, which is slow work and I often miss mistakes in my own writing, and so this way it should be a lot better for everyone involved Also, a big thanks to Melowbee for making the illustration for Kitsune! It's a wonderful confidence boost to actually have someone make drawings for my story!   Do keep in mind that the book hasn't been fully edited yet, and so a few mistakes here and there is to be expected. Once the book has been fully edited, I'll update the PDF!
     
    On to the book:
     
    キツネと私 - Kitsune and me
     
    Summary:
    After spending half a day locked in her clubroom at school, Sakura heads home in the middle of the night, in pouring rain. Taking refuge from the terrible conditions, she stumbles into and old and mysterious shrine. Here she discovers a strange little artifact that she thinks may have been stolen from a museum. Wanting to get it checked out the next day, she brings the artifact home. But as the artifact ends up coming to life in the form of the ditsy, energic and completely stunning Kitsune, Sakura's life will never be the same again...
     
    Information on the book:
    Kitsune and me is primarily a comedy, focusing on the relationship between the main character Sakura, and her new guardian ... fox-girl, Kitsune Mimiko. When writing it I focus primarily on having fun and silly interactions between the two, and purposely try to use clichés from common visual novel, anime, manga and light novel works. It's a fun little project I recently decided to start working on, and it's not meant to be taken too seriously. The story offers elements of comedy, romance (yuri), fantasy and action. The structure is fairly similar to most VNs, in that it starts of fluffy and is riddled with mainly humor, and then it gets more dramatic towards the end.
     
    Also, note that this is written in English, though I use certain words and phrases from Japanese. Again, this isn't meant to be taken too seriously. Words such as bentou will be in the book to keep the essence of the "Japanese setting" and words such as "ne" will be left in Kitsune's sentences, as they are a part of her speech pattern and that doesn't translate as well into English in my opinion. I also keep Japanese titles when I see fit, like using Kitsune's name. For these parts, translations are on the side of the Japanese symbols.
     
    DIGITAL PDF DOWNLOAD FOR THE BOOK!
     
    A sketch of Kitsune made by Melowbee!

     
    Art made by Melowbee, thank you x100!!
    Editing is done by Forgetful Frank, thanks so much for that!
    Special thanks to Nosebleed for helping me with Kitsune's name!
  5. Like
    Dergonu got a reaction from Arcadeotic for a blog entry, Shuffle! Review   
    Before I begin, I just wanted to say that I've gotten some feedback lately that my "reviews" have been fairly ... Laid back and not too serious. This is completely true, and I've written this with that feedback in mind. This is a much more objective, serious review of a game that I've wanted to review for a while. Hope you enjoy reading it, and please keep giving me feedback that can help me improve, I do appriciate it.
     
    Shuffle! Review,
    By Dergonu, fuwanovel
     
    Shuffle is a romance / fantasy visual novel originally released by Navel in 2003/2004. The game was later licensed and translated by Mangagamer, along with its two sequels Tick! Tack! and Really? Really! (You can buy the games here: (nsfw content on the game's page.)
    In the game you play as Tsuchimi Rin, a fairly normal high school student. When Rin was younger he met two beautiful young girls by chance, and spent the day playing with them. It turns out though, that these fate encounters would later change Rin's life forever.

    Shuffle offers 5 romantic routes as well as a common route, the story featuring elements of romance, drama, fantasy and comedy. (Note that a newer version of the game called Essence+ offers a whole roster of new characters and heroine routes not found in the original release, but this version is un-translated, and is not the version covered in this review.)
    The main story takes place in a fantasy universe where two portals have opened in the human world. These portals connects our world to the world of the Gods and the Devils. Contrary to popular belief, Devils and Gods are not omnipotent almighty beings which hate one another, but instead they are fairly similar to us, and the two races live alongside each other in peace. The Devils and Gods do have magical powers, and certain features does make them look slightly different, the primary attribute being their long ears. In the game, we follow Tsuchimi Rin in his everyday life. It has been 10 years since the portals opened, and Gods, Devils and humans live alongside each other peacefully.
     
    The overall look of the game is very nice for such an old novel. The art is pretty to look at, with nice sprites and colorful, well drawn backgrounds.  The menu is detailed and easy to navigate, offering a great variety of settings to improve your experience. There is a date display in game, and choices will affect which heroine's route you enter. The choices are very plain and easy to understand, often literally containing the name of the characters to make it easy to choose the heroine route. In addition, the game has no bad endings, so playing it blindly with no walkthrough is risk free.
    Once you enter a heroine route, a sprite of the heroine will be displayed during scene changes, so you know when you have entered a route. All these things taken into consideration, Shuffle is a very laid back and casual visual novel experience, but that in itself isn't necessarily a bad thing.

     
    The music in shuffle goes hand in hand with the other elements we have discussed so far. It's very light and very simple. Each one of the normal tracks played throughout the primary part of the common route and the start of the heroine routes are simple, light and cute. They offer simple instrumental music with slight variation that glide smoothly into the background.
    The tracks unlocked later on during the final dramatic parts of the routes, feel like they are on a different level from the earlier ones. They do a better job of making the player feel engaged in the game, as they feature more detailed instrumental music which fits the setting very well.
    The music tracks in the game are all enjoyable of course, and fit nicely with the feel of the game, but if more effort was put into making all the tracks like the last few ones, then it would allow for even greater immersion in the game, something that could possibly make the game better than it already is.  
    Still, every track is very comfortable to listen to and none of them are disruptive in any way.
     

     
    Among the five heroine's routes, each story offers a fairly similar structure. It starts of very light, introducing one small piece of information casually that will later turn into a dramatic twist to the route. This small catalyst is easy enough to spot early on, and figuring out vaguely what is going to happen is fairly easy. That being said, the game still does a decent job at hiding exactly what it is that is going on. The primary part of the heroine's route will be about Rin and the girl falling in love, and developing their relationship. The game offers 2 H-Scenes for each character, with CG variations based off your choice in the route, and an epilogue which takes place after the events of the main route. As the story progresses, the catalyst which was introduced earlier will start to become more present in the story, and a big climax towards the end filled with drama will occur. This can remind you of a normal nakige build up, but the last dramatic part is so short and gets overpowered by the lightheartedness of the previous part of the game so strongly, that it can't be called a nakige at all.   
     

     
    The game re-uses a fair share of the same situations and conversations during the early part of the heroine routes. These only have certain new lines of dialogue, making the scene itself the same. This comes off as lazy, and gets old after the second route. At the very least, short new events should have occurred during these parts to make these scenes slightly more entertaining. This is luckily only the case for the beginning of the route, and the later parts are all completely unique to each heroine.
    Sia's route is supposed to have two variations, but similar to the previous problem mentioned above, they simply re-use the scenes with tiny changes in the dialogue. The final experience is the same, and so it feels almost pointless to have these two variants, as they simply don't do anything majorly different from one another. It is not a good / bad end type of deal, but instead two sides of the same ending, with all the scenes identical, except for certain variations in dialogue and the character's behavior. This is a little bit of a shame, as Sia's route is very good. Had the two sides of the route been pulled off in a better way, this route would have been even better.
     

    Primula, Asa and Sia's routes are the only ones that has "believable drama".  The other two routes doesn't make you feel like what is happening is really a big deal at all. It is trivial drama that doesn't have any real impact compared to what happens in the routes mentioned above. This is not to say that the routes are bad because of this, but it does make the game feel a little inconsistent, as if the two routes which feel less impactful are played after the other three, then you won't really be that pleased with the end result. Actually, one of these routes has to be played before Primula's route is unlocked, so only one of the routes actually have that problem.
    The endings in the routes also feel a little bit rushed. Once the drama is introduced, the player has almost no time to let it sink in and feel the effects of it, before it is resolved. This makes the novel lose some potential, as it doesn't feel like there is any "risk" to it at all. It's almost as if the game is saying that something bad could happen, but then it instantly corrects itself, saying don't worry, we wouldn't actually do this!
    Still, with those factors in mind, the story in the game is still enjoyable. The actual core of the heroine routes does a good job of making the player care for the heroine and about what happens to her, and seeing as the game instantaneously lets you know that it is a very laid back, plain and casual experience, the slightly rushed endings and not overly dramatic parts are to be expected.  
     

     
    To sum up, Shuffle! is a very light and simple, yet effective visual novel. It does a good job of making the player care for its characters, as long as the player is willing to accept the game's light hearted and simple atmosphere.
    The music and art in the game is well made, especially the art and backgrounds. Considering the age of the game, it is in fact quite pleasantly surprising to see such nice artwork in the game. The music could have had even more effort put into it though, as there is a clear difference in quality between a few of the tracks.
    The routes are a little inconsistent, and offer parts which are essentially just copy pasted with slightly altered dialogue. This alongside the predictability of certain events, the game loses a bit of its potential.
     
    + Nice art, music and well made menu makes for an enjoyable experience.
    + The story is enjoyable overall, and does a good job of making the reader care for the heroines
     
    - The drama in the later parts of the game ends far too fast, and are essentially pointless
    - The game loses potential with the lack of variation in its re-used scenes, especially in Sia's route
     
    Rating: These things taken into account, shuffle! gets a 7.8/10 rating
     
     
  6. Like
    Dergonu got a reaction from VirginSmasher for a blog entry, Shuffle! Review   
    Before I begin, I just wanted to say that I've gotten some feedback lately that my "reviews" have been fairly ... Laid back and not too serious. This is completely true, and I've written this with that feedback in mind. This is a much more objective, serious review of a game that I've wanted to review for a while. Hope you enjoy reading it, and please keep giving me feedback that can help me improve, I do appriciate it.
     
    Shuffle! Review,
    By Dergonu, fuwanovel
     
    Shuffle is a romance / fantasy visual novel originally released by Navel in 2003/2004. The game was later licensed and translated by Mangagamer, along with its two sequels Tick! Tack! and Really? Really! (You can buy the games here: (nsfw content on the game's page.)
    In the game you play as Tsuchimi Rin, a fairly normal high school student. When Rin was younger he met two beautiful young girls by chance, and spent the day playing with them. It turns out though, that these fate encounters would later change Rin's life forever.

    Shuffle offers 5 romantic routes as well as a common route, the story featuring elements of romance, drama, fantasy and comedy. (Note that a newer version of the game called Essence+ offers a whole roster of new characters and heroine routes not found in the original release, but this version is un-translated, and is not the version covered in this review.)
    The main story takes place in a fantasy universe where two portals have opened in the human world. These portals connects our world to the world of the Gods and the Devils. Contrary to popular belief, Devils and Gods are not omnipotent almighty beings which hate one another, but instead they are fairly similar to us, and the two races live alongside each other in peace. The Devils and Gods do have magical powers, and certain features does make them look slightly different, the primary attribute being their long ears. In the game, we follow Tsuchimi Rin in his everyday life. It has been 10 years since the portals opened, and Gods, Devils and humans live alongside each other peacefully.
     
    The overall look of the game is very nice for such an old novel. The art is pretty to look at, with nice sprites and colorful, well drawn backgrounds.  The menu is detailed and easy to navigate, offering a great variety of settings to improve your experience. There is a date display in game, and choices will affect which heroine's route you enter. The choices are very plain and easy to understand, often literally containing the name of the characters to make it easy to choose the heroine route. In addition, the game has no bad endings, so playing it blindly with no walkthrough is risk free.
    Once you enter a heroine route, a sprite of the heroine will be displayed during scene changes, so you know when you have entered a route. All these things taken into consideration, Shuffle is a very laid back and casual visual novel experience, but that in itself isn't necessarily a bad thing.

     
    The music in shuffle goes hand in hand with the other elements we have discussed so far. It's very light and very simple. Each one of the normal tracks played throughout the primary part of the common route and the start of the heroine routes are simple, light and cute. They offer simple instrumental music with slight variation that glide smoothly into the background.
    The tracks unlocked later on during the final dramatic parts of the routes, feel like they are on a different level from the earlier ones. They do a better job of making the player feel engaged in the game, as they feature more detailed instrumental music which fits the setting very well.
    The music tracks in the game are all enjoyable of course, and fit nicely with the feel of the game, but if more effort was put into making all the tracks like the last few ones, then it would allow for even greater immersion in the game, something that could possibly make the game better than it already is.  
    Still, every track is very comfortable to listen to and none of them are disruptive in any way.
     

     
    Among the five heroine's routes, each story offers a fairly similar structure. It starts of very light, introducing one small piece of information casually that will later turn into a dramatic twist to the route. This small catalyst is easy enough to spot early on, and figuring out vaguely what is going to happen is fairly easy. That being said, the game still does a decent job at hiding exactly what it is that is going on. The primary part of the heroine's route will be about Rin and the girl falling in love, and developing their relationship. The game offers 2 H-Scenes for each character, with CG variations based off your choice in the route, and an epilogue which takes place after the events of the main route. As the story progresses, the catalyst which was introduced earlier will start to become more present in the story, and a big climax towards the end filled with drama will occur. This can remind you of a normal nakige build up, but the last dramatic part is so short and gets overpowered by the lightheartedness of the previous part of the game so strongly, that it can't be called a nakige at all.   
     

     
    The game re-uses a fair share of the same situations and conversations during the early part of the heroine routes. These only have certain new lines of dialogue, making the scene itself the same. This comes off as lazy, and gets old after the second route. At the very least, short new events should have occurred during these parts to make these scenes slightly more entertaining. This is luckily only the case for the beginning of the route, and the later parts are all completely unique to each heroine.
    Sia's route is supposed to have two variations, but similar to the previous problem mentioned above, they simply re-use the scenes with tiny changes in the dialogue. The final experience is the same, and so it feels almost pointless to have these two variants, as they simply don't do anything majorly different from one another. It is not a good / bad end type of deal, but instead two sides of the same ending, with all the scenes identical, except for certain variations in dialogue and the character's behavior. This is a little bit of a shame, as Sia's route is very good. Had the two sides of the route been pulled off in a better way, this route would have been even better.
     

    Primula, Asa and Sia's routes are the only ones that has "believable drama".  The other two routes doesn't make you feel like what is happening is really a big deal at all. It is trivial drama that doesn't have any real impact compared to what happens in the routes mentioned above. This is not to say that the routes are bad because of this, but it does make the game feel a little inconsistent, as if the two routes which feel less impactful are played after the other three, then you won't really be that pleased with the end result. Actually, one of these routes has to be played before Primula's route is unlocked, so only one of the routes actually have that problem.
    The endings in the routes also feel a little bit rushed. Once the drama is introduced, the player has almost no time to let it sink in and feel the effects of it, before it is resolved. This makes the novel lose some potential, as it doesn't feel like there is any "risk" to it at all. It's almost as if the game is saying that something bad could happen, but then it instantly corrects itself, saying don't worry, we wouldn't actually do this!
    Still, with those factors in mind, the story in the game is still enjoyable. The actual core of the heroine routes does a good job of making the player care for the heroine and about what happens to her, and seeing as the game instantaneously lets you know that it is a very laid back, plain and casual experience, the slightly rushed endings and not overly dramatic parts are to be expected.  
     

     
    To sum up, Shuffle! is a very light and simple, yet effective visual novel. It does a good job of making the player care for its characters, as long as the player is willing to accept the game's light hearted and simple atmosphere.
    The music and art in the game is well made, especially the art and backgrounds. Considering the age of the game, it is in fact quite pleasantly surprising to see such nice artwork in the game. The music could have had even more effort put into it though, as there is a clear difference in quality between a few of the tracks.
    The routes are a little inconsistent, and offer parts which are essentially just copy pasted with slightly altered dialogue. This alongside the predictability of certain events, the game loses a bit of its potential.
     
    + Nice art, music and well made menu makes for an enjoyable experience.
    + The story is enjoyable overall, and does a good job of making the reader care for the heroines
     
    - The drama in the later parts of the game ends far too fast, and are essentially pointless
    - The game loses potential with the lack of variation in its re-used scenes, especially in Sia's route
     
    Rating: These things taken into account, shuffle! gets a 7.8/10 rating
     
     
  7. Like
    Dergonu got a reaction from DarkZedge for a blog entry, Shuffle! Review   
    Before I begin, I just wanted to say that I've gotten some feedback lately that my "reviews" have been fairly ... Laid back and not too serious. This is completely true, and I've written this with that feedback in mind. This is a much more objective, serious review of a game that I've wanted to review for a while. Hope you enjoy reading it, and please keep giving me feedback that can help me improve, I do appriciate it.
     
    Shuffle! Review,
    By Dergonu, fuwanovel
     
    Shuffle is a romance / fantasy visual novel originally released by Navel in 2003/2004. The game was later licensed and translated by Mangagamer, along with its two sequels Tick! Tack! and Really? Really! (You can buy the games here: (nsfw content on the game's page.)
    In the game you play as Tsuchimi Rin, a fairly normal high school student. When Rin was younger he met two beautiful young girls by chance, and spent the day playing with them. It turns out though, that these fate encounters would later change Rin's life forever.

    Shuffle offers 5 romantic routes as well as a common route, the story featuring elements of romance, drama, fantasy and comedy. (Note that a newer version of the game called Essence+ offers a whole roster of new characters and heroine routes not found in the original release, but this version is un-translated, and is not the version covered in this review.)
    The main story takes place in a fantasy universe where two portals have opened in the human world. These portals connects our world to the world of the Gods and the Devils. Contrary to popular belief, Devils and Gods are not omnipotent almighty beings which hate one another, but instead they are fairly similar to us, and the two races live alongside each other in peace. The Devils and Gods do have magical powers, and certain features does make them look slightly different, the primary attribute being their long ears. In the game, we follow Tsuchimi Rin in his everyday life. It has been 10 years since the portals opened, and Gods, Devils and humans live alongside each other peacefully.
     
    The overall look of the game is very nice for such an old novel. The art is pretty to look at, with nice sprites and colorful, well drawn backgrounds.  The menu is detailed and easy to navigate, offering a great variety of settings to improve your experience. There is a date display in game, and choices will affect which heroine's route you enter. The choices are very plain and easy to understand, often literally containing the name of the characters to make it easy to choose the heroine route. In addition, the game has no bad endings, so playing it blindly with no walkthrough is risk free.
    Once you enter a heroine route, a sprite of the heroine will be displayed during scene changes, so you know when you have entered a route. All these things taken into consideration, Shuffle is a very laid back and casual visual novel experience, but that in itself isn't necessarily a bad thing.

     
    The music in shuffle goes hand in hand with the other elements we have discussed so far. It's very light and very simple. Each one of the normal tracks played throughout the primary part of the common route and the start of the heroine routes are simple, light and cute. They offer simple instrumental music with slight variation that glide smoothly into the background.
    The tracks unlocked later on during the final dramatic parts of the routes, feel like they are on a different level from the earlier ones. They do a better job of making the player feel engaged in the game, as they feature more detailed instrumental music which fits the setting very well.
    The music tracks in the game are all enjoyable of course, and fit nicely with the feel of the game, but if more effort was put into making all the tracks like the last few ones, then it would allow for even greater immersion in the game, something that could possibly make the game better than it already is.  
    Still, every track is very comfortable to listen to and none of them are disruptive in any way.
     

     
    Among the five heroine's routes, each story offers a fairly similar structure. It starts of very light, introducing one small piece of information casually that will later turn into a dramatic twist to the route. This small catalyst is easy enough to spot early on, and figuring out vaguely what is going to happen is fairly easy. That being said, the game still does a decent job at hiding exactly what it is that is going on. The primary part of the heroine's route will be about Rin and the girl falling in love, and developing their relationship. The game offers 2 H-Scenes for each character, with CG variations based off your choice in the route, and an epilogue which takes place after the events of the main route. As the story progresses, the catalyst which was introduced earlier will start to become more present in the story, and a big climax towards the end filled with drama will occur. This can remind you of a normal nakige build up, but the last dramatic part is so short and gets overpowered by the lightheartedness of the previous part of the game so strongly, that it can't be called a nakige at all.   
     

     
    The game re-uses a fair share of the same situations and conversations during the early part of the heroine routes. These only have certain new lines of dialogue, making the scene itself the same. This comes off as lazy, and gets old after the second route. At the very least, short new events should have occurred during these parts to make these scenes slightly more entertaining. This is luckily only the case for the beginning of the route, and the later parts are all completely unique to each heroine.
    Sia's route is supposed to have two variations, but similar to the previous problem mentioned above, they simply re-use the scenes with tiny changes in the dialogue. The final experience is the same, and so it feels almost pointless to have these two variants, as they simply don't do anything majorly different from one another. It is not a good / bad end type of deal, but instead two sides of the same ending, with all the scenes identical, except for certain variations in dialogue and the character's behavior. This is a little bit of a shame, as Sia's route is very good. Had the two sides of the route been pulled off in a better way, this route would have been even better.
     

    Primula, Asa and Sia's routes are the only ones that has "believable drama".  The other two routes doesn't make you feel like what is happening is really a big deal at all. It is trivial drama that doesn't have any real impact compared to what happens in the routes mentioned above. This is not to say that the routes are bad because of this, but it does make the game feel a little inconsistent, as if the two routes which feel less impactful are played after the other three, then you won't really be that pleased with the end result. Actually, one of these routes has to be played before Primula's route is unlocked, so only one of the routes actually have that problem.
    The endings in the routes also feel a little bit rushed. Once the drama is introduced, the player has almost no time to let it sink in and feel the effects of it, before it is resolved. This makes the novel lose some potential, as it doesn't feel like there is any "risk" to it at all. It's almost as if the game is saying that something bad could happen, but then it instantly corrects itself, saying don't worry, we wouldn't actually do this!
    Still, with those factors in mind, the story in the game is still enjoyable. The actual core of the heroine routes does a good job of making the player care for the heroine and about what happens to her, and seeing as the game instantaneously lets you know that it is a very laid back, plain and casual experience, the slightly rushed endings and not overly dramatic parts are to be expected.  
     

     
    To sum up, Shuffle! is a very light and simple, yet effective visual novel. It does a good job of making the player care for its characters, as long as the player is willing to accept the game's light hearted and simple atmosphere.
    The music and art in the game is well made, especially the art and backgrounds. Considering the age of the game, it is in fact quite pleasantly surprising to see such nice artwork in the game. The music could have had even more effort put into it though, as there is a clear difference in quality between a few of the tracks.
    The routes are a little inconsistent, and offer parts which are essentially just copy pasted with slightly altered dialogue. This alongside the predictability of certain events, the game loses a bit of its potential.
     
    + Nice art, music and well made menu makes for an enjoyable experience.
    + The story is enjoyable overall, and does a good job of making the reader care for the heroines
     
    - The drama in the later parts of the game ends far too fast, and are essentially pointless
    - The game loses potential with the lack of variation in its re-used scenes, especially in Sia's route
     
    Rating: These things taken into account, shuffle! gets a 7.8/10 rating
     
     
  8. Like
    Dergonu got a reaction from ChaosRaven for a blog entry, Shuffle! Review   
    Before I begin, I just wanted to say that I've gotten some feedback lately that my "reviews" have been fairly ... Laid back and not too serious. This is completely true, and I've written this with that feedback in mind. This is a much more objective, serious review of a game that I've wanted to review for a while. Hope you enjoy reading it, and please keep giving me feedback that can help me improve, I do appriciate it.
     
    Shuffle! Review,
    By Dergonu, fuwanovel
     
    Shuffle is a romance / fantasy visual novel originally released by Navel in 2003/2004. The game was later licensed and translated by Mangagamer, along with its two sequels Tick! Tack! and Really? Really! (You can buy the games here: (nsfw content on the game's page.)
    In the game you play as Tsuchimi Rin, a fairly normal high school student. When Rin was younger he met two beautiful young girls by chance, and spent the day playing with them. It turns out though, that these fate encounters would later change Rin's life forever.

    Shuffle offers 5 romantic routes as well as a common route, the story featuring elements of romance, drama, fantasy and comedy. (Note that a newer version of the game called Essence+ offers a whole roster of new characters and heroine routes not found in the original release, but this version is un-translated, and is not the version covered in this review.)
    The main story takes place in a fantasy universe where two portals have opened in the human world. These portals connects our world to the world of the Gods and the Devils. Contrary to popular belief, Devils and Gods are not omnipotent almighty beings which hate one another, but instead they are fairly similar to us, and the two races live alongside each other in peace. The Devils and Gods do have magical powers, and certain features does make them look slightly different, the primary attribute being their long ears. In the game, we follow Tsuchimi Rin in his everyday life. It has been 10 years since the portals opened, and Gods, Devils and humans live alongside each other peacefully.
     
    The overall look of the game is very nice for such an old novel. The art is pretty to look at, with nice sprites and colorful, well drawn backgrounds.  The menu is detailed and easy to navigate, offering a great variety of settings to improve your experience. There is a date display in game, and choices will affect which heroine's route you enter. The choices are very plain and easy to understand, often literally containing the name of the characters to make it easy to choose the heroine route. In addition, the game has no bad endings, so playing it blindly with no walkthrough is risk free.
    Once you enter a heroine route, a sprite of the heroine will be displayed during scene changes, so you know when you have entered a route. All these things taken into consideration, Shuffle is a very laid back and casual visual novel experience, but that in itself isn't necessarily a bad thing.

     
    The music in shuffle goes hand in hand with the other elements we have discussed so far. It's very light and very simple. Each one of the normal tracks played throughout the primary part of the common route and the start of the heroine routes are simple, light and cute. They offer simple instrumental music with slight variation that glide smoothly into the background.
    The tracks unlocked later on during the final dramatic parts of the routes, feel like they are on a different level from the earlier ones. They do a better job of making the player feel engaged in the game, as they feature more detailed instrumental music which fits the setting very well.
    The music tracks in the game are all enjoyable of course, and fit nicely with the feel of the game, but if more effort was put into making all the tracks like the last few ones, then it would allow for even greater immersion in the game, something that could possibly make the game better than it already is.  
    Still, every track is very comfortable to listen to and none of them are disruptive in any way.
     

     
    Among the five heroine's routes, each story offers a fairly similar structure. It starts of very light, introducing one small piece of information casually that will later turn into a dramatic twist to the route. This small catalyst is easy enough to spot early on, and figuring out vaguely what is going to happen is fairly easy. That being said, the game still does a decent job at hiding exactly what it is that is going on. The primary part of the heroine's route will be about Rin and the girl falling in love, and developing their relationship. The game offers 2 H-Scenes for each character, with CG variations based off your choice in the route, and an epilogue which takes place after the events of the main route. As the story progresses, the catalyst which was introduced earlier will start to become more present in the story, and a big climax towards the end filled with drama will occur. This can remind you of a normal nakige build up, but the last dramatic part is so short and gets overpowered by the lightheartedness of the previous part of the game so strongly, that it can't be called a nakige at all.   
     

     
    The game re-uses a fair share of the same situations and conversations during the early part of the heroine routes. These only have certain new lines of dialogue, making the scene itself the same. This comes off as lazy, and gets old after the second route. At the very least, short new events should have occurred during these parts to make these scenes slightly more entertaining. This is luckily only the case for the beginning of the route, and the later parts are all completely unique to each heroine.
    Sia's route is supposed to have two variations, but similar to the previous problem mentioned above, they simply re-use the scenes with tiny changes in the dialogue. The final experience is the same, and so it feels almost pointless to have these two variants, as they simply don't do anything majorly different from one another. It is not a good / bad end type of deal, but instead two sides of the same ending, with all the scenes identical, except for certain variations in dialogue and the character's behavior. This is a little bit of a shame, as Sia's route is very good. Had the two sides of the route been pulled off in a better way, this route would have been even better.
     

    Primula, Asa and Sia's routes are the only ones that has "believable drama".  The other two routes doesn't make you feel like what is happening is really a big deal at all. It is trivial drama that doesn't have any real impact compared to what happens in the routes mentioned above. This is not to say that the routes are bad because of this, but it does make the game feel a little inconsistent, as if the two routes which feel less impactful are played after the other three, then you won't really be that pleased with the end result. Actually, one of these routes has to be played before Primula's route is unlocked, so only one of the routes actually have that problem.
    The endings in the routes also feel a little bit rushed. Once the drama is introduced, the player has almost no time to let it sink in and feel the effects of it, before it is resolved. This makes the novel lose some potential, as it doesn't feel like there is any "risk" to it at all. It's almost as if the game is saying that something bad could happen, but then it instantly corrects itself, saying don't worry, we wouldn't actually do this!
    Still, with those factors in mind, the story in the game is still enjoyable. The actual core of the heroine routes does a good job of making the player care for the heroine and about what happens to her, and seeing as the game instantaneously lets you know that it is a very laid back, plain and casual experience, the slightly rushed endings and not overly dramatic parts are to be expected.  
     

     
    To sum up, Shuffle! is a very light and simple, yet effective visual novel. It does a good job of making the player care for its characters, as long as the player is willing to accept the game's light hearted and simple atmosphere.
    The music and art in the game is well made, especially the art and backgrounds. Considering the age of the game, it is in fact quite pleasantly surprising to see such nice artwork in the game. The music could have had even more effort put into it though, as there is a clear difference in quality between a few of the tracks.
    The routes are a little inconsistent, and offer parts which are essentially just copy pasted with slightly altered dialogue. This alongside the predictability of certain events, the game loses a bit of its potential.
     
    + Nice art, music and well made menu makes for an enjoyable experience.
    + The story is enjoyable overall, and does a good job of making the reader care for the heroines
     
    - The drama in the later parts of the game ends far too fast, and are essentially pointless
    - The game loses potential with the lack of variation in its re-used scenes, especially in Sia's route
     
    Rating: These things taken into account, shuffle! gets a 7.8/10 rating
     
     
  9. Like
    Dergonu got a reaction from Deep Blue for a blog entry, Shuffle! Review   
    Before I begin, I just wanted to say that I've gotten some feedback lately that my "reviews" have been fairly ... Laid back and not too serious. This is completely true, and I've written this with that feedback in mind. This is a much more objective, serious review of a game that I've wanted to review for a while. Hope you enjoy reading it, and please keep giving me feedback that can help me improve, I do appriciate it.
     
    Shuffle! Review,
    By Dergonu, fuwanovel
     
    Shuffle is a romance / fantasy visual novel originally released by Navel in 2003/2004. The game was later licensed and translated by Mangagamer, along with its two sequels Tick! Tack! and Really? Really! (You can buy the games here: (nsfw content on the game's page.)
    In the game you play as Tsuchimi Rin, a fairly normal high school student. When Rin was younger he met two beautiful young girls by chance, and spent the day playing with them. It turns out though, that these fate encounters would later change Rin's life forever.

    Shuffle offers 5 romantic routes as well as a common route, the story featuring elements of romance, drama, fantasy and comedy. (Note that a newer version of the game called Essence+ offers a whole roster of new characters and heroine routes not found in the original release, but this version is un-translated, and is not the version covered in this review.)
    The main story takes place in a fantasy universe where two portals have opened in the human world. These portals connects our world to the world of the Gods and the Devils. Contrary to popular belief, Devils and Gods are not omnipotent almighty beings which hate one another, but instead they are fairly similar to us, and the two races live alongside each other in peace. The Devils and Gods do have magical powers, and certain features does make them look slightly different, the primary attribute being their long ears. In the game, we follow Tsuchimi Rin in his everyday life. It has been 10 years since the portals opened, and Gods, Devils and humans live alongside each other peacefully.
     
    The overall look of the game is very nice for such an old novel. The art is pretty to look at, with nice sprites and colorful, well drawn backgrounds.  The menu is detailed and easy to navigate, offering a great variety of settings to improve your experience. There is a date display in game, and choices will affect which heroine's route you enter. The choices are very plain and easy to understand, often literally containing the name of the characters to make it easy to choose the heroine route. In addition, the game has no bad endings, so playing it blindly with no walkthrough is risk free.
    Once you enter a heroine route, a sprite of the heroine will be displayed during scene changes, so you know when you have entered a route. All these things taken into consideration, Shuffle is a very laid back and casual visual novel experience, but that in itself isn't necessarily a bad thing.

     
    The music in shuffle goes hand in hand with the other elements we have discussed so far. It's very light and very simple. Each one of the normal tracks played throughout the primary part of the common route and the start of the heroine routes are simple, light and cute. They offer simple instrumental music with slight variation that glide smoothly into the background.
    The tracks unlocked later on during the final dramatic parts of the routes, feel like they are on a different level from the earlier ones. They do a better job of making the player feel engaged in the game, as they feature more detailed instrumental music which fits the setting very well.
    The music tracks in the game are all enjoyable of course, and fit nicely with the feel of the game, but if more effort was put into making all the tracks like the last few ones, then it would allow for even greater immersion in the game, something that could possibly make the game better than it already is.  
    Still, every track is very comfortable to listen to and none of them are disruptive in any way.
     

     
    Among the five heroine's routes, each story offers a fairly similar structure. It starts of very light, introducing one small piece of information casually that will later turn into a dramatic twist to the route. This small catalyst is easy enough to spot early on, and figuring out vaguely what is going to happen is fairly easy. That being said, the game still does a decent job at hiding exactly what it is that is going on. The primary part of the heroine's route will be about Rin and the girl falling in love, and developing their relationship. The game offers 2 H-Scenes for each character, with CG variations based off your choice in the route, and an epilogue which takes place after the events of the main route. As the story progresses, the catalyst which was introduced earlier will start to become more present in the story, and a big climax towards the end filled with drama will occur. This can remind you of a normal nakige build up, but the last dramatic part is so short and gets overpowered by the lightheartedness of the previous part of the game so strongly, that it can't be called a nakige at all.   
     

     
    The game re-uses a fair share of the same situations and conversations during the early part of the heroine routes. These only have certain new lines of dialogue, making the scene itself the same. This comes off as lazy, and gets old after the second route. At the very least, short new events should have occurred during these parts to make these scenes slightly more entertaining. This is luckily only the case for the beginning of the route, and the later parts are all completely unique to each heroine.
    Sia's route is supposed to have two variations, but similar to the previous problem mentioned above, they simply re-use the scenes with tiny changes in the dialogue. The final experience is the same, and so it feels almost pointless to have these two variants, as they simply don't do anything majorly different from one another. It is not a good / bad end type of deal, but instead two sides of the same ending, with all the scenes identical, except for certain variations in dialogue and the character's behavior. This is a little bit of a shame, as Sia's route is very good. Had the two sides of the route been pulled off in a better way, this route would have been even better.
     

    Primula, Asa and Sia's routes are the only ones that has "believable drama".  The other two routes doesn't make you feel like what is happening is really a big deal at all. It is trivial drama that doesn't have any real impact compared to what happens in the routes mentioned above. This is not to say that the routes are bad because of this, but it does make the game feel a little inconsistent, as if the two routes which feel less impactful are played after the other three, then you won't really be that pleased with the end result. Actually, one of these routes has to be played before Primula's route is unlocked, so only one of the routes actually have that problem.
    The endings in the routes also feel a little bit rushed. Once the drama is introduced, the player has almost no time to let it sink in and feel the effects of it, before it is resolved. This makes the novel lose some potential, as it doesn't feel like there is any "risk" to it at all. It's almost as if the game is saying that something bad could happen, but then it instantly corrects itself, saying don't worry, we wouldn't actually do this!
    Still, with those factors in mind, the story in the game is still enjoyable. The actual core of the heroine routes does a good job of making the player care for the heroine and about what happens to her, and seeing as the game instantaneously lets you know that it is a very laid back, plain and casual experience, the slightly rushed endings and not overly dramatic parts are to be expected.  
     

     
    To sum up, Shuffle! is a very light and simple, yet effective visual novel. It does a good job of making the player care for its characters, as long as the player is willing to accept the game's light hearted and simple atmosphere.
    The music and art in the game is well made, especially the art and backgrounds. Considering the age of the game, it is in fact quite pleasantly surprising to see such nice artwork in the game. The music could have had even more effort put into it though, as there is a clear difference in quality between a few of the tracks.
    The routes are a little inconsistent, and offer parts which are essentially just copy pasted with slightly altered dialogue. This alongside the predictability of certain events, the game loses a bit of its potential.
     
    + Nice art, music and well made menu makes for an enjoyable experience.
    + The story is enjoyable overall, and does a good job of making the reader care for the heroines
     
    - The drama in the later parts of the game ends far too fast, and are essentially pointless
    - The game loses potential with the lack of variation in its re-used scenes, especially in Sia's route
     
    Rating: These things taken into account, shuffle! gets a 7.8/10 rating
     
     
  10. Like
    Dergonu got a reaction from mitchhamilton for a blog entry, Shuffle! Review   
    Before I begin, I just wanted to say that I've gotten some feedback lately that my "reviews" have been fairly ... Laid back and not too serious. This is completely true, and I've written this with that feedback in mind. This is a much more objective, serious review of a game that I've wanted to review for a while. Hope you enjoy reading it, and please keep giving me feedback that can help me improve, I do appriciate it.
     
    Shuffle! Review,
    By Dergonu, fuwanovel
     
    Shuffle is a romance / fantasy visual novel originally released by Navel in 2003/2004. The game was later licensed and translated by Mangagamer, along with its two sequels Tick! Tack! and Really? Really! (You can buy the games here: (nsfw content on the game's page.)
    In the game you play as Tsuchimi Rin, a fairly normal high school student. When Rin was younger he met two beautiful young girls by chance, and spent the day playing with them. It turns out though, that these fate encounters would later change Rin's life forever.

    Shuffle offers 5 romantic routes as well as a common route, the story featuring elements of romance, drama, fantasy and comedy. (Note that a newer version of the game called Essence+ offers a whole roster of new characters and heroine routes not found in the original release, but this version is un-translated, and is not the version covered in this review.)
    The main story takes place in a fantasy universe where two portals have opened in the human world. These portals connects our world to the world of the Gods and the Devils. Contrary to popular belief, Devils and Gods are not omnipotent almighty beings which hate one another, but instead they are fairly similar to us, and the two races live alongside each other in peace. The Devils and Gods do have magical powers, and certain features does make them look slightly different, the primary attribute being their long ears. In the game, we follow Tsuchimi Rin in his everyday life. It has been 10 years since the portals opened, and Gods, Devils and humans live alongside each other peacefully.
     
    The overall look of the game is very nice for such an old novel. The art is pretty to look at, with nice sprites and colorful, well drawn backgrounds.  The menu is detailed and easy to navigate, offering a great variety of settings to improve your experience. There is a date display in game, and choices will affect which heroine's route you enter. The choices are very plain and easy to understand, often literally containing the name of the characters to make it easy to choose the heroine route. In addition, the game has no bad endings, so playing it blindly with no walkthrough is risk free.
    Once you enter a heroine route, a sprite of the heroine will be displayed during scene changes, so you know when you have entered a route. All these things taken into consideration, Shuffle is a very laid back and casual visual novel experience, but that in itself isn't necessarily a bad thing.

     
    The music in shuffle goes hand in hand with the other elements we have discussed so far. It's very light and very simple. Each one of the normal tracks played throughout the primary part of the common route and the start of the heroine routes are simple, light and cute. They offer simple instrumental music with slight variation that glide smoothly into the background.
    The tracks unlocked later on during the final dramatic parts of the routes, feel like they are on a different level from the earlier ones. They do a better job of making the player feel engaged in the game, as they feature more detailed instrumental music which fits the setting very well.
    The music tracks in the game are all enjoyable of course, and fit nicely with the feel of the game, but if more effort was put into making all the tracks like the last few ones, then it would allow for even greater immersion in the game, something that could possibly make the game better than it already is.  
    Still, every track is very comfortable to listen to and none of them are disruptive in any way.
     

     
    Among the five heroine's routes, each story offers a fairly similar structure. It starts of very light, introducing one small piece of information casually that will later turn into a dramatic twist to the route. This small catalyst is easy enough to spot early on, and figuring out vaguely what is going to happen is fairly easy. That being said, the game still does a decent job at hiding exactly what it is that is going on. The primary part of the heroine's route will be about Rin and the girl falling in love, and developing their relationship. The game offers 2 H-Scenes for each character, with CG variations based off your choice in the route, and an epilogue which takes place after the events of the main route. As the story progresses, the catalyst which was introduced earlier will start to become more present in the story, and a big climax towards the end filled with drama will occur. This can remind you of a normal nakige build up, but the last dramatic part is so short and gets overpowered by the lightheartedness of the previous part of the game so strongly, that it can't be called a nakige at all.   
     

     
    The game re-uses a fair share of the same situations and conversations during the early part of the heroine routes. These only have certain new lines of dialogue, making the scene itself the same. This comes off as lazy, and gets old after the second route. At the very least, short new events should have occurred during these parts to make these scenes slightly more entertaining. This is luckily only the case for the beginning of the route, and the later parts are all completely unique to each heroine.
    Sia's route is supposed to have two variations, but similar to the previous problem mentioned above, they simply re-use the scenes with tiny changes in the dialogue. The final experience is the same, and so it feels almost pointless to have these two variants, as they simply don't do anything majorly different from one another. It is not a good / bad end type of deal, but instead two sides of the same ending, with all the scenes identical, except for certain variations in dialogue and the character's behavior. This is a little bit of a shame, as Sia's route is very good. Had the two sides of the route been pulled off in a better way, this route would have been even better.
     

    Primula, Asa and Sia's routes are the only ones that has "believable drama".  The other two routes doesn't make you feel like what is happening is really a big deal at all. It is trivial drama that doesn't have any real impact compared to what happens in the routes mentioned above. This is not to say that the routes are bad because of this, but it does make the game feel a little inconsistent, as if the two routes which feel less impactful are played after the other three, then you won't really be that pleased with the end result. Actually, one of these routes has to be played before Primula's route is unlocked, so only one of the routes actually have that problem.
    The endings in the routes also feel a little bit rushed. Once the drama is introduced, the player has almost no time to let it sink in and feel the effects of it, before it is resolved. This makes the novel lose some potential, as it doesn't feel like there is any "risk" to it at all. It's almost as if the game is saying that something bad could happen, but then it instantly corrects itself, saying don't worry, we wouldn't actually do this!
    Still, with those factors in mind, the story in the game is still enjoyable. The actual core of the heroine routes does a good job of making the player care for the heroine and about what happens to her, and seeing as the game instantaneously lets you know that it is a very laid back, plain and casual experience, the slightly rushed endings and not overly dramatic parts are to be expected.  
     

     
    To sum up, Shuffle! is a very light and simple, yet effective visual novel. It does a good job of making the player care for its characters, as long as the player is willing to accept the game's light hearted and simple atmosphere.
    The music and art in the game is well made, especially the art and backgrounds. Considering the age of the game, it is in fact quite pleasantly surprising to see such nice artwork in the game. The music could have had even more effort put into it though, as there is a clear difference in quality between a few of the tracks.
    The routes are a little inconsistent, and offer parts which are essentially just copy pasted with slightly altered dialogue. This alongside the predictability of certain events, the game loses a bit of its potential.
     
    + Nice art, music and well made menu makes for an enjoyable experience.
    + The story is enjoyable overall, and does a good job of making the reader care for the heroines
     
    - The drama in the later parts of the game ends far too fast, and are essentially pointless
    - The game loses potential with the lack of variation in its re-used scenes, especially in Sia's route
     
    Rating: These things taken into account, shuffle! gets a 7.8/10 rating
     
     
  11. Like
    Dergonu reacted to Dergonu for a blog entry, An introduction to Sono Hanabira   
    Introduction: 
    So I´ve been on this forum for a decent amount of time now, and for those of you who encounter me in the chat you know: I love yuri. And during my many fallouts with Jade and his trap,(Which is evil  ) I post pictures of yuri left and right, most of which are from SonoHana. I realize though that there are people out there who hasn't played these short and plotless  amazing yuri games! Therefore, I will be making a blog post to tell you about something that no one should go their life without playing! Before I get started, do note that a lot of these games are translated, with only the newest releases remaining untranslated, BUT! These are fan translations, and the company releasing these games have shown dissatisfaction with the fan translations due to piracy. (There was a way to get the entire game extracted from the patch alone.) Because of this, please make sure you BUY THE GAME LEGALLY before installing a translation patch for these games. (Information on where to buy the games is in the bottom of the post, however, due to their bad reputation, links to the patches will NOT be in this post. Please use the google no-jutsu for that)
    This is NOT the case for remembering how we met, which is the ONLY licensed translation as of right now. Hopefully this will change in the future  
     
    Ok so, I am talking about Sono hanabira ni kuchizuke o, a yuri VN franchise which has been releasing games for years now. Writers have come and gone, but the games have still remained somewhat the same, introducing a lesbian couple going to school at an all girls high school for daughters from rich families. The norm has been that each couple gets a minimum of 2 games, with some exceptions being released later on. 
    The games are rather short, cute and fluffy. Its primarily just about the two main characters, and other characters rarely even have sprites in the early games. (Yes I´m looking at you guys, class mate-A, class mate-B) This however, changes towards the newer games, where most characters have sprites and there are more CGs and voice acting from others than just the main characters. 
    Their short length and small amount of content aside, there is still something that makes these games very enjoyable, (except the yuri H-scenes ) and that is the characters and their interactions. I already talked about this a little bit in my previous blog post about sonohana nyuu jene, but I realize that if one haven't played previous games, you won't be able to relate to much I say in that one. 
    And so! 
    The characters and story
    The characters in Sono Hanabira ni kuchizuke o are wonderful. Each one of the couples offer a set of unique and colorful characters. (Unique as in different from each other, not in a general sense. I know a tsundere isn't very unique characteristic in a visual novel.) 
    Among the many, many couples who have been introduced, we are going to be looking at, Yuuna x Nanami, the first couple introduced in the franchise, and Hazuki x Manami, one of the latest couples. The reason I´m doing this, thereby omitting a lot of the couples in the middle, is simply because of the first and the last aspect, and not because I like the others less or anything. (Though it does have to be said, these two are some of my favorites.) Which couple you will end up liking the most will be different for everyone. Each one of them has their own characteristics that makes you like them. (Or not like them. Though lets face it, no one dislikes yuri. Right?) 
     
    Let us start with Yuuna x Nanami, and the first Sono hana game released. 
    It came out in 2006, and tells the story of the cute, silly little Nanami who comes to a school way out of her comfort zone. Its a school filled with oujousama´s (daughters of rich families), and she really doesn't feel like she fits in. Her first day starts of bad as her uniform rips and she ends up hiding behind the school building, not going into the reception ceremony. Then, her guardian angel, the beautiful onee-sama Yuuna walks up and asks her if she needs help. She then goes on to patch up Nanami´s skirt. Instantly lovestruck, the next few months of Nanami´s life are dedicated trying to get into a planning committee where Yuuna is the leader. She wants to get closer to her onee-sama, and well, thats where the love aspect of the game beings. I won't spoil too much of the very small amount of story in the game, and will instead speak in a general way about the game. 
    Yuuna and Nanami start dating, and have to deal with issues in school and between each other. There is a simple choice system that will lead to either incomplete endings, or the true end which is quite cute. 
    The rest of the games that follow are made in a similar trend. Girl meets girl, couple meets X issue(s), try to resolve them together, happy end. The games are fairly short, about 5+ hours of reading if you listen to all the dialogue and 2 hours or so if you skip it as soon as the text is read. The games do vary a bit in length, and some later releases do have an increased length, (for example Nyuu Jene comes out over 10 hours,) but for the most part the games are fairly similar in this regard. 
     
    Moving over to Hazuki x Manami, we have a fairly different setting from Nanami x Yuuna. This couple is introduced in the 19th installment of the series, Nyuu Jene, which I´ve made a blog post on already here: 

    The character´s troubles are essentially the opposite of Yuuna x Nanami, but the actual characters Nanami and Hazuki are fairly similar. The reason I bring this up, other than them being the first and last couples, is to make a point; the characters have kind of been re-used at this point, (lets face it, Hazuki and Nanami are very similar.) But despite this the games are very different and the couple´s "worries" or what have you doesn't feel repeated at all. This is another factor that makes the SonoHana games enjoyable despite their short and "plotless" nature. 
     
    Navigation through the many titles; how does it work?
    So, lets take a break from the story and the characters and talk a little about how to navigate through these games. It might look a little overwhelming and confusing, seeing as there are so many titles and the couples are in seemingly random orders. (Kind of...) 
    So far there are 20 games in the franchise. The games have little in common with each other, except A) games that are with a previously introduced couple, working kind of like a sequel, (example games 1 and 6 being yuuna x Nanami, 2 and 4 being Sara x Kaede) B) Games released after Nyuu Jene; These games seem to have the same characters repeated, at least for the moment, and all works as sequels. (After the next 3 are released, this might change. No word on those games are out as of yet.) Other than that, you can just pick a couple you like and play it, which means, YES, you CAN start with, lets say game nr. 3 then play 5 to get its sequel, and go back to lets say 1 and then play 6. Its pretty much just about finding the individual game´s sequel. 
    To make figuring out exactly which game offers what couples simple, literally just look it up on wikipedia: https://en.wikipedia.org/wiki/Sono_Hanabira_ni_Kuchizuke_o - Do note that this list currently does not have Revolution - Rinagisa (the newest game) listed, but this is a sequel to Nyuu Jene and offers Rina x Nagisa, but with the other characters as supportive characters with a role in the story. This will probably be added soon though. EDIT: Due to a strange edit on wikipedia, they have removed some of the newer games from the list ... Really don't know why. But if you display the page in Japanese instead, all 21 games are there. The games from 1-15 are on the English list.
    Do note that the newest games, Nyuu Jene and the rest after are UNTRANSLATED, and have no fan translations as of yet. 
     
    Conclusion; why should you play these games and where to get them
     
    So, why should you play these games? There are many rom-com slice of life games out there, and to be honest I cant really sell why this should be prioritized over the others without mentioning yuri. Damnit. Well, these games are short, simple, but still offer very enjoyable characters and relationships; they are pretty much getting right to the point without beating around the bush with an incredibly long common route and a bunch of filler characters that has little to do with the story. If you are looking for a short, cute, funny and enjoyable slice of life love story, picking up one or two of these games is not a bad idea at all. 
    As for where to get the games, most of them are available on english DLsite, here: (NSFW content!!)
    http://www.dlsite.com/ecchi-eng/fsr/=/keyword_maker_name/fuguriya+RG05173/ana_flg/all/from/work.same_maker
    For Nyuu Jene and the rest of the games you can't find on DLsite, you can buy them here: (Note that this is a Japanese site, but it DOES accept foreign credit cards. For a guide on how to navigate the site and make  a purchase there, look at the blog post below.) 
    http://gyutto.com/i/item161082 (Nyuu Jene)
    All of the games
     
    Remembering how we met is available on steam or on mangagamer and is the only licensed SonoHana title:
    http://www.mangagamer.com/detail.php?goods_type=0&product_code=149
     
     
    Alright, thats it for this post.  
  12. Like
    Dergonu reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou TL Update 6   
    Yet another update.
    I was busy, but at least got something done.
    6th or 7th H-scene done. Finally the story is progressing, and the heroine is finally showing something to like about.
    Nothing else to say, but now that there is an official TL thread, I'll be posting my progress there and my wordpress, so there won't be a progress bar here, but I'll try to post my thoughts on every week's translation here. Good? Good.
    Progress:
     
    See you next week!
    -  Arcadeotic
  13. Like
    Dergonu got a reaction from Arcadeotic for a blog entry, Nekopara vol. 2 spoiler free impressions - Should you play it?   
    Hello hello! I have spent the whole day no lifing this game and now its time to make a review of it!  
     
    Introduction:
    Just like the last game, Nekopara vol. 2 is a rather short kinetic novel, (about 4-5 hours, depending on your reading pace. Maybe a little longer if you listen to all the dialogue.) It has very nice art, animated sprites, animated H-Scenes and ... nekos!
    Starting off after the ending in vol.1, all the catgirls in the Minaduki-family are now working at La Soleil. So far the MC, Kashou, has conquered two of the six. How long before the rest of them fall for his incredible ... Baking ... Skills?
     

     
    The story?
     
    So I went ahead and added a question mark there. Don't take this the wrong way; I am not saying the game is bad and that its completely devoid of a story, but let's face it, this game is primarily about looking at the pretty nekos naked.
    Its very strongly built on the slice of life type element, literally just showing the life of everyone at La Soleil as they do their best to keep the now very popular bakery running. It's pretty much a moege / nukige, depending a little on how you want to look at it. (I guess if you play the all ages version, its just a pure moege .. )
     
    In Vol.2 the two catgirls Azuki and Coconut are our new heroines (two of my favorites, so that made me go hell yes!)
    The story starts with Coconut being extremely clumsy like always, and therefore she ends up very dejected. All the other nekos have a job they can pull off well in the bakery, but all Coconut can do is lift heavy stuff. She breaks mugs, gets in the way and just generally doesn't do much productive work.
    Azuki on the other hand has taken the role of the leader among the nekos, and with her being the oldest of the lot, it was a rather natural role for her to fill. Coconut and Azuki constantly get in fights, something that makes the relationship between the two kind of strained.
    Eventually Coconut wants to get some special training from Kashou, so that she can do better at work and finally have her onee-chan compliment her.
    Meanwhile, Chocola and Vanilla has to go take another test in order to keep their bells. The bell test was something they both struggled with originally, especially Chocola, so it's something that could end badly. Will they manage to keep their bells, or will they be forced to go through the process to get them back all over again?
     
    The story basically continues in this pattern from here, though if I say any more, I'd basically spoil the little story the game has. Therefore, let's leave it there.
    All in all, for me the story was quite enjoyable. It's extremly light hearted, and I knew that as I started playing it, obviously. It has a few moments that is kind of touching, and others that are really funny.
    Really though, it's nekopara; its short, you wont get an incredible amount of story, but you sure as hell will be entertained by the little that is there. (Unless you don't like nekos, but if thats the case, you are a sad human being )
     
    What about Chocola and Vanilla?
     
    When I started playing, this was a question that was in the back of my mind. Will the new heroines simply replace the old ones? Well the answer is, no!
    Of course the new nekos have a bigger role in the story overall, but both Chocola and Vanilla are still present more than enough. (They are in fact, in every single H-Scene. )
    On the note of Vanilla and Chocola, their part in the story with the bells is rather small, but they are present during most of the story scenes featuring Azuki and Coconut as well, but more as background characters.

     
     
    Another thing I was wondering was; are they going to make any improvements to the game at all? I didn't really have anything specific in mind, but the main concern I had was: is this literally just going to be a copy paste of the first game, but with new heroines?
    Luckily, it wasn't. I mean, of course we are in the same setting so there is re-used backgrounds, the music is somewhat the same and the art itself hasn't been changed significantly. It's not like they have made any big changes that we can see, but just in a general sense, the game itself isn't the same as the first one.
    First of all, the new heroines both have different and unique personalities that makes the little story aroud them interesting, and it also spices up the H-Scenes so they don't feel like they are just re-used with new characters.
    Also, the story starts of like the polar oposite of the first game, with Vanilla and Chocola already being involved with the MC. We see a little part of their daily life, and how the other nekos are around them when they "get funky". (And example being Coconut walking in on Chocola and Kashou when they are making out.)
    So although the feel of the game is similar, its not a lazy copy paste kind of game. I was a little dissapointed to find out that no new elements, such as possible choices or a new fun function like when the petting menu was introdouced. These are fun little things that would make the game even more entertaining.
    An amusing thing that happened during the story was when the two remaining nekos went ahead and kind of broke the fourth wall, saying "if this pattern continues, will it be our turn next?"

     
    Conclusion:
     
    Nekopara vol. 2 is rather short and you shouldn't go into it expecting a very deep story. It's very light and full of moe. Luckily the game itself isnt a copy paste from the first game, though I wish some new elements were introdouced. Hopefully the possible next game will have something new in it, like a small choice or something else that spices the game up even more.
    In order to avoid a bunch of people getting weirded out by a subjective rating, I'm going to say this: If you liked the first game, you are definitely going to love the second one! If you didn't really care for the first one, then this might not be your thing. Of course, if you have a thing for Heterochromia heroines, then the game might be worth it just as a nukige. Coconut sure does look ... S-Smart Yes, lets go with that.
     
    I rate nekopara vol. 2 neko/10 What, were you expecting a serious number? Well, too bad. I loved it though. I need more. Please make vol.3. Now. Ok?
    Good.
    Thats it for today, thanks for reading. Now go play this thing!
  14. Like
    Dergonu got a reaction from Juan for a blog entry, An introduction to Sono Hanabira   
    Introduction: 
    So I´ve been on this forum for a decent amount of time now, and for those of you who encounter me in the chat you know: I love yuri. And during my many fallouts with Jade and his trap,(Which is evil  ) I post pictures of yuri left and right, most of which are from SonoHana. I realize though that there are people out there who hasn't played these short and plotless  amazing yuri games! Therefore, I will be making a blog post to tell you about something that no one should go their life without playing! Before I get started, do note that a lot of these games are translated, with only the newest releases remaining untranslated, BUT! These are fan translations, and the company releasing these games have shown dissatisfaction with the fan translations due to piracy. (There was a way to get the entire game extracted from the patch alone.) Because of this, please make sure you BUY THE GAME LEGALLY before installing a translation patch for these games. (Information on where to buy the games is in the bottom of the post, however, due to their bad reputation, links to the patches will NOT be in this post. Please use the google no-jutsu for that)
    This is NOT the case for remembering how we met, which is the ONLY licensed translation as of right now. Hopefully this will change in the future  
     
    Ok so, I am talking about Sono hanabira ni kuchizuke o, a yuri VN franchise which has been releasing games for years now. Writers have come and gone, but the games have still remained somewhat the same, introducing a lesbian couple going to school at an all girls high school for daughters from rich families. The norm has been that each couple gets a minimum of 2 games, with some exceptions being released later on. 
    The games are rather short, cute and fluffy. Its primarily just about the two main characters, and other characters rarely even have sprites in the early games. (Yes I´m looking at you guys, class mate-A, class mate-B) This however, changes towards the newer games, where most characters have sprites and there are more CGs and voice acting from others than just the main characters. 
    Their short length and small amount of content aside, there is still something that makes these games very enjoyable, (except the yuri H-scenes ) and that is the characters and their interactions. I already talked about this a little bit in my previous blog post about sonohana nyuu jene, but I realize that if one haven't played previous games, you won't be able to relate to much I say in that one. 
    And so! 
    The characters and story
    The characters in Sono Hanabira ni kuchizuke o are wonderful. Each one of the couples offer a set of unique and colorful characters. (Unique as in different from each other, not in a general sense. I know a tsundere isn't very unique characteristic in a visual novel.) 
    Among the many, many couples who have been introduced, we are going to be looking at, Yuuna x Nanami, the first couple introduced in the franchise, and Hazuki x Manami, one of the latest couples. The reason I´m doing this, thereby omitting a lot of the couples in the middle, is simply because of the first and the last aspect, and not because I like the others less or anything. (Though it does have to be said, these two are some of my favorites.) Which couple you will end up liking the most will be different for everyone. Each one of them has their own characteristics that makes you like them. (Or not like them. Though lets face it, no one dislikes yuri. Right?) 
     
    Let us start with Yuuna x Nanami, and the first Sono hana game released. 
    It came out in 2006, and tells the story of the cute, silly little Nanami who comes to a school way out of her comfort zone. Its a school filled with oujousama´s (daughters of rich families), and she really doesn't feel like she fits in. Her first day starts of bad as her uniform rips and she ends up hiding behind the school building, not going into the reception ceremony. Then, her guardian angel, the beautiful onee-sama Yuuna walks up and asks her if she needs help. She then goes on to patch up Nanami´s skirt. Instantly lovestruck, the next few months of Nanami´s life are dedicated trying to get into a planning committee where Yuuna is the leader. She wants to get closer to her onee-sama, and well, thats where the love aspect of the game beings. I won't spoil too much of the very small amount of story in the game, and will instead speak in a general way about the game. 
    Yuuna and Nanami start dating, and have to deal with issues in school and between each other. There is a simple choice system that will lead to either incomplete endings, or the true end which is quite cute. 
    The rest of the games that follow are made in a similar trend. Girl meets girl, couple meets X issue(s), try to resolve them together, happy end. The games are fairly short, about 5+ hours of reading if you listen to all the dialogue and 2 hours or so if you skip it as soon as the text is read. The games do vary a bit in length, and some later releases do have an increased length, (for example Nyuu Jene comes out over 10 hours,) but for the most part the games are fairly similar in this regard. 
     
    Moving over to Hazuki x Manami, we have a fairly different setting from Nanami x Yuuna. This couple is introduced in the 19th installment of the series, Nyuu Jene, which I´ve made a blog post on already here: 

    The character´s troubles are essentially the opposite of Yuuna x Nanami, but the actual characters Nanami and Hazuki are fairly similar. The reason I bring this up, other than them being the first and last couples, is to make a point; the characters have kind of been re-used at this point, (lets face it, Hazuki and Nanami are very similar.) But despite this the games are very different and the couple´s "worries" or what have you doesn't feel repeated at all. This is another factor that makes the SonoHana games enjoyable despite their short and "plotless" nature. 
     
    Navigation through the many titles; how does it work?
    So, lets take a break from the story and the characters and talk a little about how to navigate through these games. It might look a little overwhelming and confusing, seeing as there are so many titles and the couples are in seemingly random orders. (Kind of...) 
    So far there are 20 games in the franchise. The games have little in common with each other, except A) games that are with a previously introduced couple, working kind of like a sequel, (example games 1 and 6 being yuuna x Nanami, 2 and 4 being Sara x Kaede) B) Games released after Nyuu Jene; These games seem to have the same characters repeated, at least for the moment, and all works as sequels. (After the next 3 are released, this might change. No word on those games are out as of yet.) Other than that, you can just pick a couple you like and play it, which means, YES, you CAN start with, lets say game nr. 3 then play 5 to get its sequel, and go back to lets say 1 and then play 6. Its pretty much just about finding the individual game´s sequel. 
    To make figuring out exactly which game offers what couples simple, literally just look it up on wikipedia: https://en.wikipedia.org/wiki/Sono_Hanabira_ni_Kuchizuke_o - Do note that this list currently does not have Revolution - Rinagisa (the newest game) listed, but this is a sequel to Nyuu Jene and offers Rina x Nagisa, but with the other characters as supportive characters with a role in the story. This will probably be added soon though. EDIT: Due to a strange edit on wikipedia, they have removed some of the newer games from the list ... Really don't know why. But if you display the page in Japanese instead, all 21 games are there. The games from 1-15 are on the English list.
    Do note that the newest games, Nyuu Jene and the rest after are UNTRANSLATED, and have no fan translations as of yet. 
     
    Conclusion; why should you play these games and where to get them
     
    So, why should you play these games? There are many rom-com slice of life games out there, and to be honest I cant really sell why this should be prioritized over the others without mentioning yuri. Damnit. Well, these games are short, simple, but still offer very enjoyable characters and relationships; they are pretty much getting right to the point without beating around the bush with an incredibly long common route and a bunch of filler characters that has little to do with the story. If you are looking for a short, cute, funny and enjoyable slice of life love story, picking up one or two of these games is not a bad idea at all. 
    As for where to get the games, most of them are available on english DLsite, here: (NSFW content!!)
    http://www.dlsite.com/ecchi-eng/fsr/=/keyword_maker_name/fuguriya+RG05173/ana_flg/all/from/work.same_maker
    For Nyuu Jene and the rest of the games you can't find on DLsite, you can buy them here: (Note that this is a Japanese site, but it DOES accept foreign credit cards. For a guide on how to navigate the site and make  a purchase there, look at the blog post below.) 
    http://gyutto.com/i/item161082 (Nyuu Jene)
    All of the games
     
    Remembering how we met is available on steam or on mangagamer and is the only licensed SonoHana title:
    http://www.mangagamer.com/detail.php?goods_type=0&product_code=149
     
     
    Alright, thats it for this post.  
  15. Like
    Dergonu reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou TL Update 3   
    Saturday, update time.
    I really hastened my pace this week, and it most likely will continue as such.
    2 more H-scenes done, and still as cringe as ever, but I don't hate them. They're still as high-quality as ever, and you'll love them!
    Also, idioms can just go to the deepest pit and just burn. 
    Update progress thus far:
    -------------------------------------------
    Week 3: 146,9 kB/710 kB (20,7%)
    -------------------------------------------
    See you next week!
           - Arcadeotic
     
    https://euphemictranslation.wordpress.com/2016/01/30/update-3/
  16. Like
    Dergonu reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou TL Update 2   
    Welp, that was an interesting week, to say the least. I got 20 kB of text done on one day, and then I was pulling an all-nighter, and barely got 10 kB's of thext. Life works in strange ways, eh?
    Anyways, this weeks progress was rather decent progress done. I got a little under 60 kB's of text done, which is decent enough, and I'd like to keep the pace up. And thus I will now try to get at least 50 kB's of text done each week. With that amount of progress each week, this TL will be finished in about 3 months, which is fast enough for you guys.
    Also I did two H-scenes this week, which was... embarrassing to say the least. When I was translating these scenes, I felt so ashamed of my life descisions, but at the same time, they were kind of fun to translate. But still I prefer ordinary text over H-scene text, but I don't hate it, oddly enough. 
    Update of the week:

    ————————————————————–
    Week 2: 83,0 kB/710 kB (11,7%)
    ————————————————————–
    I hope to see you again soon!
        -   Arcadeotic
    https://euphemictranslation.wordpress.com/2016/01/23/update-2/
  17. Like
    Dergonu got a reaction from DarkZedge for a blog entry, Kimihane kanojo review   
    Hey everyone! So it's time for another review, this time of a yuri title that I just finished last night, Kimihane Kanojo to kanojo no koi suru Ikkagetsu. I got recommended this a little while back and decided to read it because I thought it was just a short yuri nukige. But boy was I wrong ...
     
    The story:
    The story is quite lighthearted and simple, three girls who think they saw an angel when they were younger live together in a dorm. These three girs get along very well and the story is just their daily lives unfolding before our eyes. Or, rather, it is actually being seen by someone else. The story is told in a third person narrative, being looked at by a mystery person. The third person narrative is quite interesting; its something I haven't seen much off in VNs, and it made for a fun experience, reading an untranslated novel in the third person.
    It's a novel strongly built on the slice of life element. The story is split into 4 chapters, with 4 routes, each route has its own unique twist on the four chapters, with new CG, dialouge and events.
    The routes are each coupling, Rin x Hina, Hina x Fumi, Fumi x Rin, and finally a secret route unlocked after the completion of the previous three.
    Each scene during the game tends to be quite specific and short, but in return there are many of them. So let's say they are sitting in the living room having dinner, there is a short sequence where they do that, then it suddenly switches to a different scene, let's say, they are now at school. This is actually a very comfortable way to read an untranslated novel for me, as its very easy to get the context of the conversation. Also, story wise, there is a reason for this specific short scene duration, and it is revealed during the last, hidden route.
    There is an enforced playing order, where a new route is unlocked after the current one is finished. Also, there are NO choices in the game. You get some unique dialouge choices in the form of these screens:
    However these have no effect on the routes and the story at all, and they are simply small unique scenarios.
    All in all, the story is very light and cute, the language in the novel is simple, but it still keeps you entertained the entire time. Similar to Sono Hanabira, it focuses strongly on it's character interatcion.
     
    The characters:
    The story offers very few characters, only four of which has a sprite. These four characters are the ones who make up the bulk of the game's story.
    These characters are:
     
    Hina:

    Hina is kind of the little sister in the group. She is super adorable; a small girl with a loud voice. (She tends to yell a lot.) She does a lot of stuff that just makes you go, "aww", but unlike Fumi, she is quite ... Noisy. She isn't a fragile and gentle little girl, but rather a loud and energic one.
    She spends a lot of her time yelling at Rin, and this makes her appear more like an older sister, despite her role in the little "family" being the little sister/daughter.
     
    Rin:

    Rin is my favorite character of the three. She is a slob, managing to put her glasses in the fridge like 8 times during the story. She sleeps in all the time and is always yelled at by the little energy bomb that is Hina. Basically everything Rin does will make you laugh. She is less innocent and more direct and frank, making her do hilarious stuff like roleplay sexual scenarios with Fumi's stuffed animals, get in bed with Fumi telling Hina to look away as "mama and papa" are going to be doing grown up stuff. She will make you laugh a lot, and thats what I loved about her.
    Of course, just like the other two she has sides of her which aren't so clear, that you learn more about during the routes.
     
    Fumi:

    Fumi is the mother among the three. She is very polite and formal, always takes care of the housework and steps in as a peacekeeper whenever the two others start quarreling. She is gentle and adorable, but just like Rin, she has different sides to her which are discovered during the routes.
     
    Lastly, Sachiko:

    Umm.. She is the ... Middle aged dorm manager who keeps on touching the girls... She also tries to pay them to be painted nude. ..  uhh.. Someone call the police..?
     

     
    General impressions and thoughts:
    Like I said in the introduction, Kimihane looked like your average yuri nukige to me, but wow was I wrong. It is by no means a nukige; I'd probably call it a moege, (as there are only 2 H-scenes per route and quite a lot of cute and adorable, lighthearted dialouge and scenes dominate the game.)
    The art in the game is really nice, with several CG variants for each scene and well done character details and sprites. This also makes the H-Scenes quite enjoyable, though like I said, the H-scenes were actually not what made me stick around for this one.
    Each character has a lot of developement throughout the story, and each route brings out a new side of them that we haven't seen before. This makes each route feel unique and very enjoyable. The humor in the game is quite entertaining, and the romance is well done, though its a little bit simple and moe like. Don't expect extremely prfound and deep relationships.
    Even though the story is so simple and light though, it doesn't make you feel bored or tired of what is going on. The characters keep the romantic routes interesting, but what really blew my mind was the hidden route. Once I played it, I just went... "Ohhhhh!" It did such a good job of suprising me and I think it will suprise you as well. I never saw that coming.
     
    Anyways, since the game is fairly short there isn't too much else to be said. Honestly, my conclusion is this: PLAY IT! It's short, its really cute and light but at the same time it has its moments where the story really takes you by suprise. The characters are wonderfull and entertaining and the art is really nice.
     
    I personally rated this a 9/10 on my VNDB, but keep in mind; I am yuri freak.
    I think a more objective rating would be something like a 7.5.  But this is definitely not something you should play just because it has yuri. It's quite the good little novel, and it left me seriously pleasantly suprised.
     
    That's it for today folks, thanks for reading!
  18. Like
    Dergonu got a reaction from mitchhamilton for a blog entry, Kimihane kanojo review   
    Hey everyone! So it's time for another review, this time of a yuri title that I just finished last night, Kimihane Kanojo to kanojo no koi suru Ikkagetsu. I got recommended this a little while back and decided to read it because I thought it was just a short yuri nukige. But boy was I wrong ...
     
    The story:
    The story is quite lighthearted and simple, three girls who think they saw an angel when they were younger live together in a dorm. These three girs get along very well and the story is just their daily lives unfolding before our eyes. Or, rather, it is actually being seen by someone else. The story is told in a third person narrative, being looked at by a mystery person. The third person narrative is quite interesting; its something I haven't seen much off in VNs, and it made for a fun experience, reading an untranslated novel in the third person.
    It's a novel strongly built on the slice of life element. The story is split into 4 chapters, with 4 routes, each route has its own unique twist on the four chapters, with new CG, dialouge and events.
    The routes are each coupling, Rin x Hina, Hina x Fumi, Fumi x Rin, and finally a secret route unlocked after the completion of the previous three.
    Each scene during the game tends to be quite specific and short, but in return there are many of them. So let's say they are sitting in the living room having dinner, there is a short sequence where they do that, then it suddenly switches to a different scene, let's say, they are now at school. This is actually a very comfortable way to read an untranslated novel for me, as its very easy to get the context of the conversation. Also, story wise, there is a reason for this specific short scene duration, and it is revealed during the last, hidden route.
    There is an enforced playing order, where a new route is unlocked after the current one is finished. Also, there are NO choices in the game. You get some unique dialouge choices in the form of these screens:
    However these have no effect on the routes and the story at all, and they are simply small unique scenarios.
    All in all, the story is very light and cute, the language in the novel is simple, but it still keeps you entertained the entire time. Similar to Sono Hanabira, it focuses strongly on it's character interatcion.
     
    The characters:
    The story offers very few characters, only four of which has a sprite. These four characters are the ones who make up the bulk of the game's story.
    These characters are:
     
    Hina:

    Hina is kind of the little sister in the group. She is super adorable; a small girl with a loud voice. (She tends to yell a lot.) She does a lot of stuff that just makes you go, "aww", but unlike Fumi, she is quite ... Noisy. She isn't a fragile and gentle little girl, but rather a loud and energic one.
    She spends a lot of her time yelling at Rin, and this makes her appear more like an older sister, despite her role in the little "family" being the little sister/daughter.
     
    Rin:

    Rin is my favorite character of the three. She is a slob, managing to put her glasses in the fridge like 8 times during the story. She sleeps in all the time and is always yelled at by the little energy bomb that is Hina. Basically everything Rin does will make you laugh. She is less innocent and more direct and frank, making her do hilarious stuff like roleplay sexual scenarios with Fumi's stuffed animals, get in bed with Fumi telling Hina to look away as "mama and papa" are going to be doing grown up stuff. She will make you laugh a lot, and thats what I loved about her.
    Of course, just like the other two she has sides of her which aren't so clear, that you learn more about during the routes.
     
    Fumi:

    Fumi is the mother among the three. She is very polite and formal, always takes care of the housework and steps in as a peacekeeper whenever the two others start quarreling. She is gentle and adorable, but just like Rin, she has different sides to her which are discovered during the routes.
     
    Lastly, Sachiko:

    Umm.. She is the ... Middle aged dorm manager who keeps on touching the girls... She also tries to pay them to be painted nude. ..  uhh.. Someone call the police..?
     

     
    General impressions and thoughts:
    Like I said in the introduction, Kimihane looked like your average yuri nukige to me, but wow was I wrong. It is by no means a nukige; I'd probably call it a moege, (as there are only 2 H-scenes per route and quite a lot of cute and adorable, lighthearted dialouge and scenes dominate the game.)
    The art in the game is really nice, with several CG variants for each scene and well done character details and sprites. This also makes the H-Scenes quite enjoyable, though like I said, the H-scenes were actually not what made me stick around for this one.
    Each character has a lot of developement throughout the story, and each route brings out a new side of them that we haven't seen before. This makes each route feel unique and very enjoyable. The humor in the game is quite entertaining, and the romance is well done, though its a little bit simple and moe like. Don't expect extremely prfound and deep relationships.
    Even though the story is so simple and light though, it doesn't make you feel bored or tired of what is going on. The characters keep the romantic routes interesting, but what really blew my mind was the hidden route. Once I played it, I just went... "Ohhhhh!" It did such a good job of suprising me and I think it will suprise you as well. I never saw that coming.
     
    Anyways, since the game is fairly short there isn't too much else to be said. Honestly, my conclusion is this: PLAY IT! It's short, its really cute and light but at the same time it has its moments where the story really takes you by suprise. The characters are wonderfull and entertaining and the art is really nice.
     
    I personally rated this a 9/10 on my VNDB, but keep in mind; I am yuri freak.
    I think a more objective rating would be something like a 7.5.  But this is definitely not something you should play just because it has yuri. It's quite the good little novel, and it left me seriously pleasantly suprised.
     
    That's it for today folks, thanks for reading!
  19. Like
    Dergonu reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou TL Update 5   
    Another Saturday, another update.
    This week was full of needless things for me. Travels, schoolwork, visiting relatives, ugh.
    But enough of that, I'm still quite content with the amount of progress I got, even if it is about the same amount as last week.
    I really do hope to get more done in the following weeks.
    Update here:
    -----------------------------------------------------------------
    Week 5: 204,5 kB/710 kB (28,8%)
    -----------------------------------------------------------------
    Until next week
    -   Arcadeotic
  20. Like
    Dergonu reacted to Deep Blue for a blog entry, DIES IRAE Review   
    So this time I'm going to review this awesome novel, some users even consider it the best vn out there by far, a true kamige through and through ....
     
    ...sadly this is not that Dies Irae neither is Masada involved in this title in any way  
     
     
     
     
     
     
     

    This DIES IRAE (all in caps, because why not?) is the work of a company called Family Soft. They mostly made games for PC-98, 88 and MSX on the 90', later on they released some for the ps1. 
    This visual novel is your typical interactive adventure game, that hybrid between a visual novel and adventure game, just like Snatcher, YU-NO or Desire, among others.
    You can choose between 2 heroines from the get go and their stories, while not the same, they are in fact related and they go in parallel through out the whole game even interacting and working together at some points.

    (the main characters of the novel)
    The protagonists are Kimu/Kinbari (Kim/Kimberley) and his side partner Rii (Lee) and Kurisu (Kris) i'm not very good with translating katakana names so forgive me if they are wrong , both of them are professional detectives and they have very opposite personalities.
    Kimu on one hand is very cheerful and lively all the time, joking around with every single character (even with her boss), specially with his partner Rii and the receptionist Maria of the police station that she works for. On the other hand we have Kurisu, she is very serious and doesn't joke at all, very quiet too, sadly the game doesn't develop the characters practically in any way, we are just tossed into the game and in the next second we are already investigating some murder case or killing a guy, yes if you play with Kurisu you literally kill a guy 10 seconds after starting the novel xD but like I said there is no backstory whatsoever, later on we do find a bit of pieces of the relation that Kimu and his side partner and best friend Rii have but just a little.. the novel only focus on resolving the murders and nothing else.
     
    Plot
    In terms of plot, there isn't much to talk about, is just a regular murder investigation that ends up being a much bigger issue, revolving gang members, the mafia and later on some sci-fi elements, to be honest it wasn't anything I haven't seen so far in this types of vns or this genre in general, although it does throws you some plot twist that you wont see them coming which will leave you a bit shocked, but overall nothing really stands out.
     
    Graphics
    In the graphic part, you have a pretty decent art style and sometimes with some really good "drawings" and CGs, It has some pretty gruesome scenes, sadly (or lucky for you depending on your tastes) there is no eroge. The characters are portrayed inside a side box and will change depending on what the characters are saying or felling just like your typical vn, they use this instead of the whole body characters sprites, although there are a few "whole body sprites" in the game too. As the sucker I am for old school pixel art style I just love it.

    (the character portrait in the left side and some random violent scene at the right)
     
    Sound
    There isn't much to talk about here, the music is really nothing special, not bad but you won't remember the tracks after playing the novel, nothing to highlight, so yeah it does it jobs and that's what matter I guess.
     
    Gameplay
    Now the most important part... the gameplay, this is the biggest flaw of the visual novel. The gameplay is divided in two parts, the fighting and the way you progress in the novel using four types of commands, those are Move, Talk, Look and finally Act.
    Move: will make you move through out the level, which is often divided into big section, for example the police station, the city, the slums etc.
    Talk: will make you talk to yourself, other characters in the place you are or your partner if she is with you at that time.
    Look: is pretty much explanatory, you will look into the scenery and search for clues.
    Lastly you have Act, which will give you the option to interact with the scenery or things that are inside the scene itself, sometimes to progress by interacting with the scene and others is just for fun like harassing your partner or Maria if you are playing with Kimu.

    (all the location you can move in the "city" map)
    Now to progress you need to do every single option, exhaust all the dialogs, check every single little thing etc etc. This is a big problem because most of the time you need to do them in certain order and if you don't you won't progress. For example in one part you will have to check the same fence several times but in some specific order and then talk to a character just to gain a new action to progress, this is just  a pain in the ass and holds back the story and the game.
    There is also an specific part of the game where you find yourself trapped in a maze inside a mine, it took me literally 1 hour to beat that part because of the combat and this is the other huge problem of the game ... the combat...it is terrible in any way you can think of, some parts or certain events have fighting scenes which are mandatory and they are hard as hell...

    (The mines, you will be here for a while...trust me)

    The fighting is turn based, but is so random and so fast that without using save states is pretty much impossible to beat, even using save states and lowering the speed of the fights(I used an emulator and cheat engine) I had so many troubles beating some fights, one fight took me 30 minutes.
    You have your a health bar, four commands (forward, backward, offense and defense) and some kind of stamina bar to use which is constantly moving at light speed and doesn't follow any kind of rule. The game compares how much stamina you have against your opponent and depending on that you will hit, get hit or do nothing.
    Now you think, offense will do some kind of attack and defense will well defense yourself but nope, sometimes defense attacks and offense does nothing and everything drains your stamina, losing your stamina means that you will get hit in that turn and probably the next 4 turns too. The enemy have almost unlimited stamina while you do 2 hits in a raw and you are done for.
    The only good thing about the combat is that from time to time you can do an special attack which triggers a short full animation showing your character using a gun or doing some kind of fighting pose, nothing fancy but is nice to see.

    (The combat)
     
    Verdict
    Overall I enjoyed this novel because it was dark and it wasn't afraid to do and show you what most of novels this days are and Kimu was a funny character to play with. The gameplay system is what made this novel really flawed but even with those drawbacks and flaws I still enjoyed although I can understand if someone doesn't want to play it or drop it after a few hours in because of that. 
    Difficulty to read:
    In terms of how difficult it was to read, it wasn't the hardest novel I read but it wasn't 120 yen stories or sanarara either, it's full of katakana terms and names (you will read more than 20-30 names in katakana I'm not joking..) Kimu is overall fairly easy to read, because she is a bit juvenile so her speech and thoughts are fairly easy to understand while Kurisu is more depressing and mature so her thoughts and dialogues are a bit more difficult, also later on the game gets a bit hard when the sci-fi elements kick in, by no means an impossible novel to read or understand.
     
  21. Like
    Dergonu reacted to Arcadeotic for a blog entry, Bishoujo Mangekyou TL Update 4   
    Man, I had no motivation to translate this week, yet somehow I got almost 30 kB of text squeezed out, so progress wasn't that miniscule, at the very least.
    Anyways, this week basically went with only translating h-scenes, which isn't a suprise, but yeah.
    Honestly, at this point I have no problems translating them, and they are going swimmingly at this point, so I think translating them should be a little faster.
    But here's the update:
    -----------------------------------------------------
    Week 4: 171,8 kB/710 kB (24,2%)
    -----------------------------------------------------
    We're about 1/4 of the way there!
     
    Till next Saturday!
         - Arcadeotic
  22. Like
    Dergonu got a reaction from Vorathiel for a blog entry, An introduction to Sono Hanabira   
    Introduction: 
    So I´ve been on this forum for a decent amount of time now, and for those of you who encounter me in the chat you know: I love yuri. And during my many fallouts with Jade and his trap,(Which is evil  ) I post pictures of yuri left and right, most of which are from SonoHana. I realize though that there are people out there who hasn't played these short and plotless  amazing yuri games! Therefore, I will be making a blog post to tell you about something that no one should go their life without playing! Before I get started, do note that a lot of these games are translated, with only the newest releases remaining untranslated, BUT! These are fan translations, and the company releasing these games have shown dissatisfaction with the fan translations due to piracy. (There was a way to get the entire game extracted from the patch alone.) Because of this, please make sure you BUY THE GAME LEGALLY before installing a translation patch for these games. (Information on where to buy the games is in the bottom of the post, however, due to their bad reputation, links to the patches will NOT be in this post. Please use the google no-jutsu for that)
    This is NOT the case for remembering how we met, which is the ONLY licensed translation as of right now. Hopefully this will change in the future  
     
    Ok so, I am talking about Sono hanabira ni kuchizuke o, a yuri VN franchise which has been releasing games for years now. Writers have come and gone, but the games have still remained somewhat the same, introducing a lesbian couple going to school at an all girls high school for daughters from rich families. The norm has been that each couple gets a minimum of 2 games, with some exceptions being released later on. 
    The games are rather short, cute and fluffy. Its primarily just about the two main characters, and other characters rarely even have sprites in the early games. (Yes I´m looking at you guys, class mate-A, class mate-B) This however, changes towards the newer games, where most characters have sprites and there are more CGs and voice acting from others than just the main characters. 
    Their short length and small amount of content aside, there is still something that makes these games very enjoyable, (except the yuri H-scenes ) and that is the characters and their interactions. I already talked about this a little bit in my previous blog post about sonohana nyuu jene, but I realize that if one haven't played previous games, you won't be able to relate to much I say in that one. 
    And so! 
    The characters and story
    The characters in Sono Hanabira ni kuchizuke o are wonderful. Each one of the couples offer a set of unique and colorful characters. (Unique as in different from each other, not in a general sense. I know a tsundere isn't very unique characteristic in a visual novel.) 
    Among the many, many couples who have been introduced, we are going to be looking at, Yuuna x Nanami, the first couple introduced in the franchise, and Hazuki x Manami, one of the latest couples. The reason I´m doing this, thereby omitting a lot of the couples in the middle, is simply because of the first and the last aspect, and not because I like the others less or anything. (Though it does have to be said, these two are some of my favorites.) Which couple you will end up liking the most will be different for everyone. Each one of them has their own characteristics that makes you like them. (Or not like them. Though lets face it, no one dislikes yuri. Right?) 
     
    Let us start with Yuuna x Nanami, and the first Sono hana game released. 
    It came out in 2006, and tells the story of the cute, silly little Nanami who comes to a school way out of her comfort zone. Its a school filled with oujousama´s (daughters of rich families), and she really doesn't feel like she fits in. Her first day starts of bad as her uniform rips and she ends up hiding behind the school building, not going into the reception ceremony. Then, her guardian angel, the beautiful onee-sama Yuuna walks up and asks her if she needs help. She then goes on to patch up Nanami´s skirt. Instantly lovestruck, the next few months of Nanami´s life are dedicated trying to get into a planning committee where Yuuna is the leader. She wants to get closer to her onee-sama, and well, thats where the love aspect of the game beings. I won't spoil too much of the very small amount of story in the game, and will instead speak in a general way about the game. 
    Yuuna and Nanami start dating, and have to deal with issues in school and between each other. There is a simple choice system that will lead to either incomplete endings, or the true end which is quite cute. 
    The rest of the games that follow are made in a similar trend. Girl meets girl, couple meets X issue(s), try to resolve them together, happy end. The games are fairly short, about 5+ hours of reading if you listen to all the dialogue and 2 hours or so if you skip it as soon as the text is read. The games do vary a bit in length, and some later releases do have an increased length, (for example Nyuu Jene comes out over 10 hours,) but for the most part the games are fairly similar in this regard. 
     
    Moving over to Hazuki x Manami, we have a fairly different setting from Nanami x Yuuna. This couple is introduced in the 19th installment of the series, Nyuu Jene, which I´ve made a blog post on already here: 

    The character´s troubles are essentially the opposite of Yuuna x Nanami, but the actual characters Nanami and Hazuki are fairly similar. The reason I bring this up, other than them being the first and last couples, is to make a point; the characters have kind of been re-used at this point, (lets face it, Hazuki and Nanami are very similar.) But despite this the games are very different and the couple´s "worries" or what have you doesn't feel repeated at all. This is another factor that makes the SonoHana games enjoyable despite their short and "plotless" nature. 
     
    Navigation through the many titles; how does it work?
    So, lets take a break from the story and the characters and talk a little about how to navigate through these games. It might look a little overwhelming and confusing, seeing as there are so many titles and the couples are in seemingly random orders. (Kind of...) 
    So far there are 20 games in the franchise. The games have little in common with each other, except A) games that are with a previously introduced couple, working kind of like a sequel, (example games 1 and 6 being yuuna x Nanami, 2 and 4 being Sara x Kaede) B) Games released after Nyuu Jene; These games seem to have the same characters repeated, at least for the moment, and all works as sequels. (After the next 3 are released, this might change. No word on those games are out as of yet.) Other than that, you can just pick a couple you like and play it, which means, YES, you CAN start with, lets say game nr. 3 then play 5 to get its sequel, and go back to lets say 1 and then play 6. Its pretty much just about finding the individual game´s sequel. 
    To make figuring out exactly which game offers what couples simple, literally just look it up on wikipedia: https://en.wikipedia.org/wiki/Sono_Hanabira_ni_Kuchizuke_o - Do note that this list currently does not have Revolution - Rinagisa (the newest game) listed, but this is a sequel to Nyuu Jene and offers Rina x Nagisa, but with the other characters as supportive characters with a role in the story. This will probably be added soon though. EDIT: Due to a strange edit on wikipedia, they have removed some of the newer games from the list ... Really don't know why. But if you display the page in Japanese instead, all 21 games are there. The games from 1-15 are on the English list.
    Do note that the newest games, Nyuu Jene and the rest after are UNTRANSLATED, and have no fan translations as of yet. 
     
    Conclusion; why should you play these games and where to get them
     
    So, why should you play these games? There are many rom-com slice of life games out there, and to be honest I cant really sell why this should be prioritized over the others without mentioning yuri. Damnit. Well, these games are short, simple, but still offer very enjoyable characters and relationships; they are pretty much getting right to the point without beating around the bush with an incredibly long common route and a bunch of filler characters that has little to do with the story. If you are looking for a short, cute, funny and enjoyable slice of life love story, picking up one or two of these games is not a bad idea at all. 
    As for where to get the games, most of them are available on english DLsite, here: (NSFW content!!)
    http://www.dlsite.com/ecchi-eng/fsr/=/keyword_maker_name/fuguriya+RG05173/ana_flg/all/from/work.same_maker
    For Nyuu Jene and the rest of the games you can't find on DLsite, you can buy them here: (Note that this is a Japanese site, but it DOES accept foreign credit cards. For a guide on how to navigate the site and make  a purchase there, look at the blog post below.) 
    http://gyutto.com/i/item161082 (Nyuu Jene)
    All of the games
     
    Remembering how we met is available on steam or on mangagamer and is the only licensed SonoHana title:
    http://www.mangagamer.com/detail.php?goods_type=0&product_code=149
     
     
    Alright, thats it for this post.  
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