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ittaku

NekoNyan
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  1. Like
    ittaku got a reaction from littleshogun in Clover Days Translation Project   
    I've now completed translating 50% of Izumi's route. H scenes are coming up now so progress may slow down after this
  2. Like
    ittaku got a reaction from LoganW in Clover Days Translation Project   
    I've now completed translating 50% of Izumi's route. H scenes are coming up now so progress may slow down after this
  3. Like
    ittaku got a reaction from Suzu Fanatic in Clover Days Translation Project   
    I've now completed translating 50% of Izumi's route. H scenes are coming up now so progress may slow down after this
  4. Like
    ittaku got a reaction from Maxel in Clover Days Translation Project   
    I've now completed translating 50% of Izumi's route. H scenes are coming up now so progress may slow down after this
  5. Like
    ittaku got a reaction from holdsh1ft in Clover Days Translation Project   
    I've now completed translating 50% of Izumi's route. H scenes are coming up now so progress may slow down after this
  6. Like
    ittaku got a reaction from LoganW in How is your life like an anime trope?   
    The osananajimi girl I grew up alongside that I pretended to dislike and we didn't see each other through our early teen years - when we met up again I fell for her and we got married and lived happily ever after. It does actually happen...
  7. Like
    ittaku got a reaction from Barktooth in can't play other routes   
    That's why I always plan my routes as best as I can based on the common route, leaving the best for last. If there are 4 routes and I rank the girls 1 to 4, the order I play them in is 3,4,2,1. I do 3 first because if I do my least favourite one first, I might get tempted to start skipping long before I get to anything I enjoy. Leaving the best for last allows me to savour the game story more and understand everything surrounding the best heroine by the time I do her route.
  8. Like
    ittaku got a reaction from EcchiOujisama in Sayori's views on censorship   
    Great, so that's what the artist intended. I don't really care as I want my pr0n if I can get it. Artist/audience/Japan/west disconnect, whatever, fuck the mosaics.
  9. Like
    ittaku got a reaction from Vorathiel in can't play other routes   
    That's why I always plan my routes as best as I can based on the common route, leaving the best for last. If there are 4 routes and I rank the girls 1 to 4, the order I play them in is 3,4,2,1. I do 3 first because if I do my least favourite one first, I might get tempted to start skipping long before I get to anything I enjoy. Leaving the best for last allows me to savour the game story more and understand everything surrounding the best heroine by the time I do her route.
  10. Like
    ittaku got a reaction from Dergonu in Top 10 Visual Novel Players   
    I don't think I fit into any of those categories. I am a translator but your example suggests a wannabe translator.
    This is the person who knows only a little bit of Japanese and doesn't realise that translation is about nuance, thinking translation is about conveying grammar and vocabulary. I'm not even that good a translator but no way would any translator who's done any amount of work pick on such a difference
  11. Like
    ittaku got a reaction from LoganW in Salutations!   
    Welcome and good luck! Learning Japanese good enough to be  TLC is a long and arduous, yet very rewarding, process and I wish you all the best and hope you'll give back to the community you've just joined in whatever way you can.
  12. Like
  13. Like
    ittaku got a reaction from aristotll in New VNs on Fuwanovel?   
    That has to be the most impressive necropost I've seen to date on fuwa.
  14. Like
    ittaku got a reaction from Funyarinpa in New VNs on Fuwanovel?   
    That has to be the most impressive necropost I've seen to date on fuwa.
  15. Like
    ittaku got a reaction from bigfatround0 in New VNs on Fuwanovel?   
    That has to be the most impressive necropost I've seen to date on fuwa.
  16. Like
    ittaku got a reaction from Kawasumi in New VNs on Fuwanovel?   
    That has to be the most impressive necropost I've seen to date on fuwa.
  17. Like
    ittaku got a reaction from Zenophilious in New VNs on Fuwanovel?   
    That has to be the most impressive necropost I've seen to date on fuwa.
  18. Like
    ittaku got a reaction from XReaper in New VNs on Fuwanovel?   
    That has to be the most impressive necropost I've seen to date on fuwa.
  19. Like
    ittaku got a reaction from FinalChaos in Peaceful School Life [Discussion]   
    This wasn't always the case as it has taken 3 decades for Japanese 2D art forms to slowly gravitate towards that one time in life. Nowadays the bulk of anime, manga, light novels, and of course visual novels start with a protagonist who's 16 years old and in 2nd year high school (year 11).
    The reason it has happened is actually deep rooted in Japanese life and culture and multifactorial. In a nutshell, though, the main reason is that it is the one age of life they believe represents the greatest period of possibilities and potential. The bulk of people's working lives in Japan end up being in mundane office jobs with long hours and slave like conditions working for corporations with little regard for its workers as the so-called "salaryman". Once in employment, even if they have their own family and keep their circle of friends, they become largely faceless people in a sea of other faceless people and work with little scope for further change in their life. Pay is bad, hours are long, owning their own home is rarely affordable, conditions crowded, affording the time and money to have children and the thought of bringing children into a hard life prevents them having many kids etc. etc. etc. and basically it's pretty depressing really.
    When people are 16 in Japan, they are at a point in their lives where nothing is set in stone and absolutely every opportunity is yet to be explored and available. You are at the age where IQ is the absolute highest (if not relatively so) so capable of digesting the most complex concepts even if you look at them through immature unwise perspectives. Thus it's the age to explore relationships and new emotions for the first time through adult eyes. To experience and understand love, happiness, sorry, etc.
    They haven't decided their future careers but have been presented with enough information to get ideas for what direction they might want to take. They still have a year before all important college entrance examinations if they wish to take that direction so they are relatively free from time-constraining commitments. They're able to take on public roles and stand out in the world in (apparently) exciting events such as the tropeworthy school festival. 
    On the sexual side, it's the legal age of consent, and the age people can get married. It's also the age where hormones are raging from both sexes and even if it's not conveyed in each character's personality, it is implied that they're all ready to hump like dogs in heat underneath whatever exterior persona they put on. In addition, every culture has an obsession with barely legal, and that is portrayed in all sexualised media, so it's mainstream to create stories surrounding that age, and in 2D they can then get more and more underage depending on how far they want to deviate from the mainstream since their laws allow such flexibility in drawn work for the time being.
    It's basically a clean slate for infinite possibilities in their eyes. That's not to say I think it's the only age they should portray myself, but I can at least see why they do it. The opening and ending you describe that is overused is basically starting the story defining that moment where all the possibilities are laid out and ending the story with choosing one happy direction to take it.
  20. Like
    ittaku got a reaction from Darklord Rooke in Peaceful School Life [Discussion]   
    This wasn't always the case as it has taken 3 decades for Japanese 2D art forms to slowly gravitate towards that one time in life. Nowadays the bulk of anime, manga, light novels, and of course visual novels start with a protagonist who's 16 years old and in 2nd year high school (year 11).
    The reason it has happened is actually deep rooted in Japanese life and culture and multifactorial. In a nutshell, though, the main reason is that it is the one age of life they believe represents the greatest period of possibilities and potential. The bulk of people's working lives in Japan end up being in mundane office jobs with long hours and slave like conditions working for corporations with little regard for its workers as the so-called "salaryman". Once in employment, even if they have their own family and keep their circle of friends, they become largely faceless people in a sea of other faceless people and work with little scope for further change in their life. Pay is bad, hours are long, owning their own home is rarely affordable, conditions crowded, affording the time and money to have children and the thought of bringing children into a hard life prevents them having many kids etc. etc. etc. and basically it's pretty depressing really.
    When people are 16 in Japan, they are at a point in their lives where nothing is set in stone and absolutely every opportunity is yet to be explored and available. You are at the age where IQ is the absolute highest (if not relatively so) so capable of digesting the most complex concepts even if you look at them through immature unwise perspectives. Thus it's the age to explore relationships and new emotions for the first time through adult eyes. To experience and understand love, happiness, sorry, etc.
    They haven't decided their future careers but have been presented with enough information to get ideas for what direction they might want to take. They still have a year before all important college entrance examinations if they wish to take that direction so they are relatively free from time-constraining commitments. They're able to take on public roles and stand out in the world in (apparently) exciting events such as the tropeworthy school festival. 
    On the sexual side, it's the legal age of consent, and the age people can get married. It's also the age where hormones are raging from both sexes and even if it's not conveyed in each character's personality, it is implied that they're all ready to hump like dogs in heat underneath whatever exterior persona they put on. In addition, every culture has an obsession with barely legal, and that is portrayed in all sexualised media, so it's mainstream to create stories surrounding that age, and in 2D they can then get more and more underage depending on how far they want to deviate from the mainstream since their laws allow such flexibility in drawn work for the time being.
    It's basically a clean slate for infinite possibilities in their eyes. That's not to say I think it's the only age they should portray myself, but I can at least see why they do it. The opening and ending you describe that is overused is basically starting the story defining that moment where all the possibilities are laid out and ending the story with choosing one happy direction to take it.
  21. Like
    ittaku got a reaction from Fiddle in Peaceful School Life [Discussion]   
    What has reality got to do with it?
  22. Like
    ittaku got a reaction from Fred the Barber in Peaceful School Life [Discussion]   
    This wasn't always the case as it has taken 3 decades for Japanese 2D art forms to slowly gravitate towards that one time in life. Nowadays the bulk of anime, manga, light novels, and of course visual novels start with a protagonist who's 16 years old and in 2nd year high school (year 11).
    The reason it has happened is actually deep rooted in Japanese life and culture and multifactorial. In a nutshell, though, the main reason is that it is the one age of life they believe represents the greatest period of possibilities and potential. The bulk of people's working lives in Japan end up being in mundane office jobs with long hours and slave like conditions working for corporations with little regard for its workers as the so-called "salaryman". Once in employment, even if they have their own family and keep their circle of friends, they become largely faceless people in a sea of other faceless people and work with little scope for further change in their life. Pay is bad, hours are long, owning their own home is rarely affordable, conditions crowded, affording the time and money to have children and the thought of bringing children into a hard life prevents them having many kids etc. etc. etc. and basically it's pretty depressing really.
    When people are 16 in Japan, they are at a point in their lives where nothing is set in stone and absolutely every opportunity is yet to be explored and available. You are at the age where IQ is the absolute highest (if not relatively so) so capable of digesting the most complex concepts even if you look at them through immature unwise perspectives. Thus it's the age to explore relationships and new emotions for the first time through adult eyes. To experience and understand love, happiness, sorry, etc.
    They haven't decided their future careers but have been presented with enough information to get ideas for what direction they might want to take. They still have a year before all important college entrance examinations if they wish to take that direction so they are relatively free from time-constraining commitments. They're able to take on public roles and stand out in the world in (apparently) exciting events such as the tropeworthy school festival. 
    On the sexual side, it's the legal age of consent, and the age people can get married. It's also the age where hormones are raging from both sexes and even if it's not conveyed in each character's personality, it is implied that they're all ready to hump like dogs in heat underneath whatever exterior persona they put on. In addition, every culture has an obsession with barely legal, and that is portrayed in all sexualised media, so it's mainstream to create stories surrounding that age, and in 2D they can then get more and more underage depending on how far they want to deviate from the mainstream since their laws allow such flexibility in drawn work for the time being.
    It's basically a clean slate for infinite possibilities in their eyes. That's not to say I think it's the only age they should portray myself, but I can at least see why they do it. The opening and ending you describe that is overused is basically starting the story defining that moment where all the possibilities are laid out and ending the story with choosing one happy direction to take it.
  23. Like
    ittaku got a reaction from Darklord Rooke in Properties with exclamation points in the title!   
    While I get annoyed at the naming aspects on my filesystem, at least exclamation marks mean something... I'm far more annoyed by meaningless apostrophe abuse by Japanese Engrish [sic] titles such as Clover Day's.
  24. Like
    ittaku got a reaction from Fred the Barber in Properties with exclamation points in the title!   
    While I get annoyed at the naming aspects on my filesystem, at least exclamation marks mean something... I'm far more annoyed by meaningless apostrophe abuse by Japanese Engrish [sic] titles such as Clover Day's.
  25. Like
    ittaku got a reaction from Shinobu Nyan in Anime with ultimately satisfying endings   
    Added railgun. I remember enjoying Index as well, but didn't recall having that ultimately satisfied feeling at the end, but it was also a long time ago.
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