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About Barktooth

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  1. It sounds moderately interesting. From what you've described, Michael seems like a character I'd like a great deal, and together with a decent premise, it should make for an enjoyable tale. Yes, it's very appealing to me. This is my preference. However, I would not at all be opposed to having less "meaningful" choices (i.e. ones that only change dialogue) as long as they actually provide a whole different scene, or a sizeable amount of text when selected, and not legitimately one sentence of new information. In reference to the summary, I think it's not especially well conveyed, but I don't know if there's anything concrete I could suggest to improve. First off, I feel that to an extent, it assumes the reader is already invested in this story. I think it should try to grab the reader's attention better; perhaps, focus more on the precognition and try to make it more mysterious. Additionally, I'd say it's a bit too long and meanders between too many things it wants to convey. Make it more concise, improve "flow", and reduce the amount of "But why...?" questions, as while that can provoke a sense of mysteriousness, it's used much too often here. The character descriptions are fine as they are, I'd say. Fix the typos and grammatical errors.
  2. I want to be temporarily (or, perhaps, permanently) transported to another world. That's essentially one of the main reasons stories exist, I suppose, but VNs do this particularly well for me due to the increased immersion as a result of having music and art, and the generally closer relationship you have with the protagonist. I especially enjoy VNs that are able to set and maintain a distinct atmosphere throughout, and ones that can make you invested enough in their universe that you feel emotions with an intensity similar to the characters themselves.
  3. I don't know if you still need help with this, and I can't figure out a lot of them myself, but here are some of my thoughts. I'm not certain about most of them so you'll need to take the attacks/skills themselves (is this what they are?) into consideration to judge which of the possibilities is more fitting, but I thought I'd leave some comments inside your spoiler nonetheless. I don't know what game you're translating and whether you can visibly see what the skills do, which would be helpful, but I don't have any confidence in these so take it with a grain of salt.
  4. Open Task Scheduler and browse around for anything that looks like it may open a CMD window.
  5. Oh, I think I may have figured something out. It's there when I try to create a new thread in the Visual Novels section, but gone if I do so in General Discussion. It seems that not all sections allow threads to have tags.
  6. It took me a while to grasp what you're trying to say, but I think I get it now. Those kinds of characters do need to be explored more.
  7. I think I may have similar qualms in regards to stories in general. However, while you seem to be bothered by all characters who have overly pronounced personalities, I'm mainly concerned with protagonists that possess such traits. Maybe a lot of seasoned VN readers will disagree, but I greatly enjoy the self-insert type protagonists a lot of games employ. On the other hand, an MC with a very defined personality generally annoys me due to several factors. Mainly, it all comes down to being able to relate. What I frequently desire from stories is to see how a normal, human character handles a situation that they were thrust into. The situation may or may not, though preferably should be, unusual, complex, and often unrealistic (I'm not a fan of slice of life in a realistic setting). However, if that setting is also viewed through the lens of a particularly unusual character with strongly defined traits, it becomes all too difficult to relate. A character whose actions are well-defined and consistent with their apparent approach is fine, but only as long as they are human on the inside and that is reflected in their inner monologues. An unusual setting experienced vicariously through a very human character is more interesting to me. I can try to imagine what I would do in their place. No, even besides that, the most important thing is that I can, through empathy, feel exactly what the character feels. And I like stories because they make me feel a certain way. Well, that is just the kind of setup I personally like best. A mundane setting with a special protagonist can work because you see what an ideal person would do in everyday situations. An unusual setting can work well in conjunction with several prominent protagonists, all abiding by different values, as a way to explore the possibilities and outcomes. But neither of those, in my experience, do as well of a job at making you feel something. In regards to side characters, I don't mind if they are special or possess easily definable traits. They are the possibilities here, different forces that can mold the protagonist with their influence. I suppose even here less defined characters could work well for drama in which they are personally involved, as it would make it easier to comprehend their feelings. However, it's not essential, as we have the filter of the protagonist which these characters' experiences can be passed through to then be felt by the reader. If most side characters were less prominent, I think things could get boring rather quickly, as Zakamutt pointed out. After reading your latest reply in this thread, I'm not sure if I understood your position correctly before. What I wrote above may be slightly irrelevant as a result. About Character A, though, I'd say that it's not an entirely absurd way of acting for them. I don't believe all people are as unaware of their weaknesses as you appear to think. To me, it seems more that they are aware of their weakness (not all the time, of course), yet succumb to them regardless—unless, perhaps, they put in a great deal of effort to avoid doing so. Which seems exactly like what's explored in stories with Character A, as you described.
  8. You think that's creepy? I suppose it could seem that way if taken out of context, but when it played in the game, it gave me a more of a vibe of melancholic nostalgia. Anyway, it's nice to see my favorite VN to date get localized. Maybe I should re-read Eternal Heart if the goal is reached, as some of the action scenes and shrine maiden talk was rather confusing.
  9. You could get a mouse+keyboard adapter for consoles like XIM4 and the like if you'd rather avoid the horror that is using a controller for FPS games. It is expensive, however.
  10. I'm too lazy to comment on the other pointers you provided, but I'll say that I didn't like the forced text progression employed at certain points. It may be because my text settings were too fast, which probably affects the speed at which the game advances the text in those scenes as well (actually, I checked with a slower message speed now, and it doesn't seem like they are affected after all), but they felt a bit rushed to me. Even if that wasn't the case, I greatly enjoy the ability to read a VN at my own pace and pause when needed to process new information, further develop some of the ideas presented, re-read a well-written line, etc. Taking this away lessens the experience for me. At the same time, these scenes probably wouldn't benefit as much as some others from having control over text progression, so it likely didn't take away much either.
  11. You have a good point. I'm not entirely sure whether I would really enjoy such a character or not, although it seems probable to me. I just noticed that I detest it every time an indifferent character mellows out and grows a soft spot for the main character in a VN. It would probably be irritating if they didn't mirror the MC's feelings at all, but they wouldn't necessarily have to be completely neutral towards him either. For example, an android could like the MC because he is useful for her mission of studying humans, or something to that tune. Thanks for those suggestions. They aren't perfect but a few have really interested me, like Shinigami no Testament.
  12. I've essentially given up on trying to find a heroine like that, and settled for ones such as you listed. They aren't as good, but I can still greatly enjoy interacting with them nonetheless. It's frightening to think that even someone with this many completed VNs under their belt isn't acquainted with such a heroine. Then again, from what I could gather out of reading that one post you made in a thread regarding memorable characters, you don't especially like this kind of archetype, do you? About Suzu, do you mean that she starts out emotional but as you get to know her closer, you realize she doesn't experience any such thing? Or does her actual personality change in her route? Maybe you're right, but neither do catgirls, shinigami or androids exist in the real world, yet there are characters exhibiting these traits present in VNs. Fiction is great because you don't have to be confined by realism. I can easily see a girl being an android used as an excuse to make her emotionless, and truly so—not just someone who suppresses or disregards their emotions. I'm not sure, then, why writers don't create characters like this more. I suppose it could be because it's hard to make a story, especially a romantic one, interesting with such a character. If they don't show any interest towards the protagonist, don't grow (i.e. garner interest towards or fall in love with the MC) as the route progresses, I'm not sure what there is to narrate about. It could probably work well for some other types of stories, but nonetheless remain hard to include a route for this kind of character.
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