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marcus-beta

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marcus-beta last won the day on July 23

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About marcus-beta

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    Fuwa Veteran
  • Birthday 08/27/1999

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    Marcus André#0956

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    Male
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    Programmer

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  1. No point in have many things installed that you don't will use. I think have 2 games, in the max 3 downloaded is enough to survive by a internet apocalypse for some days.
  2. Hmm, you will need a disassembly of the BGI scripts, find for the font face name, usually MS ゴシック or メイリオ or MS Pゴシック Then around the string see if you found any number bettwen 24-36, maybe will be the font size. By the way, is most probabbly to you found the correct file in the sys???.arc
  3. Try this, you need found the game key before, this have a tool to that too. then put the game key using the command line arguments https://github.com/marcussacana/MwareStuff That said, maybe don't works, the VNDB said the engine isn't the mware...
  4. I think the question is somewhat vague, there are several steps to create a Visual Novel, from programming to drawings or audios. Frankly, it is difficult to say that a certain program is used to create a visual novel, because there is not just one program for any of the functions. When it comes to the engine, we often see the use of KiriKiri, but there are also several other engines such as CatSystem2, SiglusEngine, MwareEngine, LucasEngine, YuRIS Engine, WhaleEngine, Buriko General Interpreter (Aka BGI) and etc, I can keep listing engines of visual novel for a good time... Basically, I think the most relevant program is the engine, but the question is, "What they use to create a VN", then just a example, for the audio we can use tools like Audacity or Musescore, To the Art they should use Photoshop, Corel or who know private softwares that help they draw more fast? And as for writing the scripts, this must be the most vague of all, there are engines that have their own IDE (Integrated Development Environment), Some can be done directly on Notepad or any other text editor, such as Notepad ++, Visual Studio Code (I very much doubt using these 2), It is difficult to say for sure which one, because certainly the Japanese have their 'favorite' programs in general, as well as other countries have their own, for example, If I'm not mistaken it was just in Japan they used Yahoo Search more than Google, something that seems very questionable in our point of view. Interestingly what we can say with precision is the program used to make highly animated Sprites (like nekopara for example), because, at least as far as I know, there are only 2 of them on the market, which are Live2D and E-Mote; Since E-Mote is a Japanese software for their own use, so no documentation has been translated, so much so that normally you find E-Mote being used in Japanese Visual Novels, and Live2D in the others. Also note that this is just my personal opinion, I never got involved with development or contacted anyone involved with Visual Novel development in Japan, so everything I said could be wrong. --Edit I just saw the "Japanese programmers" now, well... but since I already wrote this walltext I'm keep it :V
  5. I already tried touch in this engine before but I didn't a good progress after some tries... This Minori Engine and Yuris Engine is the two engine that I don't like to lost my time. That said probabbly I will need deal it they one day when a game that I'm interesed be released.
  6. Not sure because I don't touch in this engine for a good time, but as Far I remember this game have a external encrpytion key that are placed in a certain directory of the game. Maybe your problem is how you moved the extracted directory and the arc_conv failed to find that key? With that said, it was my guess, it is unlikely that I would get it right without seeing what is going on but it is worth the try. Also, put the directory path inside "", for example: arc_conv.exe --pack qlie "F:\New Game\MagicalPrince\hacks\arc\data0" data0
  7. Not sure but this isn't the first eng release of the alicesoft? I believe that they do not try to make a version 'inferior' to that made by third parties (aka Mangagamers), who wants to start with the left foot in the market? And so I think they're likely to consider releasing the game uncensored. Well, of course, this is just my speculation and God only knows if they will launch with or without moisacs.
  8. Yeah, it's the auto translator, a cool feature is how he can dump and insert textures in the game for manual translations. Don't work with all games but at least you can try.
  9. I don't really get, but is just the usuall, basically all translation services to softwares are paid, you will need to pay. Some offline softwares must help you without limit, for example the LEC Power Translator, but is paid as well.
  10. I split my time like 'sessions', sometime I read only Light Novels, after that I keep a time reading only Mangas, then Visual Novels. And when I'm reading anything I spend my entire free time into that, then maybe the whole day.
  11. @flamepaladin probabbly can help you, The tools that I have with me (sent to me by the Seiha TL Staff) is updated only to the Kamidori version of the engine, I think the flamepaladin have a more updated version of the dissassembler.
  12. You really don't need a crack for that, the game just ask to the disc in the first launch, and you can just mount the ISO Also, you can just copy the savedata of a friend or find in the internet, this will works too.
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