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marcus-beta last won the day on July 26 2021

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About marcus-beta

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    Fuwa Veteran
  • Birthday 08/27/1999

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    Marcus André#0956

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  • Japanese language
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  1. Lol, someone managed to port new scenes to the siglus? first time that I saw that in this engine, good job. Maybe, the Vita version uses siglus too? I don't remeber of a public .ss compiler, only diassembler tools.
  2. edit: i meant to PM yikes.

  3. If for some reason you can't open the .ks with your text editor, some few games encrypt the .ks script, you can use my SacanaWrapper tool in that case or use the KrKrExtract with Text Decryption feature enabled
  4. Well, if it's a legacy engine it's fine...
  5. Good job, very cool, write a disassembler isn't a simple job. While is cool a disasm tool, If don't have other tools to this engine, I recommend you write a simple string editor as well, because in long-term will be more stable, a disasm can break when the engine update with new opcodes after all. Just a hint, anyway, good job man, really.
  6. They're all waiting for me, since I got a job my time is gone, at least for now.
  7. https://github.com/marcussacana/StringReloads just read the text
  8. This engine accept extracted files while the .dat don't exists, if you extract everything should works... That said have a good time that I didn't touched in this engine, so not sure anymore if still possible do that
  9. My StringReloads tool can help you, I'm currently in the phone then I can't pick up a link, Google it you can found in the GitHub
  10. We just need to check what we will do to the h-scenes... Yeah, some files is a 'partial' copy of other .scn, usually when I want add new dialogues in the .scn I split then in 2 files to insert in the end of the original the dialogue that I want, then I jump to the new .scn with the reaming scene content.
  11. 1 - Yeah, that _ep.txt.scn is just a .scn created to redirect to the given txt script, those 'ep' files are 'entry points' basically, the game .scn script can jump to a .txt file then at first looks that looks useless, but the memories aren't able to jump to the .txt file directly, then I created those "Entry Point" files that just redirect to the correct .txt 2 - about the k2_01b.txt, hell yeah, that's wrong, Looks like I keep an old script in the release, I will fix that. 3 - Yep, it's possible off course, just a error Yeah, I think the project is a bit stopped just
  12. ask the chinese translator to port the patch, maybe the chinese version is based in the japanese version of the game, this mean the encryption has changed.
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