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About Tester

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  1. Well, if it's .ks and it's of open format, then it's likely a script of the standart KiriKiri. Just recode it in UCS-2LE (if I remember correctly) and have fun with scripts. You can change an encoding with Notepad++, for example.
  2. Well, I have one conjecture: settings file may be generated after the first game launch, which wasn't done here correctly, because... And, seeing the error, I can presume you did try to launch Japanese demo version. Well, you see, there is often one problem then launching random Japanese game, at least visual novel: it may not running (at least correctly) on any locales which aren't Japanese. You may try to launch the main exe while emulating the Japanese locale with Locale Emulator. If needed, use deep emulation. Well, launching the exe in a debugger won't be so easy with this method, I guess...
  3. Translation from Japanese: Settings file abnormality (error). The settings file is not present.
  4. Hmmm... AIRNovel (list is by no means complete), I guess? At least I didn't hear about any attempts to reverse it and did not try it myself, but did hear about some localizers complain about it. There are also many engines, which was partially reversed. For example, only archives and maybe sometimes images, but not scripts. For example, in case of Lucifen (list is by no means complete) archives was hacked, but there are keys from the just few games extracted, so people without knowing about reversing (there is no keyfinding tool or instruction) can't find a key (from other games). There was some script tool (some Chinese string editor), but for only one type (there are two types of Lucifen scripts: sob and some other) and even it doesn't work with most games. Or, if you want really contribute to community, you may want to see Shiina Rio (very popular engine indeed). There are some tools, but they works only with some specific games. As I know, there are no good methods to localize quite good ranges of games on it. But do note, this engine won't succumb so easily. Oh, and yes, if you want try something rare, which can be beneficial just for about one game, you may want to see engine of this game. === Verily, there are many-many engines like these...
  5. I have created a new GUI tool SLGSystemDataTool for quite obscure for hackers or coders engine — SLG System. Legendary series Sengoku Hime and Sangoku Hime are on this engine (probably all Gesen 18 games are on it, but it'll need some testing). Unlike of my previous tools, this one does not support scripts (I did manage to decompile Sengoku Hime 1's scripts, but they are rather tricky, and there was some complications, so I did not release it). What can it do? - Extract all types of archives (szs, and SFP (SPD+SPL). - Repack all archives. - Convert all types of images (tig, tic, TIM or even alb) to standart formats. - Reconvert all types of images from standart formats. - Convert and reconvert VOI audio (it has ogg and some technical data). - Reconverted alb are half (or less than a half) of original size. It was reached by abusing technology used in this exotic image format. It also has a help module, which has info about working with video mdm and mda (the tool is not required) besides other formats. It would be appreciated if the top post would be updated accordingly. Supported formats: szs, SFP (SPD+SPL), tig, tic, TIM, alb, VOI. Engine: SLG System.
  6. I guess the game on Yuka System. also known as Yuka Script. Try this or that.
  7. Now I did develop a better tool for Stuff Script Engine's script format .msc: mscScriptTool. Most of the propeller games, such as Bullet Butlers, Chrono Belt, Evolimit and Sougeki no Jaeger, are on this engine. There are two version of this scripts, first and second. First is, for instance, in Bullet Butlers and Chrono Belt, while second on later games. Sougeki no Jaeger, the latest propeller's game, has some unique commands, so it's like latest subversion of second version. Scripts of first version are commonly encrypted. My tool does support both version, encryption/decryption, key autofinding, version autodetection (rarely can work incorrectly), message numbers autorecount and some more features. Now thou wouldn't need to use for scripts rather restricted tool such as PropellerManager, which does support only text dump and doesn't support encrypted scripts (and maybe even all first version's scripts). And thou don't need to use for scripts propellertools anymore, which supports only one subversion of the latest version, and somewhat lacks in functionality. With new tool thou can fully edit code and freely make message breaks. So if text can't get in the message box fully, thou can just add a new message.
  8. Here thou are... Точнее, нет, лучше так. Вот небольшой извлекатель строк из сих скриптов (но не запаковщик строк, ибо лень разбирать формат). Его, судя по описанию проблемы, должно хватить: Here is simple string extractor for this scripts (but, do note, this tool can not pack strings back). This tool, as I see from the description, ought to be enough. The tool is dual languaged/Средство двуязычно: ADVWin32StringExtractor. И да, работает на третьем Питоне. And yes, it's on Python 3.
  9. Well, it'll be better if top post would be updated. Now I did develop a better tool for Silky Egnine's Script: https://github.com/TesterTesterov/mesScriptAsseAndDisassembler mesScriptAsseAndDisassembler, Now thou wouldn't need to use rather restricted tool such as mestool. With new tool thou can fully edit code and freely make line/message breaks. So if text can't get in the message box fully, thou can just add a new message.
  10. Some time ago I created not bad compiler and decompiler of .gsc scripts of codeX RScript engine (Liar-soft, raiL-soft games). With it thou can fully edit code, not just strings as in RailTools. gscScriptCompAndDecompiler. Theoretically it works with all script versions (still with some, for example latest, not ideally, but it can work). https://github.com/TesterTesterov/gscScriptCompAndDecompiler
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