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  1. I am currently looking for capable individuals to fill positions within my production group. This involves artists, composers, web producer/designer, sound designer, programmer, writers, graphics designer, producer, and a co-director. Please take your time to fully read each project pitch and determine for yourself if either are of any interest to you. When you have done that, follow the google form URL located at the very bottom of the post to complete the following application. The application is one of two parts, the second part will come to you individually according to which position you applied for. Think of the first part being interview questions, and the second part is for you to show me what you are capable of bringing to the project. Once the second part has been sent, the results of whether you have been selected will come to you through email after all applicants have been reviewed. *Should you decide against joining the production after you have been selected you are by no means obligated to commit. However, please make that decision before officially taking part in the team.* The projects I currently have planned may be considered within the "concept" stages. However, I have envisioned how each story will progress and made a few outlines for portions of a common route. Island Rakuen(18+) Genres: Mystery, Drama, Romance, Horror It is summer break and college students Shougo and Kyouhei have big plans for vacation. Together, they rent a yacht with the money they saved and invite their friends into the pacific. It would be their last trip before they graduate from students to full-fledged adults. It is also a chance for Shougo to confess to his long-time crush, Toujou Tomoyo. The group sets sail from Tokyo Bay and into the Pacific Ocean when they happen across an uncharted island. Seemingly uninhabited with the exception of heavy vegetative and tropical growth, and a sea teeming with fish the group anchors their yacht and makes camp. Everyone pitches in, building cabins out of branches and leaves, fishing in the ocean for food, gathering the tropical fruits, and hunting the unusually large population of aggressive birds from within the island. They take tests of courage, roast food over a campfire, share dreams and hopes for the future. The place is like a paradise for them. It was a paradise until a tropical cyclone sweeps away their only means of returning home. Stranded, and without means to communicate with the outside world the group of friends' long sought after vacation has become a nightmare. The test of time begins to take its toll on the island's newest inhabitants, and one by one they begin to lose hope of ever returning home. Tomoyo quickly becomes a burden, failing to hold her end of her tasks and earning Maehara Ryouko’s ire. Finger-pointing turns to shoving and opinions to arguments, solidarity crumbles and the group splits into two. Ryouko, having grown impatient seeing Tomoyo pampered for her mistakes and never owning up to her failures takes her own group and leaves. The separation brings temporary peace, but strange things begin to happen at night. A cacophony of howling and laughter sound throughout the island, and each group faces a danger worse than isolation—themselves. Position-specific Notes *Notes here do not reflect that positions in bold above are unneeded. Please fill out application even if your position is not listed in these notes. Writers: Two routes to be written, one for each heroine. Composer: Looking for composers able to play any of the following: Flute, Piano, Ukulele, Percussion. Artists: Sprites (11 characters), CG, Background, Title Screen, UI. Programmer: Capable working with and have experience in Ren'py or other visual novel software. Design UI, title screen, Configuration screen. Sound Designer/Editor: Generate and create sounds and noise for purpose of immersion. (IE- birds, ocean waves, motor, SFX, etc) Additional Notes 1. Potentially Short-Medium in length. 2. As the 18+ tag implies, this story will contain content for the mature audience. Anyone under the age of 18 will not be permitted to participate in this production. Wraiths of Ivarholdt Genres: Drama, Fantasy, Action, Kael Craster is the leader of the band of sellswords called the Wraiths of Ivarholdt. Seven years ago when the clan was originally called the Ivarholdt Raiders, Kael was but a junior member in the clan having been taken in after he was orphaned during the Michar-Forissimo War. He had known bliss and love from his fellow clan mates until one day the Wraiths were indiscriminately hunted and slaughtered by orders of the king himself. Kael and Darrik were the only survivors, having been absent from the camp for a hunting trip. Present day, the war has ended in an armistice and Kael has peacefully rebuilt his clan, naming it the "Wraiths of Ivarholdt" in honor of his former comrades. However, that peace is short lived. News of the hermit King Michar leaving his castle to negotiate a treaty with King Forissimo reaches Kael’s ears. It is an opportunity he would not let go. Revenge begins to stir in Kael's mind and little do his new clan mates know their lives have now become a means to commit regicide. Enter Wiles Tressante, the protagonist of our journey and the Wraiths’ newest member. He is a spy from the neighboring kingdom and ward of King Forissimo tasked with kidnapping the daughter of King Michar. Life with the Wraiths becomes like a dream to Wiles. He finds within them camaraderie he’s never shared and a family he’s never had. His mission becomes a distant memory to him. But as the nature of Kael’s true intentions grow more visible, the tenuous accord between each member begins to shatter. Wiles discovers that he isn’t the only one with something to hide. Old grudges open new wounds, the tangles of lies tighten, and the very person he is supposed to be looking for may not exist at all. Position-specific Notes *Notes here do not reflect that positions in bold above are unneeded. Please fill out application even if your position is not listed in these notes. Writers: Six routes, common route. Composers: Looking for composers able to play any of the following: Flute, Piano, Percussion, Violin, Sing (chorale), cello. Artists: Sprites (Six main characters) (~15+ supporting/side characters), CG, Background, Title Screen, UI. Programmer: Capable working with and have experience in Ren'py or other visual novel software. Design UI, title screen, Configuration screen. Sound Designer/Editor: Generate and create sounds and noise for purpose of immersion. (IE- sword clash, walking, fire, SFX, etc) Additional Notes 1. Potentially Long-Very Long in length. 2. The routes withinWraiths of Ivarholdt will not branch. They will be "arcs" and follow right after the other. In other words, it will follow one large linear path with multiple arcs, one focusing on each character. The story is designed this way such that, unlike traditional otome/bishoujo, the characters will experience the impact of the arcs preceding them. 3. Depending on the success of this visual novel and the continued commitment of the production group I intend for a sequel. 4. Kickstarter/Crowd Funding TBD Specific Recruitment Directors and Writers to work on genres: Otome, horror, comedy, skit, mystery eroge(18+). I am looking for a director and writer who will not be working on the above projects, but will instead lead projects of their own. Preferably a writer who has their own story in mind. I will lead the production for you on your end. Web Producer/Webmaster: Design and manage multiple websites to improve relations, increase publicity, and keep updates for public to see. Make sure to complete the form below. https://docs.google.com/forms/d/1HYJAXlJVDt_6V68zDbBxYRT5X4oDUcrH-7RwOoSURNw/viewform
  2. SVG SOURCE FILES ADDED - 301 FREE 2D UI Sprites (#1) Perfect for 2D game development, 3D game development, visual novel creation and game engine usage. Get it @ http://soloflare.blogspot.co.uk
  3. Inna is 22 and a social recluse with a most unusual skillset: assassination. Under pressure of changing her ways, she takes on an assignment very different from what's she's accustomed to. Her new job requires her to look out for a 17-year-old girl while she is in college. What sounded like an easy piece of work – with the plus of turning over a new leaf – turns out to be quite the predicament for Inna... in more than one way. This release features 3 complete endings, and 1 ongoing one. Inna Antonova: The protagonist. Inna generally avoids social interactions, save for the ones with her contacts and clients. Contrary to her "cold" professional image, when relaxing at home she could be mistaken for any other regular 22-year-old girl. Lillian Garland: The romantic interest. Lillian is a 17-year-old, outgoing college girl with a stubborn streak that she most likely inherited from her father, a successful lawyer. Samuil Atonov: Inna's adoptive father. Currently in the hospital, his health waning with each passing day. He's the main reason why Inna feels compelled to change her ways. Ray Garland: Lillian's father. A well-known and ambitious lawyer. He's rarely home, but when he is he tries to make up for lost time by spending lavishly on Lillian. Mel: Inna's primary contact for work opportunities. A mysterious, brusque man with a mind for business. He appears to have multiple underground connections. Writing: DarkSin Art: DarkSin Music: Noyemi K Editing: Shadow Programming: DarkSin, Helvetica Standard UI Designing: DarkSin I'll try my best to get the final release out within the next couple of months! Twitter for updates: https://twitter.com/_sinsystem_
  4. Name: Criminal Investigations: With Woman's Tears Genre: Crime/Mystery Status: In Development Platforms: Windows, Mac Linux. iPad, Android and handheld (eg: PS Vita) are also under consideration. Release Model: Commercial. Follow development on Tumblr Follow development on Twitter Follow development on Facebook Synopsis: Do you have what it takes to be a criminal investigator? Take on the role of an FBI Special Agent in this contemporary mystery game where your investigative skills will determine the outcome of the case and the lives of everyone involved. Monmouth, Rhode Island: Fourteen year-old Madison Bradley disappears on her way to school. There are no witnesses, no ransom demands and no sightings. Monmouth PD call on the FBI’s Child Abduction Rapid Deployment team to send one of their best agents to support the investigation. But when a second girl goes missing amid suggestions that both girls frequented an occult-themed website, media speculation is rife that the girls have been abducted by a “Vampire Cult”. Use your investigative skills to navigate through a complex web of truth and lies to find out what really happened to the girls and bring them home safely. Explore the fictional town of Monmouth and uncover the secrets that lie within small town America. Interact with a cast of complex characters, each with their own weaknesses and motivations. Utilize an array of tools and techniques to uncover the truth of Madison’s disappearance Experience a dynamic narrative where your every action has consequences Test your investigative skills against one of the most challenging detective adventures ever created. Discover a world of moral ambiguity, where doing the right thing may not necessarily mean getting justice. Characters Gameplay: The game is going to be a classic visual novel in many respects, but there will also be investigation elements. Your role as an FBI advisor gives you unique oversight of the investigation, allowing you to do as much or as little investigation as you choose. If you just want a relaxing visual novel experience, you can simply observe the Monmouth PD investigation and offer little direct involvement. Alternatively, you can get involved in every aspect of the investigation and try to move the investigation in the direction you see fit. There are 10+ major endings and numerous minor variations but there is no "true ending" or correct answer. It's your investigation. It's up to you to determine what's true and what isn't. It's up to you to decide how justice is best served. All possible endings are available on your first play through, although we would encourage you to play through multiple times to explore other endings and learn more about the characters you meet. Screenshots: Progress: Writing : 10% Programming: 50% Backgrounds: 10% Characters: 5% Audio: Not started We are currently aiming to bring the game to Kickstarter in January 2016. Feedback: All feedback is welcomed (within forum rules). Jobs: We're not currently in need of any assistance, but if you have mad skills in art, writing, or audio design, you're welcome to drop a link to your portfolio. How can you help? The game is still very early in development. The art style for characters and backgrounds is pretty much set. Everything else is still very much up for discussion, and we would love to hear your views, thoughts, opinions and ramblings. We also need as much help as we can get spreading the word. We want feedback early and often and we plan on releasing several demos at various stages of production. The more people we can get feedback from, the better we can make the game. What do you like about the game? What don't you like? What concerns do you have? What features are must-have for you in a visual novel? What would you like to hear from us? We're going to be posting a lot of pictures, discussions and features about the game on Tumblr and Twitter but rather than just posting what we want to say, it would be great to know what you would find interesting.
  5. Genre:Adventure, Investigative, Management, and psychological Visual Novel Platforms:PC, Mac, Linux, PS4 Languages:English (Fully Voiced), English (Text) Visual Style: DreamWorks style graphics mixed with dark and mythological themes. Progress:~20% of the game completed. (20 hour game) Estimated release:~Summer 2017 “Whether friend or tyrant, I will become a King!" Welcome to the Rift, a dimensional tear located in Canaan where the ancient gods were created and where you must prove your worthiness to lead the world of men. You have allies and the training needed to fight, but nothing will prepare you for the wonders and horrors of the unstable plains in the Rift. Manage Respect, Relationships, and Mental will when making decisions. Assigning team members to missions best suited for them. Discovering weaknesses to epic enemies through investigations. Collecting real world lore and in game lore by discovering hidden items. Unlocking secrets of the past by collecting memory gems. Making timed decisions and avoiding damage in high intensity situations. Leveling up your characters to specialize in unique skills. Time In the game, everything will cost time to complete and characters may be away, unable to do a task available. Time is managed by the player and he has 6 months to prepare to face Nun. Special events will happen at certain times such as full moon cycles, changing of season, etc. This will give the player a level of management that makes them feel immersed. Leveling Each character has core stats which helps them succeed in feats. Completing certain missions and training will gain you very limited talent points to specialize your character in lore friendly ways. Respect You are a leader. You must earn the respect of your soldiers! Decisions you make and the success of those decisions will affect the confidence your allies have in you. If you fail a lot, they will lose confidence and go rogue during critical decisions. You may even lose command. A true Pharaoh never loses command… Kinship While how successful you are in decision making and your sense in the field affects the way they see you, it does not help one bit on how they think of you as a person. In order to get on their good side, you must appeal to their innate personalities. One cannot please everyone so make your choices wisely. It is worth noting that Kinship affects how allies act when not around you or when not commanded. Stability You are the strongest. Unfortunately, you are also the most flawed… You have an issue with Dementia and you must suppress these voices throughout your time in the Rift. The tradeoff is considerable though because when you were young, and you let the voices run wild, you could do things others could only dream of. In these dark days, will you allow your mind to slip in order to wield more power or will you avoid such pleasures and rely on knowledge of self? The rift has stood for thousands of years, since the day Nun arrived from the planet Nibiru. Located in the barren lands of Canaan, this void was created to keep the outside world uncontaminated while Nun worked on his creations. He spent centuries studying the humans and when he figured out this world, he created ancients similar to the life found on his home planet. They warred with each other inside the Rift until only 3 families remained. When they left the Rift, Nun used a stability gem to alter reality and hide the incomprehensible damage done. But now, thousands of years since the great sundering, Nun has created another race of beings to combat his creations from ions past. In order for them to prove themselves, they must survive the Rift, as it were during the time of the ancients. Stability is no more! Can the mortals survive the Trials of the Rift? There are many different types of quests in Black Sands. We will briefly go through some of them to better understand the gameplay mechanics involved in each. In Black Sands, time, health, and deployment all work against you as you stride to prepare yourself for the final battle with Nun. Scouting - designed to seek new quests exclusively. Minimal danger Investigation - A quest that requires discipline and perception. Player must decipher material and decide what is important and not. Proper investigation rewards secrets. Tracking - This is an extremely heavy skill check category that requires quick decision making and a little luck. These missions are available only once before they go back into the quest pool. Social - This is a quest where you develop relationships with the other characters and learn more about them. Instant Events - Automatically happen when certain criteria are met. May have nothing to do with prior tasks. Group Events - The entire group must participate. Nun will go over your notes and inspect your facility whenever this happens. Epic Events - Storyline Events that are either triggered by actions or chose by the player. These tend to have more decision making then other events. Exploration - A quest designed to explore unknown locations. These quests have no prior knowledge so player must use their wits to move forward. The farther you get, the better the rewards. These missions can be ended at any time but there is no guarantee you can return. This game is directly inspired by Dragon Age and Telltale. Their strong narratives and crucial game changing decisions inspired me to design a visual novel unlike any before it. Additional motivation was found in the way Hollywood depicts middle eastern and Saharan people. We do a lot of research and use annotations in game to teach the actual history behind the fantasy of our world. Future We will be converting all sprites to Live2d and making them look a bit more realistic and 20x more brutal. The goal is to make this like Conan while having the art leveling of pixar, dreamworks. How can I help? Follow us on facebook, Cosplay our characters, Share the hell out of this, and Pay homage to the gods by buying some of our merchandise. Don’t forget to sign up for the newsletter and remember, Nun sees all. We have these posters and more. You can support us while getting something tangible that will uplift both you and your families. Facebook Twitter Official Page Official Store Youtube
  6. Tears Yggdrasil Windows 1.0 Description Our story revolves around our protagonist Yamakazi Kusanagi, an ordinary boy whose life was dramatically altered upon waking up in Alfheim, the land of elves, after a colossal Earthquake. Upon arriving in this magical land, our protagonist strives to find out if there are any connections between a phenomenon in Alfheim known as the universal tremor and the earthquakes back home while attempting to stay alive and discover who is trying to assassinate the princess of Alfheim and usurp the throne. Or perhaps, he has intimate connections with the very mysteries of the world itself... Features Tears of Yggdrasil is a fantasy themed, slice of life Visual Novel with a some elements of dating-sim and of course some echi and fanservice. It is fully voiced and extensively interactive! Each path you take will get you to a unique ending.– A unique story with unique plot. 1. Full Voice Acting 2. Original Soundtrack 3. High Quality Artwork 4. Full HD 1080p 5. Fluid Gameplay 7. Every Choice you make has impact on the story 8. Multiple Unique Endings 9. Music Gallery 10. CG Gallery 11. Scene Gallery( aka scene replay gallery) Artwork Characters Yamakazi Kusanagi While he's a lazy ass pervert who dreams of having a harem of girls at his feet, Kusanagi has a surprisingly kind hearted side. When he sees someone in trouble, he feels compelled to help them whether they be a family member, close friend or even a stranger. He started practicing jujutsu(an old kind of martial art) and kendo together with his childhood friend Kogara Sachi at the age of five, but stopped after breaking a bully's arm in a fit of rage. Besides his fruitless dreams of having his own harem, all he wants to do is become a NEET/hikikomori. It is not to be though, as Sachi has made a habit of waking him up and dragging him off to school whether he likes it or not. Kusanagi can be a charming, intelligent man when he has to, and knows how to carry himself in a fight whether it be fought with the sword, shinai, or his fists alone. Kogara Sachi Sachi is Kusanagi’s childhood friend since she was five, when Kusanagi saved her from a pack of stray dogs (which she believed to be wolves.) From then, she has helped him with everything from preparing his daily meals to helping him study. They both started martial arts around the same age, a sport that fostered their friendship and rivalry. Alvaerele Ikeshia Ikeshia the elven princess of Alfheim, who after the death of her brother she was declared the next heir to the throne by her father. She is very cold in nature and trusts no one else other than her father and her maid Elisven. Elisven Elisven is a maid at the elven palace (and Princess Ikeshia’s personal and most trusted maid, despite being somewhat awkward.) Due to her more darker skin tone, she has always been seen as a spy of the dark elves; thus, she has always been bullied and persecuted while growing up. Even now, after many years in service to Princess, she is often threatened and sometimes beaten by prejudiced individuals who still believes she’s only a spy. She is extremely loyal and feels indebted to the princess for seeing what she truly is beyond her physical appearance. Tears of Yggdrasil Staff Main Staff: MoonStar and Mafuda Artists: Character Design: pinguin-kotak Backgrounds: Uncle Mugen and Aswaforce. CG: Artemisumi Logo: LucaMadison GUI: Aleema Writers: Writer: MoonStar Voice Actors Scripter: Marisa Lenti and MoonStar. Music: Composer: Florenz Dominic Sison and N.H.C Voice Cast: Yamakazi Kusanagi: Matthew Curtis ( En-Vision America; The Adventures of Lord Dinby, Duke of Space!; Conquest of Champions; LEGO Harry Potter and the Order of the Phoenix.) Kogara Sachi: Helen Ni Alvaerele Ikeshia: Marisa Lenti (Hasbro/Playdate Digital: My Little Pony: Twilight's Kingdom App: Princess Celestia & Cadance; ScrewAttack: DEATH BATTLE!: Noin; MirageV: Sacred Earth: Promise: Relima; A Wolf's Tale: Lina; The Mouth: Dragon , Libra & Eclipse Libra Fairy Tail(Funimation dub)) Elisven: Adoxographist Please feel free to provide any feedback you may have! What im looking for so far is feedback critic preferably honest cruel and honest opinions with arguments why you think that. http://strawpoll.me/3069411 https://www.surveymonkey.com/s/BZVH3GY Follow the development of the story here :yggdrasil.vnovel.com/ Also Like; Rate and Follow us on Indie DB: www.indiedb.com/games/TOY Facebook: www.facebook.com/YggdrasilVN Twitter: twitter.com/YggdrasilVN/ Patreon
  7. I joined Fuwanovel on November 20th, 2012. It was a long time ago. The Bruce Wayne dating sim that I suggested in my intro topic never came to fruition (a fact I'm mildly depressed about). When I first joined, this place was very very different. I really did not post much at first, and was blissfully unaware of how evil the VN community was overall. I did not know that I had to patch VNs myself in many instances and thanks to this place, I was able to play VNs without having to worry about that sort of thing. The forums looked quite different as well, with each hosted VN having it's own sub board if I recall (it was a mess). The forums were quickly re-organized into something close to what we have now. There was no walkthrough section, no FAQ section, no games and chatter section. Just a few forum boards. Slowly the forums grew, and I began posting more. For what ever reason, that in all honesty still baffles me, I was eventually promoted to a moderator position. I became fast friends with Steve as we frolicked through fields with our mutual agreements on everything. I love, and miss you Steve (just please, no naked Hachikuji pictures). I really enjoyed helping out around the forums. Everyone was friendly and we rarely had any issues with behavior. Fuwanovel was a tight knit group that just loved VNs. Ryoji and Eldin would have epic battles over old, obscure anime that the original production studios probably forgot they even produced, Steve was having a field day posting loli pictures and trying to convert me to the lolicon side, Skeith was regularly posting walkthroughs, Harry Kinomoto was being amazing as usual. It was an awesome place to be a part of and I loved every second of it outside of the staff forums. It was a place where everyone respected one another, and everyone respected what Fuwanovel was (save a few people). A place to make VNs accessible to the west. Fast forward to today. Fuwanovel has grown immensely. We have a ton of active members on the forums, and out library of VNs continues to grow, as does the scope of operations. Nayleen has done wonderful work, and Tay did a great job of holding things together during the hosting outage. But despite that, I've felt a growing disconnect between myself, and a lot of the newer members. None of this is meant in a negative way. The newer guys have changed the forums a lot. We have so many random topics now, that have found a good home. The forums have been re-shaped to your guys liking. I said Fuwanovel was a family, and you guys sure have banded together. Sadly, I feel like part of the old guard, and find myself irritated with the place. Some of the things I used to love about Fuwanovel, the things that separated us from the rest of the VN community have begun to slowly crumble away. There is more mean spirit here, more rudeness, and just more of a 4chan-esque environment. The group of people I used to talk to all the time is mostly gone now. I still enjoy talking to you guys, but I find myself feeling less enthusiastic about the place than before. Perhaps what Fuwanovel is has become diluted with more members. Perhaps its just growing pains. Maybe we've grown big enough to drag some of you guys out from the dark places of the internet. (As yusa used to say, "I'll reform you"). I still enjoy this place. And I don't hate anyone here. I just wanted to put out there what I couldn't really put out there when I was staff. I want this place to remain friendly, towards everyone, and I want everyone to be treated with respect, like we had just 4 or 5 months ago. My year here has been enjoyable, and I'll continue hanging around because visual novels. So this is a request from me to everyone here: Lets make this place more of a friendly place and respect everyone. Staff respect the members, members respect the staff, staff respect staff, members respect members. I've made my share of mistakes on this, and I want to correct them. I want Fuwanovel to be the place it was a year ago. I want it to be the friendliest place on the internet again.
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