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Everything posted by castor212

  1. the later parts was 1:1 with google translate and yet it says something about the VN itself that I slough on thje story even with that. THank god it's voiced.
  2. so all thats left is purely QCing if each text is incorporated in the right place?
  3. wait this is a nakige? i thought this is just the usual moege
  4. *raises hands* probs a dumb question but what does this mean to the rest of Majikoi A translation (if it exists/still ongooing)?
  5. *raises hand* whats the route reading order recommendation?
  6. i honestly would say some of the 18+ scene, including but not necesarily only the erotic ones, helps a lot with the atmosphere.
  7. the common route is unique in that i was extremely bored but i also laughed my ass off i didnt know its possible to feel 2 disticntly different things at the same time before playing grisaia
  8. again, taking FSN as the example, i think you will find out that this particular one has a lot of combination of purple prose that is further enhanced by visual effects if you read it through the end. Example you showed is for slice of life scenes, which is kinda nitpicking but an acceptable point. During scenes in VN that does require explicit, enhanced atmosphere such as action scenes and eerie/scary scenes, youll find out that visual enhancement does improve the experience somtimes quite immensely. i mean this kind of scenes really doesn shown lazily in both Grisaia or FSN. If anything, both of those oversaturated and transformed what wouldve been a boring narration of slice of life narration into weird quirky comedic in Grisaia and high contrast theme in FSN dunno about Kanon so I dont know how did you come up with this example based on those 3 you read. Maybe give an example directly quoited from the VN? The cool thing about VN is like this: in route A, you pick options A to get Heroine A. Then you follo Heroine A story. But then when you pick option B to go to heroince B, you find out things that otherwise wouldnt have happened if you go A route. Choices arent just about getting to the route you want, its also about telling the causal effect of your choices and what would and would not happen due to it. Like a small scale butterfly effect. Of course, some VN do it much worse than the other. I remember Clannad do it particularly well.
  9. actually, now that i think about it, literary merit comes from prose, poetry, or drama Im pretty sure FSN and Kajitsu and Kanon have those
  10. this.... is much less than what i expected there arent that many titles eh with Extella being the main reason i buy ps4 and both Utas on my list already, this came up really short, and feels weird lol. thanks for this ok, mor or less bookmarked what id want, thanks guys
  11. i meandid you finish those 3 before judging it amateurish because if you at least finish FSN, i dont think you can call that "lackluster visual and audio to accompany lacklustre writing". Or amateurish, for that matter. and pacing problem sounds more like you were expecting novel level pacing. VN pacing is very different because its not meant to be read lika a book, piece meal each volume. Its a long, long journey, and a good VN can essentially create a world from that journey, by means of choice, that create other paths and journeys., which can reference each other Books cant do that. Add the fact that you pick 3 longass 30 hours and over gameplay VN and it will of course kick you in the rear if you expect book level pacing. IMO its less VNs sucks and more "very different from what i expected" thingy for you. Just my 2 cents
  12. since i manage to finaly scrounge up enough money to get a ps4, id like to know what are the console excvlusive VNs that came out/will come out for PS4. In English, preferably (cant OCR or machine assisted reading with PS4). Only ones that came in mind is just DR3, and i think its a safe bet it'll come to PC too with Steam. Any recommendation? Thanks in advance.
  13. i guess i was just hoping for a clear cut cause and effect thing like in the OG game ...so there arent any?
  14. i know all this more or less from the game its just weird how a delay of several second of picking up phone affects worldline
  15. so i just got around finishing SG0, and so god help me this game is good but also, in a way, much more confusing than the first game most of the plot, i get, but what really ticks me is that i just dont get how each choices diverge the story and creates new timelines i mean, the original Steins Gate did an awesome job on explaining how each dmail change worldline and how in SG0, i am pretty much confused of how them ignore/pickup phone and what not affects the worldline, even though there was, like, only 3 important branching point: when we turn our phone off or not, when we pick up the call from amadeus or not, and when we immideately overwrite a certain someone's emmory or not can anyone help me of why each choices leads to each of its consequent event? thanks in advance
  16. hmm, interesting i found out after reading the 3 fangame (?), apparently his job does include killings its just that a lot of puking also happens afterwards, lol
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