Jump to content

Narcosis

Members
  • Posts

    2737
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Narcosis

  1. People should be prepared for even more studio closures in the near future. Many of them will most probably be quite famous. At this point and time, under current circumstances the shrinking otaku market is simply unable to support this colossal industry by itself. It's either restructuring or a complete burst that will swallow many companies in the process.

  2. Just now, Infernoplex said:

    You're missing my point again, but it doesn't matter. Never mind.

    You sound upset most people here are pragmatic and have little to no personal feelings towards Feng? From our perspective as consumers and fans of the genre, Feng has little to no value, therefore no one cares it's going down under. I feel sorry for the devs, but it won't change the fact they made weak games that brought this entire situation upon them.  Nothing will change that.

  3. Just now, Infernoplex said:

    Umm... that's not what I meant xD

    What I meant was, I lately have an impression some folks here are happy when a studio goes under. I am not talking about whether the said studio's works were remarkable or not. By that line of thinking, most studios should just go under because they are shit anyway. I, for one, don't think every studio's failure is a good thing, regardless of their... "worth", so to speak.

    If a company creates shitty products no one's really interested with, then by all means, they should go bust. That's how open market operates.

  4. 7 hours ago, Infernoplex said:

    Wow... is it just me or does it feel like some of you are even happy about another JP eroge dev going bankrupt? :confused:

    Plenty of studios went down under as of late; Feng isn't the only one. Point is, Feng has never achieved any sort of a success and their games were completely unremarkable so it's not much of a loss, as harsh as it sounds.

  5. Can't wait to see the shitstorm. What entertains me though is the fact of the amount of self-entitled fanboys pretending to be capable of swallowing the game. If lucky, MG will maybe recoup the costs but Maggot Baits' hype is insanely overblown.

    Speaking of Dead Days, it turned out to be weak and feels more like a budget production. Considering they like to experiment, this is typical for Clock-Up with their ups and downs in terms of quality.

  6. On 17.01.2019 at 4:47 PM, lucascba93 said:

    Where?

    You were right - I omitted that one ending. I rewrote the Walkthrough part to better reflect how the story flows; it should also make it far easier to follow the entire guide from now on. Thanks!

    That one took me an entire year to spot, haha.

  7. As much as their front-end is somewhat to blame, the real issue comes from the fact their payment processor had to deal with huge amounts of fraudulent chargebacks and stolen credit cards, which forced them to cease their contract with MG. It's a fairly common occurrence within the umbrella of 18+ industry. It may sound stupid, but a lot of people don't want their families to know they buy porn.

  8. I won't be bored for the rest of my life, that's for sure.

    @namiultedjapanXD Simply read. That's all the advice I can give you. I used to have a similar problem in the past and often ended up postponing or even ditching the works I'd really like to play. When it came to me I'm simply wasting time and not doing anything useful, I began to read; if not what I wanted, at least whatever I had on my list. Now I typically leave the tastiest treats for best days - either weekends, days off work or vacations, occupying myself with shorter works on week days. Having a backlog helps greatly and if you're like me - having a bread range of interests - it definitely helps with organizing on what do you want to read and when. Growing numbers give off some sense of accomplishment and pride, ultimately making me want to read more.

  9. You'd have to thoroughly understand the lore behind the setting itself (which is the same for both works, separated by time) to make sense of it. I don't want to spoil stuff, but it has something to do with the Alice organization and extraterrestrials. The connection itself is being brought in GO's latest light novel.

  10. I don't have much else to say. It's sad, but can't be helped.

    Regarding it not being on Steam any more - they supposedly dropped it due to not receiving response from Steam on time and went the safe route, especially considering what's happening right now. At this point it's as if - despite the initial willingness to support the genre - people behind Steam are willingly driving interested parties away from publishing eroge on their platform; not only eroge, but regular all-ages vns as well. What a wonderful time to be alive.

  11. I'm not surprised, to be honest. Minori hasn't really produce anything worthy of their name for the past couple of years. Trinoline was disappointing and supipara... just eh. They more or less dropped everything they excelled at in favour of catering to larger audience, it was the final nail to their coffin. Just by following their portfolio, you can clearly see an unhealthy shift from drama heavy and story-focused games to more simplistic slice of life stories, that pander to as many anime fans as possible losing their identity in the process.

    I'll definitely miss them, but that's how things go in this industry. The truth is the visual novel genre as we know it is facing a major crisis and with advent of mainstream PC gaming in Japan, there's less and less people interested in buying those over-priced, static story games, when they can easily buy good western games for much less that give far more in return for their investment.

  12. I was planning to write an reply, but Arcadeotic beat me to it. The translation project is officially dropped.

    It's truly saddening, but there's not much we can do in case of an official translation, regardless of it's translation quality. From a personal standpoint, it truly feels like a part of me died inside; not exactly because I "wasted" more than a year working on something that will never bear actual fruit (I was prepared it might actually happen), but because the result betrays all of my expectations and hopes I ever had for this game, remaining a spit to our dignity as project members. Likewise, the translation Artlink presented some samples of is borderline acceptable at most, an horrifying in worst case. What I saw on the game's Steam webpage made me nauseous. I'm not going to judge anyone - whether you're going to support it or not is up to you. Remember though, that by supporting such half-assed efforts at publishing japanese games on the west, you're giving both creators and publishers a green sign such practices are accepted and you're open to translations with this level of quality, even better - you're willing to pay for them.

    That is all. Feel free to discuss Artlink's release here, if you wish. I hope we'll meet again in more favourable situation.

    13 hours ago, Alcorin said:

    The publisher is listed on Steam as artlink. It appears to be their first game. Yet another company out to butcher VNs, I suppose ;v;

    They're not really new, nor is this their first published game. It does seem like it's their first visual novel via Steam, though.

×
×
  • Create New...