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Nier

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Posts posted by Nier

  1. 32 minutes ago, NowItsAngeTime said:

    Man even without the censorship thing Subahibi wasnt gonna sell, its so obvious

    Its good but you guys need to realize that just JOPs have this dumb kamige meme doesnt mean its going to appeal to a general audience, especially

    If you guys wanted it to sell better, darker VNs like this with older art woulda needed better word of mouth and press and not just staying on a forum talking about what the best JOP visual novel is

    Don't worry, Rewrite is still one of the best VN ever made, it's right up there together with Subarashiki Hibi:

    5ChqKTI.png

    And one day we will get Rewrite+... Around the same time when Sekai'll release the Vita versions of the Grisaia Trilogy, the EU PS Vita version of Root Double and the 18+ version of G-senjou no Maou.

  2. On 7/29/2018 at 1:37 PM, Infernoplex said:

    IMHHW took a lot of time, and this project will also take a lot of time too. That's why I keep telling people not to bother waiting. But if you want the ultimate experience, yeah, perhaps it'd be worth a wait ;)

    Konosora took almost 5 years and it was definitly worth the wait, basically it was a translation patch for the japanese version, much better than the abomination known as the "official release" that MoeNovel released in 2013, this way you can experience the game in it's original unaltered japanese version but with english text.

    I won't be playing A Sky Full of Stars until a fan-made patch gets released that restores the game to it's original japanese state.

  3. 2 hours ago, Sayaka said:

    I know being screwed over as a Kickstarter backer isn't exactly a new thing, but as a backer I'm getting fed up of Frontwing's handling of the Subahibi KS. At the end of May they told us reward production had started. The most recent update, on July 4th, said production would start once they are back from Anime Expo... HMMM. The rest of the update contained a bunch of ads for Frontwing properties like Grisaia Phantom Trigger and whatnot.

    Now, I know the KS is over. But for the KS to so badly let down the people who wholeheartedly supported Subahibi from before release doesn't bode too well for any general support of Subahibi.

    ¯\_(ツ)_/¯

    This is not new at all, it is standard fare for Kickstarters, this why I stopped backing Kickstarters since 2017, too much BS going on with these.

    Subarashiki Hibi was released on August 30th 2017, I think they finished patching the game since November or something? So they basically had a final patched build since ~8 months ago or so and they still haven't manufactured the reward goods for whatever reason.

    But like I said this is pretty standard, usually you need to wait years for the physical rewards.

  4. 22 minutes ago, Okarin said:

    Maybe some people are planning to buy it in the future, but have decided to clear some other games before.

    With hundreds/thousands of VN releasing per year in Japan, this and other VN titles still sell, this is why they just re-released it again because it was so sucessfull, so that's no excuse. Publishers and developers expect to sell their games and make some revenues at release or at the very least a few months after release, not in 10 years.

  5. 3 hours ago, Nandemonai said:

    I guarantee way more than 2-3 thousand people have played Subahibi.

    Obviously from looking at the amount of votes on vndb and the fact that the game is readily available for uhm... "free" everywhere, though what's available for "free" is an older build from September 2017 and Subarashiki Hibi got a few patches since then. As Doddler mentioned on his twitter in October 2017 with the release of Saku Saku, usually people that play pirated copies are stuck with v1.00 versions since that's only what floating around on the net and patches/updates are not distributed stand-alone.

     

    3 hours ago, Nandemonai said:

    This is not a big change.

    It's a big change as far as Makura/KeroQ are concerned at least, this was their first attempt at releasing one of their VNs outside of Japan and for that they chose one of their most acclaimed VN, only to have it sell 2-3k in about a year (that's with including Kickstarter backers who got their steam digital download copies from there).

     

    5 hours ago, VirginSmasher said:

    Localizing kamige like Subahibi and Dies Irae is probably the most pointless thing you could do in this scene. They'll always get low sales and have the original companies back out of the West, plus they were only localized because people constantly asked for such VNs only for the majority to torrent the VN anyway.

    VN Fans: "Please Please, release Muramasa in english... What's that? No, I don't care that it's a 200 hours long title with no heroines, this game is EPIC and we'll definitly buy it if you release it!"

    *few years later*

    VN Publisher: "Okay we have released Muramasa in english now, please go ahead and buy it"

    VN Fans: *torrents Muramasa away and uses money to buy NEKOPARA 11 and Funbag Fantasy 5 instead*

  6. The House in Fata Morgana has been discounted as low as 12 bucks 5 times already and doesn't have any voices either, it not fair to compare a relatively lower cost indie game to a high end game that has 100 hours+ of text and voiced content and that was only ever discounted down to 25 bucks or so, it's just not the same budget, cost and risks, the effort, investment and work involved are just not on the same level.

    8.5k might be good enough for a title of this caliber and budget, but saying that is sold EXTREMELY well is an overexageration, especially compared to other titles that sold 20k, 50k, 100k or more.

     

    17 minutes ago, MaggieROBOT said:

    Well, the thing is... not everyone thinks this is the "best VN ever made". People have different tastes. Even ignoring the horrible Steam description that does a poor job selling the game, Subahibi is not a game for everyone, for many reasons. It doesn't appeal to the Steam crowd at all. It doesn't matter how great you say it is, I can't see someone that plays VNs mainly for moe anime waifus and ecchi ever thinking this is a masterpiece, even if they do end up buying it.

    It's not just my opinion though, Subarashiki Hibi is one of the highest rated game on vndb:

    kdiHcKN.png

    Right between Muramasa and Higurashi, not far off from CLANNAD and Fate/stay night.

  7. 2 hours ago, ChaosRaven said:

    Fata Morgana did EXTREMELY well according to MangaGamer - I've no idea where you heard the opposite.

    And there are VN's that did pretty well, like Dies Irae for example which did fantastic with more than 50.000 sales. And there are more like Grisaia, Nekopara, etc. So could we please not judge overall VN sales just by one flop?! :yumiko:

    I never said that, but the games I mentioned have had low sales numbers, not sure where you heard the opposite from but whatever.

    Examples of VN titles that actually sold EXTREMELY well are:

    NEKOPARA 0

    NEKOPARA 1

    NEKOPARA 2

    NEKOPARA 3

    STEINS;GATE

    In comparison even CLANNAD did not reach these games number, despite the fact that well it's CLANNAD and that it's release date is much older than any of these titles, though all in all it still sold 20x more than most other story VNs.

    The rest I won't include because they are either free, get discounted to 99 cents a pop during sales or OELVN.

    It's also not possible to know Muv-Luv and Muv-Luv Alternative sales number because the game was removed and relisted, resulting in a kind of a mess.

  8. 26 minutes ago, KT89 said:

    Was it really that unexpected though?

    The story is great but it was always going to have a smaller audience then any other visual novel due to the type of content the game deals with that is extreme even for VN standards and cant be taken out like other games to have a wider audience.

    It was kick started though and the translation was already done at that point correct so I doubt they a loss on the game overall

    The repercussions are more than just lost money though, it will definitly affects the decisions to release other VN titles, at 2k-3k sales per title, do you think they will even think about bothering for that anymore when they can get XXk sales from Japan alone? For information Subarashiki Hibi was the winner in Best Story category of the 2010 Moe Game Awards, so back home in Japan it's not just any run-of-the-mil title.

    It's so popular that it just got re-released in Japan this time with full voices, a whole new chapter, new character sprites and HD visuals.

    SSdjSZ2.jpg

  9. 11 minutes ago, Narcosis said:

    and gods forbid them for containing any sort of politically incorrect content.

    Hell, anything could be classed as "politically incorrect" by the western powers that be, just yesterday someone that was putting up videos of their "Let's Play" on youtube for the Steam version of Chrono Clock just got the ban hammer over a 2D CG pantyshot for I quote the "sexualization of minors":

     

  10. 10 minutes ago, bakauchuujin said:

    Ye Fate/stay night, considering that they would want really high sales I doubt that they would localize it when they can see this kind of sales for highly rated titles.

    Fate/stay night Realta Nua is fantastic, I just got done replaying it a few days ago (originally played it for the first time in summer 2014), but I can see why they aren't too eager to license their pure VN titles (Tsukihime, Fate/stay night Realta Nua, Fate/hollow ataraxia and Mahoutsukai no Yoru) seeing as how million of people will probably swear up and down that they'll DEFINITLY buy it if it's ever officially released in english, only to pull out at the least second when it finally gets released and it's actually time to pay.

    There's quite a few Fate/ title released in english, there was Fate/Extra released for the PSP by Aksys and Fate/Extella released on PS4, PS Vita and Steam, doesn't seem like they sold tons.

     

    6 minutes ago, Kiriririri said:

    Lmao do you really think majority cares about that

    Yeah this seems a little far fetched, plus there is a patch that's 1.6MB to restores that missing 1 CG. Otherwise it's literally unplayable!

  11. 9 minutes ago, Tweek91330 said:

    It's a shame to see the work of a skilled writer like scaji sell less than little buster, which mostly everyone played with the fan translation back in the days.

    Little Buster is a Visual Art's/Key title, which also received a 2 season anime and probably manga adaptations and such, in contrast Subarashiki Hibi is not from a company that has the same renown as Visual Art's/Key nor does it have any anime adaptation.

    So the fact that SubaHibi wouldn't sell as much is not all too surprising it, however both sales number are terrible especially for Little Busters considering all I just said above.

     

    19 minutes ago, bakauchuujin said:

    Sakura no Uta and Fate not coming to the west I suppose, well at least we still get lots of good titles considering the sales numbers.

    Fate? Which "Fate"? Fate/stay night?

  12. 16 minutes ago, VirginSmasher said:

    This just proves the West doesn't deserve kamige. Sales tells companies all they need to know and they don't give a shit if people want it enough if they know from past experience that it won't sell to their expectations.

    The worst thing is that when you release a game in english, you are basically releasing to a worldwide audience since english is (unlike japanese) an international language, imagine your work as a writter, director etc. being adulated when it releases in your own domestic market and then in contrast being basically ignored when it releases to everybody else a few years later, it's like sending the message saying "your work ain't worth paying for" or "your work ain't worth shit!".

    In contrast Subarashiki Hibi just got released again in Japan a few days ago:

    cQc9ewG.jpg

  13. 3 minutes ago, Infernoplex said:

    Anyway, censored or not censored, I think most eroge sell like trash in the West. Aside from some which sold well, most "barely made it", or didn't sell at all. And I consider that a shame... most plotges don't sell well. Based on what I am seeing on MG's store for weeks now... their best sellers are those 3rd party H-RPG games.

    From MangaGamer apparently Tokyo Babel and The Shadows of Pygmalion from propeller didn't sell, Gahkthun of the Golden Lightning -What a Radiant Brave- from Liar soft didn't sell and The House in Fata Morgana from Novectacle didn't sell either, very low sales numbers all around.

  14. VbNMFUA.jpg

    Subrashiki Hibi only sold about ~2k copies.

    Also there was the confirmation from SCA-DI himself way back then:

    Basically Subarashiki Hibi that came out on the 30th August 2017 sold ~4.5k copies less than the All-Ages version of Littler Busters which came out on the 1st November 2017, in any case if it's not obvious it should be mentioned that both are terrible sale numbers.

    After this, I don't think that Makura are gonna be too eager to release in the West the definitive version of Subarashiki Hibi anytime soon, nor one of the other best VN ever made, Sakura no Uta.

  15. 18 hours ago, Narcosis said:

    People have to finally understand high quality, story-focused vns aren't the main focus of publishers, because - ironically - they don't sell. Why? Because almost all western people don't want to read.

    Fixed for you and agreed.

    Dies irae is like 100-120 hours long, Umineko too, CLANNAD as well, Rewrite, Fate/stay night Realta Nua, Root Double Before Crime After Days Xtend Edition all very long titles.

    Steins;Gate and Steins;Gate 0 are like 50-65 hours long.

    Manga and anime sell well enough in the west, but Light Novels and Visual Novels not so much.

    Just look at the sales of VN from the leaked Steam owners.

  16. 6 hours ago, Decay said:

    Hobibox is a huge corporation that has been actively trying to release stuff internationally for a very long time. See their parent producer: https://vndb.org/p1665

    Many of their imprints have games released by english-language VN publishers. They are also a subsidiary of DMM, a big online adult entertainment group.

    Isn't DMM the ones who owns the publishing rights for Iwahime: https://vndb.org/v17863

    This was the reason cited by the usual Ryuukishi07 fan-translators as to why they won't fan-translate the game, because unlike typical Ryuukishi07 work which is self-published idependently, Iwahime is owned and published by DMM.

    Could this mean that Iwahime might eventually be released in english by Hobibox who'se eager to share with world the much deliciousness of Iwahime, right!??

  17. 52 minutes ago, Stormwolf said:

    They tried to do it stealthily and failed. That is shitty attitude, but i don't disagree with their actions. Rape of a child will be very controversial.

    Incredible how dense and insane westerners are, it's a visual novel!

    Seems the only sane people in the world are North-East Asians, at least they have the sanity of recognizing fictional work for what it is and the maturity in being able of making the distinction between fiction and reality.

    In relations to the other thread, "how can we make visual novel popular in the West?", answer you don't because of bullshit like this, especially in regards towards the restriction toward freedom of creation and the stigma in the west against japanese video games.

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