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littleshogun

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  1. Love
    littleshogun got a reaction from Pallas_Raven in Space Sci-fi – Genre Deep Dive   
    What I can say is the VNs with space are very rare, only has around 417 VNs according to VNDB so of course it has potential to be developed as the setting for the VNs. While in theory space setting is encouraging the future and imagination (Like STPC linking both of space and imagination), in practice most of space VNs (Or rather work) are took some clue from both of Star Wars and Star Trek, which make sense because both are very prominent franchise with space setting.
    Anyway, for more other example of VNs with space setting, I can only think two, Galaxy Angel trilogy and Lunaria. Galaxy Angel has the story deviate from Star Wars, with the Empire being in the side of good and the rebel prince is set as the villain. It also has RTS gameplay with the MC Tact act as the all girl squad commander with Tact need to do his best to have a good relationship with one of his squad member in order to boost her performance in combat, and it's quite successful so much it as anime adaptation (Which is deviate from the VN very much). For Lunaria, while the setting is in virtual space, it also has moon setting with the MC find the main heroine in the unknown Moon server, so yeah it still has real space setting.
    That's all for what I can comment in regard of the topic here.
  2. Yes
    littleshogun got a reaction from Pallas_Raven in Polyamorous Endings – An Anatomy Of Visual Novels   
    Well, to be blunt people would think of harem ending as some sort of fanservice for the very obvious reason.
    Anyway, for the topic, like you say it should be obvious that the writer should just limit it to three heroines in order to have easier time to write the story, and coincidentally threesome ending is quite common in most of VN, such as Konosora, Aoi Tori, and Kunado Kokuki with all of those are coincidentally involving sibling. Speaking of Konosora, actually Pulltop seems to favor threesome ending (Despite their insistence to release their translated VNs without sex scenes) as shown in Kanobito and Miagete Interstellar Focus, although both are obviously not viable VNs to be localized by them. Also while you can have more than two heroines in harem ending, usually those kind of ending (Barring special circumstances) are more common in nukige or have the setting that support it (Like Evenicle duology or HaremKingdom).
    Lastly about the moral stuff, admittedly it has some issue, although it's not like I have problem with the harem ending in the first place. So yeah, in the end I guess it's up to each of their own when it come to the opinion on this kind of ending. That's all for what I can comment in regard of this topic.
  3. Yes
    littleshogun got a reaction from Pallas_Raven in School Slice Of Life – Genre Deep Dive   
    I think you did summarize the school setting nicely, although I would like to add some.
    What I can say is school setting is definitely fill the trope Boring But Practical for the VN developers, and I say this because the writer can have easy time to explain from where the MC can get to know the heroines, and not to mention it make artist's job easier when it come to designing the outfit for the heroines (Just make variation of the school uniform for the heroines at most). Also while someone can argue that it could also has office setting, most of the customers are the office workers who probably longing for the school setting as escapism instead of face the reality with the office setting. That said, I definitely can see that school setting can become oversaturated, especially when the story that didn't need school still using it, as shown in Tokyo Babel.
    That's all for what I can write in regard of the school setting.
  4. Yes
    littleshogun got a reaction from Pallas_Raven in Character Customisation – An Anatomy Of Visual Novels   
    In regard of character customization, let's just say that I experienced all three of the modes, although not necessarily in the VNs. For the name, as far as I know only Smee VN that offering the name change feature, and even then their VNs usually have default name in case the player is too lazy to change the name. For gender, I only know Pokemon and Yu-Gi-Oh DS games that has said feature, and the MC are Silent Protagonist so no need to change the pronoun in the first place. For visual customization, I only experienced it in Yu-Gi-Oh DS games, and while it also available in Pokemon it only for 3DS onwards games (My last experience on playing Pokemon is Pokemon Black a DS game).
    Generally speaking, I never bother with this kind of feature unless there's a need for it (Like in HaremKingdom in which the MC is totally nameless), although I suppose it should be nice feature if someone want to do self insert even more, so that's all for what I can talk about this topic.
  5. Yes
    littleshogun got a reaction from Pallas_Raven in Comedy VNs – Genre Deep Dive   
    In the end, the word that say 'comedy is subjective' is always proven true no matter the circumstance. Anyway, one of the arguably strong example of Comedy VN would be Ren'ai Royale which coincidentally another VN from Sankaku Ren'ai (Sukiren) developer. For Royale itself, the staff put more focus on the jokes for the four main heroines while stacking the romance element on one side heroine, resulting some of the player declare the side route is the best simply it because has romance development more than the four main heroines. While it may caught off-guard some who expect usual romance from the Royale, once again the 'comedy is subjective' is still apply because Royale humor may be not the best even if one approach the VN with comedy in mind.
    There's also Yuzusoft VN in which while it not really full comedy VN, it still has the element 'comedy fatigue' across all of their VNs, with the joke is usually calling the MC virgin. Granted, the staff may have their own comedy taste with them indirectly calling out the player who play Yuzusoft VNs as virgin which may be work if the player took it as self-depreciating joke instead of being offended by it, but regardless the joke can still be quite tiresome, especially if one is not fond of the that kind of comedy in the first place (Moreso if someone has brilliant idea to play all translated Yuzusoft VNs (Up to 8 if Tenshi Reboot released later) in one sitting).
    I guess that's all for what I can say about comedy VNs here, and by the way so far I didn't recall the comedy VN similar to Lamunation (Although there's Gintama and 100 Girlfriends if one want anime example).
  6. Love
    littleshogun got a reaction from Pallas_Raven in Akai Ito Review – Blood Red Threads Of Love   
    Actually it's good to see that Akai Ito is finally have translation and available in PC to boot, seeing that there's only PS2 version in the past with the translation of it is incomplete. However, it's too bad that Success didn't put much effort to make sure that the VN is good to play to everyone else, because they probably only do the test on their 1080 inch monitor and then have some after work drink or whatever they did after the job done. The reason is because they didn't check in lesser monitor to make sure it can displayed properly, seeing that my laptop which only has 768 inch had the game zoomed in with the text being unreadable, which is pretty much amateur mistake.
    That technical disaster aside, they also do the good job on reducing Aoishiro to around 2 GB HDD with fan translation version has 7 GB HDD. It's just too bad that the achievement was marred with the screen problem, although Aoishiro zoom is not as bad as Akai Ito. For the translation, well at least you can read it with the available fan translation although Akai Ito fan patch only translate majority of the VN. My rant on the technical aside, I can say that Akai Ito (And Aoishiro) is good GL VN with routes, and it's too bad that nowadays it's rare to see GL VN with routes.
  7. Yes
    littleshogun got a reaction from Pallas_Raven in An Anatomy Of Visual Novels – Unlockable Extra Content   
    For side stories, well Yuzusoft VNs always like to apply that extra content ever since Dracu Riot, with the main reason of it is to provide sex scenes, something which several VNs also follow (Such as Marmalade VNs). For something that has more than sex scene, I did remember that Newton VN also provide that with one of side stories is the alternative ending that didn't make any sense to the main narrative (Which even the author warned about it), so at least we can treat it as the fanservice if we knew the real ending of Newton VN.
    In regard of rewarding player interest, if you mention something like different gameplay then Aoishiro (Which the official publisher butcher it) has one in the Extra menu that can only be unlocked after finished the game. Another one that I can recall is Baldr Sky and Duel Savior, in which GIGA decided to throw the endless battle mode as the way to allow the player to keep playing the game even after they finished with it. Oh yes, Fate Hollow did provide hanafuda card gameplay as the extra content, although unfortunately I can't play it seeing that I didn't know the rule lol.
    Another type of the unlockable content would be Append, but seeing that it unlocked immediately as soon as you install it instead of the necessity of finished the game it didn't count. Also actually there's much more unlockable feature besides standard trio CG Gallery, Sex Scene Gallery, and BGM Gallery, such as Sprite Gallery (Yuzusoft VNs), Scene Gallery (Venus Blood series), and lastly the rare VA Commentary (Which usually rarely translated and available in Atelier series as well). Oh yes, while it's usual that the developer provided BGM Gallery, sometimes the developer didn't manage to have it available, such as in Aokana and Aojashin (Original version) with sprite didn't manage to do so even in initial version of EXTRA 2.
    That's all for what I can comment in regard of Unlockable Extra Content in VNs.
  8. Yes
    littleshogun got a reaction from Pallas_Raven in Built-in Flowcharts – An Anatomy Of Visual Novels   
    Honestly speaking in regard of flowchart I rarely see much VNs use it, although obviously it would be very helpful tool to see the consequence of the choice. For Sorcery Joker's, seeing that it's linear VN flowchart obviously was used to help the player track the scenes that happen at the same time between POV, which definitely make it easier to see the whole picture. 11eyes also do the same thing in form of table, although it mostly focused on Kakeru. The closest one with Sorcery Joker would be Odin Sphere (RPG), in which Vanillaware provided flowchart that show the scenes between five MCs so you can make the chronology of Odin Sphere.
    All in all, I guess flowchart can definitely be used to guide the player to make the conclusion in regard of the story, although now that I think of it flowchart can be doubled as Scene Viewer function, which to say is make a nice interface compared to just list the scenes.
    That's all for what I can write in regard of flowchart.
  9. Love
    littleshogun got a reaction from Pallas_Raven in Enforced Play Order – An Anatomy of Visual Novels   
    Other than Hello Lady and Ruitomo, Comyu also has enforced route order, so it's pretty clear that Akatsuki Works, or rather Wataru Hino like to use that structure in his story heavy VN. Obviously the purpose is to avoid spoiler, so it make sense that original Dies Irae used this, which of course was broken by the localization company now that you can play Rea's route (Read: The final route) first, although obviously poor Kasumi now that people have more chance to ignore her route lol. Other than that, well Remember11 can arguably called as rigid play order, albeit with only two route. GIGA VNs (Baldr Force, Baldr Sky, and Duel Savior) also use the same structure in which they forced the player to play all of six heroines routes in the rigid order, although I forgot if they locked it or not.
    Looks like KEY VN like to use the second structure, as evident in Little Busters and Summer Pocket. Other than that, there's also Yumina in which it has the finale that can only be unlocked after finished all of the three routes (And you should play across three difficulties seeing that the finale arc assumed you to be around level 90). Other examples that I can think of are Dal Segno and Da Capo 3, in which both involving finished the initial available routes before going to the last route.
    For the third method, I can only think that maybe Venus Blood Frontier and Hollow are the closest one, and even then it only apply for the main story seeing that it merely change which country that you'll conquer first. Other than that, well maybe Root Double can qualify to a degree (It should not a coincidence that it's worked on by Nakazawa who've been working on I/O) seeing that you can play the initial two available route in any order before going to the linear part.
    Lastly, there's also some curious choice in which some charage lock the side route with the player must clear at least one heroine route, as shown in Yuzusoft VNs from Dracu Riot onwards. Saga Planet VN also use this kind of choice, although in Kirikoi case they also use the second method in which they lock Ria's route behind four routes (Including the side heroine (Akane) route) for the most obvious reason. It should also mentioned that not all charage use this method wisely, especially with Koichoco in which sprite lock the other four routes behind Chisato with her as the least interesting (And most controversial) heroine in Koichoco, and the fact they removed the lock in HD Remake should tell the staffs probablt realize their idea from way back in 2010 was very bad.
    That's all for what I can write in regard of this topic.
  10. Yes
    littleshogun got a reaction from Pallas_Raven in The True Ending – An Anatomy of Visual Novels   
    There's a reason on why people did associate True End must be happy ending, and said reason is because it's the reward for the people who willing to put up with the lengthy playthrough, especially with Clannad in which you need to open the guide in order to know on how to open a new route, and not to mention very numerous side routes beside five main heroines. Aoishiro itself is not lost in that matter either even with no side routes, especially with on how the player need to navigate a lot of choices that can lead into one of 40+ bad endings. Another example of complicated true ending is YU-NO, in which you may as well open the guide to make it less headache, and the guide is very confusing to look if we didn't understand any of it.
    Of course though, not all of true ending it selves are necessarily happy ending, in that it's pretty much inevitable if it's a prequel of a tragedy VN, such as Fata Morgana FD with the main story has tragic ending because the premise itself is about the tale that lead up to the present tragedy. Another one is Kara no Shoujo, in that the true end for both parts are more or less very tragic with the developer was had a plan to resolve it in the third part. It should be noted that this kind of ending is very rare, which is inevitable seeing that people prefer happy true end with at most they can push it into Bittersweet Ending.
    While you mention that all true end should be conclusive, of course the reception to it can be mixed to a degree. One of such example is happen in Sorceress Alive with several people mention they didn't like on how true end (And true route to an extend) happening, or if you want some translated VN example it should be Bokuten. I also should mention that while Grisaia no Rakuen technically has conclusive true ending, to me that ending was overshadowed by some of the heroines ending (Especially Amane) which in turn it make Rakuen feel like the fandisc for Kajitsu. Speaking of Kajitsu, while it has ladder structure, it should be obvious that it's more or less created like usual charage.
    That's all for what I can write when it come to the topic (True Ending).
  11. Love
    littleshogun got a reaction from Pallas_Raven in Episodic Stories – An Anatomy of Visual Novels   
    Speaking of TV series, actually the anime also use episodic approach, which somehow is very fitting for the obvious reasons. In fact, a lot of popular and long runner anime actually use episodic approach, with the most notable one are One Piece and Conan, and no it didn't stop them to become very popular. I don't really know though if episodic VN is meant to pay homage to the TV series.
    As for Internal Episodic Structure, Bokuten common route is one of such example with anthology format seeing that it put the focus on the several couples beside the MC and the heroines. Since you mentioned Liar-soft, I may as well mentioned Yurirei in which it's like the anthology of several GL couple that the MC help. Speaking of help the couple plot, ef here is the most prominent example with the main couple help several side couple to find love, and yes it's another example of anthology. That said, not all of episodic stories in VN are purely anthology, seeing that there's Subahibi in which ultimately it tell one big story even with the writer did write it in episodic way (With each episodes have different MCs). Almost forgot to mention that not only Yuzusoft that has non-anthology episodic structure, but Primal Hearts and Venus Blood series also has it.
    As for External Episodic Structure, it was used by Ryukishi07 in which he sell his each part of the VN at Comiket, before the publisher bundling all of his VNs into one big bundle. Nowadays, there's a lot of trend the using of it is rising, with the most prominent example is Nine series. Obviously the reason on why the company did this is that so they can save the funds, although there can be another reason to do the episodic release though, namely it allow the writer to build his story slowly (Although the writer may forgot his plot point from the early episode if he writer the later episode). Personally speaking, this format is not my favorite, but again it help the company to save some funds, especially when the company face the funding problem like Frontwing.
    That's all for what I can write in regard of this topic.
  12. Yes
    littleshogun got a reaction from Pallas_Raven in The Sub-Heroine Route – An Anatomy of Visual Novels   
    Late to comment here, @Pallas_Raven, but I suppose it would be better late than never.
    Anyway as for the side route, I agree that it may help to expand the story or world building, as shown in Suzune's route of Cafe Stella in that her route is focused on the non-supernatural aspect. I should also make a note that Yuzusoft is already started their sub heroines routes tradition starting from Tenshin Ranman, in which generally their sub routes are more or less half of the main routes length. That said, Yuzusoft can also fumbling in regard of the side route, with the most (in)famous example of it is the teacher (Hotaru) route in Noble Works, which if we know usual Yuzusoft side route is not good enough material seeing that Hotaru has less interaction with the MC compared to either Makoto or Chiaki.
    There's also another example that you can consider, namely Akane from Kirikoi in which she's more or less detached from the theme (Blonde hair). While mod Clephas did ask on why Akane become the heroine instead of either Mina or Ayaka, I think may be the writer want to write the side heroine route with the heroine didn't have connection to the main story, which coincidentally both Mina and Ayaka had (Of course both got their route in the Golden Time (The FD), proving that they're quite popular). It should be noted that the writer also use the same pattern in Tsujidou, with the side heroine is the MC stepsister who is a math teacher while Tsujidou theme is delinquent.
    Since you mentioned Sukiren, I should also mentioned another example from ASa Project VN. Of course what I'll mention is not something like Momoko or Hama route in that it count as bad ending, but rather what would be happen if the writer manage to write a sub heroine route being too successful. Yes, the exact same thing is happen with Yuna's route in that it happen to be the most romantic route in Royale, which to be fair is not that hard considering that Royale focus is comedy with the main heroines tried to do their best in deliver the gags. Ironically though, it mean that being romantic mean being detached from the theme, and I should also mentioned that I can see the writer did their best to write Yuna's route as much as possible, so much that her position are equal to be the main heroines if not overshadow theme.
    Well, that's all for my belated comment in regard of this topic.
  13. Like
    littleshogun got a reaction from Pallas_Raven in Lamunation! Review - It's A Mad And Brilliantly Shining World   
    I should say that the art is quite easy on eyes even though the drawing may be a bit odd for some, and that the futuristic atmosphere there is quite neat. That said though, perhaps the author realize that this kind of VN is like soft drink (ie lamune), quite nice and yet it didn't bring something more than that. It also interesting to note that the bad vote on Erogamescape there may be because the author wrote the crude joke to female (I forgot the exact case), which obviously can be said as the sexual harassments. Lastly, while I understand that there's a license issue with the engine, unfortunately the engine for the English version is not the best to say it lightly with the most glaring flaw is that there's no voice playback in the backlog, in which it's something that even older VN provide.
    To conclude this, while Lamunation here is obviously not the VN that would be something like WA2 or Muramasa, at least it's quite a nice VN on it's own, especially for it's fans.
    PS - For the info, in regard of the opening I prefer the 2nd one.
  14. Yes
    littleshogun got a reaction from Pallas_Raven in NVL VS. ADV – An Anatomy of Visual Novels   
    ADV here is obviously the more prominent format, seeing that it allow the player to see the visual in which it's obviously the main selling point of the VN (Duh), so I never consider it as the way to allow faster narrative. Anyway, obviously ADV here would allow the people to enjoy the visual, so the drawings should be good if one want to use ADV. Of course seeing that nukige here is specialized in the visual excitement, almost if not all nukige would use ADV, although maybe one can use NVL format if they want to describe on what's going inside the people mind when they have sex. By the way I don't know which nukige that had NVL format here, so I may be wrong on this.
    NVL will obstruct the visual, so obviously the art is put in the second after the narrative, with the main example is When They Cry in which it seems Ryukishi realized that as well if Rose Guns Days is any indication (He decided to use ADV there and he decided to hire several other artists with better drawing to drew several characters). That said, just because the format is NVL didn't mean that it can't have good visual, as Mahoyo (And obviously Fate) shown us, although evidently Nasu here put more focus on the narrative if his 400 pages of proto-Mahoyo here is any indication.
    Well if I want to summarize it, it's kind of funny that ADV and NVL here is basically put the emphasize on the two words of 'Visual Novel' itself, with ADV put more focus on the 'Visual' part and NVL put more focus on the 'Novel' part. Whichever is the best, well it's up to each person, although looking from how 19,000 VN are using VNDB easy to say people prefer to put the focus on the visual (Which to be fair is easier to promote compared to the narration).
  15. Like
    littleshogun got a reaction from Pallas_Raven in The Bad Ending – An Anatomy of Visual Novels   
    Speaking of the wrong choice, School Days here is the most infamous example because the director somehow thought that it would be nice to have the anime ending as the bad ending, which admittedly work as the surprise although in exchange it's obviously cause some controversies. It didn't help that the 0verflow staffs may have been drunk when they made the setting for Makoto's father who is more or less quite a piece of work to say it politely, so they may have a hand to have the director adapt the bad ending instead of the numerous good endings of School Days.
    Anyway as for the Bad Ending, I would say that most people would see it as another word for Game Over for the most part, although like you say Bad Ending here can also be used as a way to build up the world in the VN with the most another notable example that I know is in Remember11 where one of the Bad Ending is very necessary to solve the story because of the inconclusive ending that happen as the result of Creative Difference between the staffs. There's also several VNs that has Bad Ending Only, so yeah it shown that Bad Ending here can be more than just Game Over here.
    That's all for what I can say in regard of Bad Ending, and as for whether more VN will use it or not we'll see.
    PS - I forgot to mention Musicus in which it also has quite an extensive Bad Ending, as does Kira Kira in which the player need to get through the Bad Ending first before finally get the good ending. In those cases, the Bad Ending here also provided some character development to the MC that otherwise won't be obtained if he keep going for the good ending. Since you mention that the Bad Ending need to fit the narrative that they're try to tell, the ending with the opposite tone can also be said as the Bad Ending, such as Musicus Yako's ending where one of the reviewer (The review in question) mentioned that the MC is not really achieved anything in said route despite that it end relatively happy.
    PPS - I see that you mention Hakuai in the other post there, and speaking of it there's also Yumeutsutsu that employ the same system. Let's just say that both Bad Endings in those two VNs are more or less quite bad with either the heroines or the MCs are going dead or going off the deep end.
  16. Like
    littleshogun got a reaction from Pallas_Raven in The Common Route – An Anatomy of Visual Novels   
    Speaking of common route, well some authors may have more creative juice when they did make it so much that it's the peak of their VNs and caused the routes to be much more underwhelming compared to the common route. The examples of one of those is Bokuten, at least from what I can see. Bokuten itself actually have quite unique common route, with the structure basically like Yurirei that'll tell several stories about the couples while the MC going to get the development in the characters route (Supposedly), although too bad that the twist is pretty much send the mixed signal to on how good the common route is (It's also not help that one of the route is probably the time when the author suffer some breakdown to a degree).
    In the end, well I suppose when it come to common route it depend on how the author wrote it, whether it'll be good or not.
    PS - Here's the video that Ange record in regard of his best common route, and it might be a good video to watch if you have time to research about good common route. By the way one of the example in the video is the aforementioned Bokuten.
    Whether you'll agree with those examples are up to you.
  17. Like
    littleshogun got a reaction from Mr Poltroon in NEWS Tearmoon Empire gets an Anime Adaption   
    I did read the TV Trope page of it, and well turned out that there's a lot of trope related to the series so at least it's somewhat well-known. Anyway at least it's good for Mia that she tried hard to avoid her Marie Antoinette fate even though it's mostly motivated by her selfishness instead of her inner altruism, although it's obviously not stopping Mia's action to be beneficial for most of the people which may ultimately help her to escape from her grim fate. Looking from on how most of the anime only made 12 episodes per seasons, the staffs may will only be able to adapt two volume of light novel at most even with rushed pacing, so let's see on how the anime will be going later.
    PS - Just in case someone want to compare this to Bakarina because of the same 'turned the shoujo manga villainess to be better' situation, there's a lot of difference with the most obvious one is that unlike Bakarina who is from the other world Mia here is from the bad future.
  18. Like
    littleshogun got a reaction from HataVNI in BREAKING NEWS BLEACH Thousand Year Bloodwar gets an Simulcast by VIZ Media USA   
    I thought that it would be movie for Bleach, only to find out that it's actually the anime adaptation of Bleach's final arc which prompt me to remember that out of Big 3 (Naruto, One Piece, and Bleach) only Bleach that has not fully adapted the manga yet. I can only say that at least it's good to see that Bleach fans finally can see the final arc animated, even though the reception of the final arc itself is quite divisive. By the way this remind me of Inuyasha Final Arc, in which it only has 26 episodes to adapt 21 volumes of the manga, so maybe we only have two seasons to adapt the last 19 volumes of Bleach (Volume 55 to 74) here.
  19. Thanks
    littleshogun got a reaction from kivandopulus in Anime of the Year 1989 - Venus Senki   
    By the way it should be 'Anime' instead of 'VN'.
    Anyway as for Chinpui it's quite ironic that Doreaemon like character here is the mouse and if you read Doraemon manga then you know that Doraemon has extreme phobia toward mice, and by the way I did remember the ending song of it seeing that turned out it's aired in Indonesia (I don't watch the series though). For Ranma 1/2, I only know the premise that the MC will turned into female if he splashed with hot water, it's bordering gag series, the main couple like to bicker a lot because of the author, it's also aired in Indonesia and in Animax (It didn't had Indonesian sub when it's aired in there though), and it has some pervert joke. Lastly for Dragon Ball Z, let's just say that Toei add Z in the title because Toriyama did write this very differently compared to his earlier Dragon Ball writing, and in here Toei will milk Dragon Ball for all of it's worth including lengthening some scenes in one episode in which such practice is still can be seen in One Piece.
    That's all for what I can say in regard of 1989 anime.
  20. Love
    littleshogun got a reaction from Just a Madao in VN of the Month April 2022 - Futamata Ren'ai   
    Uchi no Pet Jijou - Also known as Neko-Mimi Sweet Housemates in which it's the localized title. The main point of this VN is obviously not the story in which it's pretty much just usual MC living together with the catgirl, but instead it's the art. While I know that it's redundant thing to say seeing that this kind of VN need good art so that it can attract some people, the thing is that the artist here did design several VNs in Eushully's VNs (Especially Amayui duology) so that the heroines here are have similar looking with Eushully's heroines (In fact the moment I see Mint it remind me of Kuna from Amayui Labyrinth Meister). Oh yes it's the VN from doujin manga, the staffs of this VN also worked on Eushully's VNs as well (Not just the artist), and there'll be two more VNs if we look at the number of the heroines along with the word 'Volume 1'.
    Otome to Fureau - Usual ensemble with trap MC, although instead of disguised as female student in all girl school this time we have the MC disguised as dorm mother. Also yes the MC here is not the student but instead he's GL manga author (By the way I think that ensemble here should just going all out making GL VN, but I suppose they already decided to be trap MC specialist).
    Futamata Renai - Obviously if we looking at the label ASa Project, one should think that the love triangle that was presented here is not as dramatic as WA2. On the other hand though, one may remember the infamous School Days in which it's also involved the MC being scumbag and apparently ASa Project want to project (Sorry for the pun) Makoto in the MC here looking from the synopsis (Although to be fair the MC was sort of forced to take the role). If anything else, at least I can be sure that it'll have a lot of comedy and that the love triangle will be not as dramatic as WA2 (Or bloody like School Days). As for whether Nekonyan will localize this or not, well we may see the answer later on.
    That's all for what I can say in regard of April 2022 VNs.
  21. Yes
    littleshogun got a reaction from kivandopulus in VN of the Year 2021 - Waga Himegimi ni Eikan o   
    The title should be 'VN of the Year 2021' there, because when I see your post on the latest blog entries I thought that you did repost your post in regard of November 2021 releases. Anyway as for 2021, well I guess I can say that I want to see both of Lupecaria and Fuyukara was localized along with that apparently Purple Software did prepare Kunado for Steam release sometimes in the future. That said, at least we have Harukaze preparing Monkeys localization and hopefully they didn't censor the overseas release. Lastly while Umi to Yuki looks like an interesting title to be localized, it may took a while for even Shiravune to finally localized it though I may be wrong on that.
  22. Like
    littleshogun got a reaction from Flutterz in Reading Ginharu Very Slowly #19   
    I see that you have fun with Yuzuki's route. It's too bad that Trip has breakdown when he tried to work on translating the remaining of Yuzuki's route, but we can't do anything about that. Well Irru still want to continue it, although he has hard time to find a suitable translator. Anyway as for Yuzuki's route I can say that I like her ending song, and well have fun with reading the rest of her route.
  23. Thanks
    littleshogun got a reaction from Plk_Lesiak in Thank you all for coming along for this ride! (Indefinite Hiatus)   
    No much to say other than take your time for a rest, and feel free to come back whenever you're feeling better.
  24. Like
    littleshogun got a reaction from kivandopulus in Haruka ni Aogi, Uruwashi no 遥かに仰ぎ、麗しの [Pulltop]   
    I guess Harugi here really become the medium for the writer to show off their capability instead of working together to write a good VN there, which is interesting to note. Even the common routes here really separated between the Main's writer (Takehaya) and Branch's writer (Marutani Hideto). For more elaboration here, Main's heroines did consist of Miyabi, Tonoko, and Shino, while for Branch's heroines it should be obvious who are they (For the answer it's Misaki, Sumika, and Yuuna). So yeah, we can say that the main writer for Harugi here would be Takehaya, and I think people more or less just vote it as the best VNs for Takehaya's writing while at the same time giving Tsukihime anime treatment (You know what I mean) to Marutani's writing.
    For the translation, actually I would really like to see the English patch for this (Not only for Main, but also for Branch as well). Although apparently it's impossible to do as of now because the team really busy as of now, if not losing interest with this. The translator for Main route is Ittaku, and the Branch route translator is Hasa who apparently being busy as of now. The last time they have updates was months ago, and currently it's stuck. So yeah that's too bad here.
  25. Like
    littleshogun got a reaction from MaggieROBOT in Maggie's top 10 reads of 2019   
    Out of those 10, I only remember that True Remembrance did have good opening song. Also I just realized that Heart of the Wood have a very beautiful graphic, which is more than it sounds seeing that I didn't pay attention much to OELVN here if I may be honest. Anyway it's a good list that you made there even though I didn't quite interested with most of those (BL), but admittedly Hashihime plot here sounds interesting despite the genre (And that Steam Prison MC here is good looking).
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