CryingWestern Posted May 21, 2015 Share Posted May 21, 2015 Now that i'm home and i can see the file, I'll say that it is the file you are looking for, and it isn't encrypted, however, I don't think i can do more then that, so you can work off the archive directly if you want. Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted May 21, 2015 Share Posted May 21, 2015 If anything, my question is, why do keep asking for script extractions, if you don't do anything with them? Quote Link to comment Share on other sites More sharing options...
doppel222 Posted May 21, 2015 Share Posted May 21, 2015 I just translate the choices and some etc. for me and for my friend. In fact I manage to TL 10% of the scripts Koikano even it's UI's, I just got tired of google-ing those unknown kanjis and end up stopping the translation (I'm still learning japanese though). Quote Link to comment Share on other sites More sharing options...
thesebzgal Posted May 23, 2015 Share Posted May 23, 2015 Hello everyone, I'm trying to extract the script from a game called Yoiyo Mori no Hime. It's a psp game released some weeks ago. It's stored in a filed called SCRIPT.DAT (iso had it in allcaps). It's a new game from a new company, so I'm having trouble with figuring things out. Â When I put SCRIPT.DAT in a hex editor... It has ADVF at the beginning; a header (if it is) that I've never seen before. The rest of the .dat files in the game also contain ADVF or ADVG near the start of the file. When I change the encoding to SHIFT-JIS, the lines in the script looks fine, but the names of the speakers are nowhere to be found. edit: grammar Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted May 23, 2015 Share Posted May 23, 2015 heads up, we most of us don't like downloading the games to figure out the problem, just upload the file so anyone of us can try it out. Â EDIT: Also not many people can do PSP games, so don't count on much help. Quote Link to comment Share on other sites More sharing options...
Kelebek1 Posted May 23, 2015 Share Posted May 23, 2015 I couldn't find the game anywhere at all, so couldn't help if I wanted to. Quote Link to comment Share on other sites More sharing options...
thesebzgal Posted May 23, 2015 Share Posted May 23, 2015 Â EDIT: Also not many people can do PSP games, so don't count on much help. Â Yep, I figured that I could have a little more luck over at gbatemp, but creating a new thread for the typical hard-to-determine .dat file could be more trouble than it's worth, especially for the regular ROMhackers who have to answer the same question all the time. Â But here's the original file, 2mb. Quote Link to comment Share on other sites More sharing options...
Kelebek1 Posted May 23, 2015 Share Posted May 23, 2015 Format's pretty simple, but that doesn't help decompilation since the game isn't there to test. Without a proper decomp it would just be bodging strings, and hoping to get lucky that there aren't any jumps or flow control in it.  Header: long magic (ADVF) long ukn (version number?) long file count  Entries: long absolute pos long length long ukn (possibly compressed or uncompressed length if the file was compressed, but all null here)  Don't know about the individual script formats, need some investigation from the game. The strings are all integrated into the script directly, so changing string length may break things if there's any flow control. Opcodes are all words, text-related ones are all above 0x90. 0x95 is narration, 0x96 is not sure (voiced lines?), 0x9e has text too. I can't be sure without the game. 0x93 are like labels or something.  I would've gotten an older game from them and checked that one, but VNDB says this is the only game this company has made, so can't do that either. Quote Link to comment Share on other sites More sharing options...
Zenophilious Posted May 26, 2015 Share Posted May 26, 2015 Sooo...I'm trying to get a specific voiced line from Majikoi S (Gakuto singing Happy Birthday), and I have no idea what program I need in order to get into .pac files (assuming it's in the Voice.pac file). Looked around for a while, and I pretty much got jack. Anyone mind helping me? I can just record it manually as a last resort, but I'd much prefer getting the audio file itself. Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted May 26, 2015 Share Posted May 26, 2015 http://asmodean.reverse.net/pages/exchpac.html  Just drag and drop the .pac file onto the application file. Zenophilious 1 Quote Link to comment Share on other sites More sharing options...
Zenophilious Posted May 26, 2015 Share Posted May 26, 2015 Thanks! Worked perfectly!  Another question, though. I dragged without thinking and didn't make a copy. Is there a way to, er, re-.pac everything? Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted May 26, 2015 Share Posted May 26, 2015 Your pac file should still be there. Zenophilious 1 Quote Link to comment Share on other sites More sharing options...
Zenophilious Posted May 26, 2015 Share Posted May 26, 2015 That it is. Sorry, just freaked out and thought it wouldn't be. I'm used to stuff just disappearing like that. Thanks again! Now time to listen to each .ogg until I find the right one. I may lose my sanity. CryingWestern 1 Quote Link to comment Share on other sites More sharing options...
Ningendomo Posted May 26, 2015 Share Posted May 26, 2015 Hello, and sorry in advance if this is a stupid question. I was able to extract the script.dat and arc.dat files for the VN tsujidou-san no junai road using exwhaledat, but I was wondering how would I repackage in edited script files back into the game? Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted May 26, 2015 Share Posted May 26, 2015 Very little people can do it. that's all i will say because asmodean doesn't seem to like repacking. Quote Link to comment Share on other sites More sharing options...
Scorp Posted June 6, 2015 Share Posted June 6, 2015 Does anyone bother to find out format of xtx/spc files? Asmodean was not able to figure it out (at least on my PC remake of Phantom of Inferno it tell "unsupported format"). Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted June 6, 2015 Share Posted June 6, 2015 I would say, give up on the remake and work on the older one. There is no difference between them besides art. Quote Link to comment Share on other sites More sharing options...
Scorp Posted June 6, 2015 Share Posted June 6, 2015 Why so serious? By me remake is so much better even in terms of code (that awful Macromedia Director in old version, bleeeeh). And no, I am not working on it, I just wondering about images Anyway, if you started that - you have a tool to extract files from cst archives (Macromedia Director protected files)? Did not found any working urls for such a thing... Ok yeah it's just compression, not encryption. I haven't made a decompresser yet, but here's the decompressed file: http://a.pomf.se/ixanzt.rar EDIT: Ok, made a decompresser and a fake compressor: http://a.pomf.se/qfzmbb.rar Actually it is just 100% standard LZSS from 1989 by Haruhiko Okumura - https://oku.edu.mie-u.ac.jp/~okumura/compression/lzss.c You can just compile the script by my link (do not forget to change 0x20 in buffer to be 0x0) and this would do perfect compress/decompress. Quote Link to comment Share on other sites More sharing options...
chillock Posted June 9, 2015 Share Posted June 9, 2015 Has anyone had any luck with Minori games, I want to translate Bittersweet Fools or Kimi ga nozomu eien. The file in quesiton is a .mip file, if I can't hack the game then a graphics dump of the game would be wonderful. That way I could rebuild the game. Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted June 9, 2015 Share Posted June 9, 2015 upload the scripts, if you want people to do anything. Quote Link to comment Share on other sites More sharing options...
chillock Posted June 9, 2015 Share Posted June 9, 2015 Here's the files from Bittersweet Fools, hopefully we'll be able to do something with them. Â https://mega.co.nz/#!mtEGhbja!QGBf4z4tLES3W0BA98iHhzGDd5c3gFlqN-ab5sYEisc Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted June 9, 2015 Share Posted June 9, 2015 This for the PC version or the PS2 or dreamcast. Quote Link to comment Share on other sites More sharing options...
chillock Posted June 9, 2015 Share Posted June 9, 2015 This for the PC version or the PS2 or dreamcast. Quote Link to comment Share on other sites More sharing options...
Kelebek1 Posted June 10, 2015 Share Posted June 10, 2015 Missing some definition files, the res.mip is just a load of images all together, there should be another file with their locations and sizes. I get the feeling there's one for the script too. Quote Link to comment Share on other sites More sharing options...
Scorp Posted June 10, 2015 Share Posted June 10, 2015 Missing some definition files, the res.mip is just a load of images all together, there should be another file with their locations and sizes. I get the feeling there's one for the script too.By me TOC in the beginning of res.mip and is crypted by some blowfish (or maybe just a simple xor)... Which you never know, unless you hack original game to see how it load file (well, if this is xor, you could try to figure it out without original game, but I does not posess such skills). Quote Link to comment Share on other sites More sharing options...
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