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AtomCrafty

JAST USA
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  1. Like
    AtomCrafty got a reaction from Kazami Yuiji in Lover Able TL   
    Hey folks,
    it's been a while since our last update, so I wanted to take a minute to assure you the project is still alive and doing well
    In fact, we've just achieved several technical breakthroughs that will allow us to get the most out of the (fairly dated) Yuka engine.
    As you may recall, I added support for non Shift-JIS compliant fonts a while back, but that's peanuts compared to this
    The most notable new features (in order of implementation) are these:
    - Improved word wrapping algorithm optimized for english text
    - Full support for proportional fonts
    - Unicode support
    Proportional fonts are generally much more pleasant to read than their monospace equivalent and the unicode support allows us to display accented characters like 'é', special punctuation marks like em dashes (—) or even icons like this lovely snowflake: ❄

    I might write a little explanation of what's going on underneath if I can find the time.
    Until then, take care
    - Atom
     
    Read this post on our website: http://raburabu.net/major-technical-update/
  2. Like
    AtomCrafty got a reaction from RedK in Lover Able TL   
    Hey everyone o/
    Please excuse the sudden silence, I’ve been on vacation for the past couple of weeks But now it’s time to get back to business with the project!
    During my absence, Red has finished Nanako’s route, which means Kaho’s is now the only one left for translation \o/
    Tsugumi is fully TLC’d and ke-ke has already started going over the newly translated Nanako scripts.
    During all that time, editing has progressed by 0.27%, which is… something. I guess.
    On the technical side, I made some minor tweaks to the menu logic as well as some of the UI grapics, but nothing too exciting. Mainly font size fixes.
    – Atom

    Read this post on our website: http://raburabu.net/back-in-business/
  3. Like
    AtomCrafty got a reaction from Mr Poltroon in Lover Able TL   
    Hey everyone o/
    we’ve been quiet for a while, time to get the latest numbers out 😉
    Today, Nanako’s route crossed the 50% mark, leaving us with 7123 lines to be translated.
    TLC on Tsugumi’s route is near completion, editing on the other hand is slow as usual.

    As a programmer I’m not really involved in the translation process, so naturally I expected a lot of off-time once the initial “hacking” was finished.
    That however has turned out to be a huge miscalculation, there is still a lot of work to be done.
    I don’t even want to know how many hours I’ve spent staring at hex editors and disassemblers, examining every instruction of the yuka engine…
    Without exaggerating, at this point I probably know more about the internals of yuka than the people at smee, who worked with it to create the game ^^
    The latest project has been to add support for non shift-jis compliant fonts to the engine, because the two fonts shipped with the game (MS Gothic and MS Mincho) don’t exactly look great with English text.
    After several hours it turned out I only had to patch 2 bytes of the executable from 0x80 (SHIFTJIS_CHARSET) to 0x01 (DEFAULT_CHARSET):

    So here we have it, Vera Sans in Lover Able ^^
    Some of you might recognize the font from other titles (e.g. DaCapo II)

    And since there was no option to enable it, I simply added another button to the options menu (just a few additional lines of code and some graphics):

    Take care, Atom
     
    Read this post on our website: http://raburabu.net/font-upgrade-for-lover-able/
  4. Like
    AtomCrafty reacted to littleshogun in Lover Able TL   
    Late to said this here, but happy first anniversary here. And thanks for the effort for translating Loverable.
  5. Like
    AtomCrafty reacted to Kazami Yuiji in Lover Able TL   
    I followed the translation on the RabuRabu website but I am still glad to have the confirmation of one of the project managers. I hope you've had good vacation because you guys deserve it.
    Good luck !
  6. Like
    AtomCrafty got a reaction from Tay in "Temporal Spectrum" CSS fix   
    Hey there, seeing as the page layout is still horribly broken, I've written a temporary CSS fix to stop my eyes from bleeding.
    You may want to consider adding this snippet to the page source until you manage to fix the actual problem.
    - Atom
    <style> .cPost .ipsComment_meta { margin: 0 !important; padding: 0 15px !important; } .cPost .cPost_contentWrap { padding: 15px 15px 54px 15px !important; } .cPost .ipsComment_controls { left: 0 !important; } .cPost .cPost_contentWrap { height: calc(100% - 50px) !important; } </style>  
  7. Like
    AtomCrafty got a reaction from 12kami in Lover Able TL   
    Hey everyone o/
    Please excuse the sudden silence, I’ve been on vacation for the past couple of weeks But now it’s time to get back to business with the project!
    During my absence, Red has finished Nanako’s route, which means Kaho’s is now the only one left for translation \o/
    Tsugumi is fully TLC’d and ke-ke has already started going over the newly translated Nanako scripts.
    During all that time, editing has progressed by 0.27%, which is… something. I guess.
    On the technical side, I made some minor tweaks to the menu logic as well as some of the UI grapics, but nothing too exciting. Mainly font size fixes.
    – Atom

    Read this post on our website: http://raburabu.net/back-in-business/
  8. Like
    AtomCrafty reacted to Kazami Yuiji in Lover Able TL   
    I have good connexion and visited the right domain. Thanks you guy, but it's fine now since I use vpn. I just don't know why it didn't work. I guess the problem must comme from me 
  9. Like
    AtomCrafty got a reaction from RedK in Lover Able TL   
    @Kazami Yuiji are you getting any specific error? I didn't configure any blacklists, so you should be able to access the page from everywhere
  10. Like
    AtomCrafty reacted to Infernoplex in Lover Able TL   
    Are you visiting the right domain? Namely, the new address is: http://raburabu.net/
    I can access it just fine, dunno why would it be blocked in Texas xD ...
  11. Like
    AtomCrafty reacted to Kazami Yuiji in Lover Able TL   
    The "Onii-chan" gave me a bo.... I mean, good job for the translation (So sad the sis's route isn't translated yet).
     
    Oh and I have a little problem. Is that normal that I can't go to the raburabu website ? I'm located in Texas now, it worked when I was in France.
     
    Anyway, thank you you guys for contributing to "make visual novel popular in the west" 
  12. Like
    AtomCrafty got a reaction from RedK in Lover Able TL   
    Hey everyone o/
    we’ve been quiet for a while, time to get the latest numbers out 😉
    Today, Nanako’s route crossed the 50% mark, leaving us with 7123 lines to be translated.
    TLC on Tsugumi’s route is near completion, editing on the other hand is slow as usual.

    As a programmer I’m not really involved in the translation process, so naturally I expected a lot of off-time once the initial “hacking” was finished.
    That however has turned out to be a huge miscalculation, there is still a lot of work to be done.
    I don’t even want to know how many hours I’ve spent staring at hex editors and disassemblers, examining every instruction of the yuka engine…
    Without exaggerating, at this point I probably know more about the internals of yuka than the people at smee, who worked with it to create the game ^^
    The latest project has been to add support for non shift-jis compliant fonts to the engine, because the two fonts shipped with the game (MS Gothic and MS Mincho) don’t exactly look great with English text.
    After several hours it turned out I only had to patch 2 bytes of the executable from 0x80 (SHIFTJIS_CHARSET) to 0x01 (DEFAULT_CHARSET):

    So here we have it, Vera Sans in Lover Able ^^
    Some of you might recognize the font from other titles (e.g. DaCapo II)

    And since there was no option to enable it, I simply added another button to the options menu (just a few additional lines of code and some graphics):

    Take care, Atom
     
    Read this post on our website: http://raburabu.net/font-upgrade-for-lover-able/
  13. Like
    AtomCrafty got a reaction from RedK in Lover Able TL   
    @littleshogun and everyone else: If you're interested in the current state of the project, you can always visit our live progress tracker at http://raburabu.net/projects/lover-able/progress/
  14. Like
    AtomCrafty got a reaction from Novel21 in Lover Able TL   
    Hey everyone o/
    we’ve been quiet for a while, time to get the latest numbers out 😉
    Today, Nanako’s route crossed the 50% mark, leaving us with 7123 lines to be translated.
    TLC on Tsugumi’s route is near completion, editing on the other hand is slow as usual.

    As a programmer I’m not really involved in the translation process, so naturally I expected a lot of off-time once the initial “hacking” was finished.
    That however has turned out to be a huge miscalculation, there is still a lot of work to be done.
    I don’t even want to know how many hours I’ve spent staring at hex editors and disassemblers, examining every instruction of the yuka engine…
    Without exaggerating, at this point I probably know more about the internals of yuka than the people at smee, who worked with it to create the game ^^
    The latest project has been to add support for non shift-jis compliant fonts to the engine, because the two fonts shipped with the game (MS Gothic and MS Mincho) don’t exactly look great with English text.
    After several hours it turned out I only had to patch 2 bytes of the executable from 0x80 (SHIFTJIS_CHARSET) to 0x01 (DEFAULT_CHARSET):

    So here we have it, Vera Sans in Lover Able ^^
    Some of you might recognize the font from other titles (e.g. DaCapo II)

    And since there was no option to enable it, I simply added another button to the options menu (just a few additional lines of code and some graphics):

    Take care, Atom
     
    Read this post on our website: http://raburabu.net/font-upgrade-for-lover-able/
  15. Like
    AtomCrafty got a reaction from Novel21 in Lover Able TL   
    @littleshogun and everyone else: If you're interested in the current state of the project, you can always visit our live progress tracker at http://raburabu.net/projects/lover-able/progress/
  16. Like
    AtomCrafty reacted to Infernoplex in Lover Able TL   
    Good job, Atom
  17. Like
    AtomCrafty got a reaction from Infernoplex in Lover Able TL   
    @littleshogun and everyone else: If you're interested in the current state of the project, you can always visit our live progress tracker at http://raburabu.net/projects/lover-able/progress/
  18. Like
    AtomCrafty got a reaction from Infernoplex in Lover Able TL   
    Hey everyone o/
    we’ve been quiet for a while, time to get the latest numbers out 😉
    Today, Nanako’s route crossed the 50% mark, leaving us with 7123 lines to be translated.
    TLC on Tsugumi’s route is near completion, editing on the other hand is slow as usual.

    As a programmer I’m not really involved in the translation process, so naturally I expected a lot of off-time once the initial “hacking” was finished.
    That however has turned out to be a huge miscalculation, there is still a lot of work to be done.
    I don’t even want to know how many hours I’ve spent staring at hex editors and disassemblers, examining every instruction of the yuka engine…
    Without exaggerating, at this point I probably know more about the internals of yuka than the people at smee, who worked with it to create the game ^^
    The latest project has been to add support for non shift-jis compliant fonts to the engine, because the two fonts shipped with the game (MS Gothic and MS Mincho) don’t exactly look great with English text.
    After several hours it turned out I only had to patch 2 bytes of the executable from 0x80 (SHIFTJIS_CHARSET) to 0x01 (DEFAULT_CHARSET):

    So here we have it, Vera Sans in Lover Able ^^
    Some of you might recognize the font from other titles (e.g. DaCapo II)

    And since there was no option to enable it, I simply added another button to the options menu (just a few additional lines of code and some graphics):

    Take care, Atom
     
    Read this post on our website: http://raburabu.net/font-upgrade-for-lover-able/
  19. Like
    AtomCrafty reacted to littleshogun in Lover Able TL   
    Sorry if I asked this again, but may I knew what's current translation progress right now? Thanks in advance.
    Edit (7/8) - Never mind, I already knew the updates right now.
  20. Like
    AtomCrafty got a reaction from Zeon in D.C. Da Capo II 100% Save File   
    I know this post is pretty old, but as I couldn't find a 100% save file online, I decided to create one by myself.
    So here you go: http://www.mediafire.com/download/cvjwie6gcjv45xg/BGI.gdb
    100% CG and all scenes unlocked.
    I also created a decision diagram that shows how each scene can be reached:

    http://i.imgur.com/HtEV4Pd.png
  21. Like
    AtomCrafty reacted to iRAWR in Lover Able TL   
    thanks for the update  
  22. Like
    AtomCrafty reacted to littleshogun in Lover Able TL   
    Once again good job there, and looking forward for more progress.
  23. Like
    AtomCrafty got a reaction from RedK in Lover Able TL   
    Hey everyone o/
    Once again it's time for another quick update on the current state of our project.
    As you can see, Chinatsu's route is now fully translated and Red has started working on Nanako's scripts.
    TLC is consistent as always and editing progress is starting to speed up as well.

    Read this post on our website: http://raburabu.net/progress-update-2017-06-15/
  24. Like
    AtomCrafty got a reaction from eplipswich in Lover Able TL   
    Hey again o/
    I know I just published an update post yesterday, but today (2017-05-27) is a special occasion I would like to tell you about.
    Exactly 9 months ago we started this project and so far it's been an amazing experience.
    As some might know, this is the first fan translation I'm working on and during this time I've not only learned a lot about the vn community and industry but I've also met a lot of great people with serious passion for the genre.
    We've certainly had our highs and lows during the last 9 months, but looking at the numbers I'd say we've covered about one third of our total way to the final product.
    That being said I would like to thank you for your kind support and feedback up until now and I hope you're looking forward to this game as much as I do.
    -Atom
     
    Read this post on our website: http://raburabu.net/9-months-of-lover-able/
  25. Like
    AtomCrafty got a reaction from Infernoplex in Lover Able TL   
    Hey again o/
    I know I just published an update post yesterday, but today (2017-05-27) is a special occasion I would like to tell you about.
    Exactly 9 months ago we started this project and so far it's been an amazing experience.
    As some might know, this is the first fan translation I'm working on and during this time I've not only learned a lot about the vn community and industry but I've also met a lot of great people with serious passion for the genre.
    We've certainly had our highs and lows during the last 9 months, but looking at the numbers I'd say we've covered about one third of our total way to the final product.
    That being said I would like to thank you for your kind support and feedback up until now and I hope you're looking forward to this game as much as I do.
    -Atom
     
    Read this post on our website: http://raburabu.net/9-months-of-lover-able/
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