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AtomCrafty

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AtomCrafty last won the day on April 30 2017

AtomCrafty had the most liked content!

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About AtomCrafty

  • Rank
    Fuwa Regular
  • Birthday 02/16/1998

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    Programming, Gaming, Anime
  • Steam Username
    AtomCrafty

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  1. Yukatool problem

    Just to close this thread: Turns out the game in question uses a new version of the engine. I'm currently rewriting yokatool from scratch and the new version is planned to support Yuka2 scripts as well
  2. Yukatool problem

    You only need " " if the file name contains spaces, the < > are just for clarification. The .NET framework needs to be installed on your machine in order to run the tool, most versions of windows should have that installed by default though... https://www.microsoft.com/net/download/thank-you/net471 Which game are you trying to unpack? Maybe I can take a look at it.
  3. Yukatool problem

    Are you sure the game uses the Yuka System engine? What exactly happens if you execute the command? I've also created a new release with the latest changes, maybe try using that: https://github.com/AtomCrafty/yukatool/releases
  4. Yukatool problem

    @Huang Ling Yin yes, that is possible, but it requires changes to the game executable. That is a very complex process I described in these articles: http://raburabu.net/font-upgrade-for-lover-able/ http://raburabu.net/yuka-internals/ If you need any help with that, let me know But be aware that I'm currently very busy, so it may be a while until I can work on something new ^^" - Atom
  5. Yukatool problem

    Hey there, yukatool is a cli tool, so you'll need to call it from the command line The basic syntax is yuka <task> <args> For example to extract one of the game archives you'd write yuka unpack data01.ykc Here, "unpack" is the task you want to perform and "data01.ykc" is the name of the file. For a list of all available tasks, run "yuka help" or refer to the github page. - Atom
  6. Lover Able TL

    Alright, as I promised here's the follow-up post to last week's update. It turned out more technical than I originally intended, so this might be more interesting to those of you with a programming background ^^" Anyway, here's the link: http://raburabu.net/yuka-internals/ - Atom
  7. Lover Able TL

    Hey folks, it's been a while since our last update, so I wanted to take a minute to assure you the project is still alive and doing well In fact, we've just achieved several technical breakthroughs that will allow us to get the most out of the (fairly dated) Yuka engine. As you may recall, I added support for non Shift-JIS compliant fonts a while back, but that's peanuts compared to this The most notable new features (in order of implementation) are these: - Improved word wrapping algorithm optimized for english text - Full support for proportional fonts - Unicode support Proportional fonts are generally much more pleasant to read than their monospace equivalent and the unicode support allows us to display accented characters like 'é', special punctuation marks like em dashes (—) or even icons like this lovely snowflake: ❄ I might write a little explanation of what's going on underneath if I can find the time. Until then, take care - Atom Read this post on our website: http://raburabu.net/major-technical-update/
  8. D.C. Da Capo II 100% Save File

    Sorry, I only have the regular version :/
  9. "Temporal Spectrum" CSS fix

    You're right, the mobile version doesn't look that broken ^^
  10. "Temporal Spectrum" CSS fix

    I don't want to get technical without knowing the details... I guess you'll figure it out one way or another, this has just really annoyed me since the forum is back up
  11. Hey there, seeing as the page layout is still horribly broken, I've written a temporary CSS fix to stop my eyes from bleeding. You may want to consider adding this snippet to the page source until you manage to fix the actual problem. - Atom <style> .cPost .ipsComment_meta { margin: 0 !important; padding: 0 15px !important; } .cPost .cPost_contentWrap { padding: 15px 15px 54px 15px !important; } .cPost .ipsComment_controls { left: 0 !important; } .cPost .cPost_contentWrap { height: calc(100% - 50px) !important; } </style>
  12. Lover Able TL

    Hey everyone o/ Please excuse the sudden silence, I’ve been on vacation for the past couple of weeks But now it’s time to get back to business with the project! During my absence, Red has finished Nanako’s route, which means Kaho’s is now the only one left for translation \o/ Tsugumi is fully TLC’d and ke-ke has already started going over the newly translated Nanako scripts. During all that time, editing has progressed by 0.27%, which is… something. I guess. On the technical side, I made some minor tweaks to the menu logic as well as some of the UI grapics, but nothing too exciting. Mainly font size fixes. – Atom Read this post on our website: http://raburabu.net/back-in-business/
  13. Lover Able TL

    @Kazami Yuiji are you getting any specific error? I didn't configure any blacklists, so you should be able to access the page from everywhere
  14. Lover Able TL

    @littleshogun and everyone else: If you're interested in the current state of the project, you can always visit our live progress tracker at http://raburabu.net/projects/lover-able/progress/
  15. Lover Able TL

    Hey everyone o/ we’ve been quiet for a while, time to get the latest numbers out 😉 Today, Nanako’s route crossed the 50% mark, leaving us with 7123 lines to be translated. TLC on Tsugumi’s route is near completion, editing on the other hand is slow as usual. As a programmer I’m not really involved in the translation process, so naturally I expected a lot of off-time once the initial “hacking” was finished. That however has turned out to be a huge miscalculation, there is still a lot of work to be done. I don’t even want to know how many hours I’ve spent staring at hex editors and disassemblers, examining every instruction of the yuka engine… Without exaggerating, at this point I probably know more about the internals of yuka than the people at smee, who worked with it to create the game ^^ The latest project has been to add support for non shift-jis compliant fonts to the engine, because the two fonts shipped with the game (MS Gothic and MS Mincho) don’t exactly look great with English text. After several hours it turned out I only had to patch 2 bytes of the executable from 0x80 (SHIFTJIS_CHARSET) to 0x01 (DEFAULT_CHARSET): So here we have it, Vera Sans in Lover Able ^^ Some of you might recognize the font from other titles (e.g. DaCapo II) And since there was no option to enable it, I simply added another button to the options menu (just a few additional lines of code and some graphics): Take care, Atom Read this post on our website: http://raburabu.net/font-upgrade-for-lover-able/
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