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Kosakyun

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  1. Like
  2. Haha
    Kosakyun reacted to Fiddle in So, Attack on Titan is Finished (Spoiler Warning)   
    Even better in my opinion is Armin appearing in the paths, to see nothing but Zeke playing with sand and saying "oh, hey Eren's friend."
  3. Like
    Kosakyun got a reaction from Fiddle in So, Attack on Titan is Finished (Spoiler Warning)   
    Yeah more or less. It started around 2020 so.
    You mentioning Zeke reminds me of how funny the way he went out was at the end of the series LOL
    Mfer said "what's up mfer looking for me" and instantly exited
  4. Like
    Kosakyun reacted to otakuapologist in Hire a Full Development Team!   
    Hey, all established developers and aspiring creators!
    Our company offers a full team for your needs. We can do all the asset creation from writing to art to voice acting. We have in our roster veterans who have done visual novels for a decade. We also do point-and-click adventures, and can manage other game types (with slightly elevated risk of failure!).
    Several companies and groups came together to make this a reality. Even if you don't have prior skills, we can help you with guidance from scratch to finish. You could become a hentai games business owner! Every product you commission from us, we will assign the full commercial rights to you with a legal contract, so you can sell your game.
    For context, we were so successful with our adult art commissions business, we expanded into offering game development with our standardized process that ensures delivery. We also offer localization into 13 languages. Our new service is discoverable at https://hentaicoop.com.

  5. Like
    Kosakyun reacted to EricMatyas in Sharing My Music and Sound FX - Over 2000 Tracks   
    Hi Everyone,

    I hope you're having a great start to the holiday season!

    This week's new music tracks are:

    On my Fantasy 12 page:

    "DUNGEON MAZE"
    https://soundimage.org/fantasy-12/

    On my Horror 2 page:

    "NIGHT STALKER 2"
    https://soundimage.org/horror-2/

    As always, they're 100% free to use with attribution, just like my thousands of other tracks. Attribution information is here:

    https://soundimage.org/attribution-info/

    HIGHER-QUALITY OGG MUSIC PACKS

    Please don't forget about my higher-quality Ogg music packs. They sound awesome and are a great way to help support my efforts. You'll find them here:

    https://soundimage.org/ogg-music-packs-2/

    Enjoy, stay safe and keep being creative!  🙂
  6. Like
    Kosakyun reacted to misuzugon in N/SFW Voice actress to voice any character you might need!   
    Hello! I am a N/SFW voice actress who can also do some sound editing! I'm trying my best to make my dream come true and will be happy for any support or business I get!
    https://misuzugon.carrd.co/
  7. Like
    Kosakyun reacted to adamstan in What are you listening to right now?   
    Please forgive my spam, but I really have to share it with you (and I'm actually listening to it on repeat for a last few days )
    Recently I did a cover of "Yume no Tsubasa" (a song written by Yuki Kajiura, originally from "Tsubasa Chronicle" anime). I love this song, and wanted to do it for a long time, but it absolutely needs a female singer. And some time ago Yoko Matsuura (japanese local singer-songwriter from Otsu, whom I befriended thanks to very unexpected chain of events) invited me to do a collaboration video - so I suggested doing cover of this song together, and here's the result:
    I played the keyboards and did all the programming and editing, while Yoko played piano - and we're both singing of course
     
  8. Like
    Kosakyun reacted to YumeVN in Twisted Emotions [Mystery | Romance | Horror] (Latest update 28/11/23)   
    WELCOME TO MY NEW REALITY! 
    I'm Yume! and right now I'm working on a visual novel that I've been wanting to create since a long time ago.
    This game is a nonlinear visual novel that combines horror and romance, with also some meta elements added to the mix. The game also has multiple endings and different branches that explore different aspects of the town's lore and mysteries. 

    (The game is still in early development and I'll be giving updates here and on social media and on my discord server)

    Twitter | Instagram | Discord

     
  9. Like
    Kosakyun reacted to Tooko in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    H2O √ after and another Complete Story Edition

    Release
    Download the patch (Google drive, Mediafire) (ver. 1.01, dated September 8, 2023)
    Description
    In H2O -Footprints in the Sand-, Hirose Takuma is a blind middle school student, though the cause for his blindness is undetermined. After his mother died unexpectedly, it left a deep emotional scar on him, causing him to become lonely and reserved. Due to this, Takuma moves from the city out into a rural area to live with his uncle and Takuma is enrolled into a new middle school. There, he meets several new girls, including the firm and obstinate Kohinata Hayami, the kind and obliging Kagura Hinata, and the cheerful and mysterious Otoha.
    In √ after and another, there are new after stories for two of the heroines from H2O (Hayami and Hinata), plus new routes for Yui and Hamaji/Yukiji, the latter of which also unlocks Maki's route.
    A version merging both games into one was later released, H2O √ after and another Complete story Edition.
    H2O VNDB: https://vndb.org/v473
    √ after and another VNDB: https://vndb.org/v561
    Where to purchase
    The game can be purchased legally from DMM (https://dlsoft.dmm.co.jp/detail/mnphs_0007/), but a Japanese proxy/VPN may be necessary to purchase it. That is where I obtained my copy. It goes on sale quite often, although it's pretty cheap even at full price, considering its age.
    Project

    The English localization project is being conducted by Studio Frisay, fresh off the completed Imasugu Onii-chan ni Imouto datte Iitai! project. As before I (Tooko) will be doing all of the translating and editing of the script, along with probably most of the image editing, and any engine work that needs to be done (of which is very little).
    Studio Frisay discord server
    Progress
    Programming: The game is built on the BGI/Ethornell engine, as with Imaimo before it, so I'm already familiar with how the engine works and have all the resources necessary to apply any hacks and build the completed patch once everything is done. In fact, there's a lot less work this time around on that front because the structure is a lot simpler, being a NVL game instead of an ADV game.
    Translation: The translation officially commenced on August 10, 2022 and was completed on January 28, 2023, although progress was initially very slow because of the ongoing work for the Imaimo patch at the time. However, I already translated a decent amount of the script (20%) by the time I announced the project a couple months later in October. The game has 73,547 lines across 167 scenario files split up between the common route and six character routes:
    Common: 6953 / 6953: 100%
    Hayami: 20620 / 20620: 100%
    Hinata: 14112 / 14112: 100%
    Yui: 13151 / 13151: 100%
    Hamaji: 4973 / 4973: 100%
    Maki: 5437 / 5437: 100%
    Otoha: 8301 / 8301: 100%
    Total: 73547 / 73547: 100%
    Images and videos: Aside from minor tweaks, all of the in-game images in need of editing are now completed. Editing of images is shared between me and nReus, who will also be typesetting lyrics onto the 9 OP/ED videos. The images include about 110 for the UI, and about 335 for the rest of the game, although most of those are minor variations on each other, so the actual number of unique images is much less.
    Editing: The editing of the game's text officially commenced on February 10, 2023, and it was completed on July 10, 2023.
    QC: The quality check phase involves going through a normal playthrough to check for any problems with the patch files and their rendering. This should took about two months, completing in early September. The patch is scheduled for release on September 8, 21:00 UTC.
    Progress link on Google Sheets
  10. Like
    Kosakyun got a reaction from Dreamysyu in Review + Discussion: Inescapable: No Rules, No Rescue   
    Review Link
    Heya! I'm Kosakyun.

    Last month, I reviewed Dreamloop Games' first visual novel title Inescapable: No Rules, No Rescue for Fuwanovel. If you're familiar with the title, it probably means you caught whiff of whatever drama was happening around its release. While some of the criticisms do make sense given the game's price and just a broader context of the overall situation, it's better if you still play it yourself to get your own opinion regardless, right? So given the opportunity, that's exactly what I did! 
    For a quick look, here are some points I felt were important.
    Pros:
    Vibrant cast of characters with their own quirky personalities (sometimes to their detriment) Creative setting for a relationship simulator Cool UI and miscellaneous features (minigames!) Routes with themes that play nicely into the game's setting Mia Cons:
    It's incredibly slow-burn (felt lika a slog at some point) Limited saves The minigames lack meaning or replayability There is no "Extra" tab for CGs and Music There are no guides and I cannot find my last fucking achievement because the description is so vague I'm curious to see if you guys agree with whatever I said here, so come at me with your worst!
    No really, please. Talk to me about it. I need someone to talk to. 
    Here's the Steam page if you're interested in taking a peek at it yourself!
  11. Like
    Kosakyun got a reaction from work12 in Hello everyone from France=)   
    Hello!
    Welcome to the forums, @work12!
    If you don't mind me asking, what's the VN you're writing called?
  12. Like
    Kosakyun reacted to work12 in Hello everyone from France=)   
    I am new to your forum.
    I love visual novels and I'm writing mine=)
    I hope I'll get used to your forum=)
     
  13. Sad
    Kosakyun got a reaction from Dreamysyu in Anime kids   
    Is it a PreCure anime?
    All I can think of is Heartcatch Precure...
    Mahou Shoujo Godzilla? 

  14. Love
    Kosakyun got a reaction from fujoneko in Review + Discussion: Inescapable: No Rules, No Rescue   
    Review Link
    Heya! I'm Kosakyun.

    Last month, I reviewed Dreamloop Games' first visual novel title Inescapable: No Rules, No Rescue for Fuwanovel. If you're familiar with the title, it probably means you caught whiff of whatever drama was happening around its release. While some of the criticisms do make sense given the game's price and just a broader context of the overall situation, it's better if you still play it yourself to get your own opinion regardless, right? So given the opportunity, that's exactly what I did! 
    For a quick look, here are some points I felt were important.
    Pros:
    Vibrant cast of characters with their own quirky personalities (sometimes to their detriment) Creative setting for a relationship simulator Cool UI and miscellaneous features (minigames!) Routes with themes that play nicely into the game's setting Mia Cons:
    It's incredibly slow-burn (felt lika a slog at some point) Limited saves The minigames lack meaning or replayability There is no "Extra" tab for CGs and Music There are no guides and I cannot find my last fucking achievement because the description is so vague I'm curious to see if you guys agree with whatever I said here, so come at me with your worst!
    No really, please. Talk to me about it. I need someone to talk to. 
    Here's the Steam page if you're interested in taking a peek at it yourself!
  15. Like
    Kosakyun got a reaction from fujoneko in New member   
    Welcome to the forums, Rene!
    Looking forward to whatever project you'll be posting about.
  16. Like
    Kosakyun reacted to orikanekoi in [1st ep free in Steam] Little Green Girl [romcom][drama]   
    Steam | VkPlay | Itch.io | MEGA | YandexDisk | GoogleDrive
    Hi everyone, I would like to introduce you to the release of the 1st episode of our visual novel!
    It is absolutely free and is a demo version of the game.
    A full walkthrough of all the options in episode 1st will take 12-15 hours to complete.
    The novel already has more than 150 CG, lots of sprites and backgrounds, more than a hundred music tracks!

    Scenario:
    Terian - author of the top-1 mod to Everlasting Summer of all time, "Buns, Kefir and Rock and Roll" (unfortunately, there is no english translation), mod has over 100,000 subscribers and over 5,000 comments.
    Novel artists:
    The character artwork is the responsibility of Orika Nekoi, who has worked on several projects, such as Moe Era, Wet Steps, Herbalist.
    The backgrounds were drawn by several people, the famous one being Shumoi (Moe Era)
    Original soundtrack:
    Pazetic Ocean (Moe Era, Milk Inside Bag...2) and Leety
     
    Feedback from players will help us make our game better and motivate the developers to finish the game faster. Moreover, we want to create a warm fan community for our game, which will grow with each episode.
    Each episode is purchased separately (the first episode is free). When the game is released in its entirety, those interested will be able to purchase all episodes together as a bandle.

    By the end of development, we plan to release a game containing:
    - 3 routes of 28 days each;
    - Additional endings;
    - Over 80 hours of reading;
    - Various bonus materials.

    We are grateful to everyone who supports us by purchasing the game during the development phase. Thanks to players purchasing episodes as new context is released, we are able to continue development at a quicker time.
     
    Stay tuned to the official blogs for more news:
    Telegram | VK | Boosty
    Please enjoy the game and leave your comments in Steam!
    Also add the game to your lists on VNDB.
  17. Like
    Kosakyun reacted to dinoman21779 in Team CBLT + Version 0.72 (15+)   
    Hello everyone! I'm DinoMan21779, creator and lead developer of Team CBLT. Team CBLT is an entirely free to play visual novel and fan-game based on the anime-esque web series RWBY, created by the Austin-based company Rooster Teeth Productions.

    CBLT is a game that follows the adventures of an original character team. This is the titular Team CBLT, comprised of Cobalt Blue, Blaze Achen, Lilac Silver, and Teal Brimstone. You start their adventures as they first arrive at Beacon Academy, a school where they'll spend the next four years learning how to become Huntsmen and Huntresses, the protectors of their world responsible for defending the people against soulless monsters known as the creatures of Grimm.

    As you go through the game, you'll be able to make friendships, bonds and even romances with other characters, both original to the game and from the show RWBY. Some of these bonds will influence your storyline ending, and possibly even have an effect on canon events from the show.

    Other members of the team include:
    Arc Alpha 12, Lead Story Writer
    RainshadowArtist, Concept Artist
    Bunnyvoid, Background Artist
    Amaco, Sprite Artist, CG Artist and Concept Artist
    PlotTwistStudios, Main Composer

    As well as a much larger writing team comprised of creators of various OCs in the game, which we collaborate or consult with regularly:
    Arc Alpha 12
    RainShadowArtist
    Keoki
    Kaderot
    Dman (No relation to DinoMan.)
    GeneralMadness
    Submergedsiren
    @Meinos Kaen (Nominally. He has no involvement, but he gets credit anyway.)
    VNDB Link:
    https://vndb.org/v26863
    Game Download Link:
    This is not endorsed by Rooster Teeth in any way. Views, opinions, thoughts are all my own. Rooster Teeth and RWBY are trade names or registered trademarks of Rooster Teeth Productions, LLC.  © Rooster Teeth Productions, LLC.
    Team CBLT should be played by people aged at least 15+ and up, due to very suggestive themes, crude humour, RWBY-typical violence, bad puns, and strong language.

    https://dinoman21779.itch.io/team-cblt
    Progress:
    We released Versions 0.7 and 0.71 on the 20th of November, 2023, which added in Week 6 of the main storyline, a first route event for canon character Nora Valkyrie, as well as introducing two canon characters from Volume 2 of RWBY, and two original characters.
    A week after this, on the 28th of November, we released Version 0.72, to fix up some bugs in the combat system and fix some spelling errors.
    Work will be starting soon on Version 0.8, and some of our commissioned artists have already completed work for this update.
    Full patch notes for the latest updates can be found on Itch.io:
    https://dinoman21779.itch.io/team-cblt/devlog/637612/cblt-07-patch-notes
    https://dinoman21779.itch.io/team-cblt/devlog/638068/cblt-071-patch-notes
    https://dinoman21779.itch.io/team-cblt/devlog/641941/cblt-072-patch-notes
  18. Love
    Kosakyun reacted to shificz in Echoes Of Home [In progress]   
    Hii,
    I will gladly provide regular updates on the development progress in this thread!
  19. Like
  20. Love
    Kosakyun reacted to shificz in Echoes Of Home [In progress]   
    WIN, MAC, ANDROID, LINUX

    Hello guys,
    I am thrilled to have the opportunity to introduce our latest project to you – Echoes Of Home!



    Echoes Of Home is a captivating visual novel that seamlessly blends elements of an NSFW adventure, a click adventure, and a dating simulator. Immerse yourself in the vibrant setting of a Japanese school and metropolis as you embark on a journey filled with communication, relationship-building, and decisions that intricately shape the narrative. Beyond that, revel in the ability to customise characters clothes and explore diverse locations. Echoes of Home promises a rich experience, complete with the enchanting allure of a dating simulator.
    At its current juncture, Echoes of Home is actively evolving, with the development phase only just commencing. Anticipate at least 2-3 more years of development before we unveil the final masterpiece. Our unwavering commitment is to deliver an exceptional gaming experience, and to that end, we will continuously enhance the game. If you're keen on staying abreast of our progress, consider joining our vibrant community on Discord.
    The present version of the game is available for download on our Patreon platform, with older versions accessible on itch.io. Be aware that the current iteration is merely a prototype, with a more comprehensive package slated for release in the coming month, featuring a brand-new engine.


     
    Let me take a moment to delve into the narrative that Echoes of Home weaves. The story orbits around Asahi, a young student whose life takes a tragic turn as he loses his parents in a car accident. Forced to abandon the bustling life of Tokyo, he returns to his hometown where Kanae, the cherished friend of his late mother, takes him under her wing. However, Kanae's warm embrace isn't the sole surprise awaiting him... enter Kotone, her spirited daughter, showcasing a strong tsundere disposition. This dynamic sets the stage for an array of fascinating characters – from the fervent gamer Fuka to Hiroshi, a childhood friend providing steadfast support. Not to mention, the presence of Satori, the school council president, and Sonata, a dominant classmate, Kanon classmate and a renting girlfriend and among others.
    First you will select school club and job, you'll uncover fantastical elements within the story. Asahi possesses the unique ability to delve into the dreams of others, fostering captivating interactions with those who share a slumbering proximity. Dreams unveil desires, fears, and memories, enriching the storytelling experience.
    Your objective is to seamlessly integrate into the new school, establish meaningful relationships, and acquaint yourself with all the diverse characters. The path you choose is entirely yours to navigate, allowing for the formation of romantic connections or even the creation of a harem. The story refrains from steering you in a singular direction, and in the future, you'll have the agency to play as either a benevolent angel or one who introduces a touch of mischief to the lives of those around.


    At present, our prototype features 20 characters (both primary and supporting), with plans to incrementally expand this roster in future releases. In upcoming iterations, it will be perfectly acceptable not to encounter specific locations or characters based on your chosen decisions.
    Delving into the gameplay mechanics, Echoes of Home presents a myriad of engaging features:
    The option to select a school club and job (currently 1x job and 1x school club, with plans for 5 each) A dating simulator experience An interactive world map A day and night cycle A store for customizable character skins and items A gift/dating system A school system A task tracking system Point-and-click adventure elements The ability to alter character appearances The option to rename main characters NSFW scenes For further insights and updates, feel free to peruse our Patreon. It's essential to touch upon two pertinent matters. Firstly, the current prototype affords approximately 20 minutes of playtime, providing a glimpse into the trajectory we're pursuing. However, the story version is yet to reach completion. Originally developed using the Ren'Py engine, we are transitioning to the GODOT engine in the next version, ensuring a more expansive narrative.
    Secondly, during the course of development, we encountered a regrettable misstep in the creation of CGs and BGs, as we inadvertently drew inspiration from another visual novel. Despite two months spent in complete redraws, this situation proved challenging. Nevertheless, it imparted valuable lessons about the significance of originality. Over the past two months, we've been meticulous in our approach to references, prioritizing absolute originality and creativity.


    Our team is committed to the continuous development and refinement of the game, emphasizing quality over quantity. While these are our ambitious plans, we acknowledge that they may evolve as we navigate the realities of the development process. 
    Our envisioned goals include:
    Including up to 25 main characters in the game Creating up to 50 supporting characters Preparing over 50 distinct locations to explore Expanding the main storyline with new elements and possibilities Introducing new variations of character skins
     
     
    The evolution of Echoes of Home is intricately woven with the fabric of community support. As we navigate the exciting journey of development, we recognize that we cannot do it alone. Your regular support not only fuels the creative engine but also becomes the catalyst for introducing fresh ideas and content.
    Embarking on such an ambitious work necessitates more than individual efforts.. it requires a collaborative effort that draws inspiration from the diverse minds within our community. We welcome and value the input of our community, embracing the openness to new ideas that can elevate the gaming experience.
    Realistically speaking, financing an entire game independently is a challenging feat. To bring Echoes of Home to life, we need financial resources to collaborate with talented artists and programmers, ensuring the game reaches its full potential.
    In light of this, we've established support milestones that reflect our commitment to transparency and appreciation for your support:
    250 Patreons:
    Regular monthly updates will become a staple, supplemented by occasional major updates every three months. Your consistent support paves the way for the continuous refinement and expansion of the game.
    500 Patreons:
    Experience the visual feast with new illustrations (CGs) seamlessly integrated into the game every month. Your contribution allows us to enhance the visual narrative and bring the characters to life in vibrant detail.
    750 Patreons:
    Unlock the potential for creating additional content, delivered to you every month. Your support enables us to explore new storylines, characters, and features, keeping the game dynamic and ever-evolving.
    1000 Patreons:
    Reach the pinnacle of monthly content with the introduction of at least new animations/cgs every month. Your backing propels us into the realm of animated storytelling, adding an extra layer of immersion to the Echoes of Home experience.

    1500+ Patreons:
    We can work on it full time
    We genuinely appreciate each and every form of support, and as a token of our gratitude, we commit to providing monthly updates exclusively on Patreon. These updates will offer a behind-the-scenes look at our progress, insights into the development process, and a sneak peek at what's on the horizon.

    DEMO AND SUPPORT PAGE HERE
    Thank you for being an integral part of the Echoes of Home community. Together, we're not just crafting a game; we're creating an immersive and captivating experience that resonates with each of you.


    Thank you for your time!

    Yumeiro Studio
  21. Love
    Kosakyun got a reaction from Ray-Out in I'm looking for HS/Youth VNs with good story   
    If we're specifically talking about lighthearted story VNs with a highschool cast:
    Ao no Kanata no Four Rhythm Maji de Watashi ni Koi Shinasai! Koi to Senkyo to Chocolate Princess Evangile (?) Those are probably some of them that don't directly instantly pander to male audiences with fanservice... maybe. I put Princess Evangile with a (?) because I'm still reading it right now, but it hasn't been too bad so far. For the other recommendations, I'm basically seconding the ones from Key. I don't think you can go wrong with them, and if you happen to not like the first title you'll pick up from them, you probably won't like the others by some default criteria.
    Have fun trying out everyone's recommendations! 
  22. Like
    Kosakyun got a reaction from dinoman21779 in Hello!   
    Welcome to the forums!
    Nice to meet you too. Hopefully your projects are going smoothly! It's always nice to see people create things from works that they love.
    Rooting for you!
  23. Like
    Kosakyun reacted to Dreamysyu in So now Fuwa is really dead?   
    @HataVNI Honestly, I'd recommend at least creating discussion threads for the content posted on the main site. I believe it used to be the norm in the past. The discussions were often pretty interesting, and it would make the main site more visible for those of us who mostly visit forums.
  24. Like
    Kosakyun got a reaction from Novel21 in Angel Beats   
    Probably anything from Key as a first recommendation then, right?
    Ignoring the VN adaptations, Charlotte and Prima Doll are probably not bad places to start? Though I think Charlotte's probably an easier pick.
    For non-Key titles, I don't see AnoHana in your list so as a staple, you should probably go for it! It doesn't have action though so... But if you're okay with SoL drama stuff, then that and Your Lie in April should be good picks for emotional friendship stories.
    As a personal recommendation, I'll throw in Girls' Last Tour too. It's one of my favorites. 
  25. Like
    Kosakyun reacted to Ray-Out in In dev "Town" [18+] [PSYHOLOGICAL HORROR] [Fundraising] (Latest Update: March 28, 2024)   
    So, we are the creative studio "Ray Out"!
    In short, we are a bunch of enthusiasts who have united in a team for creativity. Thanks to our rich YouTube history, as well as translations, voice acting and songs, we finally have enough connections to dev Visual Novel!



    Of course, we will tell you about this in this post, but at the very beginning it is worth noting only one thing. We know our business, we know many talented people, and we just have to collect the necessary funds to implement our ambitious idea. We hope for your support!



     
    Once a young man who lost his parents a few years ago receives an unexpected call. He is called by a certain Collins Brooks, who reports on a large inheritance awaiting the protagonist in a distant town. Mark Tino, whose role you take on, will certainly go for untold wealth. After all, he just finished his studies as a psychotherapist, and now his future is in question. Life was not easy for him, because he lived in a rented apartment and always worked part-time to feed himself. Study and work absorbed him so much that he did not even have time to rest. But having arrived in the distant town of Akunagi, Mark learns that his deceased grandparents lived in this wonderful place for a reason. Тhe town itself is surrounded by a forest and located behind high walls, far from civilization…   Immerse yourself in a world where money does not matter, you do not know who you are, and you are surrounded by persons with mental disorders. Or is it not so? Why did you come? Who are you? Perhaps you will find here the love of your life, or perhaps … your death. Only by knowing the whole truth behind the walls of Akunagi City you can find your true self.




    "Town" is not the most standard visual novel. Have you ever asked yourself what is missing for you in this amazing Japanese genre? We asked ourselves this question and … Here's what we decided:

    - Collecting items in different routes (to reveal the truth)
    - Collection of folklore in different routes (to reveal the truth)
    - Over a hundred choices and decisions for the player (to make your own story)
    - Easy puzzles (this is not a game for children)
    - Romantic scenes (18+)
    - More than 5 romantic routes (different options and girls)
    - Two personal routes with an emphasis on yourself (where there is no romance, but crumbs of truth are sown)
    - Additional root after passing the main (for those who are looking for real freedom)
    - Displacement map (so the replay value is high)
    - Different times of the day: Morning, Lunch, Evening (after all, this is how life is … and events can be different)
    - Choosing where to go (to reveal the truth)
    - The consequences of your decisions (to make your own story)
    - Colorful characters (we devote the most time to the player, but the rest of the characters have their own lives)
    - Thoughtful story where you can be a scientist and rely on facts, or accept the true mystical nature of the city  (to make your own story)
    - Personal scale of character development (and no, these are not levels, it's just your mental state)
    - You can live in Akunagi without thinking at all, but this will lead to very different consequences (to make your own story)
    - Each character has from two to seven endings (yes … because your role in their life can be completely different)
    And most likely we have not even listed everything here (because we are waiting for you …)


      What have we already done?

    The novel has been in development for about 2 months, and now we are finally ready to show you what we have already done in hope that the "Town" will be released and will delight many players.
    So what do we already have?
    - 40% finished script
    - 10 prescribed routes
    - Five+ original sound compositions
    - Sketches of the main characters (1 ready to go )
    - Interface layouts and some menus
    - More than 30 different endings
    - City map

    For more info please visit our wesite! Its here!
    You can also fallow us on Twitter
    Or on Itch.io
    Or on VnDb
    Or on Indigogo
    Or just buy me some coffy!
    Or find us on Tumblr



    Before you make up your mind, let's just say that we are big fans of the Kara No Shojo and would really appreciate you spreading this news among fans of similar topics! Thank you and have a nice day!




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